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Official Timeline
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This is the official Bionicle Timeline. I, and any other Admins or Moderators will edit it for the MOC storyline, to be posted here: http://mocpages.com/group_conversation.php?id=14071&topicid=67780 Please specify exactly when and where your even takes place.
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| May 7, 2011, 6:28 pm
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Spherus Magna
265,000+ Years Ago
• On the planet of Spherus Magna, the Great Beings are the rulers of the highly advanced warrior and Agori civilizations, operating out of the Valley of the Maze.
• A being called Annona tries to drive the Great Beings into madness, but ends up inspiring them to create. Annona is forced deep underground.

265,000 Years Ago
• Lein, an Agori of the Jungle Tribe establishes the first trading post in the Great Jungle and becomes highly successful. The location where he established a port, a ford in the river, is named Lein's Drift after him. He later dies of natural causes.

150,000 Years Ago
• The Great Beings create a giant prototype robot but the project fails because its power source is too unstable. Pieces of the giant robot litter the Great Barren.

103,000 Years Ago
• The Iron Tribe is decimated by a plague, caused by Annona. The lack of being able to dream consequently drives them mad.
• The leader of the tribe pleads for assistance from the other tribes, but receives none.
• The survivors, which include the Agori Sahmad and the warrior Telluris, are ostracized by the other tribes for fear of infection, blaming the plague on the Iron Tribe's reverence of the Skopio.
• Telluris proposes to change their armor color to orange to try and become accepted in society, though the effort fails.

100,000+ Years Ago
• To assist them in governing the civilizations of Spherus Magna, the Great Beings endow six of the warrior class with Elemental Powers, creating the Element Lords. These powerful beings acquire control of the various tribes on the planet.
• Energized Protodermis is forced from the core of Spherus Magna to the surface. It is discovered by Agori of the Ice Tribe who also accidentally discover its unique and powerful properties.
• The Element Lords expect that it will be shared evenly among the tribes. Instead, the Element Lord of Ice builds walls around the spring, sparking old enmities between the leaders.
• Conscripting members of the warrior class of Spherus Magna, the Element Lords engage in open warfare over possession of the substance. The Great Beings attempt in vain to negotiate with the Element Lords to stop the war, dubbed the Core War.
• The Skrall are eventually drawn into the conflict by the Element Lord of Rock, and fight led by members of their leader class.
• Previously created by the Great Beings, the Iron Wolves are used in battle and trained by Surel of the Ice Tribe.
• During a major battle in Forest of Blades, a number of soldiers are merged within the trees by the power of the Element Lord of Jungle.
• Vastus commands the Jungle Tribe and leads multiple sabotage operations that are successful. However an accident causes an avalanche during one mission that kills a large number of civilian Agori.
• Gelu and Surel defect from the Ice Tribe after becoming disillusioned by the war. Surel however finds himself in another battle in the White Quartz Mountains and is later assumed dead for many years.
• One battle pitted the Jungle Tribe against a Rock Tribe battalion, lead by Stronius.
• Raanu and Kyry are sent by the Great Beings to get a sample of Energized Protodermis.
• Receiving and studying the sample of the Energized Protodermis, the Great Beings realize that the properties of the substance could destroy the planet if tapped into directly.
• The Great Beings begin creation of the Matoran Universe. They design it using the templates of their old failed prototype, but using an alternative power source.
• The Great Beings create the Baterra, a class of violent, mechanical assassins designed to kill any being they find carrying a weapon, in an attempt to bring the Core War to an end.
• Certavus and an Ice Tribe force defeat several Sand Tribe fighters, but are ambushed by Skrall.
• Tarix leads a Water Tribe force to take advance of the ambush, and form a temporary alliance with a Jungle Tribe squad led by Vastus.
• The combined forces search for supposed Ice Tribe tunnels, and hide at the entrance when Malum and a Fire Tribe army enters the area.
• Vastus frames Tarix for attacking Malum, drawing Tarix and Malum's forces into a battle. Certavus's squad ends the battle, and all three squads disperse.
• The Water Tribe and Fire Tribe, lead by Tarix and Ackar, clash in the Great Jungle at the Field of Mist.
• Tarix leads the charge at a battle fought at Lein's Drift.
• Perditus discovers plans for the Thornatus V9. He creates it, and several replica Thornatus are made.

100,000 years ago
• Days before the conclusion of the war, Ackar participates in the Battle of Iron Canyon, in which armies hide and seek each other out in the dangerous terrain near Vulcanus.
• Stronius leads a strong assault against the Ice Tribe and the spring, weakening their defenses. However, this allows the Fire Tribe direct access to the spring.
• The Fire Tribe finally manages to gain control of the Energized Protodermis spring, and quickly and imprudently begin draining it, causing structural damage to the planet. They ignore the warnings of Raanu, who tries to stop them.
• When construction of the Matoran Universe is complete, Mata Nui leaves Spherus Magna and begins his mission.
• A Great Being poses as a Matoran Universe inhabitant, and enters Mata Nui as he departs Spherus Magna.
• Spherus Magna suffers from the Shattering, creating the new planets of Bara Magna, Aqua Magna and Bota Magna.
• The Great Beings seek refuge from the destruction elsewhere.

Current
• Toa Nuva Kopaka, weary from the Battle of Bara Magna, seeks solitude in the new forested area of Bara Magna. He notices a section of the Makuta robot disappearing, and an army of Skakdi, the Toa Mahri and a golden-skinned creature emerging.
• The Toa of Ice trails them to the edge of Aqua Magna where the golden-skinned creature conjures a castle-like fortress.
• Toa Nuva Lewa departs the cell in which the deranged Great Being is imprisoned and explores the jungle of Bota Magna.
• The Toa of Air observes giant cybernetically-enhanced reptiles and a group of Agori travelling along the forest floor. When he greets them, they discover his point of origin as the Great Being's fortress and threaten him with their weapons.
• The Great Being Angonce monitors his equipment and discerns that Mata Nui's mission to reform Spherus Magna was successful.
• Sahmad, Telluris and Metus witness the reformation of Spherus Magna, and afterward the Iron Tribe Agori interrogates Metus. They find strange symbols in the ground, but the trio are dragged into the ground by tentacles.
• Sahmad wakes up in an illusion, where he is 750 years in the future in a city named New Atero. Sahmad discovers his former lover, but is shot by her, dispelling him from the illusion. He wakes in a room full of Iron Tribe Agori, who chant at him in unison.
• Toa Nuva Onua enlists Toa Zaria, Chiara and Orde to participate in a mission to find the Great Beings, as per Mata Nui's request. The Glatorian Gelu joins the team as their guide.
• Angonce hurries to the vault of Marendar, but discovers that the living weapon has escaped in response to the arrival of numerous Toa on Spherus Magna.
• Toa Hagah Gaaki is working with Toa of Water to help aquatic Rahi leave the Matoran Universe when she is met by Kopaka, who tells her of the Toa Mahri's predicament. Gaaki promises Kopaka that the Hagah will investigate and report to him.
• Lesovikk approaches Kopaka and Pohatu, expressing his anger at Karzahni being freed. After refusing Kopaka's offer of forming a search party the next morning, Lesovikk immediately departs.
• The next day, Kopaka and Pohatu go searching for Lesovikk, and find Karzahni dead in Iron Canyon.
• Tahu and Gali search for a site to build "New Atero" on, and notice Lesovikk heading north.
• Sahmad yells at his host to show himself, and realizes that the Iron Agori are Sisters of the Skrall. The being who controls them begins to show herself, telling her history and how she feeds on dreams. The Sisters begin to move toward Sahmad.
• Telluris and Metus (his curse reversed) run in and lead Sahmad to the surface, only to find the being on Spherus Magna.
• Gelu's team takes Sand Stalkers into Bota Magna, Chiara learning of Orde's past.
• The group is attacked by Vorox with powerful weapons, led by Kabrua, and entangled in a net. Kabrua decides to take the Toa to the Vorox's city.
• Tahu and Gali return to Bara Magna. Karzahni's death is reported to Tahu, and he decides that Kopaka and Pohatu should track down Lesovikk.
• Kopaka and Pohatu go searching for Lesovikk. In a forest, a telepathic scream shows them the image of the Red Star, and they soon find Tren Krom dead.
• The two encounter Gaardus, a failed experiment of the Nynrah Ghosts, who witnessed Tren Krom's death and knows of the Red Star. He is asked to take the Toa there.
• Gaardus takes the two inside the Red Star, where they meet three Kestora.
• The being, who reveals that her name is Annona, goes to feed the inhabitants of Spherus Magna. Sahmad, Metus and Telluris latch onto her as she is teleporting, and find themselves in Aqua Magna, with Annona heading for a fortress on the beach.
• Annona, Sahmad, Telluris and Metus reach the fortress created by the Skakdi Fusion. There, Annona traps the Skakdi in illusions and is confronted by the Skakdi Fusion.
• Kabrua lets the Toa and Gelu free so they can run into the woods to be hunted by the Vorox. They try to ambush the Vorox, but Kabrua has anticipated this, and has used his knowledge to shut off the Toa's power. Zaria and Chiara are caught, but Orde and Gelu escape.
• Gelu and Orde run out of range of the shutoff, and Gelu asks Orde to scan Kabrua's mind to find how he knew that much about Toa. Orde learns that there is a Great Being in disguise as one of the Matoran Universe inhabitants that has been waiting since the Shattering and has a dark vision for the universe.
• Gaardus is implicated in a crime by the Kestora he committed on his previous journey there. The three Kestora try to fire on the trio, but Pohatu disarmed them. Again they discussed what to do until they were frozen by Kopaka. Gaardus then went missing.
• The murderer of Karzahni and Tren Krom began plans to murder the group debating if to release the mad Great Being in Bota Magna.
• Kopaka and Pohatu went into a lab in the Red Star, and lights began to flick off. Having used his Kanohi, Kopaka sees horrors in the rooms around this one. Mavrah then rescued the two.

50000 in the Future
• The Matoran and Agori Races are mixed. Masks are no longer forged or used. The society is split into several different guilds, who rule over their own territories, and join together in the Guild Council, that takes care of the most important matters. There are no more Great beings or Spirit for a long time, and no one knows anymore whatever happened to them.
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| May 7, 2011, 6:32 pm
 Group admin 
Matoran Universe:
100,000+ Years Ago
• An Av-Matoran named Takua, inspired by the Agori of Spherus Magna, is created by the Great Beings - the first thing in their mission to create the Matoran Universe.
• The Great Beings perfect the Matoran design. The foundation of the Matoran Universe is completed and Matoran are set to work constructing the interior.
• Metru Nui is founded by the Great Beings, who lay its foundations. The actual construction work done by the Matoran.
• The powerful being Tren Krom is created to power the universe.
• The Great Beings create the Red Star as a booster jet for the Matoran Universe.
• Several Kestora are placed inside the Red Star.
• Numerous pocket dimensions are created by the Great Beings that link to the Matoran Universe. These include the Field of Shadow and the City of Silver Pocket Dimension. The Zivon is placed in the shadow realm while more purple and black beings and City-Building Creatures in the latter dimension.
• The Great Beings create Karzahni and his brother, Artakha.
• Artakha and Karzahni oversee the construction of their realms.
• The Great Beings create Krana and, accidentally, Zyglak, from the remains of Matoran creation process.
• The Hand of Artakha is formed to protect the Matoran and operates for roughly two hundred years.
• Helryx, the first Toa, comes into being and assists in initial construction of the city of Metru Nui.
• The Great Beings create the first Rahi, sea creatures of tremendous size, and later, the first smaller Rahi, later dubbed the Pit War Tortoise.
• The Bahrag, queens of the Bohrok swarms, and the Bohrok Va are brought into being.
• The Toa Mata come into being on Artakha, but remain dormant.
• The creation and colonization of most islands and continents is completed.
• The Kanohi Ignika is forged in the fortress of the Valley of the Maze.
• The Great Spirit Mata Nui is brought to life to control the Matoran Universe.
• Tren Krom is moved from Karda Nui to a remote island; Mata Nui is placed in full control of the Matoran Universe.
• Two Great Beings secretly pass by the Matoran and build a tunnel in the center of the Southern Continent, near the village of Voya Nui. Once finished, the two place the Ignika on its pedestal. The two then depart the chamber and leave the continent.
• Umbra is placed to guard the Ignika.
• The transfer of Matoran to Artakha and Karzahni begins. The Matoran believe that if they work well, they will be brought to Artakha, while the lazy or damaged are sent to the realm ruled by Karzahni to be repaired. However, Karzahni does not do a very good job and gives the Matoran weapons to compensate; he sends some of these Matoran to the Southern Continent because he is afraid to let anyone see his work.
• Orde is created as the first Toa of Psionics and is sent to calm down the hateful Zyglak. Orde loses his patience and drives the Zyglak to greater levels of hatred.
• All future Toa of Psionics and Ce-Matoran are created as female.

100,000 Years Ago
• Rahkshi Party is a great being, he invented the rahkshi and named them after himself, he then sells the blueprints to the makuta hoping that they will bring peace. The makuta then are eventually corrupted, they begin using the rahkshi for evil. Rahkshi then plots to destroy the makuta.
• The Hand of Artakha is disbanded due to lack of discipline among its members and unorthodox exactness of justice.
• To replace the Hand, Toa Helryx founds the Order of Mata Nui, an organization that serves the will of Mata Nui.
• The construction of Metru Nui is completed.
• The first Toa Team, consisting of eight members and led by Lesovikk, is formed.
• The first Toa Canisters are built by Matoran.
• The Av-Matoran are tasked with the preparation of Karda Nui for the Great Spirit's awakening.
• The Toa Mata are awakened on Daxia and trained in combat by Hydraxon.
• The Toa Mata go to Karda Nui to protect the Av-Matoran from the Avohkah, byproducts of the Matoran's labors.
• In preparation of the Great Spirit's awakening, the Av-Matoran depart Karda Nui and the Toa Mata travel inside the Codrex to enter their Toa Canisters.
• The Great Spirit Mata Nui awakens for the first time and the Energy Storms commence in Karda Nui.
• Mata Nui creates several sapient species to populate the Matoran Universe, including the Makuta species, and those of the future Barraki.
• The Brotherhood of Makuta, led by Makuta Miserix, is formed by Mata Nui, with the purpose of creating and modifying beings as needed and maintaining order in the universe.
• Lesovikk's entire team is killed by Zyglak, however, Lesovikk survives.

95,000+ Years Ago
• Makuta Mutran, Makuta Icarax, and Pridak are sent by Makuta Miserix on a diplomatic mission to Xia to negotiate lower prices for their goods, on behalf of the Brotherhood of Makuta.
• Negotiations continue for several days until Icarax loses his temper and destroys several buildings. The Vortixx agree to lower their prices.
• Mutran accidentally leaves his pet project, a sentient rock, in the center of Xia. This rock grows and becomes The Mountain.
• The Kanohi Dragon attacks Metru Nui. The creature is locked away by a visiting team of Toa.

95,000 Years Ago
• The Great Spirit Mata Nui allows the six Barraki to rule the Matoran Universe.
• The Barraki begin to conquer the majority of the Matoran Universe.

94,000 Years Ago
• The League of Six Kingdoms is officially formed.
• Makuta Miserix hires Barraki Takadox as a spy and seller of information for the Brotherhood of Makuta.
• Dranor,an ice spider, falls into energized protodermis and becomes a Makuta.

87,000 Years Ago
• The Barraki meet with Makuta Miserix and other members of the Brotherhood of Makuta in a Barraki tower.
• The League of Six Kingdoms forcefully enlists the Brotherhood to produce Rahi for their campaign of conquest, threatening to launch an attack on the Brotherhood if it does not cooperate.
• Miserix agrees to cooperate with the League but orders Makuta Teridax to monitor the Barraki's actions.
• The League forms a trade pact with Metru Nui in exchange for the city's freedom and exemption from the League's campaign of conquest.

Sometime before 80,000 Years Ago
• The Matoran Gaardus is taken by a group of rogue Nynrah Ghosts and mutated.
• Gaardus escapes, and begins hunting down his captors.
• After killing his captors, Gaardus remains on the island he was kept because of the Red Star.

80,000 Years Ago
• The League of Six Kingdoms plots to overthrow Mata Nui.
• Barraki Takadox, doubtful of the League's chances of success, betrays the organization's treachery to the Brotherhood of Makuta.
• The Brotherhood musters an army of Toa, Exo-Toa, Rahkshi, and Rahi, under the command of Makuta Teridax.
• Teridax launches a surprise preemptive assault on the main Barraki fortress, catching the Barraki by surprise as they plot to capture Metru Nui.
• The League's army is defeated by the Brotherhood's army and the Barraki are captured. Teridax orders the Barraki to be executed by Exo-Toa.
• Before the order of execution is carried out, Order of Mata Nui member Botar arrives. Threatening Teridax with severe consequences if the Makuta interfered, Botar transports the Barraki to the Pit to be incarcerated.
• Makuta Gorast and Makuta Mutran are dispatched to the remains of Barraki Kalmah's fortress in the northwestern reaches of the League's territory.
• At Kalmah's fortress, Mutran discovers a map detailing the tunnels of the Blade Burrowers Rahi he created for the League.

Sometime between 80,000 Years Ago and 70,000 Years Ago
• The being codenamed Ancient rebels against the strict laws of his home island, hiring himself out to others to perform tasks. As different beings compete for Ancient's services, the island's society gradually shifts from being peaceful and structured to segregated and war-torn.
• At the conclusion of the civil war caused by Ancient's actions, another native of the island approaches Ancient with the idea of forming an organization whose members would offer their services to others in return for profit and power.
• Ancient and the native, who adopts the moniker "the Shadowed One", develop the idea and form the Dark Hunters.
• Together, the Shadowed One and Ancient travel in search of a base of operations for their new organization. They discover Odina, forcibly displace its native inhabitants, and establish the Dark Hunter fortress.

79,500 Years Ago
• The Ta-Matoran of Ta-Metru and the Po-Matoran of Po-Metru begin arguing over trade goods.
• The disputes escalate to violence among the two districts; the Po-Matoran sink a Ta-Matoran trade barge, and in retaliation the Ta-Matoran turn Po-Matoran buildings to slag.
• As the conflict increases in severity, the Onu-Matoran of Onu-Metru sides with the Ta-Matoran and the Le-Matoran of Le-Metru with the Po-Matoran.
• The Ko-Matoran of Ko-Metru fail to halt the dispute, and are forced to join the Po-Matoran. The Ga-Matoran of Ga-Metru eventually are unable to stay neutral, and join the Ta-Matoran.
• The Great Disruption begins as the Matoran Civil War breaks out in Metru Nui.

Sometime between 79,500 Years Ago and 79,100 Years Ago
• The Great Spirit Mata Nui's health begins to deteriorate, due to the fact that the Matoran of Metru Nui are not working.

79,100 Years Ago
• Makuta Miserix orders Makuta Teridax to bring the Matoran Civil War to an end.
• To end the war, Teridax seals large portions of the two armies in the Archives and unleashes the dangerous Rahi exhibits on them, in what would later be called the Archives Massacre.
• The Matoran Civil War ends. The Matoran war leaders are banished to the Pit.
• Makuta Miserix assigns each Makuta a region of the Matoran Universe to supervise, awarding the "prize" of Metru Nui to Teridax.
• The Order of Mata Nui places agents in Metru Nui to head off future problems.
• The Kanohi Ignika is removed from the Chamber of Life by Toa Jovan and his team. One member of the team activates the mask and restores the Great Spirit's health, but dies in the process. Afterwards, the team returns the mask to the Chamber of Life, fearful of its immense power.
• Toa Jovan, having achieved his destiny, becomes the Turaga of the Voya Nui region of the Southern Continent.
• Miserix sends Makuta Mutran on a mission to find Tren Krom, a being of great power, to learn of his intentions and to assess if he posed a threat to the Matoran Universe.
• Mutran locates Tren Krom's island and the powerful being almost kills him, but instead shares his thoughts with the Makuta. Mutran awakens with incredible knowledge, particularly concerning a plan that Teridax had formed.
• Mutran shares his knowledge with Teridax, who immediately calls a Convocation of the Makuta on Destral, where he explains the details of his plan.
• Miserix discerns that Teridax is attempting to usurp his position as leader of the Brotherhood and attempts to stop him, but he is overpowered by his lieutenant and abandoned by the other Makuta.
• By the will of the Convocation, Teridax becomes the new leader of the Brotherhood and begins enacting his master plan.
• Teridax orders Miserix's execution at the hands of Makuta Spiriah and Krika. Unbeknownst to him, Krika disobeys this command and traps the Makuta on the island of Artidax instead. Over the course of a year, Gorast and Icarax kill all the Makuta who originally sided with Miserix during the Convocation.

79,000 Years Ago
• A golden age of peace and prosperity begins for Metru Nui.

Sometime between 75,000 Years Ago and 70,000 Years Ago
• Makuta Spiriah begins tampering with the native Skakdi population of Zakaz, his assigned region. He leaves a squadron of Visorak on Zakaz to monitor them after he departs.
• After the Makuta's departure, the Skakdi revolt against the Visorak and begin an island-wide civil war.
• The Brotherhood of Makuta places the island of Zakaz under quarantine and designates Spiriah as a rogue agent.
• Following his failed experiment, Spiriah goes into hiding.

60,000 Years Ago
• The Great Spirit brings about the Time Slip, a six-month period which no one in the universe (except members of the Order of Mata Nui) can recall and of which no historical records exist.
• The Order of Mata Nui relocates several Av-Matoran from their homeland under the Southern Continent to various locations in the Matoran Universe. The Av-Matoran Takua is disguised as a Ta-Matoran and placed in Metru Nui.

Sometime between 40,000 and 30,000 years ago
• The Makuta complete their evolution from biomechanical lifeforms into beings of energy. The Nynrah Ghosts are called in to modify the Makuta's armor.

17,000 Years Ago
• Toa Dume saves the life of the Ta-Matoran Crafter Lhikan.

15,000 Years Ago
• After achieving his destiny, Dume is named Turaga of Metru Nui.
• Devan washes up on the Onu-Metru shore.

Sometime before 7,000 Years Ago
• The Makoki Stone is written as a complete record of the Brotherhood of Makuta by a group of Toa who did not trust the Brotherhood.
• The Makoki Stone is placed in a Toa Fortress, which is guarded by a great number of Toa and is near a Frostelus encampment.
• The Shadowed One hatches a plan to capture a Toa of Psonics for stasis. Triglax is used to lure one in while more capture her.
• Norik and Varian and their Toa teams help stop a Protocairn and the resulting Parakrekks. Norik and Varian start to work together.
• The two Toa go the Northern Continent and learn from Matoran speaking on their Turaga's behalf that three Toa were abducted from their village, but one was spared.
• The spared Toa, a Toa of Sonics arrives and is codenamed 'Grey'. They set off to the village.
• They enter the mysteriously empty village and Varian enters a building to probe it. Lurker blows up the building with a Hagah Plasma Cannon, helped by Gatherer.
• Norik rescues Varian and they begin to fight the Dark Hunters. They are defeated and 'Grey' is taken by the hunters.
• The Dark Hunters set sail but are followed by Norik and Varian. As they fight, Varian is given the Mask of Elemental Energy by Norik and goes on the Dark Hunters' boat to fight Lurker.
• Varian and Norik are defeated by the Dark Hunters, and they are taken to Odina.
• On Odina, Varian is set to choose the fate of 'Grey' and Norik. She chooses Norik to be returned to the Northern Continent, and, shocked, learns that 'Grey' was the shapeshifting Dark Hunter Triglax who was assigned to capture her. Varian is put in stasis on display.

