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Tactical Combat System (alpha testing)
 Group admin 
If this thing takes off then I plan on making an entire group for it, but for now our private testing of the TCS will be discussed here. For anyone not part of our group who happens to be passing through wondering what exactly the TCS (Tactical Combat System)is, its a virtual table top- like turn based strategy game using Lego as the median. Though only a few basic features are out for it now, I have many great things planned for it.

Updates coming in the near future:
-Introduction of unit abilities
-Introduction of the "Special" unit class
-Introduction of the "Light Artillery" unit class
-Introduction of the "Anti-Aircraft" unit class
-Introduction of the "Gunship" unit class
-Revised Battlegroup sheet, to improve performance during a battle
-Release of the map tiles for map creation, as well as new tile types
-Introduction of the Unit Battle Card

Changes/Improvements under consideration:
-Condensing stat points on unit Profile cards to conserve space (Implemented)
-Doubling the amount of health a unit has (1 stat to health = 2 health points) (Implemented)
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| April 23, 2011, 6:06 pm
 Group admin 
Sorry guys, had a pretty hard core night with my cousin on battlefield 2. You know your a boss in a tank if you can blow a helicopter out of the sky with the cannon ;D SO both ED and richie have proposed the condensing of stat points to save space on the card, so this will definitely be considered. The biggest problem I have with that is it will be difficult to show stat changes from abilities with condensed points, so we need to find a solution to that.
And guys, don't start making spin-offs of my system just yet just because you feel I haven't satisfied your ideals for how it should be. WERE IN ALPHA TESTING, and we have yet to even try a battle. ALLOT is still planned to be introduced, I'm trying to avoid getting ahead of myself and overwhelming you guys with too much info. If you feel something can be improved post it on here so we can all discuss it. (note this is more aimed at ED than richie. And no offense o either of you. Just making a point.)
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| May 3, 2011, 12:55 am
 Group admin 
Quoting CBMC Chunkblaster
All the things you've mentioned besides splash dammage are planned for the TCS, I just didn't want to bombard you guys with things off the bat. Units will all have an ability, some active some passive, and battlegroups will have support powers.
Since your so eager to here, Artillery for an example will have the "long range" ability (the previous requirement for artillery to have 2X the amount of range to armor will be lifted) in which artillery units will recieve 1 bonus pin and all points from that must got to range, but they cannot move and fire in the same turn.
Special units will have 2 abilities, so in the end they may prove to be more game changers than Ultras.

Cool!
And about your other post, I wasn't planning on making a spin off any time soon. I'm going to wait until the TSC was up and running smoothly. I was wondering what the point of artillery was, since they were limited in stats but seemed to have no extra advantage over heavies, I knew you'd have something up your sleeve, but I wasn't sure what.
And I don't want to make a spin off because I think your system has flaws, I want to make a spin off to try some ideas. Your system is awesome, seriously, it would have taken me years to work out all the stuff you have.
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| May 3, 2011, 5:58 am
 Group admin 
Sorry chunk that I wasn't able to post the battlemap last night. I went to a play that lasted until 9, then had to take a friend home, and by then I couldn't get on the computer. I also have a lot of schoolwork today (I'm homeschooled, in case I haven't mentioned it before) so I might not even be able to upload it today. Tomorrow, most likely. I'm also going to be adding some units to my battlegroup, after seeing how effective artillery units are in a few battles against myself. Sorry for the hold up.

Woah, almost 50 posts in 3 days? Alright guys, time to stop spammin'. I'm actually serious about that. There's an edit button on every post of yours. Try to conserve space. Double posting will be considered spamming.
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| May 3, 2011, 9:05 am
 Group moderator 
Your home schooled too?
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| May 3, 2011, 9:51 am
 Group admin 
Quoting Bryce Klein. (Brickbrycebrick
Your home schooled too?
Yup.

I wanted you guys to read something. I posted this in the WW forum, though I doubt it will make it through the mods.

"So twig, something LIKE chunk's combat system? How about, THE EXACT SAME THING!!! I really can't believe it. Actually, I can. Twig, saying that "light units have light stats, medium units have medium stats, heavy units have heavy stats, and superheavy units have superheavy stats" doesn't make a combat system. What makes a combat system is a post including nearly five paragraphs worth of stat values and limits, allowing people to make reasonably realistic value cards. We strategize, you whip something up using what little you can understand of it.

I agree with zero. It won't work, because you haven't given this system any thought. Chunk has, that is why we will succeed in the end."

Yeah, 'cracks fingers', that relieved some steam.

Permalink
| May 3, 2011, 12:41 pm
Quoting Bryce Klein. (Brickbrycebrick
Your home schooled too?

ROTFLOLOLOL!!!! NO WAY, that makes three of us! WOOHOOOOO! Oh, you guys just made my day! i thought i was the only one here.
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| May 3, 2011, 1:02 pm
 Group moderator 
Quoting Andrew (bioengineerer9179)
Quoting Bryce Klein. (Brickbrycebrick
Your home schooled too?
Yup.

I wanted you guys to read something. I posted this in the WW forum, though I doubt it will make it through the mods.

"So twig, something LIKE chunk's combat system? How about, THE EXACT SAME THING!!! I really can't believe it. Actually, I can. Twig, saying that "light units have light stats, medium units have medium stats, heavy units have heavy stats, and superheavy units have superheavy stats" doesn't make a combat system. What makes a combat system is a post including nearly five paragraphs worth of stat values and limits, allowing people to make reasonably realistic value cards. We strategize, you whip something up using what little you can understand of it.

I agree with zero. It won't work, because you haven't given this system any thought. Chunk has, that is why we will succeed in the end."

Yeah, 'cracks fingers', that relieved some steam.

Twig never put any thought into war world all he did was say "you loose I take your land" and no one else could do anything about it, in this game chunkblaster put a lot of thought into it and now every one get the same amount of state points and now the weaker nation at least has some chance against the bigger nation and it is fair. Another thing I dont get is why does he not want people like elilizard any way??? it makes war world more fun with people like that.
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| May 3, 2011, 2:39 pm
 Group admin 
Quoting Andrew (bioengineerer9179)
Quoting Bryce Klein. (Brickbrycebrick
Your home schooled too?
Yup.

I wanted you guys to read something. I posted this in the WW forum, though I doubt it will make it through the mods.

"So twig, something LIKE chunk's combat system? How about, THE EXACT SAME THING!!! I really can't believe it. Actually, I can. Twig, saying that "light units have light stats, medium units have medium stats, heavy units have heavy stats, and superheavy units have superheavy stats" doesn't make a combat system. What makes a combat system is a post including nearly five paragraphs worth of stat values and limits, allowing people to make reasonably realistic value cards. We strategize, you whip something up using what little you can understand of it.

I agree with zero. It won't work, because you haven't given this system any thought. Chunk has, that is why we will succeed in the end."

Yeah, 'cracks fingers', that relieved some steam.

I didn't understand what you meant at first until I took a look at twig's gallery. That *****'s got allot of nerve! Not only has he been on here, looking at the TCS but he also decided to steal the EXACT unit Profile Card from me! Not even a spinoff an EXACT copy!
*Removed from this post was a long segment of profanity that you young chillins shouldn't hear*

He will fail. My system isn't even complete and he's basing it off an oversimplified version of it, it will never work! even if this does become a part of war world no1 will follow this system line by line!

And thats not even the worst part. Twig was one of the first guys to shoot this down before the mods rejected my posts. Now that he's seen it, he realizes it's potential and snags it without even asking. It'd take him 5 seconds to create a MocPages account and send me a Personal Message to my account. And on top of that, the mods decide to let HIS post go through, after they rejected mine! Call me crazy, but I think the mods over at DbM used this as an opportunity to get me back for moving over here and trying to get other popular people from DbM over here too. I donno, it just doesn't feel right, the way this happened.
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| May 3, 2011, 4:13 pm
 Group moderator 
What, nooooo twig is copying tactical combat system its almost exactly the same!!!!
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| May 3, 2011, 5:20 pm
 Group admin 
Got some bad news guys, I'm going to have to downsize the map. There's just too much going on for LDD to load it all and work properly. It took me 30 mins just to load the map and import my battlegroup, and after that I tried to start adding my units to the groups tab and it froze. And that was on half compatibility mode. I'm going to shrink the map to a 13X13, but if it gets much smaller than that then we'll have units blasting eachother right from spawn.
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| May 3, 2011, 6:11 pm
 Group admin 
Quoting CBMC Chunkblaster
Got some bad news guys, I'm going to have to downsize the map. There's just too much going on for LDD to load it all and work properly. It took me 30 mins just to load the map and import my battlegroup, and after that I tried to start adding my units to the groups tab and it froze. And that was on half compatibility mode. I'm going to shrink the map to a 13X13, but if it gets much smaller than that then we'll have units blasting eachother right from spawn.
Hey chunk, before you scrap the idea, try turning high-quality rendering for bricks in the scene off. You will have to restart LDD (takes 10 seconds) but it did wonders for me! The problem is if you need to take high quality screenshots afterwards you'll need to change preferences again and close LDD again. Hope it works! Oh, and I made a map using your tile system (I figured it out). It's called Rocky Plateaus. Might upload it, might not.

