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The "How To" Page
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 Group admin 
#1 "Sign Up"

Your character name and sector are only references and do not have any influence on how you play. The real catch are the vehicles you use.
You can have 1 type Warship, 1 type of tank/mech/land vehicle, and 1 Aerospace Fighter.
(They must be either U.N.E. or C.O.P. MOCs, though. I prefer that you use your own MOCs, but you may ASK for another person's permission to use theirs.)

-TO MAKE THINGS EASIER, PLEASE POST YOUR SELECTIONS TO THE GROUP-

Three Admins or Mods will then judge your selections on a scale of 1 out of 10 or 0.1 to 1.0, like the following example:

TAF-100
Awe says:
-Cost 10/10 (Being really expensive. If your creation has a 1/10, then it is really inexpensive)
-Armor 9/10 or 0.9 (being really armored)
-Attack 6/10 or 0.6 (I think you get the point)
John says:
-Cost 1/10 or 0.1
-Armor 10/10 or 1.0
-Attack 10/10 or 1.0
Ian says:
-Cost 10/10 or 1.0
-Armor 1/10 or 0.1
-Attack 1/10 or 0.1

Averages:
-Cost 7/10 or 0.7
-Armor 6.5/10 or 0.65
-Attack 5.5/10 or 0.55

The averages will be the factors that are ACTUALLY USED in the game. Cost will determine how much Cs (credits) (For more information on what that means, see "#2 Planets (P), Credits (c), and Economy") it takes to buy 1 of the vehicle. Armor will determine how resistant to attack it is. (Attack is pretty self-explanatory I hope.)
Quoting John Moffatt
Can we change vehicles whilst in game? Say, if I made something better than a walker with a Plexiglas canopy?
I don't see why not. So, sure! Just tell an Admin or Mod.
Quoting Will Jarman
Do we find the average cost score and then find the credit price?
Yes, thanks for asking.
Quoting Perry B.
Should everyone add their stats on their sign up comment?
Thats actually a great idea! I say yes.
Permalink
| September 6, 2010, 11:09 pm
 Group admin 
#1.5 Rating (For ADMINS and MODS)

Ok, guys. For 23CC to progress, we'll need at least three comments formatted in the example I provided above in "#1 Sign Up".

You Admins and Mods were selected for a reason. That reason is because I can trust you to give honest ratings to everyone's MOCs. One of your duties is to regularly check The "Sign Up" Page for new MOCs. You *should* be able to find them in the the group's LEGO Creations. You will not be able to comment on your own creation though.

Now start rating those creations!
Permalink
| October 2, 2010, 6:43 pm
 Group admin 
#2 Planets (P), Credits (c), and Economy

Once you sign up, you are given 1 Home Planet. When you start, you are given a beginner's bonus of 500c! When you only control your HomeP, you earn 10c (Credits) a day.
Quoting John Moffatt
What if I'm inactive for a couple days? Seeing as most of us have school or work during the week.
If you are inactive for 1 to 10 days, your Cs will stockpile, but if you do not comment by the tenth day, you will stop receiving Cs.

The following is a list of things you can buy with your Cs:
-Planets-
FarmP- costs 100c each
-A farm planet increases your total Daily Credit Earnings (DCE) by 10c for each FarmP you own.

FactoryP- costs 150c each
-Allows you to build Warships. You can only build up to 3 Warships a day for each FactoryP you own.

ColonyP- costs 50c each
-Decreases the cost of other Planets by 5c and Defense by 1c for each ColonyP you control. You can only have a maximum of 10 ColonyPs at one time. All ColonyPs that you control can be upgraded to another Planet at the cost of 10c after owning said ColonyP for at least 3 days.


-Defense-
OrbitalD- costs 15c each
-Defends a selected Planet. 3 OrbitalDs has the Attack equivalent of 1 Warship. (For more information on what that means, see "#4 Attacking and Defending") You can control an unlimited number of these. You may move up to 10 of these at a time to another of your controlled planets.

AirD- costs 5c for a batch of 5
-Defends Cities from Aerospace Fighters. After you've picked which Planet you will use a batch of these on, they are evenly distributed over the 5 cities of that Planet. (For more information on what that means, see "#3 Cities") One AirD has the Attack equivalent of 5 Aerospace Fighters.

GroundD- costs 5c for a batch of 5
--Defends Cities from Tanks, Mechs, and Troops. After you've picked which Planet you will use a batch of these on, they are evenly distributed over the 5 cities of that Planet. One GroundD has the Attack equivalent of 50 Troops, 5 Mechs, *or* 1 Tank.


-Vehicles-
Warships- costs 100 times your cost rating each
-Attacks Planets and OrbitalDs. Attack is 10 times attack rating and Defense is 10 times defense rating.

Aerospace Vehicles- costs 20 times your cost rating each
-Attacks Cities and AirDs. Attack is 10 times attack rating and Defense is 10 times defense rating.

Tanks/Mechs/Land Vehicles- costs 20 times your cost rating each
-Attacks Cities and GroundDs. Attack is 10 times attack rating and Defense is 10 times defense rating.

Troops- costs 5c for a batch of 50
-Attacks Cities and GroundDs. Simple as that.

Quoting danny morgan
Can we have more than just one war ship, one land vehicle, and one air vehicle?
Ah... No, but if you make something better, then you can switch it. We don't want things getting too confusing.
Quoting John Moffatt
I don't quite understand the vehicles... Elaborate please?
Ok, lets say my TAF-100 has a Cost 7/10 or 0.7, Armor 6.5/10 or 0.65, and Attack 5.5/10 or 0.55. Since its Aerospace, I multiply my cost rating (0.7) by 20. So, .7 x 20 = 14c! I have to pay 14c each.
Quoting John Moffatt
But what about the Attack and Defend?
Wait for #4 Attacking and Defending! Be patient! ...Lol
Permalink
| October 3, 2010, 1:38 am
 Group admin 
#3 Cities and Planets

Ok. This should be decently simple. Each planet you have has 6 cities. Each city can be used to make everything (Meaning vehicles and defense. One city can't build an entire planet.) except Warships. (If its a FactoryP city, THEN you can make Warships.)

To capture a planet, you must control it from space, and then invade and capture all six cities. Then, and only then do you have control of the planet. As long as your enemy DOESN'T control ALL six cities, you can still count as controlling the city. (So you can still make troops and defend yourself.) For more on this, read #4 Attacking and Defending.
Permalink
| October 12, 2010, 8:29 pm
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