7,005 Years Ago
• Lhikan becomes a Toa of Fire.

7,000 Years Ago
• A tall, winged Dark Hunter is sent to steal the Makoki Stone from the Toa Fortress. The Dark Hunter reveals the nature of his mission to a Skakdi thief named Hakann.
• Hakann hires fellow Skakdi Vezok to help steal the Makoki Stone.
• Vezok leaves Hakann to fight the Toa guards while he steals the Makoki Stone.
• Before leaving, Vezok is captured and taken to the Dark Hunter fortress by Ancient, while Hakann is taken by another unknown Dark Hunter.
• Vezok and Hakann are recruited into the Dark Hunters.
• Sidorak fails his recruitment into the Dark Hunters, but is employed by the Brotherhood of Makuta instead.

5,000 Years Ago
• The Skakdi Dark Hunters Zaktan, Hakann, Vezok, Thok, and Reidak plan to overthrow the Shadowed One, but the leader of the Dark Hunters discovers their treachery. The Shadowed One attempts to execute Zaktan with his disintegrator eyebeams, but Zaktan is instead split into millions of Protodites.

Sometime before 4,000 Years Ago
• The Kralhi model is invented by the Onu-Matoran Nuparu to enforce order in Metru Nui, but are soon retired because they are too powerful. They refuse to be shut down - some hide in the Archives, while others leave Metru Nui.
• The Vahki are invented to replace the Kralhi.
• Kanoka are invented by the Ko-Matoran in the Ko-Metru Knowledge Towers.
• The Chute system of travel is invented by the Le-Matoran of Metru Nui.

4,000 Years Ago
• The Shadowed One plans to take over Metru Nui.
• The Dark Hunters Reidak, Avak, and Vezok are sent to forcefully convince Turaga Dume to allow a Dark Hunter base to be established in Metru Nui. Dume refuses.
• The hibernating Kanohi Dragon is awakened and unleashed by the Dark Hunters, and settles in the Great Furnace.
• The Toa Mangai arrive and force Reidak, Avak, and Vezok out of Metru Nui.
• The Kanohi Dragon is defeated by the Toa Mangai. Toa Nidhiki attempts unsuccessfully to kill the dragon.
• Kanohi Dragon is brought to Xia, where Roodaka takes the creature.

Sometime between 3,000 Years Ago and 4,000 Years Ago
• The Shadowed One repeatedly attempts, unsuccessfully, to either take control of the city or establish a Dark Hunter base.
• The Skakdi Dark Hunter Thok attempts unsuccessfully to kidnap Turaga Dume.

Approximately 3,500 Years Ago
• Toa Tuyet decides to start a countdown of killing Matoran in order to force Lhikan and Nidhiki to go after the Dark Hunters who are after Tuyet to get the Nui Stone.
• Tuyet tampers with connectors for a vat of molten Protodermis. It kills a Ta-Matoran when the vat tips on to him. She places a tablet under the corpse with her name on it to make it look like a countdown.
• Lhikan and Nidhiki investigate the crime scene, and find the tablet. They seek out Tuyet who claims to know nothing.
• The next day, Tuyet slashes the cables in which a Le-Matoran is working. He falls to his death. Tuyet places another tablet bearing her name in the Matoran's hand.
• Lhikan again seeks out Tuyet, when she tells him of the Nui Stone, an artifact that could absorb a Toa's energy and that it had reached her home island. After she had left the island to defeat the Kanohi Dragon, she told Lhikan, Dark Hunters invaded her island, but found no Nui Stone. They believed that she had taken the stone, but she denied it to Lhikan. They sent her a message telling her that she had 7 days to give them the stone, and if she had not given it to them by then they would somehow harm the Matoran and Turaga of her home island. She said that the Matoran deaths were their countdown.
• The day after that, the Dark Hunters invade Metru Nui to get the Nui Stone. Lhikan and Nidhiki manage to defeat the Dark Hunters.
• At nightfall, Tuyet kills a third Matoran, this time a Ga-Matoran, by throwing her in one of the Protodermis canals.
• Lhikan, knowing this was impossible with the Dark Hunters captured, finds the Nui Stone in Tuyet's home by sensing the heat given off by it.
• Tuyet takes the stone and absorbs the power, revealing the truth to Lhikan. Nidhiki arrives, and together they manage to overcome Tuyet, and Lhikan destroys the stone.
• Tuyet is confined in the Coliseum while Dume and Lhikan decide how to punish her, but Order of Mata Nui member Botar arrives in the middle of night.
• The Order of Mata Nui member explains to Tuyet that shards of the Nui Stone had become embedded in her armor, making her a living battery of Toa Power. Interested in reproducing the Nui Stone, the Order transports Tuyet to a Toa-less pocket dimension to imprison and interrogate her.
• A Toa Tuyet from an alternate universe is brought to the regular universe and taken to the Pit to act as a decoy. Her armor is embedded with crystal to give the semblance of the Nui Stone.

3,000 Years Ago
• The Shadowed One declares war on Metru Nui.
• The Dark Hunters take over most of the city at night. The Toa and Dume are forced to retreat to the Coliseum.
• Toa Naho manages to slip past the Dark Hunters and escape the city; as a result of her plea for help, roughly one hundred Toa arrive on Metru Nui, turning what was supposed to be a swift strike into a protracted, month-long war.
• Lariska convinces Toa Nidhiki to join the Dark Hunters. He offers to capture Turaga Dume and the Toa in return for control of Metru Nui. The Shadowed One agrees to the plan, but secretly plots to eliminate Nidhiki once the plot is carried out.
• As Lhikan is about to inform Nidhiki of Toa reinforcements arriving to defend Metru Nui, he witnesses Nidhiki and Lariska in secret conference. The Skakdi Dark Hunter Hakann negotiates a trade with Lhikan. If the Toa of Fire allows the Dark Hunters to leave the island in peace, the Dark Hunters will return the Makoki Stone to the Toa Fortress. Lhikan agrees, providing that no Dark Hunter ever returns and that they take Nidhiki along.
• Nidhiki describes the Dark Hunter base in the canyons of Po-Metru and Lhikan rallies the army of Toa to march to confront the Hunters and end the war. Once arrived, the Toa army is ambushed by Dark Hunters, but in turn, an army of Toa hundreds-strong ambushes the Dark Hunters.
• The Dark Hunters, defeated, depart Metru Nui with Toa Nidhiki, who has been exiled for his betrayal.

2,999 Years Ago
• On Odina, Toa Nidhiki becomes a trainer of Dark Hunters, and is paired with the unintelligent Krekka.
• The Shadowed One steals the Makoki Stone back from the Toa Fortress where it was held. He splits it into six pieces in order to have six times the ransom, and sells it to the Brotherhood of Makuta, the highest bidder.
• Nidhiki and Krekka steal three prototypes of the recently-rediscovered Zamor launchers from a Matoran client of Xia. Nidhiki wants to take only one to The Shadowed One, but Krekka forces him to deliver all three. Their mission is discovered by a Toa on the island.
• Because of their involvement with the theft, the Dark Hunters are forbidden entry on Xia for awhile.
• Roodaka arrives at the Dark Hunter base asking for training, but is initially denied because she does not want to join the organization. Nidhiki asks Roodaka to help him off the island. Roodaka agrees to meet him midnight that night.
• Roodaka informs the Shadowed One of Nidhiki's treachery. The Shadowed One agrees to allow Roodaka training in exchange for mutating Nidhiki.
• That night, Roodaka mutates Nidhiki into an insectoid monster using her Rhotuka spinner, ensuring his continued loyalty to the Dark Hunters.

2,900 Years Ago
• Roodaka is employed by the Brotherhood of Makuta.

2,500 Years Ago
• Makuta Kojol leads a raid composed of Visorak, Rahkshi, and even Exo-Toa to steal the Kanohi Avohkii from the realm of Artakha.
• At Artakha's request, the Order of Mata Nui hunts down and kills all who know of Artakha's location, including Makuta Kojol, also destroying any records of the island's location.

2,000 Years Ago
• After 1,500 years of interrogation, Toa Tuyet persuades one of her guards to fake her death. Using technology from the pocket dimension in which she was imprisoned, Tuyet embarks upon an inter-dimensional voyage that spans the next 2,000 years.

Sometime before 1,300 Years Ago
• The Makuta order the creation of a Fohrok army by the Nynrah Ghosts to imitate Bohrok swarms for the Makuta's army
• Realizing why the Makuta want the Fohrok, the Nynrah Ghosts sabotage the machines, and are executed by Dark Hunters
• The Fohrok go on a rampage and are stopped by Teridax's Toa Hagah.

1,300 Years Ago
• The Toa Hagah assigned to Makuta Teridax learn of the Brotherhood of Makuta's theft of the Kanohi Avohkii.
• These Toa Hagah, led by Toa Norik launch a raid on Brotherhood's Destral Fortress, defeating Teridax and successfully stealing back both the Mask of Light and the Makoki Stones.
• Toa Hagah Gaaki, Pouks, Bomonga and Kualus are captured. The remaining two Toa Hagah, Norik and Iruini, storm their fellow Toa's prison.
• Norik and Iruini find the remaining four, who have been mutated into bizarre, shrunken creatures with Rahkshi heads.
• Norik and Iruini are trapped by Roodaka and mutated into the same form as the other four former Toa Hagah, whom Roodaka names Rahaga (a pun on the words Hagah and Rahkshi). Roodaka calls off Visorak pursuit, believing that the Rahaga have been subjected to a living death as outcasts and ignorant of the fact that they stole the Avohkii and Makoki Stones.
• The Brotherhood of Makuta orders the Dark Hunter guards responsible for the Avohkii's protection to be executed. The Shadowed One strongly disagrees, and calls off the execution.
• Sidorak claims credit for the idea behind Toa Hagah's mutation; as a result, he is named king of Visorak horde, with Roodaka as his viceroy.
• The Visorak launch the first attacks on inhabited islands, eliminating the population of Keetongu's homeland.
• Teridax strikes at the Great Spirit Mata Nui, successfully infecting him with a Virus that gradually causes him to lose consciousness.

Sometime between 3,000 Years Ago and 1,001 Years Ago
• Several marine Rahi of massive size arrive on Metru Nui. Turaga Dume commissions a clandestine study of them, led by Archivists Mavrah, Whenua and Onepu.
• The Rahi get out of hand and destroy large portions of the Archives. Dume orders the studies to cease, but Mavrah and the Rahi disappear shortly before the Vahki arrive to drive them away.
• Mavrah and the Rahi occupy one of the tunnels beyond the Great Barrier of Metru Nui.
• The Rahaga visit lands ruined by the Visorak in search of Keetongu, whom can reverse the effects of Hordika Venom.
• The Brotherhood of Makuta begins discreetly exterminating Toa of Iron and Magnetism, due to the threat they pose to the Makuta's new armor.

1,050 Years Ago
• The Rahaga take refuge in the Onu-Metru Archives, where they hide the Kanohi Avohkii.

1,001 Years Ago
• Makuta Teridax begins his plan to assume control of Metru Nui.
• A Worm species of Rahi Teridax had captured escape and enter Bohrok.
• The Makuta creates the Karzahni plant to drive the Matoran to the center of the city. However, Karzahni proves too willful and independent, prompting Teridax to abandons his project and create the Morbuzakh instead.
• Teridax captures Turaga Dume and places him in a Matoran Sphere, causing the Turaga to enter stasis. Teridax takes his Kanohi Kiril and masquerades as Dume.
• Teridax hires three Dark Hunters, Nidhiki, Krekka, and Eliminator for his plot. Nidhiki and Krekka are to patrol the city and do whatever Teridax bids them, while Eliminator is to wait outside the city and eliminate the Toa Mangai.
• Teridax sends the remaining Toa Mangai and the city's Chronicler, Kodan, on missions to close the Sea Gates of Metru Nui's Great Barrier. Eliminator kills them.
• Teridax requests the Ta-Matoran Vakama, the best Mask Maker in Ta-Metru, to forge a Mask of Time.
• The Great Spirit Mata Nui changes the stars above Metru Nui, making Teridax believe that the six Matoran who did know the location of the Great Disks were destined to become Toa. Mata Nui then planted in Teridax's mind that Vakama, Nokama, Matau, Onewa, Whenua, and Nuju would make an ununified Toa team.
• Teridax places the Morbuzakh plant in the Great Furnace, where it wreaks havoc on Metru Nui. Many Matoran are abducted by the monstrous plant.