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| May 3, 2011, 6:55 pm
Greetings all!

This looks awesome! If there is any way I can assist, just let me know. I already have a few ideas for a space combat system, which would run along the same sort of point value system as the main game.
Permalink
| May 3, 2011, 8:06 pm
 Group admin 
Quoting Alpha AI
Greetings all!

This looks awesome! If there is any way I can assist, just let me know. I already have a few ideas for a space combat system, which would run along the same sort of point value system as the main game.

Hey there welcome! welcome to the group!
If you have any ideas feel free to post them! me and Andrew are trying to get our first battle going, in the mean time feel free to download the unit profile card and such from my page to get you started.

We've attracted our first new member, and we havn't even got past the first test battle! HOORAY!
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| May 3, 2011, 8:25 pm
What can I say? I love RTS gaming!

For my post's sake, I'll write my ideas out on notepad and then post.
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| May 3, 2011, 8:33 pm
 Group moderator 
Quoting CBMC Chunkblaster
Hey there welcome! welcome to the group!
If you have any ideas feel free to post them! me and Andrew are trying to get our first battle going, in the mean time feel free to download the unit profile card and such from my page to get you started.

We've attracted our first new member, and we havn't even got past the first test battle! HOORAY!

Welcome to the group, oh and chunkblaster my brother thinks this game looks cool and he wants to play to I told him he would have to wait for the the real game to come out, but he already made his troops just to let you know.
Permalink
| May 3, 2011, 9:10 pm
Quoting Bryce Klein. (Brickbrycebrick
Twig never put any thought into war world all he did was say "you loose I take your land" and no one else could do anything about it, in this game chunkblaster put a lot of thought into it and now every one get the same amount of state points and now the weaker nation at least has some chance against the bigger nation and it is fair. Another thing I dont get is why does he not want people like elilizard any way??? it makes war world more fun with people like that.

I think the most depressing thing about the "i pwn you complex" it that WW has a rule against nukes. people would get bored, and the epidemic would end alot quicker if they could just pwn eachother with nukes. Even better, DeathStars. either that or the most common phrase in the MBs would be "no pwn-backs" (lol)
Permalink
| May 3, 2011, 9:44 pm
Hey guys! I finished my blueprint!

TCS space combat
I've set this up in a folder/subfolder system for ease of writing/referencing.
<--Basics-->
--setup--
The standard map is divided equally into three sections, in a similar fashion to this figure: (example shown is a 1v1 map)
 
[A][B][C] 

Sections A and C are 'deploying' sectors for each team, while section B is a 'neutral zone'.

Each team can 'deploy' their carriers (see Units) in the sector nearest to their playercard. For example, if your playercard is on the left, you may deploy your carriers in sector A, while your opponent can deploy his carriers in sector C.

The next step is the 'deploying' phase. This is where you 'deploy' your units, which were chosen before the match began, from your carriers by placing them alongside the carriers.

Finally, you move on to the 'assault' phase, where the game progresses as it would in a normal game. Your carriers now serve as stationary artillery units, while your other units are able to freely move about the map. Gameplay ends when all enemy carriers are destroyed or all fighters have been destroyed, which results in a stalemate.


--Units--
There are four unit types available in space battles: Light fighter, Heavy fighter, and Superheavy fighter, as in the normal gametype, with one new unit: the Carrier, which functions as a stationary artillery unit.

Each navy has two Carrier units. Carriers can 'store' a maximum of 40 CR points worth of ships. Carriers have a weapon equivalent to that of an artillery unit, with an extended range value. Once deployed, however, they cannot move.

Other stats are normal:

Light Units:
-Total available stat points: 15 
-Victory/Bonus Pins worth 1 point each
-Command Resource Usage: 3

Heavy units:
-Total available stat points: 25
-Victory/Bonus Pins worth 2 points each
-Command Resource Usage: 5

Superheavy Units:
-Total available stat points: 55
-Movement speed must be it's lowest value
-Victory/Bonus Pins worth 3 points each
-Command Resource Usage: 11

All point values are the same as in standard TCS.

I'm open to ideas.....Otherwise, I'd be writing all night!
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| May 3, 2011, 9:52 pm
 Group admin 
Quoting Bryce Klein. (Brickbrycebrick
Welcome to the group, oh and chunkblaster my brother thinks this game looks cool and he wants to play to I told him he would have to wait for the the real game to come out, but he already made his troops just to let you know.

Tell him to get on mocpages I'd be glad to have him! he can surely help test the game if he wishes, nothing rong with that.
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| May 3, 2011, 10:17 pm
Whadya think?
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| May 3, 2011, 10:24 pm
 Group admin 
I'm Impressed Alpha you've seamed to have picked up an understanding for the game already! Interesting take on space battle to say the least, however I would like to implement a system that supports other capitol ships and such besides carriers. I plan on having naval and space combat to be very similar, and my current delema is setting up a system that would allow a unit to have multiple weapon systems. This would require separate range and damage values for each weapon (maybe even health to destroy it) and just listing the weapons straight down the Unit Profile Card would take up entirely too much space. I've been considering replacing the current points bars with straight up number digits, and if there is a stat booster/reducer, there would be a region next to that stat to put a +N or -N (N being a variable to represent any various number) This would allow large ships to have several hundred stat points to allocate without having to use a crap-ton of space on the profile card to fit it all.
However what I can pull out of this is maybe the idea of a command unit for a battlegroup- destroying it could be an alternative to simply eliminating the entire team, or maybe the destruction of said unit would disable that battlegroup's support powers.
Permalink
| May 3, 2011, 10:26 pm
 Group admin 
Quoting CBMC Chunkblaster
I didn't understand what you meant at first until I took a look at twig's gallery. That *****'s got allot of nerve! Not only has he been on here, looking at the TCS but he also decided to steal the EXACT unit Profile Card from me! Not even a spinoff an EXACT copy!
*Removed from this post was a long segment of profanity that you young chillins shouldn't hear*

He will fail. My system isn't even complete and he's basing it off an oversimplified version of it, it will never work! even if this does become a part of war world no1 will follow this system line by line!

And thats not even the worst part. Twig was one of the first guys to shoot this down before the mods rejected my posts. Now that he's seen it, he realizes it's potential and snags it without even asking. It'd take him 5 seconds to create a MocPages account and send me a Personal Message to my account. And on top of that, the mods decide to let HIS post go through, after they rejected mine! Call me crazy, but I think the mods over at DbM used this as an opportunity to get me back for moving over here and trying to get other popular people from DbM over here too. I donno, it just doesn't feel right, the way this happened.

Son of a Qwark! He did what!
Now I've got that out my system, I agree with the rest of you, his isn't going to work too well. "Units may have medium or low amounts of damage but if they have damage they must have low range and vice-versa." That is just plain fail.
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| May 4, 2011, 6:29 am
 Group admin 
Quoting Richie "Richie2571" Collins
I think the most depressing thing about the "i pwn you complex" it that WW has a rule against nukes. people would get bored, and the epidemic would end alot quicker if they could just pwn eachother with nukes. Even better, DeathStars. either that or the most common phrase in the MBs would be "no pwn-backs" (lol)

My names for stuff have this odd way of sticking on here.

To Alpha AI, your system is really good. I'll wait to see how is compares to Chunk's one.
BTW, did you know that an abbreviation for Tactical Combat System (other than TCS) could be TaCoS? Mmmm... now I'm hungry.
Permalink
| May 4, 2011, 6:56 am
 Group moderator 
Quoting CBMC Chunkblaster
I didn't understand what you meant at first until I took a look at twig's gallery. That *****'s got allot of nerve! Not only has he been on here, looking at the TCS but he also decided to steal the EXACT unit Profile Card from me! Not even a spinoff an EXACT copy!
*Removed from this post was a long segment of profanity that you young chillins shouldn't hear*

He will fail. My system isn't even complete and he's basing it off an oversimplified version of it, it will never work! even if this does become a part of war world no1 will follow this system line by line!

