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What Halo Wars should have been.
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 Group admin 
Put what you think could have made that game better. Here are two things- http://www.halowars.com/images/unsc_basecamp_1024.jpg (What bases should look like.)
http://mocpages.com/group_conversation.php?id=12371&topicid=59715 and a coolgame type I made up.
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| November 3, 2010, 5:24 pm
 Group moderator 
Quoting Eric Mickle
Put what you think could have made that game better. Here are two things- http://www.halowars.com/images/unsc_basecamp_1024.jpg (What bases should look like.)
http://mocpages.com/group_conversation.php?id=12371&topicid=59715 and a coolgame type I made up.
Yeah, I want some freedom when creating bases, like in Command and Conquer.
Where you can place everything tactically. Like reactors on a save distance and a vehicle factory on the front lines.

But besides that and the non-canon story, I like the game, I'm pretty good at deathmatch and the game itself is very well balanced out.

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| November 3, 2010, 7:30 pm
 Group admin 
Quoting Perry B.
Quoting Eric Mickle
Put what you think could have made that game better. Here are two things- http://www.halowars.com/images/unsc_basecamp_1024.jpg (What bases should look like.)
http://mocpages.com/group_conversation.php?id=12371&topicid=59715 and a coolgame type I made up.
Yeah, I want some freedom when creating bases, like in Command and Conquer.
Where you can place everything tactically. Like reactors on a save distance and a vehicle factory on the front lines.

But besides that and the non-canon story, I like the game, I'm pretty good at deathmatch and the game itself is very well balanced out.

Ya the game was good, but I need a new challenge because Ive played skirmish against AI 200 times. I need live.
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| November 3, 2010, 7:35 pm
 Group moderator 
Quoting Eric Mickle
Ya the game was good, but I need a new challenge because Ive played skirmish against AI 200 times. I need live.
The AI is nothing compared to real players. But there aren't many players online, though. Especially nowadays, because of Reach.

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| November 4, 2010, 1:10 pm
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