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| June 1, 2011, 10:28 am
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Metru Nui:
1,001 Years Ago
• Teridax places the Morbuzakh plant in the Great Furnace, where it wreaks havoc on Metru Nui. Many Matoran are abducted by the monstrous plant.
• After the disappearance of his teammates and the appearance of Nidhiki, Lhikan grows suspicious about "Turaga Dume" and decides to create more Toa. He is influenced by Teridax into choosing the same Matoran Mata Nui wishes to become Toa.
• Lhikan retrieves six Toa Stones from the Toa Suva in the Great Temple, imbuing them with his Toa Power. He is ambushed by Nidhiki and Krekka, but escapes.
• Lhikan distributes the Toa Stones to the six Matoran chosen by Mata Nui.
• After delivering the last stone to Vakama and warning him about a threat to Metru Nui, Lhikan is kidnapped by the Dark Hunters.
• Teridax announces the disappearance of Lhikan. He then goes to Vakama to find out the Matoran's progress on the Mask of Time. Vakama informs him that he has not been able to complete it.
• The six Matoran go to the Great Temple and are transformed into the Toa Metru.
• Lhikan is transformed into a Turaga and placed in a confined prison.
• Nidhiki threatens Ahkmou and forces him to lure into traps the Matoran who know where to find the Great Disks.
• A vision from Mata Nui to Vakama tells the new Toa to secure the "heart of Metru Nui," which Vakama mistakenly takes to mean Lhikan. The same vision tells him that only the six Great Disks can destroy the Morbuzakh and save Metru Nui, and only six Matoran know where they are: Nuhrii, Vhisola, Ahkmou, Tehutti, Orkahm, and Ehrye. The team splits to search for the Matoran.
• Nokama reads Vhisola's diary at her home, discovering that the Matoran wishes to use the Great Disk to be admired. Meanwhile Vhisola's neighbor summons the Vahki to check her identity. After escaping them, she reaches the Ga-Matoran school.
• In a lab, Nokama finds a worker, which tells her a four-legged being has broken in, smashed the lab and stolen Vhisola's notes. The Toa finds a tablet describing the Great Disks and the king root of the Morbuzakh. She heads back to Vhisola's house, where she finds copies of her notes, including the location of the Ga-Metru Great Disk.
• Marka points Nokama to a building.
• Nokama locates and saves Vhisola from falling off the rooftop of a building. The Matoran shows her a note from Ahkmou which says that the Toa serve the Morbuzakh and the Great Disk must be kept from them. Nokama and Vhisola go back to the Great Temple.
• In Nuhrii's home, Vakama discovers a broken plaque that represented a Kanohi.
• Vakama discovers Nuhrii had made a flawed mask but then tried to retrieve it, after receiving a note which said it was well made.
• Vakama saves a furnace from Morbuzakh vines by freezing them with a disk. He discovers that the controls of the Protodermis vats have been sabotaged by a four-legged creature. The attendant of the furnace tells him that the mask Nuhrii was searching could be in the Protodermis Reclamation Yard.
• Going to the Yard, Vakama finds the mask, which is indeed flawed, and a note telling Nuhrii to reach the author in Ta-Metru's outskirts.
• Vakama finds Nuhrii in a collapsed house and teleports two vines away which were menacing the Matoran. He frees Nuhrii and is then saved by him when a Morbuzakh vine attacks.
• Whenua goes to Tehutti's, the Matoran he has been searching for, home, and finds a note from a Ga-Matoran named Vhisola, offering a Nui-Jaga in exchange for the Great Disk.
• Whenua manages to enter the Archives after having a discussion with the guard. He finds out that Tehutti must have been lured into a trap, as the Nui-Jaga is actually from Po-Metru.
• At the docks, Whenua finds out no Nui-Jaga was ever sent to the Archives. He then falls into a trapdoor and lands in the maintenance tunnels.
• A Rahkshi of Heat Vision attacks the Toa of Earth. Whenua escapes and unleashes a Muaka on the Rahkshi. Using the distraction, he saves Tehutti, who is trapped there.
• Nuju goes to the Ko-Matoran Ehrye's house, where he finds a diary entry saying that the Matoran is trying to use the Great Disk to gain admission into a Knowledge Tower.
• Nuju talks to a Chute Station Attendant and discovers that Ehrye had talked to a Matoran before taking a chute to a Knowledge Tower. He also finds a Po-Matoran tool and an Onu-Metru Archives pass.
• The Toa of Ice talks to a scholar in the Knowledge Tower, which sends him to the top of the tower, where Ehrye went, and also tasks him with creating a new Knowledge Tower using a Knowledge Crystal.
• Nuju sees Ehrye trapped on a cracked Tower and saves him, sealing the crack. He then finds tracks of a four-legged being around the base of the tower, as well as a tablet which proves that Ehrye had an agreement with a Po-Matoran, Ahkmou, with whom he had spoken at the chute station.
• Matau goes to Orkham's house, and sees a marked Chute Station.
• The Chute station attendant tells him Orkahm was acting odd, and directs him to his Ussal Pem.
• Matau escapes a sealed chute and reaches Orkahm's Ussal Pen. He there talks to a Matoran who says that Orkahm is acting strange. The Toa then finds the Matoran's diary, explaining that he traveled to Sector 3 of Le-Metru.
• Going to that location, Matau takes a marked chute, which brings him to a tangle of cables where Orkahm is trapped. The Le-Matoran shows him a note which lured him into the trap. The two then escape from Morbuzakh vines.
• Onewa goes to Ahkmou's home, where he finds what appear to be traces of a kidnap. Reaching the Matoran's workplace, he talks with his workmates, who say that Ahkmou has been very jumpy after receiving a visit from a four-legged being. Onewa also finds objects from all around Metru Nui.
• At a Protodermis Warehouse, Onewa finds a map which leads him to a sculpture in Po-Metru where Ahkmou is.
• After climbing a sculpture to Ahkmou, the Matoran denies everything and runs away. Onewa discovers where he is headed.
• At a Chute Station, after spotting Nidhiki, Ahkmou decides to follow Onewa and the two go to meet with the other Toa.
• The Toa Metru determine that Ahkmou, along with Nidhiki, who they had found traces of in all their missions, had deceived the other Matoran.
• Nokama finds clues to the location of the Great Disks. The Toa split into three teams with the six Matoran, journeying to their respectful Metru's.
• Vakama and Onewa take the Matoran Nuhrii and Ahkmou through Ta-Metru. Trying to escape, the Matoran leave the Toa as they fight against a Morbuzakh vine. They are recovered shortly afterward.
• While making their way through the Protodermis Reclamation Furnace, the Dark Hunter Nidhiki strikes the Toa unconscious from behind and they fall on a moving chute towards a furnace.
• After leaving Ehrye and Tehutti topside, Nuju and Whenua search through one of the Archive floors and open a door holding a gigantic Ussal crab. They eventually force the Ussal back into its prison by using Whenua's drills.
• Matau and Nokama, with Vhisola and Orkahm, hide from Bordakh and reach a dry canal, only for a wave to hit the two Toa and almost kill Matau, who is saved by Nokama.
• Nokama swims under the Great Temple and recovers a Great Disk from the teeth of a ferocious fish Rahi, which she leads out of the water to distract more Bordakh that had arrived to arrest them.
• The Toa of Stone and Fire awake from the fall and Vakama safely absorbs the flames in the Furnace. They again find the rogue Matoran and travel to the Fire Pits.
• Onewa and Ahkmou distract the Vahki guards as Vakama and Nuhrii locate a Great Disk in a fire pit. Dealing with a Morbuzakh vine, the two are able to retrieve the disk and all four leave Ta-Metru.
• Nuju and Whenua encounter a Two-Headed Tarakava and the Archives Beast before finding the Great Disk in a storage closet.
• Nokama and Matau with the two Matoran, travel to the Notch in Le-Metru where Matau flies into a Force Sphere and retrieves the Great Disk before the sphere implodes.
• While in Ko-Metru, the Keerakh are sent after the Toa and Matoran who constantly allude them. Tehutti is struck with a Staff of Confusion while trying to escape them.
• The two Toa leave the Matoran behind and trick the Vahki into getting off track. Nuju eventually finds the Great Disk on the side of a Knowledge Tower while Whenua lures the Keerakh away from the Toa of Ice by hiding in the ground.
• Vakama and Onewa subdue a mad Tunneler destroying the Sculpture Fields by using their Elemental Powers to crystallize the Rahi.
• Onewa collects the Po-Metru Great Disk as he falls from a large sculpture, narrowly dodging a slab that lands beside him.
• The Toa Metru regroup at the Great Temple and theorize that the Morbuzakh has a king root, which Nuhrii realizes is located in the Great Furnace. The Toa and Matoran leave for Ta-Metru.
• The group of twelve voyage to the furnace. They hide from the Vahki in a forge and find Morbuzakh seeds growing on the ceilings. The seeds then drop and the Toa are strangled by the sprouting sow. However, Nuju is able to break free from the trap and save the others.
• At the entrance of the Great Furnace, the Toa Metru fight against young Morbuzakh vines. Tehutti convinces the other Matoran to unite and become the Matoran Nui, who helps the Toa Metru enter the Great Furnace.
• The Matoran Nui, left alone, splits - the six Matoran come into being again, and Ahkmou flees.
• The Toa Metru battle the Morbuzakh king root, using up their elemental powers in the process, and use the six Great Disks to destroy it.
• Thrilled from the victory, they head for the Coliseum, preparing to tell the Matoran of the fallen plant.
• Nuparu, an Onu-Matoran Engineer, travels into the Archives, searching for Rahkshi parts. The Matoran instead stumbles upon a crevice in the Fikou Web from which the Silver Sea is flooding into.
• Nuparu locates and warns the Toa Metru as they head towards the Coliseum. Whenua and the others agree to journey down and clog the gap.
• The Toa encounter two Rahkshi in the Fikou Web. After a short battle, they manage to scare them off.
• Finding a six way fork in the path, the Toa Metru split up in search of the leak.
• A Shapeshifting Rahi known as the Krahka begins to hunt the Toa silently.
• Nokama unknowingly fights the Krahka disguised as a Rahkshi and falls unconscious under its power.
• Vakama is knocked out by Krahka who next takes the form of Nokama.
• Onewa is struck from behind by Krahka using Vakama's form.
• Matau, after being attacked by a fake Onewa, is located by Nuju and warns him of the deceitful Toa.
• Krahka ambushes and captures Whenua. She then proceeds to leave him trapped in her lair.
• All the other five Toa Metru slowly make contact with one another and begin a fight, believing one of them is a traitor. Nuju and Krahka who, disguised as Whenua, has fully learned the Matoran Language, disrupt the argument.
• After the Krahka, still disguised as Whenua, tells the other Toa about herself and the abilities she possesses, the team decides to hunt her down and stop her. Krahka objects to this, but continues to play the part of Whenua and leads them deeper into the Archives.
• The Toa reach a chasm that holds a Le-Metru cable from one end to the next. The Toa barely cross as they struggle with Stone Rats and a new Rahkshi that harasses them.
• Whenua/Krahka leads them through a narrow and unnaturally dark tunnel where multiple Rahkshi dwell. Silently, each Toa is taken by the Rahkshi, with only Nokama and the fake Whenua making it out of the other side.
• Nokama catches on to Krahka's ploy and fails in reasoning with the creature. Three Rahkshi move in as Krahka leaves. Nokama manages to defeat them.
• Locating the other four Toa Metru, Nokama leads them through the tunnels in search of the real Whenua. The trails lead them under Ta-Metru, where they encounter many Lava Eels and a Tahtorak wandering in a far pit.
• Nuju scouts ahead, and finds the Krahka's lair and Whenua, only to be tricked and captured by the Rahi.
• Anticipating Nuju's capture, the Toa prepare a trap for Krahka. It succeeds but she escapes soon after.
• Not wanting the Toa Metru to leave the Fikou Web, thus bringing more "top dwellers" underground, the Krahka captures them. However, this was another trap laid by the Toa who were only pretending to try and exit the tunnels.
• The four of them are brought to her lair with the already trapped Whenua and Nuju. There, they attempt to reason with the Rahi. However she distrusts them and is disillusioned with her new power. A massive battle ensues.
• The Krahka is defeated mentally and in despair retreats from the Toa.
• The Toa afterward locate the leak and seal it.
• The Toa Metru go to the Coliseum, and show Turaga Dume the Great Disks.
• Turaga "Dume" (actually Teridax in disguise) questions if the Toa Metru are really Toa.
• "Dume" puts the Toa Metru through a test which, without their elemental powers and not knowing their mask powers, they do not pass.
• "Dume" labels the Toa Metru as impostors and accuse them for Toa Lhikan's disappearance. Vakama spots Nidhiki and Krekka behind the false Turaga and realizes that Dume is a traitor.
• Whenua, Nuju and Onewa are captured by the Vahki.
• Vakama, Nokama and Matau escape to go on a rescue to find their jailed brothers and Toa Lhikan.
• Vakama, Nokama, and Matau leave their chute in Le-Metru.
• A Vahki Bordakh uses its staff of loyalty on Nokama, who pushes Vakama off the side of a building in Le-Metru.
• Vakama discovers a special power of his disk launcher which enables him to fly. He uses this to save himself, then sends two shrink Kanoka at the Vahki who are waiting below.
• Nokama tries to subdue Matau but he knocks her over the side of the building, grabs her foot, and resolves to keep her hanging there until the Vahki power wears off, but accidentally drops her.
• Vakama catches Nokama, who is jolted back to herself again by the shock.
• Matau enters a chute to draw the Vahki away from the others, but some Vahki Vorzakh ahead of him sabotage the chute. He is able to bring himself to a stop with his Toa tools, and the Vahki that are chasing him fly out of the broken part of the chute, caught unawares.
• Onewa, Nuju, and Whenua are being led to the Prison of the Dark Hunters, in Po-Metru. They quietly plan to run, but do not realize that Whenua has been hit with the power of the Vahki Rorzakh, turning him into an unknowing spy.
• The three run for hours, circling around, narrowly avoiding capture many times. However, the Vahki are aware of their position the whole time, and eventually lead them to a dead end, in the Prison of the Dark Hunters.
• Nokama, Vakama, and Matau stow aboard a cargo airship bound out of Le-Metru, figuring the Vahki will be watching the streets and chutes, not the airships.
• On the journey, they realize the Morbuzakh was merely a cover for something else, which Lhikan had suspected, but never had time to explain before the Dark Hunters captured him.
• Some previously-unnoticed Vahki Nuurakh ambush Vakama, Nokama and Matau aboard the airship, but are defeated.
• The Dark Hunters, which were nearby, fly up to the airship and fight the Toa Metru, but the Toa managed to escape.
• Meanwhile, "Dume" is keeping tabs on the whole event; his bird Nivawk is spying on the Toa Metru - and the Dark Hunters - for him.
• Vakama receives a vision of a monstrous being fighting him (Teridax, though he does not know that at the time), and a massive hand crushing him. Then the vision changes to a scene of himself wrapped in webbing, where Nidhiki taunts him. Lhikan appears and warns him to listen to the message of the visions and then Turaga Dume shows him a vision of himself and the others being mutated in the place with webs. He snaps out of the vision in Ta-Metru.
• A Tahtorak rises to the surface near Matau, Nokama, and Vakama, awakened before by the Toa's fight with Krahka. He demands to know the answer to an unknown question, and he threatens to destroy Ta-Metru if it is not answered. The Toa Metru fight him, eventually using weaken Kanoka to make the ground beneath him crumble and sending him back down into the Archives.
• The three Toa take the chutes to Ko-Metru, fleeing approaching Nuurakh.
• The Dark Hunters force the Matoran Kongu to reverse the chute flow. However, the Toa Metru escape out of the chute. In the process, Vakama has a vision of Lhikan's spirit star.
• On the ground, Vakama tinkers with the Great Disks and forges the Disk of Time. He then shows Nokama Lhikan's star, and the three Toa decide to follow it to Po-Metru, stowing on a Vahki Transport. They find inside strange spheres and Vakama has a vision of Matoran trapped inside.
• Back in the prison, Onewa and his two companions meet a mysterious Turaga.
• Vakama and the other two Toa are ambushed in Po-Metru by the Dark Hunters. However, a rampage of Kikanalo serves as a distraction. The beasts pursue the Toa but are stopped by Nokama, who uses her newfound mask power to speak to them and gain their allegiance.
• Onewa and Nuju discover in prison their mask powers, and Nuju uses his to break out. Along with the Turaga, the Toa are attacked by a Troller, which is mind-controlled by Onewa to take them to the Onu-Metru tunnels, where Whenua discovers his own power and leads his companions.
• Vakama, Nokama and Matau encounter many Vahki Zadakh, along with the Dark Hunters, at the Canyon of Unending Whispers. With the help of the Kikanalo and Matau's mask power, they are able to defeat them.
• The three Toa enter the tunnels and reunite with Onewa, Whenua and Nuju. They realize that the Turaga is actually Lhikan. Vakama is told by Lhikan that they must save the Matoran, not him.
• Teridax, disguised as Turaga Dume, tells all Matoran to report to the Coliseum.
• Vakama finds Turaga Dume locked in a stasis pod. Before being able to ponder the consequences of this discovery, they are interrupted by Vahki Rorzakh.
• The Toa and Lhikan find a Vahki transport in a vault, but are ambushed by Lohrak. They defeat the Rahi using their Elemental Powers, before surfacing thanks to Whenua.
• The Vahki lock the Matoran into the stasis pods. The Toa arrive, but are unable to prevent the Vahki from taking them away. Teridax takes off the Kiril he is wearing, revealing his Kraahkan, as well as his shrunken state.
• The Toa Metru discover that the Matoran are trapped under the Coliseum. Defeating Vahki along the way, they use their transport to reach the underground storage chambers. Realizing they cannot save all the Matoran, they load only six spheres onto the transport.
• Teridax absorbs the power of the Coliseum, transforming himself into a shadowy vortex in the process. This sudden drain causes a backfiring of electricity into the Vahki hives, either destroying the Vahki or changing their programming.
• The Toa Metru try to escape the city even as the quake caused by Teridax destroys it. They are ambushed by Nidhiki and Krekka but manage to defeat them. Reaching Ga-Metru, they are forced into the sea by the Vahki, but use the Matoran Spheres to keep the transport buoyant.
• Teridax combines himself with Nivawk, Nidhiki and Krekka.
• The Great Spirit Mata Nui crashes on Aqua Magna, plunging into a deep sleep. The resulting quake has repercussions all over the universe.
• Voya Nui is hurled from the Southern Continent and outside of Mata Nui's body, landing on the sea of Aqua Magna. Turaga Jovan and many Matoran are killed.
• In Karda Nui, the Energy Storms stop even as the stalactites supporting the Av-Matoran villages break from the roof, carrying the Matoran with them. Water begins to fall from the hole left by Voya Nui.
• The Pit is destroyed, letting the prisoners escape. Hydraxon and Tuyet are among the casualties. The prisoners escape into the sea of Aqua Magna, but are mutated by the energy leaking from Mata Nui's body.
• The Toa Metru escape on the Silver Sea. Vakama makes the Vahi from the six Great Disks. The realization of the mask's power brings another vision on him, and he sees a hole in the Great Barrier through which the Toa must sail.
• Teridax lands on the Great Barrier and raises pillars from the sea floor to batter the Toa Metru. Vakama confronts the master of shadows even as the other Toa try to destroy the pillars.
• Vakama uses the Vahi on Teridax to stop the Makuta's Shadow Hand. However, he slows down his own movements as well. Lhikan runs up to save Vakama, mortally wounding himself in the process. The Vahi is knocked into the Silver Sea.
• Turaga Lhikan gives Vakama his Noble Mask of Shielding, then dies after telling Vakama that he is proud to have called him brother.
• Vakama discovers his mask power and, wishing to avenge Lhikan, uses his invisibility to trick Teridax into slamming himself into the Great Barrier.
• The five other Toa come and unite their powers with Vakama's, trapping The Master of Shadows in a cage of solid Protodermis. The Toa's Spirit Stars are created from this act.
• The Toa Metru travel through the partially submerged tunnels on their Vahki Transport, which Vakama names Lhikan.
• The Toa find themselves at a fork. Matau decides to go left, but the Toa narrowly escape from a Rahi which raises the temperature of the water. As they take the other passage, Nokama dives to check on the Matoran Spheres and notices an enormous dead serpent.
• The Toa Metru are ambushed by some Vahki Nuurakh, but they manage to defeat them.
• Nokama dives again to scout ahead, telling only Nuju. As she swims, she notices a cleverly concealed trap inside the tunnel.
• The transport gets stuck in what appears to be seaweed. Nuju dives to cut it, but discovers the "seaweed" is actually a Rahi, which takes his mask off and tries to devour him. However, he is saved when a current slams into him and the transport.
• The current draws the Lhikan to a whirlpool, but Whenua, mind-controlled by Onewa, creates an earth ramp which lets the transport fly over the vortex, which disappears afterwards. Meanwhile Nokama rescues Nuju and the two make their way back to the Lhikan. Vakama decides to make it seem as if the Toa were dead.
• An octopus-like Rahi pulls the transport to the bottom of the river way. Vakama forces it to let go, but the creature grabs Matau. The Toa manage to rescue their comrade and pursue the creature.
• Some Kralhi observe the Toa and one of them goes back to its master, Mavrah, to notify him of the Toa's survival. Mavrah orders the robots to bring the Toa to him alive.
• The Toa enter a huge cavern where they encounter and battle many aquatic Rahi that attempt to destroy the transport; Ahkmou's sphere is knocked loose and sinks. Meanwhile, the Toa are attacked and captured by the Kralhi.
• Mavrah tells the Toa to return to Metru Nui and leave him alone. Whenua recognizes him and tries to convince him that Metru Nui is destroyed and that he is his former colleague; Mavrah disbelieves them. Vakama then escapes using his mask.
• Whenua tells the other Toa about the Underwater Rahi Study.
• The Kralhi attempt to kill Vakama but he destroys them and finds the Lhikan. The other Toa Metru disable the Kralhi and capture Mavrah.
• Mavrah calls the Rahi to fight; fifteen Vorzakh arrive and enter the fray. The battle escalates out of control and the Rahi turn on each other.
• Onewa nearly drowns before Whenua rescues him. Onewa forces Mavrah to realize that his dreams are selfish and worthless; Mavrah attempts to stop the fight, but is swept into the water.
• The Toa Metru escape the melee and return to the Lhikan, bypassing the battle and continuing to the surface. However, Onewa is forced to collapse the roof to escape the Vahki.
• Nokama carves images of the Toa Metru on the cavern wall. The team then finds their way on the surface of Aqua Magna and discovers the island of Mata Nui.
• The Toa Metru explore Mata Nui and choose secured locations for future villages. Onewa is confronted by a terrified Rahi which is running from a tunnel in Po-Wahi. He realizes it might be a passage to Metru Nui.
• Vakama convinces the others to each pour a small amount of Toa Power into six stones, as a precaution that, should they fail the mission, others may be able to follow through with it. The stones are hidden throughout the Island.
• The team enters the cavern Onewa has found. They find a Bohrok Nest inside. Vakama has a vision of the future about the creatures destroying Mata Nui. They also discover a small Energized Protodermis pool and discuss its effects.
• Matau and Whenua encounter a Kranua, which attacks them. The others arrive with Onewa and Vakama, who defeat it.
• The Toa Metru encounter a large amount of Rahi, some dead, some still alive. Nuju discovers that one of them is a sea creature that suffocated.
• Matau, irritated with Vakama giving orders, flies ahead of the others and becomes fused into the wall by a serpent-like Rahi.
• The rest of the team searches for Matau and runs into a mutated Muaka who warns them, through Nokama, to turn back. They continue and soon find Matau, whom Onewa saves by reversing the effects brought on him.
• The Toa begin a hunt for the Rahi that attacked Matau, but instead discover multiple Rahi, all found mutated and dead by an unknown cause. Nokama finds a carving which shows the Bahrag dipping Krana into the Energized Protodermis pool.
• The Rahi Nui teleports into the tunnels and picks up the scent of the Toa Metru. It teleports again in the midst of the Toa.
• The Toa Metru are assaulted by the Rahi Nui. They soon realize that it can absorb their elemental attacks and that it has Kanoka disk powers.
• The Metru continue their ferocious battle against the Rahi, which defeats Matau, Onewa, Whenua and Nokama. In the final outcome, Vakama and Nuju work together and manage to make the Rahi grow to the point it dematerializes.
• The Toa recover except Nokama, whose wound has become fatal. Eventually they agree to go on to Metru Nui, hoping to find a cure for her.
• The five are captured by the Karzahni plant, who explains his existence to the Toa. He then offers a deal to the Toa, asking them to bring back Energized Protodermis. In exchange, he will cure Nokama. The Toa Metru agree and Nokama is temporarily healed, to aid in obtaining the substance.
• Journeying further, Toa Onewa temporarily becomes the host of creature that shows him a future vision concerning the Visorak. The Toa also finds a vial to contain the Energized Protodermis.
• The Toa Metru come to a lair of Teridax where the Protodermis is located. The Energized Protodermis Entity manifests itself to them, speaking about the universe and its knowledge about it. After refusing to give a sample of the substance, it begins to fight them with mutated Rahi.
• Eventually the Toa defeat the Rahi and destroy three of the four pillars in the chamber. The entity grudgingly allows them to scoop some of the substance in the vial. However the being attacks the Toa once their backs are turned, forcing them to bring the last pillar down. This destroys the chamber and stops the Entity from striking again.
• The Toa speak with Karzahni and agree to give him the vile once he fully heals Nokama as promised. Doing so, the creature receives the substance and is consumed by the power of the Energized Protodermis after using it.
• The Toa Metru make their way to the Great Barrier.
• The Visorak hordes, lead by Sidorak and Roodaka, are summoned by Teridax and invade Metru Nui.
• Six canisters fall from the sky, landing in the sea around Mata Nui.
• Vakama encounters and defeats the Fire Entity
• The Lhikan II is built from roots of the Karzahni. The plant begins to re-grow.
• A storm in the Silver Sea batters the Lhikan II
• The Lhikan II crashes into the Le-Metru beach.
• A lizard who saw the Toa Metru gets attacked by Visorak and saves itself by telling it that the Toa Metru have returned.
• The Toa Metru under Vakama's leadership make their way through Le-Metru.
• Matau and Whenua are attacked by Vahki Rorzakh, but manage to escape. Visorak destroy the Vahki.
• Onewa leads them to a Vahki Hive, realizing how the system overload from the power plant being drained as changed the Vahki's programming.
• There Nuurakh and Keerakh approach, and Matau uses his Mahiki to shift to a Rorzakh. As they are about to kill him, a Keelerak Rhotuka slices the Vahki staffs.
• Matau flees inside where the Toa Metru have discovered a cocoon. The Sonic Entity attacks them.
• Matau defeats the creature made of sound with a vacuum.
• A mutant Lohrak attacks the Toa, the creator of the sonic being. Nuju defeats it by coating its wings in ice.
• Onewa is trapped by a Suukorak, but they are driven off.
• Whenua realizes that the Visorak have attacked Metru Nui. Vakama gets angry with him and fights with Onewa over it. They travel through the Archives to the Coliseum to avoid the Visorak, and realize that most of the creatures which have come to Metru Nui were fleeing the Visorak.
• They encounter Graalok, an injured Ash Bear. The Toa heal it.
• The Toa Metru are ambushed by Keelerak outside the Coliseum and are captured. Sidorak decides to dispose of them.
• Roodaka convinces Sidorak that mutating and dropping the Toa Metru instead of just killing them will add to his glory. They are mutated into Toa Hordika, who are dropped off the Coliseum to a sure death, but are rescued by the Rahaga and are taken to their camp.
• Matau wakes up and nearly attacks the other Toa Hordika when he does not recognize them.
• The Rahaga Norik explains what happened, including that they can no longer use mask powers and are limited to using their Elemental Powers through their Rhotuka.
• The other Rahaga introduce themselves and explain who Keetongu is.
• Vakama stalks off and encounters a mutated Muaka, and is convinced by Norik to return to the other Hordika.
• The Toa Hordika start searching for parts to make an Airship, which is to be used to escort the Matoran to safety.
• The Krahka attacks Roodaka but is defeated and forced to do a job for her.
• The Hordika try to search for Turaga Dume, and are cornered by Visorak. They manage to escape, but fail to awaken Dume.
• Roporak are attacking Kikanalo, and Vakama angrily charges in at them.
• Kualus tells Nuju about the language of the flyers, and Nuju fall prey to an Oohnorak trap. They hide in the sewers.
• A Roporak spies on Iruini telling Matau that he was a Toa Hagah once.
• The legend of the Mask of Light and the Makoki Stone is told to Vakama by Norik and Gaaki.
• Vakama finds his Makoki Stone above molten protodermis, but a Lava Eel melts through the beam he was standing on.
• Onewa creates a stone platform for Vakama, and learns of the Makoki Stones.
• Onewa runs through a canyon to where he finds his Makoki Stone. A purple tentacled Rahi grabs him as Visorak close in.
• Whenua saves Onewa.
• Gaaki and Nokama are swimming in Ga-Metru, and Nokama accidentally creates a massive thunderstorm.
• In the sewers, a Kahgarak moves in on Kualus and Nuju.
• In the Archives, Whenua finds a Makoki Stone, but triggers a trap that shatters a water barrier.
• Nokama saves Whenua from falling down a waterfall and learns of the quest to find the Ahvokii.
• Roodaka tells a Boggarak of her assumption that a Toa will join her.
• In the Archives, Bomonga and Whenua are startled by Nuju and Kualus being thrown through a wall. They lock themselves in a room to hide from the Kahgarak.
• Voporak come in through the vents, and the Kahgarak waits outside. Whenua brings the room down on them all.
• Pouks and Onewa watch a Kane-Ra
• At his forge, Vakama discovers a Toa Disk for Nuhrii.
• Gaaki and Nokama defeat a Gate Guardian to enter the Great Temple. They find carvings unearthed by Krahka that show Vhisola as the Toa of Water.
• Onewa and Vakama rescue Nuju, Kualus, Whenua, and Bomonga.
• Trying to get a Ko-Metru Chutes running, Suukorak ambush Kualus and Nuju. Ice Bats drive them off long enough for the two to escape via Gukko.
• Underwater, Nokama finds her Makoki Stone, but is ambushed by Visorak.
• Nuju saves Nokama, and finds his stone in a Knowledge Tower, but is cornered by Visorak.
• Matau saves Nuju, and after finding his stone he rides a vat network to the Great Temple.
• They unearth the hidden Avohkii, but Visorak swarm the temple.
• The Avohkii is encased in stone by Onewa because the light would have attracted more Visorak.
• The Visorak are defeated.
• In the Archives, Whenua and Bomonga find a tablet detailing the Visorak. Kahgarak corner them.
• Matau and Iruini are trapped in a hangar overrun by Visorak
• Onewa uses strategy with Pouks' help to use Rock Raptors to get rid of Kikanalo.
• They find Teridax's Po-Metru Lair, Onewa finding a tablet. Pouks goes after a Stone Snake.
• Vakama finds Lhikan's journal, finding that apparently Lhikan was influenced in his choices for Toa Metru. Norik sees Visorak going to Le-Metru.
• Whenua and Bomonga manage to get one Kahgarak transported to the Field of Shadows, but they are two. Finding the Kahgarak, they follow it.
• Pouks jumps on the Stone Stake, revealing it as Krahka. Onewa and Pouks get Krahka's aid as a Roporak watches on.
• Matau hears Nokama asking to open the hangar doors, and finds it was an Oohnorak imitation.
• In Le-Metru, Nokama and Gaaki spy Sidorak on a tower as Kualus and Nuju land their Guuko. Roporak ambush them.
• Krahka goes to the hole in Ta-Metru that the Tahtorak fell through and dives in.
• Roodaka orders the Zivon set loose in Le-Metru.
• The Tahtorak is called up by Krahka, and ridden by her, Onewa, and Pouks. Crunching Zadakh, they save Nuju and Kualus. Onewa guesses Matau is in the hangar Visorak are swarming.
• Whenua and Bomonga emerge with the Kahgarak from the Field into Sidorak's hands. The Zivon is summoned.
• Matau is saved by several Rahaga and Hordika who start fighting.
• The Hordika crazily attack the Visorak and manage to save Whenua and Bomonga. Rhotuka fly as chaos ensues.
• The Tahtorak and Krahka attack the Zivon, and manage to hurt it bad. A Kahgarak launches a Rhotuka at all three, sending all three to the Zone of Darkness.
• The Visorak are trapped in a tower as Sidorak flees. Only some Boggarak survive the frenzy inside.
• Naming the tower the Tower of Toa, it is elementally protected. Onewa reveals Krahka's planted information that they never were supposed to be Toa.
• Roodaka suffers extreme pain as she cuts off a part of Teridax's prison and places it in her chestplate.
• Vakama sends Nokama and Matau to scout the Colesium's defenses for a final raid. They encounter some Visorak resistance.
• They stow away under a Visorak Battle Ram that is going in a Visorak tower. Roodaka hears them and orders the ram pulled to the furnace.
• Whenua is scolding Vakama for sending the two alone, and Vakama attacks him.
• Matau creates a cyclone that blows the ram to the other Hordika. Only him and Nokama survive.
• Norik tells them a story about a diversion he used when he was a Toa Hagah, annoying Vakama further.
• Vakama decides to turn on the Toa Metru and rescue the Matoran by himself, but realizes it could never work after Visorak capture him.
• When Roodaka offers him a position as the new commander of the Visorak and possibly King he realizes this is what he needs and so he joins the Visorak.
• The other Hordika and Rahaga go to the Great Temple. The Hordika guard as the Rahaga translate inscriptions to find Keetongu. Vakama captures all the Rahaga but Norik.
• The Hordika find the Great Temple in flames and rescue Norik.
• Vakama brings the captured Rahaga to Sidorak, and is accepted as general of the Visorak.
• Norik tells the Hordika of what he translated, that they must 'follow the tears to where reach the sky'. The find Protodermis running from the Great Temple and follow it.
• At a bridge made from webbing, Oohnorak attack them. The six end up having to swim in the river.
• Vakama is in command of the Visorak with only Sidorak's command higher than his.
• Going through an Underwater Chute, the Hordika and Norik find the Ko-Metru Hideaway and Keetongu.
• The Hordika tell their tale, and Keetongu agrees to help them because they are devoted to the Three Virtues
• The five Toa break in the Coliseum and Vakama orders them to bow to him. They refuse and Visorak pour in to surround the Toa.
• They ride their Rhotuka up to a higher ledge as Visorak attack them. Matau continues to fly up. The Hordika briefly uses Combat Staffs.
• Sidorak and Roodaka hear Keetongu scaling the Coliseum, and they go to defeat him.
• Matau tries to get to Vakama, but is knocked down the Coliseum. Angry, he begins to climb up.
• When Sidorak fails to hit Keetongu with his Herding Blade, Roodaka hits him with her Catcher Claws
• Vakama and Matau fight, and Matau is kicked off the edge. In desperation he clings to a bust of Sidorak.
• Roodaka tricks Sidorak into being beaten to death by Keetongu. Now she's the queen.
• Norik frees his fellow Rahaga and they contribute to the fight.
• Matau lets go of the ledge, which snaps Vakama back to the side of good. Jumping down using Visorak webbing as a bungee cord, he saves Matau.
• The Hordika below had been making progress, but are outnumbered and soon surrounded. Roodaka rides a Kahgarak over, and talks to the four. Vakama pushes Matau over with the others.
• All six fire their Rhotuka at Roodaka, and it hits her heartstone that was carved from Teridax's prison. Teridax saves Roodaka from death as he freed.
• The Toa Hordika are transformed by Keetongu back to Toa Metru.
• The Toa leave in six giant Airships with the Matoran and head to Mata Nui. The Rahaga and Keetongu begin to rebuild the city.
• Vakama returns to recover the Vahi.
• Vahi is stolen by Voporak after Vakama recovers it.
• The Shadowed One and Sentrakh depart Odina to learn the fate of Nidhiki and Krekka. Lariska is placed in charge.
• Vakama is placed in a vision by Teridax, in an attempt to make him hand over the Vahi. Vakama breaks out of the vision, after having a vision of the future Toa Krakua via a Kratana.
• Vakama teams up with Teridax to recover the Vahi from the Dark Hunters.
• Vakama battles Sentrakh and Teridax fights Keetongu. Both win their respective fights.
• Teridax and the Shadowed One confront each other, the Shadowed One realizing Teridax absorbed Nidhiki and Krekka.
• They fight, Teridax's wings being burned off, but the Master of Shadows wins by throwing the Shadowed One in Voporak's aging field to age him. This results in the commencement of the Dark Hunter/Brotherhood of Makuta War.
• Vakama retrieves the Vahi, and encounters the Karzahni plant. The Karzahni plant tells Vakama they were meant to be Toa Metru as Mata Nui and the Order of Mata Nui influenced Teridax to influence Lhikan with the names of those meant to be Toa.
• The Karzahni is killed by Teridax, and he and Vakama enter a standoff as Vakama is willing to smash the Vahi.
• Teridax agrees to leave the Matoran alone for one year in return for Vakama not crushing the Vahi. Vakama is teleported to the island where he tells the Toa they were meant to be Toa.
• The Toa Metru hide Great and Noble Kanohi all over Mata Nui.
• The Toa Metru give up Toa Power to awaken the Matoran, and transform into Turaga.