And thats not even the worst part. Twig was one of the first guys to shoot this down before the mods rejected my posts. Now that he's seen it, he realizes it's potential and snags it without even asking. It'd take him 5 seconds to create a MocPages account and send me a Personal Message to my account. And on top of that, the mods decide to let HIS post go through, after they rejected mine! Call me crazy, but I think the mods over at DbM used this as an opportunity to get me back for moving over here and trying to get other popular people from DbM over here too. I donno, it just doesn't feel right, the way this happened.

I think lego does not like AFOL`s.
Permalink
| May 4, 2011, 10:05 am
Interesting. Thanks for the input!

I might have a solution to your 'problem'. I take this from Warhammer 40K: Twin Linked weaponry. Basically, you can choose to half your main weapon's attack (odd numbers are rounded down) on heavy/superheavy units in favor of being able to target two opponents.

I'm also thinking of an 'escort' mode (naval/space combat) where you must escort a Destroyer (about the same size as a Carrier, only can move and has an immensely high attack with 8-stud splash damage (every stud away from epicenter= -5 attack points) with a three-turn (me-->opponent x3) cooldown and low range. You must escort this destroyer to the enemy's carrier, as it is the only unit capable of destroying said carrier. Game ends when either the carrier or the destroyer are eliminated.
Permalink
| May 4, 2011, 12:40 pm
Also, any suggestions for a battlegroup? I'm going to make one entirely based off of the Cybran nation in Supreme Commander for the sole purpose of testing/ getting used to the game.

I won the Game.
Permalink
| May 4, 2011, 5:01 pm
Quoting CBMC Chunkblaster
I'm Impressed Alpha you've seamed to have picked up an understanding for the game already! Interesting take on space battle to say the least, however I would like to implement a system that supports other capitol ships and such besides carriers. I plan on having naval and space combat to be very similar, and my current delema is setting up a system that would allow a unit to have multiple weapon systems. This would require separate range and damage values for each weapon (maybe even health to destroy it) and just listing the weapons straight down the Unit Profile Card would take up entirely too much space. I've been considering replacing the current points bars with straight up number digits, and if there is a stat booster/reducer, there would be a region next to that stat to put a +N or -N (N being a variable to represent any various number) This would allow large ships to have several hundred stat points to allocate without having to use a crap-ton of space on the profile card to fit it all.
However what I can pull out of this is maybe the idea of a command unit for a battlegroup- destroying it could be an alternative to simply eliminating the entire team, or maybe the destruction of said unit would disable that battlegroup's support powers.

I would say that you just read my mind but that's not entirely true; Mon Capitan, you just read my subconcious! what you said was what the deeper me was just thinking. you know what they say; great minds think alike.
Permalink
| May 4, 2011, 6:41 pm
 Group admin 
Quoting Alpha AI
Also, any suggestions for a battlegroup? I'm going to make one entirely based off of the Cybran nation in Supreme Commander for the sole purpose of testing/ getting used to the game.

I won the Game.

oooh! did you play forged alliance too? best RTS's ever by far! It's too bad they're making the second one more similar to the tactical-focused combat of C&C...
As a side note, I'm a huge fan of Command and Conquer as well up untill C&C 3, after kane's wrath EA just butchered the entire series -.-
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| May 4, 2011, 7:47 pm
I also play SupCom original, but Forged Alliance is cool. Anyways, battlegroup/unit advice?
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| May 4, 2011, 11:01 pm
 Group admin 
Ok Bio, we're finally ready to fight! I downscaled the map a bit and it's manageable now (barely) I must admit I think you may actually have a better PC than me, or atleast a better graphics card. I have a few ideas on how to cut down on the amount of bricks and maybe improve performance, but we'll get to that after this battle.

And to Alpha, Seeing as I have no combat experience in ths yet (ironic huh?) not really sure what the best setup is, but in the meantime go ahead and post your units so we can check em out! I'm really interested in seeing some microscale Cybran lego units!
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| May 4, 2011, 11:30 pm
OK. I'll work on those. Be back soon.
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| May 4, 2011, 11:37 pm
 Group admin 
Hey chunk,

Nice work downscaling. I commented on the setup. Oh, and I ran a scan on SuperAntiSpyware last night and found that the reason my computer was running so slow was because of a bunch of tracking cookies, about 476 to be exact! My computer is running much faster now, so I'm happy! http://cdn3.knowyourmeme.com/i/000/100/128/original/happycat.gif?1297803610
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| May 5, 2011, 7:48 am
 Group moderator 
Hey chunkblaster is there any thing wrong with my armies still?
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| May 5, 2011, 11:30 am
Quoting Andrew (bioengineerer9179)
Hey chunk,

Nice work downscaling. I commented on the setup. Oh, and I ran a scan on SuperAntiSpyware last night and found that the reason my computer was running so slow was because of a bunch of tracking cookies, about 476 to be exact! My computer is running much faster now, so I'm happy! http://cdn3.knowyourmeme.com/i/000/100/128/original/happycat.gif?1297803610
HOLY...! its a miracle your computer was running at all! when my computer broke down it was from just one peice of addware. a big one at that but still just one! and it didn't help that it reproduced every time we killed it! 476?!
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| May 5, 2011, 3:05 pm
 Group admin 
Twig's a trip man I dont think he feals any guilt whatsoever for basically hijacking my system without even asking me. Oh well, when War World is circling the drain and [Insert future name of chunk's game here] is starting to really be successful, we'll see who's laughing.
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| May 5, 2011, 3:35 pm
 Group admin 
Quoting CBMC Chunkblaster
We'll see who's laughing.
Like this --> http://images.cheezburger.com/completestore/2011/5/5/17538ce0-abb1-48f8-8698-c5557b788a30.jpg
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| May 5, 2011, 3:59 pm
 Group admin 
Ok, couple of updates:
The main post at the top of this thread has been changed to show what new things you can expect to come to the game in the near future, as well as major changes under discussion (mostly things you guys have mentioned to me that you would like to see changed) Make sure to check this for updates now and then.
Also, since Andrew doesn't like the length of this topic I deleted 20 or so old posts to shorten it up a bit. I'll do this every now and then to keep it from getting too big.

And to any of you having problems loading the map and/or battle between me and Andrew, here's a trick to try that might let you load it:
In LDD, go to the top menu and select Edit -> Preferences. In this window turn off "high quality rendering of bricks" both for the palette and the scene. Under that you should see compatibility mode. You don't have to turn it all the way up at first, try putting it at about half way. Then close LDD and re-open it. Then try downloading and opening the post. Also, i've found that importing models is usually more successful than trying to load the model itself, so just start a blank scene and import the downloaded file.
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| May 5, 2011, 4:03 pm
 Group admin 
Chunk, my updated pics for the Battle of Grassy Pass are up. You could either add them to your post or just download the file and post your move. I'll be on for about 15-30 min. longer, then I'll check back in about an hour. Hopefully you'll have your next move up by then!
EDIT: Getting off now. Be back around 5:45 EST. Chunk, could you try to get your next move up by then?
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| May 5, 2011, 4:08 pm
 Group admin 
Quoting Andrew (bioengineerer9179)
Chunk, my updated pics for the Battle of Grassy Pass are up. You could either add them to your post or just download the file and post your move. I'll be on for about 15-30 min. longer, then I'll check back in about an hour. Hopefully you'll have your next move up by then!
EDIT: Getting off now. Be back around 5:45 EST. Chunk, could you try to get your next move up by then?

Ok my moves are posted. How I'm gona do it is just edit my existing post by changing the model file for download to the current turn, and adding a new picture for each turn. That way you get a nice little replay to look at later, and it saves me from having to make 50 posts.

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| May 5, 2011, 4:45 pm
 Group admin 
Quoting CBMC Chunkblaster
Ok my moves are posted. How I'm gona do it is just edit my existing post by changing the model file for download to the current turn, and adding a new picture for each turn. That way you get a nice little replay to look at later, and it saves me from having to make 50 posts.
Alright, I'll do the same with my update pics, then I'll delete the creation when it's done. Also, when we're done with this battle, and after a few issues have been addressed, I'd like to host a battle (between me and someone else, obviously) using one of the two battlemaps I've created (Rocky Plateaus or Wetland Waterway). Oh, and I figured out your tile method chunk, and I've started a tile collection of my own.