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| June 1, 2011, 7:08 pm
 Group admin 
Quest for the mask of life:
Over One Year Ago
•Several Makuta, led by Antroz, invade Karda Nui.
•The Siege of Karda Nui begins. Gavla is among the first of the many Av-Matoran to be turned into Shadow Matoran by the Makuta in Karda Nui's skies. These Shadow Matoran include Kirop, former leader of the Av-Matoran, who was turned over while leading a rescue on the second day. Tanma, an Av-Matoran, replaces Kirop. The Shadow Matoran and the Makuta conquer all the Stalactite Villages except one.
•The six Toa Nuva learn from Dume that Mata Nui is dying. The Turaga tell them that the only hope is the Mask of Life, hidden on the floating island of Voya Nui. They leave for Voya Nui in Toa Canisters without Takanuva, who Dume insists must stay behind to protect the city.
•On Voya Nui, six figures named Piraka that arrive on the island, saying to the Matoran of Voya Nui they are Toa. Their main purpose on the island is to search for the Mask of Life.
•The Piraka gain the Matoran's trust.
•The Piraka make the Matoran build the Piraka Stronghold and start digging holes in the side of Mount Valmai to drain the lava.
•In Metru Nui, Jaller grows suspicious about the Toa's disappearance and does not get any information from the Turaga. Furious, he orders the city's repairing to stop.
•On Voya Nui, an Onu-Matoran, Garan grows suspicious, and he and a group of Matoran start investigating.
•Avak creates the Zamor Launchers, but Garan and Kazi steal one.
•Avak heads for the six Matoran's hiding but the Ga-Matoran, Dalu, "persuades" him to head off by enhancing his speed, strength and hearing, the effort leaving her unconscious.
•Piruk, the Le-Matoran is sent investigating and discovers the Piraka are not Toa.
•Hakann and Avak "defeat" a monster. Garan and Balta follow them and discover they had manufactured the monster themselves.
•Zaktan creates the Zamor spheres and tests them on a Ta-Matoran, Dezalk. Enslaved; Dezalk tells all the Matoran to gather at the village.
•The Piraka enslave every Matoran on the island except the Voya Nui Resistance Team, who avoid capture and sends them to empty the volcano.
•Toa Nuva arrive on Voya Nui in canisters.
•The Resistance team causes a rock slide and Balta steals a Zamor Sphere from Vezok, who with Thok traps Balta in a cave.
•Reidak attacks the Toa Nuva and the other Piraka head for the scene of battle.
•Gali fights Hakann. She traps him in a sphere of water, but is taken unawares by his mental blast, which knocks her unconscious.
•Avak and Kopaka fight, but Kopaka is caged by the Piraka and defeated.
•Lewa, Onua and Pohatu finally defeat Reidak, but lose much time.
•Tahu is defeated in a sword fight by Zaktan.
•Lewa, Pohatu and Onua manage to get their unconscious friends. Thok attacks, but fails. However Hakann downs Pohatu and Lewa and Onua is knocked unconscious by Vezok.
•Stripped of their masks and tools, the Toa are ordered to be thrown into Mount Valmai.
•Turaga Nokama visits Jaller on Metru Nui and tells him where and why the Toa Nuva have gone, even though she knows Dume and Vakama would be opposed to her doing so. After she leaves, Jaller makes up his mind to gather a few other Matoran and Takanuva and go to aid the Toa Nuva.
•Hahli, Jaller, Hewkii, Kongu, Nuparu, Matoro and Takanuva leave, heading for an underwater chute in Le-Metru.
•They encounter a mysterious tunnel that consumes all light.
•While the Matoran and Takanuva travel in the tunnel, an eruption occurs on Voya Nui.
•This causes the Piraka, who were carrying the Toa Nuva to burn to flee, leaving the Toa behind on Mount Valmai.
•Pohatu moves the Toa out of danger.
•The Voya Nui Resistance Team (minus Balta, who was being freed from the cave by Axonn) attack the Toa, thinking they are more impostors.
•Axonn frees Balta after telling him the tales of Mata Nui.
•Meanwhile, Jaller's party goes through the tunnel. During the passage Matoro feels a mysterious hand but as he exits the tunnel and realizes all his friends are there, the hand disappears.
•The party then reaches a narrow strip of land flanked by seas. On the road they find a Suletu and reach an ancient gateway.
•Takanuva cannot seem to pass a gate, the Matoran can (but cannot get back out). After an emotional farewell, they part
•Meanwhile, the Voya Nui Resistance and the Toa Nuva fight.
•Gali is hit by Dalu's Chargers, and madness takes over.
•She runs away and meets up with Axonn, who helps her calm down.
•Meanwhile, the Toa get the upper hand but Balta arrives, and tells the Matoran to stop fighting.
•The Toa and Matoran ally, and head to the Piraka Stronghold to get their masks and tools back.
•Zaktan sends the Piraka to search for the escaped Toa Nuva but Hakann ignores the order.
•Meanwhile, Thok and Reidak are near Mount Valmai.
•Thok pushes Reidak over a cliff and runs off.
•Reidak comes back up and attacks Thok with his Buzz Saw, knocking him down.
•In the Green Belt, the Piraka fight themselves.
•Zaktan orders them to stop as Thok and Reidak complain since they do not know where to find the Mask of Life.
•Zaktan states that Vezon, who betrayed them and came to Voya Nui before the others did, thought of knowing where the Ignika is.
•Zaktan orders Thok and Reidak to track down Vezon.
•They find the canister he traveled in and decide to follow his footsteps.
•Just at that moment Axonn interrupts and cracks the whole land open.
•Thok and Reidak fall through the cracks and hang on for dear life. Axonn retrieves them both.
•He throws them aside and tells them to give up their search.
•Thok tries to use his spellbinder vision against him, but Axonn simply uses his Giant Axe to deflect his attack.
•Reidak lifts a boulder to throw at Axonn, but Axonn throws his axe before he can, knocking him backwards.
•Thok and Reidak ask Axonn to "point them toward Vezon" and they would be on their way. Axonn tells them that Vezon now serves the Mask of Life.
•Just as he is about to hit them with his axe, Brutaka comes out of nowhere and knocks Axonn to the ground with a beam of energy from his sword.
•On Voya Nui, Zaktan hires Brutaka who then sets off to find the Mask of Life.
•The Matoran of Metru Nui meanwhile travel until they come across a valley full of Manas that are acting as guards.
•Karzahni reveals himself to the Matoran and orders the Matoran to change their masks.
•Jaller refuses and is shown a terrible vision of what would have happened if he had not sacrificed himself to save Takua.
•Hakann allies with Brutaka in exchange for control over the Antidermis, the virus used to enslave the Matoran.
•Thok and Avak think that the Mask of Life is in the Green Belt.
•Jaller's party puts on the Karzahni's masks but Kongu wears the Suletu instead.
•All but Hahli are sent to work in the forges.
•Hahli tells Karzahni about the "outside world" as Karzahni has not had any contacts with the world outside his realm.
•The other members of Jaller's company learn that Karzahni was meant to repair the Matoran, but he did not know how to do the job and sent the "fixed" to the Southern Continent.
•On Voya Nui, Avak imprisons Zaktan.
•Brutaka, respecting the pact with Hakann, attacks Avak and Thok.
•The Toa Nuva try getting in by having Reidak destroy the door, but decide to go another way.
•Zaktan is accidentally freed by Reidak.
•The Toa Nuva and the Resistance, masks and tools restored, break in and almost defeat the Piraka.
•Zaktan offers Brutaka the virus (Now referred to as Antidermis) and in return, Brutaka will "take out" the Toa and Matoran.
•Brutaka knocks out all twelve heroes in one swipe of his blade.
•Back in Karzahni, Jaller's Matoran meet a forgotten Matoran, who was one of the Matoran Crafters who made the Toa Canisters the Toa Mata arrived on Mata Nui in.
•He finds six more canisters for Jaller and the others to make their escape in.
•Karzahni comes in with Hahli in his grip, and Matoro challenges him to make the worst vision possible.
•He does, which is, in full detail, what would happen if Mata Nui died.
•As he is shocked by his own vision, the Matoran escape in the Toa Canisters.
•Karzahni realizes that Mata Nui and Teridax do exist, and manages to follow the Matoran to Voya Nui.
•Back on Voya Nui, Dalu manages to get away as Zaktan is distracted.
•Hakann and Zaktan find her. They bring her back, but begin to fight.
•They fight mainly using their vision powers, and Hakann uses some of his mental stabs.
•Zaktan finally uses his laser vision and brings a boulder down upon Hakann.
•Zaktan talks about the Mask of Life, and walks closer to the canister of Antidermis.
•Dalu gets away again.
•While Jaller and the other Matoran are traveling to Voya Nui, a bolt of lightning comes from the Red Star itself. While midway through its travel, the bolt separates into six separate bolts.
•The Matoran reach Voya Nui, and emerge transformed as Toa.
•The Toa Inika have additional lightning powers, which are fused with their original elemental powers.
•Balta wakes up and realizes that Dalu is missing.
•Garan is interrogated by Vezok and is tilted in lava.
•Meanwhile, the new Toa wander on Voya Nui. They discover their faces light up without their Kanohi and their masks are organic and alive.
•Avak, Reidak and Thok get in the chamber where Hakann was left after being defeated by Zaktan. The four plan how to get rid of Brutaka.
•Balta and the others save Garan from the Chamber of Truth, and escape from Vezok.
•After Nuparu discovers his power of flight, Matoro unwittingly unleashes his spirit, seeing the resistance.
•Nuparu goes scouting and sees Vezok.
•Nuparu flies the Toa over a lava flow, but accidentally drops Hahli. Jaller uses his Calix to save her.
•The Toa encounter Vezok and defeat him.
•Vezok uses his copied powers of ice and fire to escape.
•Garan reveals himself to the new Toa and takes them to the Matoran Resistance's hideaway.
•Balta takes a visit to see Axonn.
•Vezok and Avak make an alliance, just as Axonn makes a tree fall in their direction and runs away.
•They give chase, until they lose sight of Axonn.
•They find a cave, which is full of the Matoran of Voya Nui's records.
•Vezok wastes time by destroying the records as Axonn causes a cave-in between the two sides.
•Axonn reveals to Balta that if the Piraka get the Ignika, Mata Nui will die.
•Balta goes back to the hideout.
•Garan and the Toa arrive, and explain the desperate situation. Jaller names his team Toa Inika.
•The Toa Inika get new Zamor Launchers from Velika.
•Jaller, Hahli, Dalu, and Piruk go to free the enslaved Matoran with their Zamor spheres.
•Hewkii, Matoro, Kazi and Balta find Axonn defeated by Brutaka.
•Nuparu, Kongu, Garan and Velika search the stronghold for the Toa Nuva.
•They are surprised by the Piraka and Brutaka but the other Toa Inika attack the Piraka Stronghold.
•Brutaka battles Hewkii, but falls in a chasm created by the Toa.
•Nuparu uses his mask power to fly through Zaktan, taking the Protodites that make up Zaktan's body with him.
•Thok fights Hahli and Matoro
•Kongu is imprisoned in a sucking air cage by Avak, but escapes by distracting the Piraka with his Suletu.
•Kongu increases the pressure around Avak, defeating him.
•Jaller spots Hakann trying to make his escape and pursues him.
•Hakann shoots a Zamor Sphere at Brutaka, who is emerging, created to transfer the being's power into Hakann.
•Before the Zamor Sphere hits Brutaka, Thok races to Hakann.
•Brutaka gets hit, and Thok and Hakann get his energy.
•The two Piraka defeat the five Toa and three Piraka in one go, and leave the stronghold.
•Nuparu returns carrying an unconscious Zaktan in a stone cocoon.
•He revives the other Toa, and the Toa inspect Brutaka.
•Axonn arrives, giving words of wisdom to the Toa and gives Jaller a Zamor sphere, saying the Toa will have to use it to retrieve the Ignika.
•The Toa Inika leave to follow the Piraka armed with a Zamor Sphere given to them by Zaktan, which will return Brutaka his powers when shot at Hakann and Thok.
•Hakann and Thok fight each other while on the way to the Mask of Life. During this fight, Hakann fires a heat ray into the ground which hits a gas pocket, causing an enormous explosion.
•The Inika see the explosion and head off in that direction.
•Hakann is attacked by the Piraka. Thok freezes Hakann's launcher and Vezok.
•Hakann and Thok come together for one final blow. Hewkii takes this chance to fire his Zamor Sphere, causing the two Piraka to lose their power just as their blasts knocked the Toa Inika unconscious.
•Axonn and Brutaka start to fight.
•The Inika awake to find the Piraka gone. They then begin to descend the stone staircase.
•The Piraka encounter a junction in the passage, but the left passage is blocked by a cave in so they take the right path.
•The Piraka encounter their worst fear, Irnakk. He defeats five Piraka, but Zaktan is able to confront this fear by saying he is fear and the Piraka are able to get by.
•The Inika begin to travel down the staircase and reach the junction. However, this time, the right side is covered, and the left is open, so they take the left.
•The Toa enter the a chamber where an illusion of Lhikan tells them to turn back.
•Meanwhile, in the stronghold, Brutaka jolts Axonn and then opens a portal to the Field of Shadows to trap his former friend, that will not close until something comes or goes through it.
•The Inika encounter a chamber where they battle illusions of all their foes (Makuta, Bohrok, Bohrok-Kal, a Rahkshi, a Nui-Rama, and a Muaka). The defeated illusions then morph into the Toa Nuva causing depression amongst the Inika.
•The Toa decide to continue, and then realize the Toa Nuva are illusions.
•The Piraka reach the next chamber where each one is trapped in a tube. A voice tells them that if they all pull the lever in front of them at the same time they will all be released. If only one person pulls it that person will escape and the rest will be incinerated. Reidak pulls his lever.
•The Resistance frees the Toa Nuva from chains and the Antidermis that the Piraka used to trap them.
•The Piraka escape, none of them realizing the slow mutations caused by the water.
•The Piraka decide to set a trap at a bridge they have encountered leading to the final chamber.
•The Toa Inika come to the Chamber of Death, which requires a sacrifice in exchange for passage through it.
•Matoro sacrifices himself but is revived.
•The Inika enter another chamber where they fight Protodax and then Umbra. Umbra goes so fast that the Toa cannot fight him.
•Matoro makes Umbra slip, but the guardian turns into a beam of light.
•Matoro makes Umbra reflect, knocking him down.
•The Inika then come to the bridge.
•A short battle erupts, and looks to be in the Inika's favor, but a strong whirlwind caused by Kongu collapses the bridge the Inika are on, crushing them beneath the rubble.
•The Piraka enter the final chamber, finding Vezon, who has become the Ignika's ultimate guardian, fused with a giant spider, Fenrakk.
•Vezon is trapped in a cage by Avak, and shows them the mask is fused to the back of his head. He says he will give it to them if they kill Vezok.
•The Piraka trap Vezok, only to have Vezok copy his attacker's powers and use them to free Vezon in hopes to attack him.
•Vezon fuses Reidak and Vezok together into a creature under his control.
•The creature knocks the other Piraka unconscious and then is defused which knocks out Vezok and Reidak.
•The Inika then blast open the door and enter the final chamber.
•While the Toa Inika arrive, Axonn almost defeats Brutaka, who tries using the Antidermis to make him stronger but Axonn shatters the giant vat of Antidermis. Axonn thinks he may have heard the virus scream.
•Axonn defeats Brutaka and Botar appears.
•Axonn tries to stop Botar from taking Brutaka to the Pit but then Botar threatens to take Axonn there as well so he stops.
•Tahtorak and Krahka escape from the Field of Shadows.
•Vezon and the Inika fight. Vezon is able to absorb kinetic energy so they cannot defeat him.
•However, Matoro, Kongu and Hahli almost defeat the guardian, but Vezon and Fenrakk recharge with kinetic energy.
•Jaller knocks Vezon and his mount into the lava.
•Just before Jaller would have jumped in to try and retrieve the Ignika, Vezon emerges with a transformed mount which is now the Kardas Dragon.
•The Inika fight Vezon and Kardas. Jaller and Kongu are temporarily knocked out. The remaining Toa combine their powers, but Kardas defeats them.
•Kongu reads the "mind" of the mask and displays how the mask hates Vezon into Vezon's head.
•Jaller fires the Axonn's Zamor Sphere at Vezon and Kardas freezing them in time.
•Matoro grabs the Mask of Life off the back of Vezon's head.
•The Piraka confront the Inika and are about to fight when the time Zamor wears off on Kardas and the mask tells it to fire a concussive blast at Matoro.
•Matoro drops the mask and it flies off up the stone staircase.
•The Inika fire blasts at the Piraka to slow them down and then begin chasing the mask.
•The Piraka break free of Matoro's ice beams and begin pursuit excluding Vezok and Reidak.
•Vezok demands Reidak fuse him and Vezon back together .Reidak snaps the spear of fusion in half, and then in half again. Vezok and Reidak pursue the other Piraka.
•A Matoran in Mahri Nui decides to try and swim up to the surface.
•The Inika emerge to see the mask plunge into the ocean.
•Hahli swims down after the mask until she faints under the pressure.
•The Matoran coming up from the the deep takes Hahli to the surface and dies in the Inika's arms.
•The Inika are joined by the Matoran Resistance Group, Toa Nuva, Axonn, and Botar carrying an unconscious Brutaka.
•Botar whispers to Tahu about a new mission for the Toa Nuva before teleporting away.
•The Piraka see the group, and decide to wait for the perfect moment to strike.
•Axonn says he can show the Inika how to get down to the mask.
•Axonn opens a gate into the Cord, and the Toa Inika's journey to Mahri Nui begins.
•Karzahni decides to swim into the Black Water after the Inika and is mutated.
One Year Ago
•Reysa is killed by a Giant Squid while he overlooks the Hydruka harvesting Airweed.
•Defilak becomes the month's Council leader in Mahri Nui, and proposes an expedition to see what lies beyond Mahri Rock, which is passed by the Council.
•Kyrehx finds the Ignika and is cursed by it.
•A Sea Squid also sees the mask and alerts Kalmah.
•Kyrehx runs to bring the mask to the Council Chamber, however, she is attacked by seaweed which was animated to life because of the mask's curse.
•Dekar saves her from the seaweed.
•Kyrehx, realizing the mask was responsible for the seaweed mishap, gives the mask to Dekar.
•Dekar puts the Ignika in his pack and begins his duty of water hunting.
•Defilak, Gar, Sarda, and Idris travel down into the black water in Defilak's Underwater Submarine.
•Defilak's submarine is attacked by Takea Sharks, which are led by Pridak.
•Ehlek sends his army of Venom Eels to destroy the city of Mahri Nui.
•Dekar is interrupted in his water hunting by the Venom Eel army, and tries to attack them.
•Dekar discovers that he, too, has been cursed by the mask, and flees to Mahri Nui.
•The Matoran of Mahri Nui try to fight against the Venom Eels.
•Kyrehx is kidnapped by Carapar who takes her to Takadox.
•Takadox hypnotizes Kyrehx, and learns that the Ignika is still kept in Mahri Nui.
•Gar, Idris, Defilak, and Sarda are kidnapped by Pridak and taken into a prison cave.
•Pridak takes Sarda and throws him out of the air bubble he was kept in, and into the open ocean, and he is quickly surrounded by Takea Sharks.
•Sarda is rescued by Lesovikk.
•The two are attacked by Karzahni and Sarda ends up mutated.
•Takadox sends Carapar to stop Ehlek and his Venom Eel army, who would destroy the mask in the attack on Mahri Nui as well.
•Dekar decides it is best to get rid of the Ignika, and intends to destroy it.
•Defilak learns that Pridak is in fact a Barraki.
•Pridak forces Defilak to tell him about the Mask of Life. Defilak says he will show Pridak where it is.
•Carapar lets Kyrehx go and swims towards Ehlek to tell him to stop.
•Takadox and Kalmah follow Mantax down the Pit, where they meet Zyglak.
•Nocturn finds them and Takadox tricks him into attacking the creatures.
•Then, Kalmah gets Mantax so they could find the mask together.
•Dekar hurries to a cavern far away from the city so he can destroy the mask.
•Kalmah and Mantax find him and attempt an attack.
•Gar and Idris make a plan to escape from a hole in the ceiling.
•They manage to escape during a tremor, and they hurry to Mahri Nui.
•Defilak lies about the mask to Pridak.
•The Ignika creates a 300 foot long Venom Eel to save itself from Dekar.
•The Ignika gives Dekar a vision about its past.
•Defilak and Kyrehx shatter the city's Lightstones to hide the city from the Venom Eel.
•Pridak attacks the Venom Eel.
•Carapar and Ehlek take the opportunity to search Pridak's cave.
•The Venom Eel hears sounds of battle in the Stone Cord, indicating the coming arrival of the Toa Inika.
•The Venom Eel wraps itself around cord and constricts.
•Brutaka claims that he should have the mask.
•The Barraki do not believe Brutaka and he is carried off by a Giant Squid to the Black Water.
•The Barraki claim the Mask of Life, which starts to glow so brightly that it illuminates the entire region.
•The Venom Eel breaks the cord.
•The Order of Mata Nui loses contact with their operative at Mahri Nui.
•The Toa Inika are transformed into more water resistant forms, due to energies from the Ignika. Their mask and tools are changed as well.
•The Toa Mahri fight the 300 foot eel, discovering some of their new mask powers and defeat it.
•Dekar swims away from the sea cave, only to be transformed into a clone of the Pit jailer, Hydraxon by the Ignika.
•The Antidermis gas is revealed to be Teridax and he thinks up a plan to corrupt the Toa Inika.
•Toa Nuparu finds Mahri Nui and swims toward it, only to be attacked by the villagers.
•Toa Matoro approaches and tells them they mean no harm. Defilak agrees to allow one Toa in, and the rest must defend Mahri Nui.
•Matoro enters, but soon figures out he can not breath air any more.
•The Toa Inika meet the Barraki, all the while scaring off the Keras Crabs near the airfield.
•Pridak asks what they did to become prisoners of The Pit. Hahli tells a lie on the behalf of the Toa.
•The Barraki brings them to their cave and gives each Toa an individual cave to dwell within.
•The Barraki agree what to do with the Ignika. They bring it to the Razor Whale's Teeth to place it under guard of Nocturn.
•Carapar and Kalmah stay behind to guard the tunnels.
•Nuparu, using his Kanohi Volitak, the Mask of Stealth, sneaks into Hahli's cave and asks her what she knows about the League of Six Kingdoms.
•Hewkii, using his Garai, the Mask of Gravity escapes from his cave too.
•Back at Mahri Nui, Idris tells that she saw the Inika talking to the Barraki. Defilak is about to act, when Matoro escapes, only to be captured by Hydraxon and sent to prison in the depths.
•Jaller and Kongu attempt an escape, only to be caught by the Barraki and have a Hahnah Crab follow them. Kongu summons a creature from the depths with his Zatth, Mask of Summoning, only to be swept aside by it.
•Nuparu finds a room full of treasures. He finds a Cordak Blaster and tests it out.
•The Toa meet up with each other, with Hewkii and Nuparu hauling a box of treasure. All six Toa take one Cordak blaster, except for Kongu, who takes two in place of his melee weapon. Jaller also takes the crab with him.
•Matoro is left in his prison with a Maxilos robot, and its pet Spinax. Just as the Toa of Ice is about to escape, Teridax possesses the robot and frees Matoro, warning not to reveal his true identity to anyone.
•The Toa all come back to Mahri Nui, only to be fired upon once again. Hahli and Kongu create a twister around Defilak, but put him back in the bubble just as he was about to die. Hahli proclaims that if she wanted him dead, he would be.
•Matoro and Maxilos arrive at Mahri Nui, discussing what they should do to find the Ignika. Teridax/Maxilos suggests to go in pairs, and Jaller agrees. Hahli says she is much better on her own.
•Before they leave, Defilak is left speechless about the Toa's willingness to help the Matoran. He then dubs the Inika a new name: the Toa Mahri.
•At the Razor Whale's Teeth, Nocturn gets bored of the Mask of Life. He throws it away, as a Gadunka creature takes refuge beneath it. Nocturn then realizes something: he could kill anything he touched. So he goes off to find Ehlek, the mask with him, not realizing the Gadunka creature was growing.
•The Toa set off in teams, Kongu with Jaller, Hewkii with Nuparu, and Maxilos with Matoro. Hahli goes on her own.
•Jaller and Kongu are ambushed by Sea Squids when searching the Ignika in caves.
•Hahli is ambushed and is punctured by Mantax's head spikes while she searches the sea floor.
•Nuparu and Hewkii look for the Kanohi Ignika in a trench, but are quickly ambushed by Ehlek and his Venom Eels.
•Matoro and Maxilos/Teridax meet Takadox and Pridak, and start a battle between Takea sharks and zombies.
•Toa Jaller saves both Mahri by shooting intense heat into both Toa, and causing the squids to flee. They try to make a deal with Carapar and Kalmah, but Kalmah asks them to kill Pridak first.
•Toa Hahli uses her Kanohi Faxon, copies the skills of a fish who can counter that particular type of venom. She makes a deal with Mantax.
•Hewkii and Nuparu find themselves in the trench, which is surrounded by Venom eels. Nuparu shoots a slab of rock to carry them up, while shooting the eels with the Cordak blasters. They end up meeting Ehlek, and Hewkii uses his mask to drop one of Pridak's Takea sharks on the Venom eels. Ehlek then turns on Pridak.
•The Toa Nuva infiltrate Metru Nui's Great Temple and find the scroll they needed to carry out the mission gave to them by Axonn. The scroll lists several things to do to prepare for the awakening of the Great Spirit. The first task: To reawaken the Bohrok swarms.
•The Toa Nuva head to Mata Nui and release the Bahrag. Onua tells the Bahrag what to do, and the Bohrok swarms awaken and start to clean the island to the way it was supposed to be.
•The Toa Nuva go to Odina to recover the Staff of Artakha. They defeat Minion and Airwatcher.
•The Toa Nuva, inside the Odina Fortress, discover that the Staff is on Xia.
•The Toa Nuva on Xia capture Roodaka and force her to turn the Rahaga back into Toa Hagah. Onua is defeated by Makuta Icarax, who is searching for the Staff.
•Icarax learns of a weapons order placed by the Order of Mata Nui
•The Toa Nuva travel to Karzahni, where Icarax said he would be. They free the Matoran but are defeated by Icarax. However, Gali sweeps him away with a Nova Blast.
•Matoro and Pridak continue the fight, as the Venom Eels join it. It gives Matoro and Maxilos time to flee.
•Maxilos/Teridax leads Matoro down the Pit. He finds Tuyet's corpse and orders Matoro to reanimate her.
•Matoro does so and Teridax shows the Toa the pieces of the Nui Stone, an artifact he wants to recreate.
•Matoro, Maxilos, and Tuyet swim to Mahri Nui and meet Hahli, who suspects something is wrong.
•The three meet Icarax, who gives them the Staff of Artakha.
•Maxilos fights Karzahni and defeats his army of Manas. The ruler exploits his mind, but Teridax recovers and tears the dictator's mind to shreds.
•Lesovikk, Sarda, and Idris follow Karzahni and find him in a cave.
•Karzahni uses his Kanohi Olisi to make Lesovikk see his old team again.
•Lesovikk breaks free of the vision and witnesses Karzahni to get caught in a trap the two Matoran had prepared.
•Botar teleports Karzahni away and Idris leaves using a Lesovikk-built apparatus to breathe water. Sarda and Lesovikk also leave.
•Maxilos/Teridax tries repairing the Nui Stone with the Staff of Artakha, but Brutaka attacks him, summoning Botar to take the Staff away.
•After a brief fight, Teridax leaves to prevent Hydraxon from destroying the Ignika.
•The Toa Inika return to Mahri Nui, but Defilak is disappointed that battles get closer to Mahri Nui every time. Then a Ga-Matoran reveals that an army of manta rays are heading for Mahri Nui - With Hahli in the lead.
•Nocturn, looking for Ehlek, finds Hydraxon instead. He explains that Hydraxon is deceased, but Hydraxon is a clone so he does not know. Hydraxon defeats Nocturn in a quick battle, and finds the mask. A part of him tells him it is valuable, but remnants of Dekar's mind want to destroy it, so he fires a Cordak rocket at it.
•As the Mahri look for the Toa of Water, Matoro asks what to do next. Maxilos answers that they need to destroy the stone cord, bring Voya Nui down on Mahri Nui and killing every Matoran in it.
•The Toa Nuva split up to cover more tasks. Tahu and Kopaka cap active volcanoes, Onua and Pohatu collect the Heart of the Visorak, and Lewa collects the Great Sundial and leaves it in the Archives as instructed by a mysterious voice.
•Gali looks through the Great Telescope at the Red Star and a voice prompts her to use her Akaku Nuva at the same time. She sees Kestora in the Red Star.
•Botar brings all the Toa Nuva to Daxia where they see the Staff of Artakha being used to repair the universe.
•The Toa Nuva are teleported to Artakha.
•In the Pit, Hahli sends a riptide at the mask, making the Hydraxon's Cordak miss. Before Hydraxon can shoot again, Mantax catches the Mask of Life, and steals Hydraxon and Hahli's energy to make him stronger, causing the Pit jailer and the Toa of Water to go unconscious.
•When the Toa Mahri find her, Hydraxon and Mantax are long gone, so Matoro sends Teridax and Spinax to track Hydraxon, but there were other problems;
•Matoro shares his information with the Toa Mahri and they all escort the Mahri Nui and Voya Nui Matoran to subterranean caves on Voya Nui with the help of Axonn.
•The Toa encounter the Piraka, mutated and more evil, and after a fight, the Toa resume their quest.
•Axonn provides the Toa Mahri with a "living vehicle" called the Toa Terrain Crawler, which escorts them down in time for battle.
•The Barraki meet and Mantax exhibits the Tablet of Transit, and asks the Barraki to reveal who signed it.
•Maxilos reaches Hydraxon but the latter makes an avalanche, burying the robot.
•The Barraki's meeting is interrupted by the avalanche and Takadox (who was the traitor), battles against Mantax, with an enlarged Gadunka in pursuit.
•Matoro and Jaller go after the Ignika, while the rest stay behind to face other dangers.
•Hewkii encounters the giant Gadunka, and quickly defeats him by sending electricity into him with his Electrified Chains.
•Jaller severely burns Mantax, and is about to take the Ignika when Hydraxon interferes and throws him into a nearby cliff side.
•Maxilos/Teridax, frees himself and Takadox, paralyzed by Mantax, tries to hypnotize, him but fails.
•Matoro sees Teridax heading toward Jaller who is facing Hydraxon. Matoro quickly freezes him, hoping he will never escape.
•Jaller throws a jet hot bursts at Hydraxon, who goes around it, and it hits Maxilos instead, helping him escape his icy prison.
•Spinax pounces on Hydraxon, and Maxilos reveals that Spinax is now his pet. From here, Hydraxon and Teridax have a fierce battle.
•Matoro grabs the mask. Jaller asks what was up with Maxilos, and the shadowy figure answers "I have my reasons little Toa, I do indeed."
•The Toa Mahri regroup, but meet Gadunka, the 300 foot long Venom Eel, and the ancient Rahi Kongu had summoned.
•Hahli and Kongu trap the Rahi, Hewkii lowers the eel gravity and Gadunka is turned back into it's original, smaller, form.
•The Mahri use their Cordak blasters to fire on the cord, making it fall straight into Mahri Nui, and then further down into the Pit.
•The Mahri are pursued by the Barraki and their armies, but as they run away, Mata Nui dies.
•The Mahri face the Barraki, while Matoro follows Voya Nui. He witnesses it returning to the Southern Continent and slips under it, into Karda Nui.
•Back in the pit, the Toa Mahri are losing the battle. Jaller prepares to unleash a Nova Blast, hoping to slow down the Barraki.
•Mutran, while tending to the Shadow Leech vats, remembers the past of the Brotherhood of Makuta, reflecting on the many events he has witnessed.
•Vamprah turns Radiak into a Shadow Matoran.
•Matoro, at the suggestion of a mysterious voice, dons the Ignika and manages to revive the Great Spirit at the cost of his own life, but not before teleporting the Toa Mahri back to Metru Nui, where they become air breathers again.
•Vamprah, Chirox, and Antroz are blinded by the light given off by the Ignika.
•The Kanohi Ignika falls into the Swamp of Secrets, and turns silver due to the imbalance caused by the actions of the Makuta in Karda Nui.
•Jaller barely forces down the Nova Blast.
•Vakama approaches and informs them that Matoro is deceased.
•One day later, Hydraxon is attacked by Takea, defeats them, and is confronted by Pridak.
•Pridak shows Hydraxon the helmet of the original Hydraxon, and reveals that he is not the true Hydraxon.
•Confused and angry, Hydraxon refuses to believe the story, but gradually comes to understand what happened.
•He captures Pridak, claiming that he is Hydraxon now, and nothing can change that.
•Some time later, on Artakha, the Toa Nuva are given Adaptive Armor and are teleported to Karda Nui by Artakha.

Less Than One Year Ago
•Botar and Trinuma, on their way to the original rendezvous island to arm Brutaka's team with weapons, are attacked by Icarax, who is going to Metru Nui. Botar is killed and Trinuma is critically wounded, causing the deposit point to be relocated.
•On Metru Nui, Takanuva is attacked by a Shadow Leech, launched by Icarax. He manages to pull the Shadow Leech off, but now has control over Shadow while maintaining his Light powers.
•Takanuva is confronted by Helryx, Krakua, and Brutaka. He is shown the Toa Mata's past by means of a Krana-Kraata hybrid. Then, Brutaka attempts to send Takanuva to Karda Nui with his Kanohi Olmak.
•However, due to damage to the Kanohi Olmak, he ends up in a pocket dimension.
•Tanma attempts to take advantage of the Makuta's blindness as a result of Matoro saving Mata Nui's life, and rallies the Av-Matoran to attack the Makuta.
•Three Shadow Matoran are taken by the Makuta in the sky in Marda Nui to act as their "eyes" via telepathy: Kirop, Gavla, and Radiak. The blind Makuta, with their Matoran assistants, pursue the squad of Av-Matoran including Tanma, Photok and Solek.
•The Toa Nuva are teleported from Artakha to the skies of Karda Nui in front of the three Av-Matoran.
•Lewa sees a Shadow Leech and tries to capture it. Tanma stops him, accidentally attaching to Lewa and sharing with him his memories of Karda Nui's past.
•Onua understands that the Makuta are blind and Tahu orders them to stun the Shadow Matoran eyes. The Makuta then retreat.
•The Toa Nuva begin to remember Karda Nui and their pasts.
•The Toa Nuva split into two teams. Tahu, Gali, and Onua journey down to the Swamp of Secrets while Kopaka, Lewa, and Pohatu stay in the villages to help the besieged Av-Matoran.
•An Av-Matoran named Jamus was put in a capsule launched away to safety. He landed on Spherus Magna and lived there.
•The three Makuta meet in their lair, and Antroz decides to send a message to Icarax, requesting that he come to Karda Nui.
•Radiak reaches the Av-Matoran Stalactite Village and lures Pohatu and Photok out of it, where the two are ambushed by the Makuta and the Shadow Matoran.
•Pohatu stuns Vamprah and Antroz, but Chirox grabs both Toa and Matoran with a shadow hand, then throws them down into the village below.
•Kopaka and Lewa, after joining with their Matoran, arrive. Kopaka hits Chirox with a light ball. Lewa and Tanma are attacked by Antroz and Radiak, but Lewa hurls the Makuta away with a cyclone. Kopaka is attacked by Vamprah, who uses his Kanohi Avsa to weaken him.
•Lewa and Tanma flee, intending to search for the other three Toa for help.
•However, the battle finishes and the village, along with the three Toa Nuva, who escape with their Matoran partners, still stands.
•Meanwhile, the Toa Nuva Mistika enter the swamp and split up. After a while, Onua is hit by Bitil's Nynrah Ghost Blaster, and becomes controlled by the Makuta. Bitil uses his mask power to create a number of duplicates. The duplicates take Onua to Krika's lair.
•Tahu discovers the Codrex, and Krika emerges from the swamp. He attacks Tahu, who manages to send a signal for help.
•Solek gives Kopaka a Keystone, a piece of a tablet telling how Mata Nui can be awakened. Meanwhile, Lewa and Tanma are on patrol. They see Kirop passing by overhead, and Lewa uses his Air powers to knock him to a nearby stalactite. Kopaka then goes over there and kidnaps Kirop.
•Tahu discovers the Codrex, and Krika emerges from the swamp. He attacks Tahu, who manages to send a signal for help.
•Chirox and Mutran create a Rahi mount for Mutran's assistant, Vican, so that he can reach Icarax.
•Vezon, Takadox, Carapar, Roodaka, and Spiriah are all captured by the Order of Mata Nui and placed in a cell.
•Before Vezon can escape, Brutaka arrives. Being told they can either obey his commands or be buried alive, the five inmates comply.
•Later on, the newly formed team arrive at Stelt, Sidorak's homeland, in hopes of finding a large boat to take them south. Roodaka hides herself with a cloak, to keep the inhabitants from knowing her identity.
•The team enters a trader's market. Brutaka asks a trader for a ship to the south, and promises to pay for it with Roodaka, as the Vortixx is wanted on Stelt. The trader makes the deal, and shows Brutaka his ship.
•Without anyone spotting him, Takadox slips away and hypnotizes the crew, ordering them to jump off the boat.
•Brutaka gives the trader the honor of capturing Roodaka, but insists that no one would believe him unless his armor had battle scars as proof. Brutaka tells him that Vezon would do the job. The trader agrees and stands still, waiting for Vezon to strike him. Brutaka then knocks the trader unconscious, and the team boards the boat.
•The group leaves Stelt, and Brutaka explains their mission: to free Miserix, the former leader of the Brotherhood of Makuta.
•The team's boat is pursued by Zyglak boats and when Brutaka tries to steer the ship away, Spiriah uses his wind power to hold it there.
•Spiriah reveals he has allied with the Zyglak, and takes command of the ship so he can go to Zakaz, and take revenge on the Skakdi, the reason for his being cast out of the Brotherhood.
•Spiriah and his fleet of Zyglak reach Zakaz. Several Dark Hunter ships are destroyed by the Zyglak. The survivors reach the shore, but are killed by the Skakdi.
•Suddenly the Zyglak ships are attacked and sunk by Ehlek's species. Brutaka attacks Spiriah, wins, and takes command of the ship again.
•Brutaka's ally and last member of the team, a Dark Hunter called Lariska, is introduced to the rest of the group.
•Bitil and his doubles arrive on an islet where Bitil thinks Krika is.
•No longer under Bitil's control, Onua fires his Nynrah Ghost Blaster, which morphed from a Midak Skyblaster, and the attack sends Bitil spiraling down towards the swamp. The Toa Nuva then sees Tahu's signal.
•In the swamp, the Kanohi Ignika creates for itself a body to bear itself, "Toa Ignika." A Skyboard is also created.
•Gali finds a Keystone, and Gorast prepares to strike Gali while she tries to pry it loose from a plant.
•Gali and Gorast fight. Gali turns the ground below the Makuta to mud, and the Makuta begins to sink into it. Gali offers Gorast mercy, but Gorast plunges into the mud, seemingly committing suicide. She emerges a few moments later from the mud behind Gali, knocking her down, and starts to drain her light. Onua arrives and saves Gali from Gorast.
•Brutaka's group arm themselves with weapons at the new rendezvous point, Tren Krom's Island, and are attacked by Tren Krom shortly after.
•Tren Krom captures the group. Carapar attempts to kill him, but is killed instead. Disgusted by this, Tren Krom releases them to go on their way.
•The team arrives on the island of Artidax, where Spiriah sets off a trap set for Makuta and is attacked by a hand made of living sand.
•Roodaka uses her mutation spinner to mutate the sand into a swarm of Fireflyers.
•After some encouragement from Brutaka, and being tricked into believing he could be the leader of the Brotherhood if they succeed, Spiriah agrees to act as the team's guide of the island.
•Before entering into a tunnel, Vezon steps in front of Spiriah and points out a thin vine that had been set as a trap. After bypassing the trap, they enter a tunnel in the side of a mountain.
•The team is trapped inside after Takadox cuts the vine to trigger the trap, causing an avalanche that seals them in.
•The Toa Nuva steal a Keystone from Kirop and then trick him into leading them and the Matoran to Mutran's hive.
•Toa Ignika joins the three Toa Nuva with their Matoran and defeat a Rahi that is attacking them. The seven then reach the Shadow Leech hive.
•In the swamp, the Kanohi Ignika creates for itself a body to bear itself, "Toa Ignika." A Skyboard is also created.
•The Toa Nuva steal a Keystone from Kirop and then trick him into leading them and the Matoran to Mutran's hive.
•Toa Ignika joins the three Toa Nuva with their Matoran and defeat a Rahi that is attacking them. The seven then reach the Shadow Leech hive.
•After breaking the door, Pohatu, Photok, Lewa and Tanma are subjected to an illusion made by Mutran, which makes them believe Toa Ignika is a giant, aggressive Rahi. Kopaka and Solek take on Mutran.
•The other five realize that something is wrong, since they have not seen any Shadow Leeches in sight. Everyone turns to Toa Ignika, who now appears to be a monster. The Toa Nuva and their Matoran attack in response. Angered and confused, Toa Ignika starts to kill the four.
•Kopaka defeats Mutran, with Solek's help.
•The other four realize that they have been tricked and stop their attack on Toa Ignika. Pohatu is angered by Toa Ignika's attack, and is about to hurt him when he realizes that Toa Ignika is wearing the Mask of Life.
•Antroz, Vamprah, and Chirox arrive and defeat all seven. They are all knocked unconscious.
•Vican delivers his message to Icarax. Icarax plans to go to Karda Nui.
•The Toa and Matoran awaken in Mutran's cell. Mutran threatens Lewa by holding a Shadow Leech to his mask. Pohatu distracts Mutran long enough for him to activate his Kanohi Kakama Nuva and free the Matoran, who are trapped elsewhere. Then the seven escape from the hive.
•Outside the hive, Toa Ignika uses his powers to send the hive plummeting. The Makuta escape and regroup.
•Icarax reaches Karda Nui, and the five Makuta attack the last free village. However, as they open the refuge of the Av-Matoran, they find it to be empty. A Shadow Matoran nearby tells them the Toa Nuva are stealing another Keystone from the Makuta's base.
•The Makuta head over to their base and confront the Toa Nuva in battle.
•Antroz fires a bolt of shadow at Pohatu, but Kopaka deflects the attack, which strikes Antroz.
•Pohatu strikes Chirox with a stalactite sending him tumbling down towards the Swamp of Secrets.
•Pohatu and Photok strike Antroz multiple times, but Icarax uses his powers over Gravity to send both Toa and Matoran plummeting from the sky. Antroz is also affected by this.
•The team continues into the tunnel and arrive at a chasm spanned by a thin bridge.
•They begin to cross the bridge, but insects crawl up the walls and block the entrance and exit to the area.
•Roodaka uses her Rhotuka launcher and fires at the insects, mutating them. The insects then turn on the mutated ones and fight them for being different, allowing the team a way out.
•The team finds Miserix.
•Seeing Spiriah amongst the team, Miserix absorbs the Makuta and kills him as revenge for his actions.
•The team destroys one of the chains holding Miserix. He then breaks himself free from the others.
•The team is attacked by Klakk, which are defeated by Miserix.
•Miserix grows wings and the remaining members of the team get onto his back and fly north. Along the way, the team notices that their boat has disappeared.
•Tahu escapes Krika by making the ground Krika is on boiling hot. Onua and Gali soon arrive.
•The three Mistika Makuta spot Chirox falling, and run to intercept him.
•Thirteen Av-Matoran take the Toa Nuva to safety. The Toa Nuva Mistika watch in horror as twelve of them turn into Bohrok. The thirteenth then gives them a Keystone and turns into a Bohrok himself, and is teleported to the nests on Mata Nui along with the rest.
•Icarax then attacks Toa Ignika, but is devolved from a being of energy to a being of flesh.
•Mutran unleashes an enormous Shadow blast and orders a retreat to the Swamp. The blind Makuta and Icarax do so, while Mutran himself is surrounded by the Toa. The Nuva and Toa Ignika then head to the swamp.
•The Toa go to the Makuta's camp to retrieve a third Keystone.
•Krakua and Botar's replacement are sent to Voya Nui by Helryx to recall Axonn. After Axonn discerns that they are telling the truth, they return to Daxia.
•Helryx sends a message to the Order's Dark Hunter spy, Ancient, informing him that it is time to convince the Shadowed One to ally with the Order.
•The Toa Hagah defeat the Kanohi Dragon and the Tahtorak.
•Gaaki has a vision of the future via her Mask of Clairvoyance. Bomonga interprets Gaaki's vision to mean that the Dark Hunters are coming.
•Kualus summons a Smoke Hawk to scout the area. The Smoke Hawk returns with the news that hordes of ships are massing on Xia.
•Iruini uses his Kanohi Kualsi to teleport to the lead ship, where he meets the Shadowed One.
•The Shadowed One says he has come to destroy Xia and threatens Iruini.
•Helryx arrives with two other Order of Mata Nui members, to force the Dark Hunters to only invade and control Xia, not destroy it.
•After Helryx warns the Shadowed One about what will happen to the Hunters if they disobey her, she has the Toa Hagah teleported to the ship and orders them to locate Makuta Teridax.
•Helryx gives the Toa Hagah the Piraka Zaktan as a guide to where they are going.
•Gaaki has another vision of the future, one where one of the group dies.
•Helryx then has the Toa Hagah teleported to Metru Nui.
•The Makuta corner the Toa, and Tahu lies to the Makuta, telling them the Ignika is with the Phantoka. Bitil does not believe this, and telepathically communicates with one of the Makuta above. He is shocked when he finds out it's true. The Toa take advantage of the moment of distraction and flee.
•The Makuta go to the Codrex to wait for the Toa who realize they are not being followed and return.
•The Phantoka decide to go into the swamp, though Toa Ignika will guard Icarax, who sends a telepathic message for Vultraz.
•Axonn meets Brutaka and Miserix and is informed that Helryx has declared war on the Brotherhood of Makuta.
•Trinuma frees Vezon.
•By air, the Mistika go to the Codrex and ambush the Makuta.
•Axonn and Brutaka are sent to Zakaz to broker an alliance with the Skakdi species.
•Axonn and Brutaka successfully forge an alliance with the Skakdi warlord Nektann.
•Miserix attacks a trader's house and tells him to tell everyone he can a message: Miserix is back, and looking for Teridax.
•Just then, the Phantoka Makuta and their Shadow Matoran arrive. They are followed by the Phantoka Toa Nuva and their Av-Matoran.
•Brutaka attempts to send Takanuva to Karda Nui with his Kanohi Olmak.
•However, due to damage to the Kanohi Olmak, he ends up in a pocket dimension.
•Takanuva enters the The Kingdom Alternate Universe. (For more information on what happens here, see The Kingdom Alternate Universe)
•Takanuva enters the Toa Empire Universe. (For information on what happens here, see Toa Empire Alternate Universe)
•Vezon and Trinuma travel to Destral, where Vezon will pretend to betray the Order.
•Mazeka travels to Stelt to question a Fe-Matoran about the location of Vultraz.
•Mazeka fights his way past two guards from Krekka's species and breaks into the Fe-Matoran's room.
•Mazeka asks the Fe-Matoran where Vultraz is. Mazeka steals the Fe-Matoran's Kanohi and threatens to smash the mask.
•The Fe-Matoran tells Mazeka that Vultraz was heading to the core of the universe to bring something to Makuta Icarax.
•Mazeka smashes the Fe-Matoran's mask, and returns to his Swamp Strider.
•Trying to track down Helryx, Mazeka breaks into the Daxia's base.
•Mazeka travels through an escape tunnel leading back to Helryx's chamber. There, instead of finding Helryx, he sees Tobduk, another Order member. Tobduk claims he knows where the core is, but will only tell Mazeka if he helps him.
•Mazeka and Tobduk travel to Destral to kill Makuta Tridax.
•The Toa Hagah arrive in Metru Nui to destroy the Coliseum.
•The Toa Hagah fight the Toa Mahri, stopping only when a Rahi Kualus summons goes out of control.
•After the Rahi is subdued, the Toa Hagah explain to the Toa Mahri that they are following Teridax to an inaccessible spot below the Coliseum, where all the hidden knowledge about the Matoran Universe and its workings were.
•The Toa Hagah and Toa Mahri then work together to form a tunnel under the Coliseum, which the Toa Hagah then travel through.
•Teridax drifts through the area under the Coliseum, and 'speaks' to Mata Nui.
•Tahu engages in a struggle with Vamprah.
•Axonn and Brutaka travel to one of the Southern Islands to destroy a pool of pure Antidermis. However, the pool attacks them and they fall into it.
•Axonn is rescued from the pool of Antidermis by Brutaka, who has formed a mental link with the liquid.
•Brutaka talks of 'Spherus Magna' and that they must travel to a 'place of death' before opening a portal.
•The Shadowed One discovers a Vortixx digging for something. The Shadowed One 'helps' him until he discovers what the Vortixx is looking for. Then he kills the Vortixx.
•Ancient discovers the Shadowed One and learns that he has discovered several Makuta viruses, then is killed by the Shadowed One's eyebeams.
•Lewa discusses with Onua and Kopaka about what the Makuta want, and how they could have killed the group already.
•The Toa Mahri are given the Heart of the Visorak by Order member Johmak and told to go to Artidax with it.
•Jaller, Hahli and Nuparu sail off to Artidax.
•Kongu and Hewkii are ambushed by Johmak and knocked unconscious.
•Vezon lands on Destral where Rahkshi capture him and returns him to Tridax.
•The Order of Mata Nui attacks Destral, interrupting Vezon's interrogation. Tridax leaves to teleport the island to offshore of Metru Nui, secretly followed by Vezon.
•Vezon follows Tridax to a room full of alternate Takanuvas, where the Makuta reveals what he had planned. Suddenly, he is attacked by Tobduk, who uses a Protosteel-eating virus.
•While Tobduk kills Tridax, Mazeka confronts Vezon, but ultimately lets him go.
•Mazeka gains the location of Karda Nui from Tobduk and retrieves his Swamp Strider from Daxia. He then travels to Karda Nui.
•Jaller, Hahli, and Nuparu arrive at Artidax, only to be hypnotized by Takadox. Takadox leaves the Toa on the island and steals their boat.
•Meanwhile, at the Codrex, the Toa Nuva and the Makuta are fighting. Krika leaves the scene with Gali and tells her to leave Karda Nui.
•Helryx sends a message to Hydraxon, telling him to release the remaining Barraki. Hydraxon receives the message and does so.
•Pridak attacks a Brotherhood fortress and discovers a secret chamber.
•Pridak discovers that the shattered pieces on the room's floor are covered in writing.
•The Order and Brotherhood fight on Nynrah. The Order wins.
•Tahu starts a raging fire, trapping Vamprah.
•Helryx examines Rahkshi armor with her Great Mask of Psychometry on Nynrah. She finds a new source of Energized Protodermis, and travels there with Keetongu.
•Once there, the two travel across the island until they reach the site of Energized Protodermis. Then they meet the Energized Protodermis Entity, who attacks her after a brief exchange.
•Helryx and Keetongu escape through a dimensional gate before the Energized Protodermis Entity's attack can reach them. Vezon enters the chamber through the gate, and is hit by the Energized Protodermis.
•Krika talks to Gali, and tells her to flee Karda Nui.
•The Toa Hagah travel through the underground tunnel beneath the Coliseum until Norik discovers some inscriptions on the wall. Bomonga can only translate one name: Bara Magna.
•The Toa resume walking until a trap is triggered, pulling them to powerful magnetic walls immune to their Elemental Powers while molten Protodermis comes at them.
•Teridax, in the body of Mata Nui, awakens Jaller, who in turn awakens Hahli and Nuparu. The three Toa escape the island as a volcano explodes, killing all the Visorak who had followed the Heart. The Toa then begin swimming back to Metru Nui.
•Before the molten Protodermis can reach the Toa Hagah, the team and Zaktan are rescued by Makuta Miserix, who is going to the same place as they are to kill Teridax.
•The group of Toa, Makuta, and Skakdi reach their goal. At their destination are two all-organic dead bodies. As the group examines them, a dimensional gate opens up behind them.
•Helryx, Keetongu, Axonn and Brutaka join the travelers under the Coliseum.
•Teridax, in the body of Mata Nui, destroys Brutaka's Kanohi Olmak and kills Zaktan.
•Takanuva arrives in Karda Nui through a portal. Krika sees him and departs, and Gali tells Takanuva how he's changed appearance-wise,
•Kongu and Hewkii wake up and learn that Metru Nui has been turned into a fortress by the Order.
•Voporak steals the Kanohi Vahi from the Coliseum.
•Vultraz is traveling through Karda Nui to deliver information to Icarax when he sees Mazeka. He then power dives towards Mazeka, hoping to kill him.
•Mazeka and Vultraz both begin attacks at each other, but before they can reach each other, a dimensional portal opens up and takes them to an alternate universe. (For more information on what happens here, see The Melding Alternate Universe)
•Gorast covers Pohatu and Photok in stone of Pohatu's creation, but they escape. Tahu orders Pohatu to find Gali, and he meets Takanuva.
•They encounter some Niazesk, and Takanuva defeats them with his Shadow powers. Pohatu then believes Takanuva is Makuta Teridax in disguise until Gali proves otherwise.