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| May 5, 2011, 5:38 pm
 Group admin 
Quoting Andrew (bioengineerer9179)
Quoting CBMC Chunkblaster
Ok my moves are posted. How I'm gona do it is just edit my existing post by changing the model file for download to the current turn, and adding a new picture for each turn. That way you get a nice little replay to look at later, and it saves me from having to make 50 posts.
Alright, I'll do the same with my update pics, then I'll delete the creation when it's done. Also, when we're done with this battle, and after a few issues have been addressed, I'd like to host a battle (between me and someone else, obviously) using one of the two battlemaps I've created (Rocky Plateaus or Wetland Waterway). Oh, and I figured out your tile method chunk, and I've started a tile collection of my own.

Excellent! the more tiles the merrier. I'll post my next move soon.
Permalink
| May 5, 2011, 5:52 pm
 Group admin 
New picture and map posted. Chunk, I will be able to download the updated (V2) map until 8:00PM EST. To avoid confusion, let's just refer to them as V(Number here). The setup was V0, Move 1 was V1, Move 2 was V2, and so on.

To everyone else, time to take sides! Who do you think is going to win? If it were my money, I would go for chunk. Every time I open the map I get a sinking feeling in my stomach...
Permalink
| May 5, 2011, 7:02 pm
 Group admin 
Quoting Andrew (bioengineerer9179)
New picture and map posted. Chunk, I will be able to download the updated (V2) map until 8:00PM EST. To avoid confusion, let's just refer to them as V(Number here). The setup was V0, Move 1 was V1, Move 2 was V2, and so on.

To everyone else, time to take sides! Who do you think is going to win? If it were my money, I would go for chunk. Every time I open the map I get a sinking feeling in my stomach...

I donno dude, your superheavys have some serios range. Only chance I have is to outnumber the group of them. And I got family over so I dont think I'll have my turn done by 8 sorry.
Permalink
| May 5, 2011, 7:19 pm
I'm not sure. If I were fighting Chunk, I'd send my 3 superheavies on his SH, then after that I'd just mop up the rest of his army.

Oh, and Chunk: How do you get those 'unofficial' colours?


Permalink
| May 5, 2011, 7:25 pm
I'd like to try fighting Chunk next. I have my Light and Heavy Artillery units already made.
Permalink
| May 5, 2011, 7:33 pm
 Group admin 
Quoting CBMC Chunkblaster
I donno dude, your superheavys have some serios range. Only chance I have is to outnumber the group of them. And I got family over so I dont think I'll have my turn done by 8 sorry.
No prob. I've got some other projects to work on. We might be able to get a few turns in tomorrow, and maybe (depending on what you have to do) almost 5 turns on Saturday. I'm pretty much free (as far as I know) those days.

Oh, and Alpha Al, please don't double post. There's an edit button, and this group's conversation is growing rapidly out of control.

Also to Alpha, the unofficial colors can be found using the universe mode in the most recent version of LDD. You'll need the most recent version to open any of the maps/models of ours.

Permalink
| May 5, 2011, 8:09 pm
Quoting Andrew (bioengineerer9179)
Quoting CBMC Chunkblaster
I donno dude, your superheavys have some serios range. Only chance I have is to outnumber the group of them. And I got family over so I dont think I'll have my turn done by 8 sorry.
No prob. I've got some other projects to work on. We might be able to get a few turns in tomorrow, and maybe (depending on what you have to do) almost 5 turns on Saturday. I'm pretty much free (as far as I know) those days.

Oh, and Alpha Al, please don't double post. There's an edit button, and this group's conversation is growing rapidly out of control.

Also to Alpha, the unofficial colors can be found using the universe mode in the most recent version of LDD. You'll need the most recent version to open any of the maps/models of ours.

XD okay. Sorry!

I have the latest version of LDD. Is there a special paint tool or something?
Permalink
| May 5, 2011, 8:46 pm
 Group moderator 
After the battle between chunk and bio gets going who wants to fight me I think my armies pretty much ready, hey Eroomdivad do you think you can take down war worlds greatest general???
Permalink
| May 5, 2011, 9:03 pm
my money's on andrew to the tune of 1mil. credits. which is small compared to the money my armors have made. I have all my units made bu im not even going to post them untill we have the simplified stat cards figured out (hint hint). we may be in alpha testing but we dont necesarily have to do any actual testing.
Permalink
| May 5, 2011, 9:46 pm
I have my testing units made! Yay! posting soon.
Permalink
| May 5, 2011, 9:59 pm
 Group admin 
Hay Alpha, check out this link, will show you how to get LDD extended mode, witch will allow you to use every color and dang near every brick lego has ever produced ever.
http://www.eurobricks.com/forum/index.php?showtopic=53760
Permalink
| May 5, 2011, 10:03 pm
Oh, I found it. SO MANY PARTS!!!!! =DDDDD

I just need to post skillcards and make a faction flag. Be up soon!

Update:Ugh. Note to self:NEVER try to adjust pieces and/or colors with more than 1000 parts open on LDD. D:<
Permalink
| May 5, 2011, 10:07 pm
 Group admin 
Yo chunk, you gonna be able to post anything today? I'm just waiting... No pressure!
Permalink
| May 6, 2011, 2:07 pm
Quoting CBMC Chunkblaster
Hay Alpha, check out this link, will show you how to get LDD extended mode, witch will allow you to use every color and dang near every brick lego has ever produced ever.
http://www.eurobricks.com/forum/index.php?showtopic=53760
Do you know of any other LDD add-ons or places where i can find them? it would be really helpful if there were a LOT more bionicle peices.

Permalink
| May 6, 2011, 2:42 pm
 Group admin 
Chunk, if you're reading this, I'll be back on about 5:00PM EST and then again at 8:00PM EST. Both times I am able to download your next move and possibly post mine. If you can, try to catch me at either of those times with the new file. I'm eager to continue this fight...
Permalink
| May 6, 2011, 3:28 pm
 Group admin 
Ok, turn 2 up for me. I doubt I'll be able to post much tomorrow though unfortunately, just found out that I have to work all day (8am to 5pm) and then around 7 I'm going with my dad his band is playing somewhere and I roadie with them. I won't be home untill about 2am, and by then I'll be burnt.
Permalink
| May 6, 2011, 5:47 pm
 Group admin 
Quoting CBMC Chunkblaster
Ok, turn 2 up for me. I doubt I'll be able to post much tomorrow though unfortunately, just found out that I have to work all day (8am to 5pm) and then around 7 I'm going with my dad his band is playing somewhere and I roadie with them. I won't be home untill about 2am, and by then I'll be burnt.
Alright, awesome. So you might have a window between 5 and 7 (EST right?) to get another turn up? I'll try to get my turn up by then.
Permalink
| May 6, 2011, 7:03 pm
 Group admin 
Quoting Bryce Klein. (Brickbrycebrick
After the battle between chunk and bio gets going who wants to fight me I think my armies pretty much ready, hey Eroomdivad do you think you can take down war worlds greatest general???

Only if you think you can take down ar World's greatest CEO! Bring it on!
Permalink
| May 6, 2011, 7:04 pm
 Group admin 
Quoting ED Eroomdivad
Only if you think you can take down ar World's greatest CEO! Bring it on!
C'mon you guys, I could take you both on. And ED, the legs on your superheavy look pretty thin. Might want to fatten them up a bit.

Permalink
| May 6, 2011, 7:07 pm
 Group admin 
Quoting Andrew (bioengineerer9179)
Quoting ED Eroomdivad
Only if you think you can take down ar World's greatest CEO! Bring it on!
C'mon you guys, I could take you both on. And ED, the legs on your superheavy look pretty thin. Might want to fatten them up a bit.

Yeah they are a bit thin, I think I might redo the whole thing to be honest.
Quoting Andrew (bioengineerer9179)
this group's conversation is growing rapidly out of control.

It is getting pretty long. I think we should make a new group for it. We're going to need one eventually anyway.
Permalink
| May 6, 2011, 7:23 pm
 Group moderator 
Quoting Andrew (bioengineerer9179)
Quoting ED Eroomdivad
Only if you think you can take down ar World's greatest CEO! Bring it on!
C'mon you guys, I could take you both on. And ED, the legs on your superheavy look pretty thin. Might want to fatten them up a bit.