•Kalmah, Mantax, and Ehlek travel to Xia to make a deal with the Shadowed One.
•The Shadowed One agrees to make a bargain, on one condition: Pridak meets the Shadowed One on Karzahni to make the deal.
•Mutran creates a Klakk, but it tries to escape. Noticing this, he tries to spear it, but he misses and it screams at Vican, its sonic cry shattering the wall that prevents light from coming back to Vican. Vican is no longer a Shadow Matoran.
•Mutran orders Vican after the Klakk.
•The three go to the Codrex. The Makuta see Takanuva and retreat.
•Tahu, having gathered all the keystones, asks the Toa to read the tablet at the Codrex. He puts the keystones into a niche in the center of the Codrex, and the shield goes down long enough for the Toa Nuva to get inside.
•The Toa are brought down to a lower level of the Codrex on a moving platform.
•Three spheres open, revealing three vehicles.
•Helryx, Keetongu, Axonn and Brutaka join the travelers under the Coliseum.
•Teridax, in the body of Mata Nui, destroys Brutaka's Kanohi Olmak and kills Zaktan.
•On Destral, a Shadow Takanuva awakens and decides to destroy the Matoran Universe.
•Miserix begins to attack the advanced machinery under the Coliseum, only to be stopped by Brutaka, who explains that Mata Nui is the Matoran Universe and the room under the Coliseum is his mind.
•Icarax makes his way to the Codrex, and tells Krika that if the Toa awaken Mata Nui, the Great Spirit will destroy the Makuta. He says that if Krika were to turn intangible, he could perhaps pass through the shield.
•Krika tries this, and half his body makes it. It becomes harder to go through, though, because the shield tries to keep Krika from entering.
•The other Makuta, who are following Teridax's Plan, try to stop Krika but realize that it is too late.
•The Toa realize that the shield is going down. The shield comes down, but Krika is thrown into the swamp in the process.
•Icarax uses his powers over Gravity on the Codrex, crushing it.
•Inside the Codrex, the Toa make pillars of ice, stone and earth in an attempt to support the Codrex from collapsing on them. The Toa split up. Some will board the vehicles and leave the Codrex to buy time for the other Toa.
•Lewa climbs aboard the Axalara T9, and Pohatu mounts the Rockoh T3. Before Kopaka can claim the Jetrax T6, Makuta Antroz (who snuck into the Codrex behind the Toa) hijacks the vehicle.
•While escaping, Antroz momentarily collides with a massive Lightstone, charging the Jetrax T6 with energy and making the vehicle glow yellow.
•Lewa and Pohatu battle against Antroz in their vehicles.
•Radiak insists on helping Antroz, but he is rejected.
•Takanuva departs to help the Av-Matoran evacuate Karda Nui in preparation for the Energy Storms when Mata Nui awakes.
•Tahu tells Ignika that using the Mask of Life could quickly wake the Great Spirit, but he would need to give up physical form and his new-found life. Toa Ignika does not like this, and attacks Tahu.
•Gorast and Vamprah attack Icarax. Icarax fires at Gavla, knocking her off Vamprah.
•Vamprah hurls a sonic blast at Icarax, but to no avail.
•Gorast saves Gavla and cuts open Icarax's armor, expecting Antidermis to flow out. Nothing happens, and Icarax explains that when he fought Toa Ignika, his Antidermis was transformed into real organs and muscles. He then tries to cut open Gorast's armor so her Antidermis will leak out.
•Antroz sends Bitil, Chirox, and Kirop after Takanuva.
•Pohatu creates pillars of stone in hopes of Antroz crashing into one.
•Lewa creates powerful winds to make Antroz crash.
•Antroz fires at Rockoh, sending him into a pillar, but Pohatu makes the pillar turn to dust.
•Pohatu makes a hand of stone erupt from the swamp. Antroz escapes, but loses the power the Lightstone gave the Jetrax.
•Antroz uses his magnetic power to make Rockoh fall, but Pohatu steers it up in time.
•Axalara T9 and Rockoh T3 close in on Jetrax T6, but Antroz teleports to the island where Mutran was working.
•To prevent Rockoh and Axalara crashing into each other, Kopaka makes a wall of ice to make the vehicles stop and then climbs in.
•Toa Ignika pins Tahu to the wall of the Codrex, outraged that Tahu wants him to be once again only a mask. Gali explains that if Toa Ignika wants to be a hero, he has to sacrifice himself like Matoro. Toa Ignika agrees.
•Antroz, now back in his original form, tells Mutran to get a Shadow Matoran to restore his sight and to help Gorast and Vamprah against Icarax.
•Gavla gets back on Vamprah.
•Mutran dispatches a Shadow Matoran to help Antroz, and Gorast tells Mutran to send white noise to Icarax.
•While Mutran telepathically fills Icarax's head with noise, Gorast tells Vamprah to have no surprise and questions about what Gorast says and does.
•Gorast yells out that Mata Nui is almost awakened.
•Icarax, not wanting this, tries to teleport away. Gorast zooms toward Icarax and turns on her Mask of Disruption, making the atoms scatter while Vamprah releases of blast of power, sending them around the Matoran Universe.
•Gorast explains that when one teleports, their atoms are scattered and will reappear wherever they want. Scattering the atoms meant that pieces of Icarax would reappear in various places around the universe.
•Miserix attempts to attack again, only to be stopped by Teridax who cloaks him with an illusion.
•Teridax then places the Toa Hagah in a mental vision of happiness and dismissed them.
•Teridax then teleports Axonn, Brutaka, and Keetongu to the far southern islands.
•Teridax tells Helryx that he has kept her with him so that he with have someone to talk to and be a 'friend' to him.
•Vican tells Takanuva about the Klakk, and he captures Radiak, forcing the Klakk to break his mental barrier as well. Radiak is no longer a Shadow Matoran.
•Radiak says that the Makuta want Mata Nui awakened, but for reasons unknown.
•Takanuva orders the Matoran to bring the other Matoran, cure them, and wait in a safe spot while he helps the other Toa. Tanma objects, but Takanuva says that if they stay in Karda Nui, an energy storm will kill everything in sight.
•Krika hears this, and flies off to warn the Makuta.
•The Matoran follow Takanuva's orders.
•Chirox and Bitil attack Takanuva. Takanuva defeats all of Bitil's doubles instantly, and knocks Kirop off Chirox, but Kopaka catches him.
•Takanuva defeats Chirox, but one of Bitil's doubles tries to attack Takanuva, but the Jetrax scares it off.
•More of Bitil appear, and Takanuva tries to destroy each one. Seeing the real Bitil, Kopaka fires at him, making the doubles disappear.
•The only Makuta left is Chirox, and Takanuva tries to destroy him.
•Takanuva regains control over himself, and tells Kopaka about the Makuta and how they want Mata Nui awakened.
•Onua leaves the Codrex.
•Tahu tells Gali how it's his fault they were in the canisters for a thousand years.
•Tahu realizes that they can fly out of Karda Nui by hanging on to the vehicles. He then flies out of the Codrex.
•Takanuva, one by one, turns the Shadow Matoran back into Av-Matoran.
•Vamprah helps Chirox recover from his injuries, and lets Gavla take a rest. Takanuva grabs her and takes her to the Klakk.
•The Klakk changes both Gavla and Takanuva, returning them to light. Gavla wished that she was once again a Shadow Matoran, because she had a use, but she joins the other Matoran, and as one group they fly to Metru Nui, the Av-Matoran on jetpacks and the former Shadow Matoran with their wings.
•Toa Ignika gets between the Lightstones, and he uses the power of life to awake Mata Nui. He tells Gali to leave Karda Nui.
•Gorast, Bitil, Mutran, with Antroz, Chirox, and Vamprah attack the remaining Toa Nuva.
•Krika screams that the Toa Nuva and Makuta have to evacuate, as he has just learned about the storm.
•Before Tahu can help Krika, Gorast uses her mask to let his intangibility powers make him disperse.
•Kopaka tells the Toa that they have to leave, because the storm has started.
•Onua helps Gali out of the Codrex.
•Mutran tries to study the storm, but a flash of lightning incinerates him.
•Gorast and Antroz ask Bitil to help them escape the Energy Storms, but Bitil abandons them and attempts to teleport out of Karda Nui.
•Bitil is incinerated due to the fact that the Energy Storms are interfering with his teleporting powers, and he is killed, followed by the other Makuta.
•The vehicles escape Karda Nui.
•Mata Nui awakens.
•The Toa Mahri return to Metru Nui to help fight in the Siege of Metru Nui.
•Krakua awakens the Bohrok, who start fighting their way through the Rahkshi to the island of Mata Nui.
•The Toa Nuva return to Metru Nui and help in the fight. The body of Mata Nui fully awakens and destroy the Brotherhood forces around Metru Nui, ending the Destiny War, seemingly in favor of the Toa and Matoran.
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| June 1, 2011, 7:13 pm
 Group admin 
Teridax's Rule:
Less Than Six Months Ago
• The Toa Nuva awaken the body of the Great Spirit, but with Teridax's consciousness occupying it.
• Teridax destroys the remaining Brotherhood of Makuta ships attacking Metru Nui during the Siege of Metru Nui.
• After the battle, Turaga Dume announces to all who gather at the Coliseum that Mata Nui has awakened, but at that moment, the stars form the shape of the Kanohi Kraahkan.
• The voice of Teridax proclaims that when the Toa Mahri revived Mata Nui, Teridax's spirit slipped in before Mata Nui's could. Thus, he explains, the Toa Nuva awoke him with Teridax's mind.
• Teridax banishes Mata Nui's spirit into the Kanohi Ignika, and launches it into space.
• Teridax eliminates almost every remaining Makuta in the Matoran Universe. Those remaining are used to mass produce Kraata before being killed as well.
• Legions of Rahkshi are sent to Odina, driving the Dark Hunters out.
• The Dark Hunters flee to Xia, and set up a new base there.
• Teridax recreates the Visorak species.
• A squadron of Rahkshi is sent to terrorize and take command of Metru Nui.
• Fleeing from the Rahkshi, the Turaga, Toa, and several Matoran take refuge in the Archives.
• The Turaga meet Krahka, who informs them of unused tunnels the Toa can use to escape.
• The Toa Nuva, Krahka and some Matoran leave through these tunnels to rally help from other islands. Gali is left on Metru Nui to investigate the Great Beings history in the Great Temple. Onua, too, remains to fortify the Archives.
• Teridax obliterates the Daxia Fortress, killing several Order of Mata Nui members.
• The Toa Nuva arrive on Stelt, encountering Trinuma, who offers the assistance of the remaining Order members.
• Pohatu and Takanuva journey to the ruined Destral.
• Tahu manages to tame several Rahi for messaging purposes.
• Several Metru Nui Ta-Matoran evade Rahkshi capture and attempt to escape to the unknowingly destroyed, Island of Mata Nui.
• Nektann leads a squadron of Rahkshi to Metru Nui, but is met with resistance from the Toa Mahri.
• The seven Turaga are captured and imprisoned in the Coliseum.
• Takanuva searches for the device which teleports Destral.
• Takanuva locates the teleportation device and sends word to Nuparu that he needs his help fixing it.
• All Toa leave Metru Nui to help with the resistance elsewhere.
• Ahkmou is assigned the unofficial title of "Turaga" of Metru Nui and orders the Po-Matoran carvers to create statues of Makuta Teridax.
• Tahu, Kopeke, Johmak, Krahka, Guardian and Lariska set up camp in Karzahni to organize a plan of action.
• A few Order of Mata Nui members somewhere south of Karzahni look for a cache of weapons and supplies. However they are killed by Rahkshi.
• Guardian is pulled and crushed beneath the earth as a team of Exo-Toa appear to hold Tahu's group hostage.
• Onua arrives and saves them by opening a chasm that the Exo-Toa fall into.
• The Toa Nuva of Earth informs Tahu and the others of Teridax's possible source of Energized Protodermis on the island of Daxia, and together, they plan to travel there to destroy it.
• Axonn awakens from an illusion created by Teridax and vows to take the Makuta down.
• Lewa arrives at the island of Artakha to recruit its ruler in their resistance efforts, only to find it under siege.
• Artakha teleports Lewa to Tren Krom's island instead to ask for assistance against Makuta.
• Macku runs into trouble with some Exo-Toa, but escapes into the Archives.
• After a 2,000 year long inter-dimensional voyage, Toa Mangai Tuyet returns to the regular universe, appearing in the Archives, where she is found by Macku.
• Following a sign left by Macku, Kapura travels to an entrance to the Archives situated in Ga-Metru, where he meets the Ga-Matoran and Hafu.
• Macku leads the Matoran deep into the Archives, to a room where the Ga-Matoran has discovered Tuyet with pieces of the Nui Stone embedded in her armor.
• Standing upright on Aqua Magna, Teridax plans to depart the planet on an interstellar mission of conquest. Using his new powers as the Great Spirit, he becomes aware of the arrival of the alternate Teridax.
• Mazeka and the Makuta Teridax from The Melding Alternate Universe return from that dimension and arrive on the Southern Continent.
• The alternate Teridax uses his powers over Light to deprive the sentient grasses of the Southern Continent of light, killing them and allowing safe passage.
• Vezon arrives in an alternate universe where Mata Nui's mission was not interfered with and beings from the Matoran Universe and the re-made planet of Spherus Magna now co-exist. Arriving in Tesara, Vezon meets the alternate Agori Tarduk and learns the history of this alternate universe.
• The alternate Tesara is attacked by alternate Makuta Miserix, Vortixx including Roodaka, and Skakdi. Tarduk calls upon Vezon to defend the village.
• As Vezon attempts to activate his Olmak to escape, the world around him is suddenly frozen by a Great Being from the main dimension.
• The Great Being reveals that he made the mistake of touching the Kanohi Ignika, causing inanimate objects around him to come to life, and that he was imprisoned by the other Beings.
• Vezon tries to strike a conditional bargain with the Great Being that the half-Skakdi be set free in exchange for the Great Being's release from his imprisonment. The Great Being accepts and allows Vezon to reach his prison.
• Tren Krom trades bodies with Lewa, leaving the powerful entity free to leave the island and the Toa Nuva of Air incarcerated on the island.
• Tren Krom contacts Artakha and requests to be transported to Metru Nui. After a warning from the ancient being about keeping Lewa's body, Tren Krom is teleported to the Archives.
• Tren Krom meets up with Tuyet, Hafu, and Kapura in the Archives. They work together as they meet Pouks and Bomonga, who after learning they have been placed under an illusion, Tren Krom breaks the spell on the six Toa Hagah.
• Helryx, imprisoned in the brain center below Metru Nui, decides to activate a Water Nova Blast to destroy the machinery in an effort to destroy Teridax.
• Tren Krom in Lewa's body, Tuyet, Kapura and Hafu break down a wall and arrive inside the chamber, interrupting Helryx's plan.
• Tren Krom uses his power to free Miserix from his illusion.
• Helryx tells Kapura and Hafu to return to Metru Nui to make their peace with one another and with the Great Spirit, anticipating the universe's demise. The Matoran, however, linger in the chamber.
• Tren Krom exposes a bank of machinery and begins to send a message to Mata Nui on Bara Magna. Tuyet overhears him speaking of the Kanohi Ignika and Golden Armor.
• Axonn and Brutaka use Brutaka's power to teleport into the room. Axonn supports Helryx's idea to destroy the Matoran Universe and Brutaka insists that the message be sent to Mata Nui and that the universe remain intact.
• Unable to reach a compromise, Brutaka, Tren Krom and Tuyet battle against Helryx, Miserix and Axonn to decide the fate of the Matoran Universe.
• Teridax, having successfully dissolved many rebellions against him, decides to confront Mata Nui on Bara Magna. Lifting off of Aqua Magna in the gigantic robotic body, the Makuta vows to kill Mata Nui.
• As the fighting continues, Helryx gains the upper hand and prepares again to unleash a Nova Blast that would destroy the Matoran Universe when Artakha teleports himself into the fray.
• Artakha banishes Tren Krom from Lewa's body, having completed his mission, and the spirit of the Toa Nuva of Air returns to it.
• Teridax announces to the assembled beings that they should depart from the chamber, and when Axonn resists, the Makuta teleports all of them into outer space in transit from Aqua Magna. He attempts to leave Lewa behind, but the Toa Nuva grabs onto Brutaka and is teleported with him.
• Lewa manages to create a sphere of air around the others. Artakha attempts to teleport them all to Bara Magna before the entire group is pulled inside a dimensional gate.
• The group finds itself on Bota Magna, in the mad Great Being's prison. Their rescuer turns out to be Vezon, and when he is questioned on the reason why they're there, the Great Being declares they've come to free him.
• Takanuva's efforts to repair Destral's teleport device fail.
• Tahu's mission to destroy the Energized Protodermis on Daxia is unsuccessful. Tahu's team divides itself.
• Mazeka and the alternate Teridax reach a ridge overlooking Ba-Koro, which appears to have been overcome by Visorak. Interrupting, the main universe Teridax creates a storm around the two, making them fall inside the village.
• Teridax speaks to his counterpart through the dead Visorak. After a brief discussion, he sends three Shadow Takanuva to combat Mazeka and the alternate Teridax.
• The Toa Mahri, on a mission from the Order of Mata Nui, travel to Zakaz to investigate rumors that Nektann has allied himself with Teridax.
• The Toa Mahri witness a Zyglak, a Vortixx, a laborer from Stelt, and the five remaining Piraka being dumped into a vat of Energized Protodermis by Skakdi, and they witness the amalgamation that results from the fusion.
• The fusion asks the Skakdi to feed him. As they begin to do so, he bends the minds of the Toa Mahri so that they wish to serve the Skakdi.
• Tahu and Onua attempt to ambush a group of Rahkshi, but these leave before the ambush can be sprung.
• The two Toa Nuva are informed by an Order agent that the Rahkshi legions are gathering in the south. Curious of Teridax's sudden move, Tahu commands the agent to retrieve any Toa she can find and gather them for a strike against the army.
• On Zakaz, Nektann prepares to lead his people to the south, to join the Rahkshi armies.
• Teridax arrives on Bara Magna and challenges Mata Nui in the body of an ancient robot. As the robots engage each other in combat, Mata Nui fires a blast at the Great Spirit's chest. Teridax threateningly reminds Mata Nui that the inhabitants of the Matoran Universe are put at risk of being hurt as Mata Nui damages his former body. Mata Nui resolves to keep fighting, but is quickly put at a disadvantage.
• Inside the Matoran Universe, Mata Nui's blow creates a minor quake. Tahu melts a mass of metal falling towards him and Takanuva. He reminds the Toa of Light that they recruit new Toa on their journey south.
• The Barraki and their armies begin a march to Metru Nui.
• Every Vortixx within a kio of the Shadowed One's chamber on Xia is crushed to fragments, with the Shadowed One himself vanishing.
• Teridax's army reaches the robot's foot. Teridax opens a hatch and deploys it on Bara Magna.
• Tahu, behind him an army of Toa, Matoran and Order of Mata Nui members, reach the hatch and join the Glatorian resisting the Rahkshi and Skakdi.
• Teridax attempts to launch a blast of gravitic energy at Bara Magna, but the attack is redirected at the moons of Bara Magna at the last second by Mata Nui, pulling them towards Bara Magna. Mata Nui makes numerous attacks on Teridax, but his strength wears out in his outdated body, before he can finish Makuta off. Teridax punches Mata Nui, knocking him over.
• The alternate Teridax and Mazeka succeed in killing the Shadow Takanuva, but the alternate Teridax's armor is damaged, and begins leaking Antidermis.
• Tahu's use of the Golden Armor kills all the Rahkshi on Bara Magna, causing Teridax to lose focus. Noticing an oncoming moon, Mata Nui shoves Teridax into it, killing the Makuta and severely damaging the robotic body. The Matoran Universe is rocked with earthquakes following the robot's collapse.
• Alternate Teridax teleports Mazeka and himself up onto a ridge, escaping the worst of the quakes.
• Metru Nui is heavily damaged, and several Matoran, including Macku, Tamaru, and Kopeke, begin rescue efforts in the Archives, managing to save Taipu and other Matoran.
• The surviving inhabitants of the Matoran Universe escape the robot body and begin a new life on Spherus Magna with the Agori and Glatorian.