I have to admit you chose the number of each of your troops with a lot of thought, those super heavy units look tough, but I have great strategy for taking them down, I am a master at strategy >:).
Permalink
| May 6, 2011, 7:28 pm
 Group admin 
Quoting Bryce Klein. (Brickbrycebrick
I have to admit you chose the number of each of your troops with a lot of thought, those super heavy units look tough, but I have great strategy for taking them down, I am a master at strategy >:).

You think you can take down a Longsword? But what about my other SH the Morning Star?
Permalink
| May 6, 2011, 7:32 pm
 Group moderator 
Quoting ED Eroomdivad
You think you can take down a Longsword? But what about my other SH the Morning Star?

I was talking to bio but where did you post your SH morning star???
Permalink
| May 6, 2011, 7:57 pm
 Group admin 
Quoting Bryce Klein. (Brickbrycebrick
I have to admit you chose the number of each of your troops with a lot of thought, those super heavy units look tough, but I have great strategy for taking them down, I am a master at strategy >:).
So am I. And yes, I put a lot of thought into everything. I talk to myself for a while before posting each move. I have to take into consideration each unit's range so I don't unwittingly put myself in danger. Not that that has any likelihood of happening yet, but still...

Quoting ED Eroomdivad You think you can take down a Longsword? But what about my other SH the Morning Star?
The Longsword does have some really nice range, but it is very lacking in the armor department. If two of my superheavys ganged up, it would go down in a flash. And where is the Morning Star?

Chunk, my next move is posted. If you could get your's up sometime tonight (assuming you see this) I'll probably get it in the morning.
Permalink
| May 6, 2011, 8:13 pm
 Group admin 
Quoting Bryce Klein. (Brickbrycebrick
I was talking to bio but where did you post your SH morning star???

Oh, lol I fail.
And the Morning Star is not posted yet but it's built. I just need to upload.
Permalink
| May 7, 2011, 3:19 am
 Group admin 
Quoting ED Eroomdivad
Oh, lol I fail.
And the Morning Star is not posted yet but it's built. I just need to upload.
Hmm, I've got a bunch of units made not posted also, including a superheavy hovertank! I'd like to wait to post them until chunk addresses the hugeness of stat cards.

Permalink
| May 7, 2011, 8:18 am
 Group admin 
Quoting ED Eroomdivad
Only if you think you can take down ar World's greatest CEO! Bring it on!

Pretty sure the "War World's Greatest CEO" award goes to me sir. And to Bio, I Think i should be able to get my turn done before I leave. I'll post it here in a bit
Permalink
| May 7, 2011, 4:53 pm
 Group admin 
Quoting CBMC Chunkblaster
Pretty sure the "War World's Greatest CEO" award goes to me sir. And to Bio, I Think i should be able to get my turn done before I leave. I'll post it here in a bit
Now now chunk, remember that pride comes before destruction, and a haughty spirit before a fall. Great, I'll be looking for it!

Uhg, I had to work outside for nearly five hours straight today. Sore and tiredzzzzz..... Huh, wha?

Permalink
| May 7, 2011, 6:02 pm
 Group admin 
Quoting Andrew (bioengineerer9179)
Quoting CBMC Chunkblaster
Pretty sure the "War World's Greatest CEO" award goes to me sir. And to Bio, I Think i should be able to get my turn done before I leave. I'll post it here in a bit
Now now chunk, remember that pride comes before destruction, and a haughty spirit before a fall. Great, I'll be looking for it!

Uhg, I had to work outside for nearly five hours straight today. Sore and tiredzzzzz..... Huh, wha?

Alright dude, bring your fancy words to work day is next tuesday. And if ED has a problem with my statement he can take it up with me on the battlefield!

now back to our battle- Ima be honest, every post I get a bit more nervous, as your obvios range bonus on both top and bottom becomes apparent. Now obviosly I didnt put much thaught into my units as I spent most of my time designing the game itself aside from the new Libra Hover tank, so I'm probly going to loose this 1, but we'll see. My turn 3 will be up in a few mins.
Permalink
| May 7, 2011, 6:25 pm
 Group admin 
Quoting CBMC Chunkblaster
Alright dude, bring your fancy words to work day is next tuesday. And if ED has a problem with my statement he can take it up with me on the battlefield!

now back to our battle- Ima be honest, every post I get a bit more nervous, as your obvios range bonus on both top and bottom becomes apparent. Now obviosly I didnt put much thaught into my units as I spent most of my time designing the game itself aside from the new Libra Hover tank, so I'm probly going to loose this 1, but we'll see. My turn 3 will be up in a few mins.
Great! (about me probably beating you) and... Great! (about your next move).

Permalink
| May 7, 2011, 6:50 pm
Quoting Andrew (bioengineerer9179)
Quoting ED Eroomdivad
Oh, lol I fail.
And the Morning Star is not posted yet but it's built. I just need to upload.
Hmm, I've got a bunch of units made not posted also, including a superheavy hovertank! I'd like to wait to post them until chunk addresses the hugeness of stat cards.
So say we all!
Permalink
| May 7, 2011, 10:45 pm
 Group admin 
Chunk, my next move has been up for a while. MOCpages was having a bit of a problem on my computer, so I wasn't able to tell you.
Permalink
| May 8, 2011, 5:05 pm
 Group moderator 
Quoting Andrew (bioengineerer9179)
Chunk, my next move has been up for a while. MOCpages was having a bit of a problem on my computer, so I wasn't able to tell you.

Mocpages has bean down for a while on my computer too and it just came back up so I think they shut it off for a day.
Permalink
| May 9, 2011, 11:23 am
 Group admin 
Quoting Bryce Klein. (Brickbrycebrick
Mocpages has bean down for a while on my computer too and it just came back up so I think they shut it off for a day.
I doubt they shut it down for a day. Probably an overload of visitors that caused the servers to freeze or shut down. Either way, it's back up. Chunk, YOUR MOVE!
Permalink
| May 9, 2011, 1:19 pm
Quoting Andrew (bioengineerer9179)
Quoting Bryce Klein. (Brickbrycebrick
Mocpages has bean down for a while on my computer too and it just came back up so I think they shut it off for a day.
I doubt they shut it down for a day. Probably an overload of visitors that caused the servers to freeze or shut down. Either way, it's back up. Chunk, YOUR MOVE!
Huh! Same thing happened to me yesterday. i even posted about it on the MBs! (IDK&IDC wether it went through or not)

Permalink
| May 9, 2011, 1:43 pm
 Group admin 
Chunk, I'll be back at 7PM and 8PM EST to see if you've got your next move. A post saying you're working on it would be helpful. I'll be one for about 15 more minutes.
Permalink
| May 9, 2011, 4:44 pm
 Group admin 
Quoting Andrew (bioengineerer9179)
Chunk, I'll be back at 7PM and 8PM EST to see if you've got your next move. A post saying you're working on it would be helpful. I'll be one for about 15 more minutes.

I'll see what I can do I gota finnish a takehome exam for college its like 8 essay questions -.- I might sneek a brake in to post my moves.

I've also mannaged to make some big revisions to unit cards, I've solved all the issues you guys have presented in keeping the size of the card small for bigger units. Only thing I havnt figured out is ED's request for fog of war, though I doubt this is something I want implemented in the first place.
Permalink
| May 9, 2011, 5:53 pm
 Group admin 
Quoting CBMC Chunkblaster
I'll see what I can do I gota finnish a takehome exam for college its like 8 essay questions -.- I might sneek a brake in to post my moves.

I've also mannaged to make some big revisions to unit cards, I've solved all the issues you guys have presented in keeping the size of the card small for bigger units. Only thing I havnt figured out is ED's request for fog of war, though I doubt this is something I want implemented in the first place.
8 essay questions?!? 0.o Dear goodness...

I'll be back around 8PM. Hope you can get it up by then. :)

Permalink
| May 9, 2011, 7:02 pm
 Group admin 
gimme 5 mins I'm workin on my turn now it'll be up
Permalink
| May 9, 2011, 7:56 pm
 Group admin 
Quoting CBMC Chunkblaster
gimme 5 mins I'm workin on my turn now it'll be up
Am I right in assuming that by the time it's taking you're making an attack move?
Permalink
| May 9, 2011, 8:17 pm
 Group admin 
Quoting Andrew (bioengineerer9179)
Quoting CBMC Chunkblaster
gimme 5 mins I'm workin on my turn now it'll be up
Am I right in assuming that by the time it's taking you're making an attack move?

I wish! that means you didnt notice one of your units was in range and I totally took advantage of that! This is not the case though. I'm on my laptop, it can only barely load the map so it takes me a bit longer on here, but were good to go!
Permalink
| May 9, 2011, 8:21 pm
 Group admin 
Quoting CBMC Chunkblaster
I wish! that means you didnt notice one of your units was in range and I totally took advantage of that! This is not the case though. I'm on my laptop, it can only barely load the map so it takes me a bit longer on here, but were good to go!
O.O No. Friggin. Way. I'll upload in the morning.

Permalink
| May 9, 2011, 8:24 pm
 Group moderator 
Quoting CBMC Chunkblaster
I wish! that means you didnt notice one of your units was in range and I totally took advantage of that! This is not the case though. I'm on my laptop, it can only barely load the map so it takes me a bit longer on here, but were good to go!

You can beat him chunk!
Permalink
| May 9, 2011, 8:59 pm
 Group admin 
Quoting CBMC Chunkblaster
I'll see what I can do I gota finnish a takehome exam for college its like 8 essay questions -.- I might sneek a brake in to post my moves.

I've also mannaged to make some big revisions to unit cards, I've solved all the issues you guys have presented in keeping the size of the card small for bigger units. Only thing I havnt figured out is ED's request for fog of war, though I doubt this is something I want implemented in the first place.

You'll get what I mean soon.
EDIT: The post is in teh group now. Go check it oput if you haven't already.
Permalink
| May 10, 2011, 5:27 am
 Group admin 
Next move is up. We're so dang close to a fight.

Computer was being a real pain also. I was moving the file around and I was like "OMG, this thing is just too dang big!" Then I was like "lol, that's what she said!"
Permalink
| May 10, 2011, 8:42 am
 Group admin 
Quoting Andrew (bioengineerer9179)
Next move is up. We're so dang close to a fight.

Computer was being a real pain also. I was moving the file around and I was like "OMG, this thing is just too dang big!" Then I was like "lol, that's what she said!"

I Less-than-three thats what she said jokes.
Permalink
| May 10, 2011, 3:55 pm
 Group admin 
Quoting CBMC Chunkblaster
I Less-than-three thats what she said jokes.
Less than three, <3, CHUNK IS A HAPPY CYCLOPS!!!
So you gonna post your next move any time soon?
Permalink
| May 10, 2011, 4:50 pm
 Group admin 
Quoting Andrew (bioengineerer9179)
Quoting CBMC Chunkblaster
I Less-than-three thats what she said jokes.
Less than three, <3, CHUNK IS A HAPPY CYCLOPS!!!
So you gonna post your next move any time soon?

Workin on it right now gimme 5 min
Permalink
| May 10, 2011, 5:07 pm
 Group admin 
Quoting CBMC Chunkblaster
Workin on it right now gimme 5 min
Great.
Permalink
| May 10, 2011, 5:21 pm
 Group admin 
Quoting Andrew (bioengineerer9179)
Quoting CBMC Chunkblaster
Workin on it right now gimme 5 min
Great.

I donno if u noticed it yet but its up
Permalink
| May 10, 2011, 5:40 pm
 Group admin 
Quoting CBMC Chunkblaster
I donno if u noticed it yet but its up
I noticed before this post. I'll get it up when I can. Probably around 6 or 7, maybe 8.

Permalink
| May 10, 2011, 5:42 pm
 Group admin 
Quoting Andrew (bioengineerer9179)
Quoting CBMC Chunkblaster
I donno if u noticed it yet but its up
I noticed before this post. I'll get it up when I can. Probably around 6 or 7, maybe 8.

Take your time just lettin you know
Permalink
| May 10, 2011, 5:46 pm
 Group admin 
Quoting CBMC Chunkblaster
Take your time just lettin you know
Next move up. Chunk, I'll be back around 8 to get the next move. Think you'll be done by then?

Permalink
| May 10, 2011, 7:26 pm
 Group admin 
Quoting Andrew (bioengineerer9179)
Quoting CBMC Chunkblaster
Take your time just lettin you know
Next move up. Chunk, I'll be back around 8 to get the next move. Think you'll be done by then?

well seeing as it's 8 now and I havnt started, I'm gona have to say no.
Permalink
| May 10, 2011, 7:55 pm
 Group admin 
Quoting CBMC Chunkblaster
well seeing as it's 8 now and I havnt started, I'm gona have to say no.
Alright, I'll be back in the morning.

EDIT: Hey chunk, any chance of an upload by about 6 or 7? I've got a Spanish class, so I probably won't get the move back to you until tomorrow.
Permalink
| May 10, 2011, 7:59 pm
 Group admin 
Quoting Andrew (bioengineerer9179)
Quoting CBMC Chunkblaster
well seeing as it's 8 now and I havnt started, I'm gona have to say no.
Alright, I'll be back in the morning.

EDIT: Hey chunk, any chance of an upload by about 6 or 7? I've got a Spanish class, so I probably won't get the move back to you until tomorrow.

ok my turn 6 is up. your go.
Permalink
| May 11, 2011, 5:42 pm
 Group admin 
Quoting CBMC Chunkblaster
ok my turn 6 is up. your go.
Next turn is up. Chunk, my artillery units can't tilt their barrel upwards, so can I just say that they use burrowing shells?

Permalink
| May 12, 2011, 8:36 am
 Group admin 
Quoting Andrew (bioengineerer9179)
Quoting CBMC Chunkblaster
ok my turn 6 is up. your go.
Next turn is up. Chunk, my artillery units can't tilt their barrel upwards, so can I just say that they use burrowing shells?

watanuuub lol. For now we'll just pretend they can yes. I'll get workin on that there next turn.
Permalink
| May 12, 2011, 12:29 pm
 Group admin 
Ok my next move is up. I believe i can officially say TIME TO BLOW S*** UP!
Permalink
| May 12, 2011, 2:23 pm
 Group admin 
Quoting CBMC Chunkblaster
watanuuub lol. For now we'll just pretend they can yes. I'll get workin on that there next turn.
Saw next move, downloaded and working on. I'm probably going to modify a few units (namely my current artillery and superheavy). Also chunk, you probably noticed, but I modified the baseplates on the superheavys so they could go up the ramps.
Permalink
| May 12, 2011, 3:00 pm
 Group admin 
Quoting Andrew (bioengineerer9179)
Quoting CBMC Chunkblaster
watanuuub lol. For now we'll just pretend they can yes. I'll get workin on that there next turn.
Saw next move, downloaded and working on. I'm probably going to modify a few units (namely my current artillery and superheavy). Also chunk, you probably noticed, but I modified the baseplates on the superheavys so they could go up the ramps.

Thats fine dude yeah I had to put another stud under my hover tanks making them higher off the ground to make them go up the ramp as well. Will probly have to do something with my suprheavy to make him go up the ramp if he even makes it there.
Permalink
| May 12, 2011, 4:15 pm
 Group admin 
Quoting CBMC Chunkblaster
Thats fine dude yeah I had to put another stud under my hover tanks making them higher off the ground to make them go up the ramp as well. Will probly have to do something with my suprheavy to make him go up the ramp if he even makes it there.
I checked and it does work. Though you're probably right about him not getting there...

New picture and file posted.

EDIT 5/13/11: I'll be back around 7 to get the new map.
Permalink
| May 12, 2011, 5:33 pm
 Group moderator 
Hey chunk I have a question, When we are done Alpha testing can if we want to Chang our troop, faction and troop stats if we choose to???just wondering I might get bored of my old troops, lol.
Permalink
| May 13, 2011, 8:28 pm
 Group admin 
Quoting Bryce Klein. (Brickbrycebrick
Hey chunk I have a question, When we are done Alpha testing can if we want to Chang our troop, faction and troop stats if we choose to???just wondering I might get bored of my old troops, lol.

After the first battle, everyone will be allowed to alter their existing unit's stats, since ALLOT of new material is going to be introduced. However after that if you don't like a unit's stats your going to have to either make an "upgraded" version of it (change some of it's parts so it looks a bit newer) or design a new unit altogether. However there's no limit to how many unit designs you can have. Unit creation in itself is a big aspect of the game and I won't restrict it. Later, after the strategic maps portion is introduced, players will be allowed to sell/trade units and unit blueprints, as well as join another player's faction as a general. Take into note though that the leader of the faction can limit what you can and cant do within the faction itself. more on that later.