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| June 1, 2011, 7:15 pm
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Bara Magna:
100,000 Years Ago
• The Shattering splits Spherus Magna into three pieces; Aqua Magna, Bota Magna, and Bara Magna. The two smaller planetoids become moons of Bara Magna, where beings separated from their homelands struggle to scratch out an existence.
• The Element Lords, military leaders of the Core War, are trapped on Bara Magna.
• Sahmad is left stranded on Bara Magna, where he takes up residence in the wilderness, all the while developing an increasing hatred for other Agori. He acquires a Baranus chariot and tames a Spikit, using them to travel around the Wastelands.
• Strakk is stranded on Bara Magna, far from his homeland.
• Annona is stranded on Bara Magna, and hides from fear of the Great Beings
• The warriors and Agori of the Sand Tribe begin to devolve into primitive savages as a reaction to the disaster.
• Metus begins to sell Exsidian, and is such a good salesmen that people skirmish over who should buy his goods
• Tarix, Certavus and Vastus create the Glatorian system of arena battles as a means of resolving disputes between tribes over the Exsidian.
• Tarix convinces the Glatorian to join the system, while Ackar works on convincing the Agori.

Sometime Between 100,000 Years Ago and Before One Year Ago
• The Skrall conquer the area north of the Black Spike Mountains and establish themselves as rulers of their own empire.
• Certavus, Prime Glatorian of Iconox, perishes due to natural causes. Strakk becomes prime Glatorian.
• Telluris begins to attack travelers in the desert in his Skopio XV-1.
• Vastus and Ackar win some Grand Tournaments.
• On a mission to salvage supplies from a wooded area, a Skrall patrol is attacked by a pack of the Shapeshifting Baterra. Only two warriors survive, one of whom earns the name Branar.
• More Baterra appear and assault the Skrall, wiping out much of the warrior class and all of the elite class save Tuma.
• Tuma leads an expedition to find the Baterra, and more and more of the Skrall are killed.
• Stronius discovers that the Baterra are machines, and later the Skrall realize they are shapeshifters before returning to their fortress.
• Skrall bring in wood to the Skrall Fortress that turns out to be Baterra in disguise. The Skrall lose the fights to the Baterra, and flee.
One Year Ago
• Tuma organizes a Skrall migration to the south, where they occupy the city of Roxtus.
• Even more Skrall are killed as they flee to Roxtus.
• Atakus leads the Agori of the Rock Tribe after the Skrall to join them.
• Tuma orders regular "Vorox runs" in an attempt to locate the presence of Baterra in the area to be prepared for a possible invasion.
• Tarix wins the Great Tournament of the year.
• Perditus loses in the tournament to the Kaxium V3
• Crotesius wins in his Cendox V1 in the vehicle side of the tournament
• The Skrall begin to participate in the arena system.
• A Skrall patrol is assigned to locate the Book of Certavus in the western ruins.
• The Skrall patrol returns to Roxtus without the book, reassigned to the duty of feeding Spikit, and end up as being devoured by the Spikit themselves.
• The Glatorian Malum tries to kill Vastus in an Arena Match, but Strakk intervenes.
• Malum talks to Ackar about his actions, and later defeats Gresh in Tesara.
• When Malum next fights Strakk, he tries to kill him, but Gresh stops him.
• Malum is exiled for trying to kill Strakk into the Wastelands.
• Malum allies himself with a pack of Vorox.
Less Than Six Months Ago
• The Glatorian Gresh and Tarix engage in a friendly practice match in Tesara.
• The Agori Berix shows Gresh a piece of the Book of Certavus which he recovered from ruins in the Wastelands.
• Berix and Gresh travel into the Wastelands to recover the Book, but are attacked by a pack of Vorox.
• Using dummies found in an abandoned training center, Berix and Gresh trick the Vorox into thinking the center is defended by a small army.
• Together, they discover the book among the ruins, though Gresh has already learned the lesson to use brains instead of brawn, and lets Berix take the book.
• The Agori Berix is scavenging in the Wastelands of Bara Magna when he is attacked by the bone hunter Fero atop of his Rock Steed Skirmix.
• The Glatorian Gresh, Tarix, and Strakk arrive and rescue the Agori by attacking Fero.
• Berix apologizes for having nothing to pay the Glatorian in gratitude, but Tarix and Gresh dismiss the debt.
• Berix tells Strakk that he was looking for armor to protect himself in case he ever fights in the arena.
• Three Vorox rise out of the sand and attack the group.
• Malum calls for the Vorox to retreat, revealing to Tarix his position of leadership over the Vorox.
• The three Glatorian continue to Vulcanus to watch Gresh fight a Skrall in the arena for the claim on an oasis.
• Gresh competes against a Skrall for the water, but is defeated.
• Later that day, the traitorous Ice Tribe Agori Metus tells the Skrall that a trade caravan will be dispatched from Tajun.
• The Skrall travels to Roxtus and tells Tuma of the encounter.
• Under Tuma's orders, the Skrall slips the information to a captured Agori and "accidentally" sets him free.
• Malum and his Vorox attack a Skrall patrol north of the Skrall River.
• Tuma orders the capture of Malum to be employed as an ally of the Skrall.
• The Skrall capture Malum and head back to Roxtus with the captured Glatorian.
• Malum regains consciousness and discovers that he and several Vorox, who have been horribly abused, are being held captive in Roxtus.
• In the Roxtus Arena, Tuma forces Malum to demonstrate how he commands the Vorox, which the ex-Glatorian does, to the surprise of the assembled Skrall audience.
• When one of the Skrall warriors attempts to imitate Malum's command, he is attacked by the infuriated Vorox. In the confusion, Malum and two of the captured Vorox escape back into the Wastelands.
• A trade caravan from Tajun is ambushed and destroyed by the Bone Hunters.
• An adventurous Agori is recruited by Raanu to gather a group of Glatorian in order to defend Vulcanus from the continuous Bone Hunter raids and, if possible, to convince Malum to return.
• Though Malum refuses to come back, he helps the Agori to unleash the Vorox on the Bone Hunter raiders, thus restraining their attacks.
• After many adventures, the wandering Agori finally manages to convince the Glatorian Gresh, Tarix, Strakk and a Skrall to protect Vulcanus.
• Gelu, the Second Glatorian of the Ice Tribe, loses a Match against Ackar, the prime Glatorian of the Fire Tribe. Iconox must now deliver a large supply of Exsidian to Vulcanus.
• A caravan is assembled in order to deliver the resources to the Fire village. It is protected by the Glatorian Strakk (who reluctantly accepted in exchange for double his usual fees) and Gresh, and manned by the Agori Metus, Tarduk and Kirbold.
• Once far from Iconox, Strakk, well aware of the dangers of the travel, reveals he never intended to keep the bargain and tries to make a deal with the rest of the caravan crew to feign that the Bone Hunters attacked them, and then split the goods between the escort.
• Gresh strongly rejects Strakk's plan, points his Thornax Launcher at him, and orders him to travel ahead.
• The caravan eventually reaches the base of the Black Spike Mountains. After arriving at a desired spot, they set up camp until the heat dies down.
• Some time later, the convoy sets out again. Suddenly, Kirbold notices an approaching group of Dune Snakes, and everyone in the caravan tries to reach a gap in the wave of the snakes. Strakk makes it first, only to be trapped in quicksand.
• Gresh uses his Sand Stalker to pull Strakk out of the sand. The two then use the sounds of their rides' footfalls to lure the Dune Snakes into the quicksand pit.
• The caravan later reaches the Black Spike Mountains. The group finds a path and enters the mountains. While traveling, Kirbold notices some puppets which, according to Strakk, have been created with loot from dead Glatorian.
• Malum suddenly appears, warning the group about the Skrall.
• Meanwhile, in Vulcanus, Raanu and Metus talk about the caravan, and the threat of a war should it not arrive.
• In the Black Spike Mountains, Malum disappears. The caravan keeps going, despite everyone's collective worries. Suddenly, a party of Skrall emerges from the rocks, halting the caravan.
• Forced to reveal the Exsidian, Gresh pretends it to be payment to the Skrall for a defeat in the Arena. The Skrall decide to escort the caravan to Roxtus.
• Gresh manages to lure a Skrall near him, and knocks him out with a block of Exsidian. Grabbing a Thornax Launcher, Gresh uses it to create an avalanche, which distracts the Skrall long enough for Kirbold to grab the reins of the Spikit and escape.
• With the Skrall in hot pursuit, Strakk uses the launcher to create yet another avalanche, which falls toward the caravan as well. The group jumps into the wagon right before the rocks hit. The Skrall believe them to be dead, but the avalanche has actually pushed the wagon into a cave.
• The group finds itself in a tunnel. Hoping to find another exit, they venture deeper into the tunnel. Eventually they come across some signs which indicate the tunnel was created by the Great Beings.
• Gresh scouts ahead and stumbles into a swarm of Scarabax Beetles. Suddenly a Sand Bat attacks the Glatorian, but its movement scare the beetles which devour it.
• Meanwhile, outside the cave, Fero, who wants revenge for a defeat at Vulcanus at the hands of Strakk and some other Glatorian, has guessed the true fate of the caravan and decides to wait at the other exit of the cave.
• Inside the tunnel, the team realizes the presence of a Sand Bat means there is another exit. They reach the end of the tunnel where they find a narrow slit through which passes sunlight. Trying to widen it, Gresh causes the walls to start closing in, but the group is saved when Tarduk finds a button which opens the cave.
• Once out of the tunnel, the group finds Fero's body, before being surrounded by Malum and his Vorox.
• Malum kidnaps the two Agori, forcing the Glatorian to go to Roxtus to retrieve a sword the Skrall have.
• The two Glatorian sneak into Roxtus overnight hiding in a wagon. Once inside, they pretend to be prisoners and manage to knock out the Skrall guarding the largest building.
• Inside the building, Strakk finds the sword, only to discover it belongs to Ackar.
• To get out of Roxtus, the two Glatorian unleash the Rock Tribe's Spikit. Taking advantage of the distraction, the two Glatorian escape the city, knocking out guard Atakus on the way.
• While fleeing, Gresh finds a transmitter in the sword and crushes it.
• Reaching Malum's lair, the two Glatorian plan to free the Agori. Gresh covers his armor with shining powder and makes the Vorox believe he is a ghost, but Malum is not deceived. Strakk takes the reins of the Spikit and makes it ride. Complete with Gresh, the caravan races off, but accidentally plunges into the Dark Falls.
• The wagon is destroyed and the Exsidian sinks, but the group manages to survive. Gresh is fished out by Strakk in exchange for some of Tarduk's artifacts. They are then joined by Ackar and Kiina, who were sent to look for them.
• Kiina sends Strakk searching for a Skrall party. When he finds one, led by Stronius, the white Glatorian pretends to be the only survivor of the accident and asks the Skrall for help.
• The Skrall fish the Exsidian out and stove it onto another wagon. Stronius tries to kill Strakk, but is ambushed by the other Glatorian.
• The caravan flees from the Skrall, but suddenly is halted by Malum and his Vorox.
• Ackar tricks the Skrall into thinking the Vorox are on their side and Stronius decides to attack the beasts, giving the convoy a chance to flees.
• Malum pursues the convoy and accuses Ackar of associating with thieves. After threatening Gresh, the former Glatorian leaves.
• The party finds the bodies of a Bone Hunter party around a giant crater. Before dying, a Bone Hunter reveals to Kiina that they were attacked by a Skopio.
• The Skopio XV-1, driven by Telluris, emerges from the sand to attack the caravan. To confuse the mad warrior, the party splits.
• Telluris targets Ackar and downs him. While Gresh takes care of the veteran Glatorian, Kiina evades all the fire from the vehicle and jumps on it.
• Gresh and Ackar push some ingots of Exsidian between the gears of the Skopio XV-1, disabling it.
• Kiina jumps into the cockpit and captures Telluris, who tries to convince her he will go after the Skrall who are pursuing them, but Kiina realizes he is lying and knocks him unconscious.
• The caravan, complete with the whole group, eventually makes it back to Vulcanus.
• The Skrall warrior Branar leads a "Vorox run" in the area north of Roxtus to search for Baterra.
• Branar's patrol squad and captive Vorox are attacked and killed by Baterra, but he is spared so that he may relay the news of the Baterra's southern advance.
• Tuma is visited by Metus, who the Skrall have been working with to organize their conquest of Bara Magna. The Ice Agori explains that he can tell Tuma how to defeat the Baterra, and announces that he is going to work as Tuma's partner.
• Tarix and Strakk participate in a practice match before the Great Tournament.
• Tarix remarks that no Skrall have appeared in Atero to participate in the Tournament.
• Several Agori, including Tarduk, Kyry, Crotesius, Scodonius and Kirbold, are assigned to assist in preparations for Atero to host the coming Great Tournament.
• While searching for treasure in the Wastelands outside Atero, Tarduk discovers a metal square map with a picture of the Red Star carved onto it.
• Tarduk enlists Crotesius to round up other Agori to join them on an expedition to track down the Red Star.
• In a secret area of Atero, Tarduk watches Gresh practice a new series of moves for the Tournament.
• During the practice, Malum and a group of Vorox appear to warn Gresh of a pending danger to all of the gathered Glatorian and Agori. Gresh dismisses the warning at first, but informs the others of the news.
• Kirbold agrees to join Tarduk and Crotesius and they depart towards the White Quartz Mountains using Sand Stalkers borrowed from Metus.
• The Agori Raanu, Berix and Metus travel to the gates of Atero and observe a massive army of Skrall warriors marching upon the city.
• The Skrall attack the Glatorian and Agori, killing many.
• Tarix and Raanu, realizing that Atero has been overtaken, take it upon themselves to act as leaders of the evacuation, saving as many Glatorian and Agori as possible.
• The survivors regroup in a cave in the desert, debating the best course of action to fight back against the Skrall.
• The small party notices that they are being pursued by a pack of Iron Wolves and attempt to evade them as they travel deeper into the mountains.
• Inadvertently, the Agori stumble upon the den of the Wolves, encountering more than sixty of the beasts in the mountains.
• The ancient warrior Surel arrives and subdues the Wolves. He proceeds to explain the history of the Wolves and the Core War on Spherus Magna.
• As Surel warns of the return of the Element Lords, an avalanche of snow cascades towards the party, controlled by the Element Lord of Ice.
• Before the avalanche can reach the assembled beings, a firestorm created by the Element Lord of Fire spares them. Surel and the Iron Wolves retreat, while the Agori continue to the north.
• Surel appears and cautions the Agori against continuing their voyage. After learning of Tarduk's metal map piece with the Red Star, the warrior realizes that the search party is seeking the same secrets as the Element Lords. He describes the treacherous path ahead which includes the Forest of Blades and the River Dormus, and departs.
• Kirbold tries to leave the group, but Tarduk and Crotesius convince him to stay.
• The Agori notice a howling wind-like noise coming from the direction of a forest. Upon closer inspection, they realize that soldiers of the Glatorian species have merged with the plant life of the forest.
• Feeling sick, scared, and hungry, Kirbold abandons the mission and begins the journey back to Iconox after a heartfelt parting.
• The two Agori continue into the forest, unperturbed by the warriors. However, the howling wind returns and the warriors reach out to seize the two villagers.
• The Element Lord of Jungle emerges from a mini-cyclone and plans to dispose of the Agori, as they will be of no use to him in locating the Valley of the Maze.
• The Element Lord intends to release Tarduk and keep Crotesius as a prisoner of the Forest of Blades. While Tarduk and the Element Lord converse, Kirbold returns and sets the Agori free with a torch by burning the plant life.
• The trio of Agori end up at the River Dormus, where they are captured by the Element Lord of Water, who believes they know how to get through the maze. As they are making a deal, the Element Lord of Ice freezes the river.
• The Element Lord of Rock spares the three Agori by shattering the oncoming ice and manifests himself as a duplicate Tarduk. After interrogating the Agori for their reasons for having made the journey, he lets them continue and vows that he will acquire the power of the Great Beings.
• The Agori walk along the Dormus, witnessing a group of Baterra Shapeshifting and finally reach its headwaters. They come upon the Spirit's Wish archway, which Tarduk recognizes from a legend that says that anyone who passes through will have their greatest wish granted. The Agori decide to pass through so they can get to their destination quicker.
• The archway transports them back to the ruins of the Arena Magna. Tarduk realizes it was because they secretly wanted to go back to their homes. The Agori leave for their villages, but Tarduk swears that he will go back to the north.
• Tuma and Stronius pay a visit to the Sisters of the Skrall north of Roxtus, to secure a potential ally. The two male Skrall are assaulted by the mental powers of the Sisters.
• While Stronius is trapped within a horrific vision of himself transforming into a Baterra, Tuma bargains with the leader of the Sisters.
• In exchange for future information about the location of the Great Being Angonce, the Sisters release them and agree to search for Baterra.
• As they walk along the mountain paths, Tuma and Stronius notice trees in positions they had not observed on their trek northward. Believing them to be Baterra in disguise, the Skrall prepare to defend themselves.
• Tuma and Stronius are ambushed by Baterra behind them and the leader Skrall is dealt a severe blow in the center of his back, while Stronius charges against them.
• Stronius is knocked out by the Baterra and as Tuma expects to be felled as well, Metus appears and dismisses the mechanical beings, who depart.
• Metus argues that his knowledge of how to defeat the Baterra warrants him a position of command over the Rock Tribe in the event of Tuma's death. Tuma scoffs at his deal, but grudgingly agrees.
• As Stronius regains consciousness, the three travel back to Roxtus, as the Ice Agori entertains thoughts of eliminating both Tuma and Stronius to achieve power over the Rock Tribe.
• In Roxtus, Tuma announces the appointment of Metus as surrogate leader of the Rock Tribe to the assembled Skrall's surprise, but secretly orders Stronius to slay Metus in the event of his demise.
• Gelu encounters Fero while guarding a caravan, and they fight each other on their mounts. The Ice Glatorian knocks the Bone Hunter off Skirmix, and then dismounts his Sand Stalker to finish the fight. Gelu ultimately defeats Fero, and discovers a detailed map of Vulcanus with him.
• Gelu's caravan encounters a group of Zesk in the wastelands. The Agori and their Spikit scare away the Zesk, but lose more than half their load. Arriving back at the caravan, Gelu learns of the Zesk attack.
• Gelu and the caravan arrive in Tajun where he meets Gresh and Metus, and agrees to accompany them to Vulcanus. Along the way, the three find an Agori transport in the desert, and they help repair it.
• Due to Gresh's insistence, they decide to accompany the vehicle to Vulcanus. During the voyage, Gresh and Gelu fight off a pack of Vorox.
• They arrive in Vulcanus, where Gelu tells Gresh of the Core War and the Shattering.
• Gelu shows Raanu the map of Vulcanus, and suggests Vulcanus hire Glatorian to defend the village from the expected Bone Hunter raid.
• Ackar arrives and is placed in charge of the Glatorian force Raanu plans to build.
• Ackar and Gelu go to meet with Malum, Gresh travels to Tesara to recruit Vastus, and two other Glatorian from the Fire Tribe to recruit Tarix and Kiina.
• The Agori of Vulcanus start building walls to defend against the Bone Hunters.
• Fero and four other Bone Hunters attack and kill the two Fire Tribe Glatorian before they can reach Tajun.
• Ackar and Gelu arrive at the Vorox camp and Malum agrees to help them attack the Bone Hunters' camp.
• Gresh arrives in Tesara, but Vastus refuses to help the Fire Tribe, choosing instead to stay and defend the Jungle Tribe.
• Tarix and Kiina ride out into the desert and discover the bodies of Raanu's two messenger Glatorian. The Water Prime Glatorian rides back to Tajun while Kiina leaves for Vulcanus.
• Ackar, Gelu, and Malum and his Vorox successfully attack the Bone Hunter camp. After the battle, Ackar and Gelu ride back to Vulcanus, while Malum and his Vorox return to their camp.
• Kiina arrives in Vulcanus and tries to convince Raanu to retreat rather than risk the Agori's lives.
• Ackar and Gelu arrive and tell Raanu and Kiina about the battle at the Bone Hunter camp. Ackar also convinces Kiina to help defend Vulcanus.
• Gresh arrives in Vulcanus along with several Glatorian trainees and Strakk. The Jungle Second Glatorian tells Raanu of some Bone Hunter plans an Agori learned of from a Skrall prior to Atero.
• The Bone Hunter raiding party rides through the desert on their way to Vulcanus. A young Bone Hunter questions the value of their mission, and Fero kills him for it.
• Tuma discusses his manipulation of the upcoming raid with Stronius.
• Kiina trains some Vulcanus Agori to use Thornax Launchers, while Gresh, Raanu, Metus, and several other Agori build defenses above Iron Canyon.
• Ackar surveys Iron Canyon and the Agori traps.
• Strakk scouts around Vulcanus and overhears a Bone Hunter conversation about the raid.
• Ackar, Gelu, Kiina, Gresh, and Raanu discuss the raid in Vulcanus' inn. Strakk arrives at the inn and tells the other Glatorian about the Bone Hunters' conversation in the desert.
• Fero's group enters the canyon, and an Agori signals Vulcanus about them. One of the traps is triggered, sealing up the canyon exit. Gelu triggers another trap, dropping a latticework that kills a few Bone Hunters and scatters the rest. After several more attacks, Fero orders his force to turn back.
• Gresh follows the Bone Hunters all the way back down the canyon. The Bone Hunters use their Thornax to blow away the rocks blocking the exit, and they proceed out of Iron Canyon.
• Gresh loses sight of the Bone Hunters and heads back to Vulcanus.
• Fero's team rides past the Sea of Liquid Sand and approaches Vulcanus from the north.
• Strakk gets into an argument with the inn's chief cook and heavily damages the inn. Kiina tries to restrain the Ice Prime Glatorian and they start to fight, causing more damage to the inn.
• Ackar and several Agori stop the fight between Kiina and Strakk.
• Gresh arrives back in Vulcanus and tells the other Glatorian and Raanu about the Bone Hunters' retreat. Due to Jungle Glatorian's report, Raanu sends the Glatorian back to their respective villages, despite their insistence that the Bone Hunters have not given up.
• Raanu bargains with Metus to recruit a new Glatorian for Vulcanus.
• The Bone Hunters arrive in Vulcanus and defeat Kyry before entering the village.
• Ackar tries to fight the Bone Hunters, but is nearly defeated by Fero.
• Kiina, Gresh, Gelu, and Strakk return to Vulcanus, along with Tarix and Vastus.
• Before Fero can land a fatal blow to Ackar, Kiina fires a Thornax and shatters Fero's blade.
• The Glatorian successfully defeat all the Bone Hunters except Fero, who escapes into the desert.
• Gelu accepts a job to escort a caravan for a short distance through the Dunes of Treason, and defends the caravan from a Skrall patrol.
• A Vorox breaks loose in Roxtus, but is stopped by Stronius.
• Tarduk tells Gresh and Vastus about his journey with Crotesius to the north. Vastus defeats Fero and finds a Skrall shield with him.
• Ackar and Kiina engage in a practice match in the Vulcanus arena, a match in which the Fire Glatorian is the victor. Raanu reminds Ackar of his upcoming match against Strakk.
• The Kanohi Ignika falls towards Bara Magna.
• The falling Kanohi distracts the Skrall long enough for Gelu's caravan to escape.
• Tuma and Stronius see the falling Kanohi while in Roxtus.
• Gresh, Vastus, and Tarduk see the Kanohi Ignika in the sky.
• Ackar, Raanu, and Kiina watch the Ignika fall outside of Vulcanus.
• Metus travels across the desert, piloting the Thornatus. The Kanohi Ignika lands in the Wastelands of Bara Magna, and the Agori decides to go and investigate.
• Several Scarabax Beetles approach the Kanohi Ignika in the wastelands, but are scared away when Mata Nui's body forms.
• One Scarabax Beetle stays and watches Mata Nui's body form from the Kanohi Ignika.
• The Scarabax Beetle approaches Mata Nui, who allows the insect to climb up him and touch the Ignika. The creature is transformed into a shield.
• Mata Nui is attacked by a Vorox and defends himself with his shield. The tail of the Vorox strikes the shield and detaches, inciting the animal to flee.
• Mata Nui encounters Metus' vehicle in the desert, and introduces himself as Toa Mata Nui.
• A Sand Bat attacks the two beings and wrecks the vehicle. Toa Mata Nui unsuccessfully attempts to defeat it.
• Discovering that Sand Bats are susceptible to sunlight, Toa Mata Nui uses the suns' reflection on his shield to drive the Sand Bat back.
• Metus and Mata Nui arrive at Vulcanus and witness the Arena Match of Ackar vs. Strakk and Strakk striking from behind after conceding.
• Mata Nui leaps into the arena and battles Strakk, initially losing until the Vorox tail he is holding is transformed into a sword by the Ignika, and uses it to defeat Strakk.
• Strakk concedes for all present to hear, and Ackar and Mata Nui travel to the former's home when Metus enters and offers to make Mata Nui a prime Glatorian, to the latter's refusal.
• Mata Nui begins telling Ackar about his history and Kiina reveals herself and offers to show Mata Nui a cavern she found near Tajun, in exchange for being taken along when he leaves the planet.
• Ackar, Kiina and Mata Nui leave for Tajun in a Thornatus.
• The group travels through the Sandray Canyon and are soon after attacked by a Skopio and Bone Hunters, who were order by Metus to kill them.
• A combined force of Bone Hunters and Skrall, organized by Tuma and a senior Hunter, attack Tajun.
• Gresh, waiting to engage in a practice match with Tarix, notices the invading attackers and defends the Water village to the best of his ability while most of the Agori are evacuated.
• Despite his efforts, Gresh is wounded and retreats, allowing the invading force to destroy the village.
• Ackar, Kiina and Mata Nui defeat their adversaries by burying them under a large pile of rock.
• When Ackar, Kiina and Mata Nui arrive at Tajun, Gresh informs them of the assault.
• The band of warriors travel to a secret lab of the Great Beings discovered by Kiina near the ruins of Tajun. They discover Berix, who has been exploring the cavern.
• As the Agori heals the Jungle Glatorian, Mata Nui approaches a doorway carved with the symbol of the Three Virtues. As he touches the doorway, the Kanohi Ignika activates it, opening to lower level of the lab. Mata Nui observes a diagram of a gigantic robot, similar in appearance to his former universe.
• After Gresh is healed, the Glatorian, Mata Nui, and Berix meet outside and discuss the next plan of action. Using the power of the Kanohi Ignika, Mata Nui upgrades the Glatorian's ancient tools, and imbues them with elemental powers.
• Ackar, Berix, Kiina, Gresh and Mata Nui travel to Tesara to inform the Agori of the need to unite against the Skrall and Bone Hunters, the Glatorian pausing on the way to practice their new skills while Ackar begins training Mata Nui in combat.
• In the morning, Ackar tries to use a Cave Shrike to teach Mata Nui about realizing a foe's next move.
• A Rock Steed attacks Ackar, and he fakes serious harm to get Mata Nui to test his skills against the Rock Steed.
• Mata Nui remembers Ackar's training and manages to defeat the Rock Steed, learning that Ackar feigned injury.
• Tarix and Vastus begin a match in Tesara, which is halted upon the arrival of Ackar, Berix, Kiina, Gresh and Mata Nui who inform those present of the current situation. Mata Nui then upgrades Tarix and Vastus' weapons, inspiring confidence in him.
• Kiina and Berix are kidnapped by Skrall and Bone Hunters, to lure the Glatorian away from the villages which are in the process of uniting.
• The kidnapping is discovered and announced in Tesara, causing Mata Nui to leave in search of his friends.
• Mata Nui reaches Roxtus and confronts the assembled warriors. He engages Tuma in combat while Kiina and Berix, imprisoned above, look on.
• After Tuma downs Mata Nui momentarily, the latter observes an injury on Tuma's back, and strikes this spot repeatedly, thus defeating the leader of the Skrall.
• Metus steps forward, revealing himself as the traitor of the villages and orders the waiting Skrall and Bone Hunter warriors to attack.
• An enormous figure composed of Scarabax Beetles called by Click appears and intimidates the Skrall and Bone Hunters, while Mata Nui frees Kiina and Berix as several Glatorian arrive.
• The Glatorian begin to battle the Skrall and Bone Hunters.
• Mata Nui spots Metus escaping and pursues him fleeing in his vehicle, which is overturned by a pair of Vorox.
• The Glatorian are gradually being overcome by the sheer numbers of their opponents though they fight on.
• Mata Nui catches Metus and transforms him into a snake-like form with the Ignika, then letting him go. Metus remains confident of the Skrall and Bone Hunters triumphing as he slithers away, causing Mata Nui to realize the significance of unity.
• Mata Nui, reaching his allies, calls for all of them to release a blast of energy from their weapons in conjunction, besting the Skrall and Bone Hunters.
• Mata Nui, Gresh, Berix, Kiina and Ackar observe the joining and remark the similarity of a colossal robot-like body sheltering the villages, to the carving Mata Nui noticed in the laboratory of the Great Beings.
• Berix shows the others a coin he found, depicting on one side the sign of the Three Virtues and a symbol of a giant robot, and on the other side, the symbol on a Skrall shield.
• Mata Nui realizes the symbol on the shield is actually a map and announces his intention of following it, upon which the others volunteer to go as well.
• Mata Nui, Ackar, Kiina and Vastus return to Sandray Canyon and find a trapped Thornatus. Kiina and Vastus free the chariot by using their elemental powers, while Metus tries to drop a boulder on the group. Click and a swarm of Scarabax beetles dispatch the transformed Agori.
• Vastus then tells Mata Nui about Tarduk's tales of the Valley of the Maze and Baterra. Mata Nui begins to look for Tarduk.
• Crotesius tells Mata Nui of his expedition to the Valley of the Maze and reveals that Tarduk has left to search for it once more. Mata Nui decides to go after him.
Less Than One Month Ago
• The villages are physically brought together into one Mega-Village. Mata Nui names Raanu leader of the combined city, with Ackar leading the defense forces.
• Strakk is exiled to the Wastelands.
• While traveling to the Valley of the Maze, Mata Nui, Ackar, Kiina, Gresh and Berix are attacked by Skrall stragglers. Berix is struck with a Thornax and injured.
• Requesting that the Glatorian return to the Mega-Village and tend to the injured Agori, Mata Nui and Click venture to the north without their companions.
• After traveling through the Black Spike Mountains, Mata Nui arrives at the Valley of the Maze and resolves to get to the tower fortress at its center.
• Sahmad, driving his Baranus V7, attacks Ackar and Kiina on the outskirts of the Mega-Village. Using their Elemental Powers, the pair of Glatorian subdue and defeat the bandit.
• Meeting up with Gresh, Ackar and Kiina return to the Mega-Village to tend to Berix's injury and defend the Agori.
• Mata Nui travels through the Maze, encountering Elementally-powered traps and dead ends, all of which he overcomes with the help of Click in Scarab Shield form. He finally arrives at the Maze's center.
Less than a Week Ago
• Mata Nui is asked to solve riddles to enter the Great Beings' fortress. After thinking for a long time, he answers to each of the riddles with one of the Three Virtues.
• Mata Nui enters the fortress and descends a winding stairway. After some time, he reaches the Great Volcano at the bottom, finding a chained Tarduk suspended above the lava.
• In the desert, Kiina and Ackar discuss Mata Nui's fate. Ackar agrees to go, with Gresh as well, to find their friend. Gresh has salvaged new armor from the Wastelands.
• Mata Nui saves Tarduk and they run out of the tower as it begins to melt. A volcano rises in its place to which Mata Nui travels inside of, realizing the volcano is artificial like the Mangai Volcano.
• Mata Nui discovers a computer that details his original purpose, reforming Spherus Magna, and his memories return. However, the Great Beings did not build the second robot required for the task.
• Tarduk and Mata Nui locate a power source meant for the prototype robot.