Oh, and Bio, I forgot to post that I had my next turn up at around 7 or so. Your go when your ready.
Permalink
| May 13, 2011, 9:59 pm
 Group admin 
Next move is up chunk. I'm pretty sure you have no hope now... >:]
Permalink
| May 14, 2011, 7:59 am
 Group admin 
Quoting Andrew (bioengineerer9179)
Next move is up chunk. I'm pretty sure you have no hope now... >:]

Well it'd be pretty BS if I was the best at my own game wouldn't it? I'll get my next turn up here before long.

Now then, I HAVE AN ANNOUNCEMENT-
new material has been released as of sometime in the last couple of days, and will continue to trickle in. However, I'm not going to tell you what it is or when I post it ^^ we're going to play a little game. Don't worry, it doesn't involve the dismemberment of limbs or acid or gun traps (SAW joke haha wasnt it funny -.-). Now, the first person to post a creation using one of each of the new things I'm introducing will receive a victory pin to one of there units of their choice! That is, there is a chance for a victory pin for each different new thing, and you may only lay claim to ONE per creation. Now get out there and claim your free victory pins!
Permalink
| May 14, 2011, 4:59 pm
 Group admin 
It might be nice to give us examples of the new stuff, but I understand the changes. So you gonna post your next move?
Permalink
| May 14, 2011, 5:16 pm
 Group admin 
Quoting Andrew (bioengineerer9179)
It might be nice to give us examples of the new stuff, but I understand the changes. So you gonna post your next move?

You'll know it when you see it. And all the stuff on the very top post is viable "new stuff".
Examples would be new unit types, changes in a unit class, other features added to the unit profile card, etc. I cant give any more away or it would ruin the fun!
Permalink
| May 14, 2011, 5:31 pm
Quoting CBMC Chunkblaster
You'll know it when you see it. And all the stuff on the very top post is viable "new stuff".
Examples would be new unit types, changes in a unit class, other features added to the unit profile card, etc. I cant give any more away or it would ruin the fun!

Well, I, for one, will not be posting any TCS stuff untill you ave the improved, space-saving, stat cards figured out. If I sond impatient, its because I AM.
Permalink
| May 14, 2011, 6:01 pm
 Group admin 
Quoting Richie "Richie2571" Collins
Well, I, for one, will not be posting any TCS stuff untill you ave the improved, space-saving, stat cards figured out. If I sond impatient, its because I AM.

well don't come crying to me when every1 else has free bonus points and you missed out. How do you know that won't be one of the new things???
Permalink
| May 14, 2011, 6:22 pm
 Group admin 
My gunship units are up! Also, chunk, is your move gonna be up soon?
Permalink
| May 14, 2011, 6:56 pm
 Group admin 
Quoting Andrew (bioengineerer9179)
My gunship units are up! Also, chunk, is your move gonna be up soon?

Awsome nice gunships! Gimme like 2 mins and my turn will be up. And on a side note, I did design a gunship and heavy gunship emblem, but I think I actually like yours better lol
EDIT: Ok my turns up
Permalink
| May 14, 2011, 7:25 pm
 Group admin 
Quoting Richie "Richie2571" Collins
Well, I, for one, will not be posting any TCS stuff untill you ave the improved, space-saving, stat cards figured out. If I sond impatient, its because I AM.

You still haven't said what we do about 29, 38, 39, 47 points etc.
EDIT: Wait! Yes you have, sorry. It still seems a little confusing.
Permalink
| May 15, 2011, 4:28 am
 Group admin 
Quoting ED Eroomdivad
You still haven't said what we do about 29, 38, 39, 47 points etc.
EDIT: Wait! Yes you have, sorry. It still seems a little confusing.

What you do is you dont use those values lol. Stat Points values should be multiples of 5.
Permalink
| May 15, 2011, 11:03 am
Hey guys, im going to change my industry's name to Hyper Evolution Technologies(HET). Also i like the combat system you made. At my house I made a Special Forces Assault Boat from a Mega Blocks Halo Warthog. I removed and changed many things. It has 1 driver, 4 commandoes in the back. Inside the cockpit I have storage compartments. I also have a 50 caliber machine gun on it.
Permalink
| May 15, 2011, 1:10 pm
I am confused on something though. What if someone makes a new class of something. Technologies are constantly improving.
Permalink
| May 15, 2011, 1:36 pm
 Group admin 
Quoting LegoBrickforger48 .
I am confused on something though. What if someone makes a new class of something. Technologies are constantly improving.
Chunk determines what technologies improve (meaning more/less stat points) but the classes themselves don't determine the technologies used. I have hovertanks, you might have steampunk tanks. Oh, and Forger, don't double post. Oh yes, welcome to the team!

Chunk, I downloaded the file and will post another soon.

Permalink
| May 15, 2011, 2:51 pm
 Group moderator 
You know I think I will wait and see what you guys post as an example and then I will post that kind of class, all I want to do is fight somebody right now ;).
Permalink
| May 15, 2011, 3:15 pm
 Group admin 
Chunk, my next move is up. I have to be honest, I am dominating. I've taken out six of your units.

BTW, I forgot to make the stats transparent on two of the units I destroyed. Could you do that for me? I won't have time to repost the file.
Permalink
| May 15, 2011, 5:04 pm
 Group admin 
Quoting Andrew (bioengineerer9179)
Chunk, my next move is up. I have to be honest, I am dominating. I've taken out six of your units.

BTW, I forgot to make the stats transparent on two of the units I destroyed. Could you do that for me? I won't have time to repost the file.

Sooner we get this over with, sooner we get to try the new stuff, so keep it up. I'll try to get my turn done by 6
EDIT: On second thought, Its basically checkmate at this point, so I think I'm just going to call you victor and call it a day. All your units receive 1 victory pin. Seeing as I don't have as much time as I thought I did, I'm going to post as much new content as I can tonight, and I'll just let everyone get a free victory pin to one of their units of their choosing (ONLY ONE!) Battlegroups have been upped to be allowed to have 80 CR, so go throw some extra units in there after re-working your unit profile cards if you want.
I'm going to start on the Unit Battle Card post now, should be up in no more than an hour.
Permalink
| May 15, 2011, 5:39 pm
 Group admin 
Quoting LegoBrickforger48 .
I am confused on something though. What if someone makes a new class of something. Technologies are constantly improving.

research and upgrades along those lines are something that won't be explored until the later parts of strategic map testing. However, I designed the special Unit class so that you can let your creative juices flow. It has almost no restrictions, and can be as big or small as you want. I'll be posting specs on that before long, as well as more on ultras.
Permalink
| May 15, 2011, 6:05 pm
 Group moderator 
Can me and eroomdivad battle now???
Permalink
| May 15, 2011, 6:57 pm
 Group admin 
Quoting Bryce Klein. (Brickbrycebrick
Can me and eroomdivad battle now???

Lets get you're units updated and all, and then you 2 can be the first to try unit abbilities and gunships!
Permalink
| May 15, 2011, 7:43 pm
 Group admin 
If anyone wants a sneek peek at what the new fully loaded battle cards will look like, go check out the updated battlegroup sheet post. I'm workin on the battle card post now, shouldnt be more than an hour before its up. (yes I know I said that 2 hours ago)
Permalink
| May 15, 2011, 8:19 pm
 Group admin 
Quoting CBMC Chunkblaster
Lets get you're units updated and all, and then you 2 can be the first to try unit abbilities and gunships!

W00T! Me next!
New units and battle cards up tonight if I get time.
Welcome to BrickForger!
Multiples of five LOL :P
EDIT: One new unit only because I have to got to bed now. It is the first Anti-Air unit, I believe. I have also made a new unit with the new stat cards but haven't posted, so can I get the victory pin for that too?
Permalink
| May 16, 2011, 6:09 am
 Group admin 
Alright, I've got a few things to say.

First off, 'checks Battle of Grassy Pass', OMG W00T I JUST PWNED CHUNK!!! Erm, uh, that was a good move, forfeiting like that, chunk. Thank you for allowing me to do the first battle with you.

Secondly, I would appreciate it, chunk, if you made a second TCS chat topic. This one is undeniably filled to the brim, so a second one is in order.