Less Than One Year Ago
• Zupharo King of Rock appears on Bara Magna.

Current
• Mata Nui returns from the Valley of the Maze with the power source for the prototype robot of the Great Beings and fails to convince Raanu to carry out an evacuation of the Mega-Village.
• Gresh does not believe in Mata Nui's plan until Mata Nui convinces him.
• Raanu decides to believe in Mata Nui, and the Agori and Glatorian evacuate to a mountain cave.
• Kiina says goodbye to Mata Nui, and lets Click free.
• Mata Nui assumes control of the prototype.
• As Mata Nui attempts to pull Aqua Magna and Bota Magna towards Bara Magna, Teridax arrives on Bara Magna.
• Teridax vaporizes a peak in the Black Spike Mountains, killing several Skrall.
• Teridax uses Gravity to raise the mountain above the cave the Agori and Glatorian are hiding in, but Mata Nui saves them.
• Although Mata Nui explains that it is their mutual destiny to repair and restore Spherus Magna, Teridax ignores him and invites Mata Nui to join him in his aspirations for intergalactic conquest. When Mata Nui refuses, the two giant robots engage in combat.
• Gresh organizes the other Glatorian into shooting Thornax at the feet of the Great Spirit Robot, in an attempt to distract Teridax while he runs towards it.
• Teridax fires a blast at the Glatorian that scatters them.
• A group of Skrall, lead by Stronius, watch the robots' battle and decide to enact vengeance upon the distracted Glatorian by battling against them.
• Gresh finds a hatch into the Matoran Universe, but before he can enter, a horde of Rahkshi of Heat Vision and Skakdi exit the hatch and begin battling the Glatorian.
• Toa Tahu and Takanuva follow close behind the Rahkshi, but Gresh mistakenly considers them enemies and begins attacking with his Air powers.
• Takanuva alters his armor color to that of a Toa of Ice to be less noticeable.
• Sahmad and Telluris journey north together and encounter Metus, who reveals that he has lost the ability to dream.
• Mata Nui's energies weaken further and Teridax claims victory over Bara Magna.
• Tahu and Takanuva explain to Gresh that they are allies and the Glatorian joins them.
• Tahu locates the Mask of Life who shows him the Island of Mata Nui in a vision before devolving him back into a Toa Mata.
• Takanuva finds Tahu as the Ignika creates the Golden Armor that will stop Makuta. Teridax notices its creation and fires a burst of energy towards the Toa, scattering the six pieces of armor across Bara Magna.
• Gresh meets Tahu and Takanuva and helps in their search for the Golden Armor.
• Skakdi emerge from the hatch and rush into battle.
• Toa, including the Toa Nuva arrive and began to fight the Rahkshi and Skakdi.
• The three split and Gresh finds one among a group of Skrall. He acquires it after defeating them with his Air powers.
• Teridax charges up a gravitational burst to destroy the planet. In anger, Mata Nui furiously intervenes with his lowering power, redirecting the gravity towards Aqua Magna and Bota Magna.
• Teridax's power draws the two moons on an unstoppable course toward Bara Magna. A chunk of Aqua Magna breaks off it.
• Takanuva attacks two Rahkshi by using his light powers to try and combat their Heat Vision. When that fails, he has to create an experimental hologram. He then claimed the piece of the Golden Armor they had in possession.
• Tahu and Nektann engage in a fierce duel for a piece. Tahu reigns as victor and allows the Skakdi to live.
• Mata Nui continues his battle with Teridax and secretly drives him towards a chunk of falling debris from Aqua Magna.
• Tahu, Takanuva and Gresh quickly regroup and Tahu dons the armor fully. It activates and unleashes energy bolts across the battle ground of Bara Magna, killing every Kraata.
• Above, Teridax staggers, mentally overwhelmed by the loss of so many Rahkshi and fails to notice the falling debris which fatally strikes his head.
• The Matoran Universe hits the ground, and Teridax dies.
• Spherus Magna reforms as the moons fall into place.
• Tahu and Takanuva celebrate their victory, and think toward the future
• Mata Nui uses the last of his energy to give Life to the planet again, and cure the beings in the universe afflicted by Pit Mutagen.
• Mata Nui's spirit returns to the Ignika as the Prototype body crumbles to dust.
• The inhabitants of Spherus Magna and the Matoran Universe gather around the ruins, and Ackar finds the Ignika.
• Mata Nui reveals he is still alive, and asks the populace of Spherus Magna to rebuild and enjoy their new home. As well, the Great Beings must be found so they can be informed of Mata Nui completing his destiny.
• Mata Nui becomes dormant in the Ignika, and is cradled by Kiina.
• Tahu leads Spherus Magna into a new dawn.
Permalink
| June 1, 2011, 7:17 pm
 Group admin 
Varalist - A planet in a pocket dimension. It has harsh and deadly weather. There are a few native Matoran and Toa, it is unknown where they came from.
Builder Credit to Everox Toa of Plasma

3,001 Years Ago
• Order of Mata Nui begins colonizing via Olmek.

A Year and a Half Ago
• An Empire takes control of the planet, and the resistance is formed to retake the planet.
Permalink
| June 3, 2011, 10:35 am
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