Third, I'm dowloading the new creations and will post some stuff soon, but I might be off for a while. I'll watch the battle between ED and Bryce, but not much more than that. I've got a TON of units to edit and make new cards for.

EDIT: Also, an example of Gunship units (like how high they go) would be nice, as well as an explanation post for Unit Abilities. I know you were planning on doing the latter, but new information is always fun to see.

And have you planned for any naval battles? I've got a few battleships made.
Permalink
| May 16, 2011, 11:34 am
 Group admin 
Quoting Andrew (bioengineerer9179)
Alright, I've got a few things to say.

First off, 'checks Battle of Grassy Pass', OMG W00T I JUST PWNED CHUNK!!! Erm, uh, that was a good move, forfeiting like that, chunk. Thank you for allowing me to do the first battle with you.

Secondly, I would appreciate it, chunk, if you made a second TCS chat topic. This one is undeniably filled to the brim, so a second one is in order.

Third, I'm dowloading the new creations and will post some stuff soon, but I might be off for a while. I'll watch the battle between ED and Bryce, but not much more than that. I've got a TON of units to edit and make new cards for.

EDIT: Also, an example of Gunship units (like how high they go) would be nice, as well as an explanation post for Unit Abilities. I know you were planning on doing the latter, but new information is always fun to see.

And have you planned for any naval battles? I've got a few battleships made.

I'm having some issues at the moment, my laptop crashed and I had to go get my desktop. The mobile hard drive I have all my creations on is acting up at the moment, but I'll get it fixed. Yes naval battles are planned, they will be introduced after battlegroup support powers. At that point we'll almost be ready to test the strategic part of the game.
By the way, has anyone thought of a good name for this game yet????
Permalink
| May 16, 2011, 7:08 pm
 Group admin 
Quoting CBMC Chunkblaster
I'm having some issues at the moment, my laptop crashed and I had to go get my desktop. The mobile hard drive I have all my creations on is acting up at the moment, but I'll get it fixed. Yes naval battles are planned, they will be introduced after battlegroup support powers. At that point we'll almost be ready to test the strategic part of the game.
By the way, has anyone thought of a good name for this game yet????
Not yet, though names seem to roll off my tongue like water from a faucet. Give me a day, I'll come up with something.

BTW, I'd be willing to donate one of my tile maps to ED and Bryce for their upcoming battle. I've currently got three ready, with two going through tile revision. Names: Wetland Waterway, Highland Hills, and Rocky Plateaus.
Permalink
| May 16, 2011, 7:16 pm
 Group admin 
Quoting Andrew (bioengineerer9179)
Quoting CBMC Chunkblaster
I'm having some issues at the moment, my laptop crashed and I had to go get my desktop. The mobile hard drive I have all my creations on is acting up at the moment, but I'll get it fixed. Yes naval battles are planned, they will be introduced after battlegroup support powers. At that point we'll almost be ready to test the strategic part of the game.
By the way, has anyone thought of a good name for this game yet????
Not yet, though names seem to roll off my tongue like water from a faucet. Give me a day, I'll come up with something.

BTW, I'd be willing to donate one of my tile maps to ED and Bryce for their upcoming battle. I've currently got three ready, with two going through tile revision. Names: Wetland Waterway, Highland Hills, and Rocky Plateaus.

Sounds good I'd like to see them! By the way, ED did you ever try and download grassy pass, as in just the map to see if your computer could support it?? If it can't we can still downsize a bit but not much more. In the meantime, post your maps if you'd like Andrew. I'll be posting unit abilities as soon as I can, then we can start setting Bryce and ED up for battle!
Permalink
| May 16, 2011, 7:20 pm
 Group admin 
Here's an update on where things stand with all thats goen on-
Me and my bro have determined that the hardrive itself isn't having issues and all the info is still there, however my computer refuses to show me the folders when I plug it in. So I had my bro send the folder with all my lego stuff to me through AIM from his computer, so long story short I can now continue working on the TCS and getting the new material out to you guys.
Also, due to several people asking that something be done about this apparently lengthy post (or just Andrew spamming about it several times lol) I will begin work on a new group for the TCS. Expect this up tomorrow afternoon/night.
PS- to Andrew, just poking fun at you, no hard fealings ;D
Permalink
| May 16, 2011, 10:13 pm
 Group admin 
Quoting CBMC Chunkblaster
Sounds good I'd like to see them! By the way, ED did you ever try and download grassy pass, as in just the map to see if your computer could support it?? If it can't we can still downsize a bit but not much more. In the meantime, post your maps if you'd like Andrew. I'll be posting unit abilities as soon as I can, then we can start setting Bryce and ED up for battle!

OMG THIS THING IS SO SICK! (in a good way, of course)
It worked! Now I can go make some maps. Epic!!!
Permalink
| May 17, 2011, 6:25 am
 Group moderator 
I had a good idea for a unit ability for my jungle master it was it could walk up cliffs (counts as 2 studs).
Permalink
| May 17, 2011, 9:54 am
 Group admin 
Quoting Bryce Klein. (Brickbrycebrick
I had a good idea for a unit ability for my jungle master it was it could walk up cliffs (counts as 2 studs).

Yes definitely I was thinking of an ability like that too. What do you mean by it costs 2 studs though?
Permalink
| May 17, 2011, 2:42 pm
 Group admin 
Quoting CBMC Chunkblaster
Here's an update on where things stand with all thats goen on-
Me and my bro have determined that the hardrive itself isn't having issues and all the info is still there, however my computer refuses to show me the folders when I plug it in. So I had my bro send the folder with all my lego stuff to me through AIM from his computer, so long story short I can now continue working on the TCS and getting the new material out to you guys.
Also, due to several people asking that something be done about this apparently lengthy post (or just Andrew spamming about it several times lol) I will begin work on a new group for the TCS. Expect this up tomorrow afternoon/night.
PS- to Andrew, just poking fun at you, no hard fealings ;D
None taken. Though, I am very anxious to see the post about unit abilities.
Permalink
| May 17, 2011, 2:49 pm
 Group moderator 
Quoting CBMC Chunkblaster
Yes definitely I was thinking of an ability like that too. What do you mean by it costs 2 studs though?

It cost 2 spaces.
Permalink
| May 17, 2011, 2:53 pm
 Group admin 
Quoting Andrew (bioengineerer9179)
Quoting CBMC Chunkblaster
Here's an update on where things stand with all thats goen on-
Me and my bro have determined that the hardrive itself isn't having issues and all the info is still there, however my computer refuses to show me the folders when I plug it in. So I had my bro send the folder with all my lego stuff to me through AIM from his computer, so long story short I can now continue working on the TCS and getting the new material out to you guys.
Also, due to several people asking that something be done about this apparently lengthy post (or just Andrew spamming about it several times lol) I will begin work on a new group for the TCS. Expect this up tomorrow afternoon/night.
PS- to Andrew, just poking fun at you, no hard fealings ;D
None taken. Though, I am very anxious to see the post about unit abilities.

Your wish has been granted. UNIT ABILITIES POST IS FINALLY UP!
Permalink
| May 17, 2011, 4:33 pm
 Group admin 
Quoting CBMC Chunkblaster
Your wish has been granted. UNIT ABILITIES POST IS FINALLY UP!
YES!!! I looked at it and it is going to take a while to understand, like most things concerning the TCS, but it looks very interesting!

Also, I had a question. How do you represent points being added to units from bonus pins and victory pins? Since all of my units got a victory pin from the last battle, as well as the extra one from posting Gunship units first, I'd like to know so I can add the points properly.

Permalink
| May 17, 2011, 5:02 pm
 Group admin 
The Typhoon Squadron appologizes for this double post, but had an important bulletin to share. Typhoon Squadron's General Aelan Drenic had this to say in response to the Terran Federation President's announcement:

"Our battle with the Terran Federation has become something we will all remember for years to come. A rapidly growing industry that suffered its first battle, and the Typhoons come out victorious. Though we have found certain deficiencies in our units, we are working hard to improve them. In conclusion, we warn all who oppose the Typhoon Squadron, be it the Terran Federation, the new Artemis Faction, the Brix Union, or Enrichment Sciences: we do not fear war, nor do we intend to shy away from war. We are ready, we are coming."
Permalink
| May 17, 2011, 5:18 pm
 Group admin 
Quoting Andrew (bioengineerer9179)
Quoting CBMC Chunkblaster
Your wish has been granted. UNIT ABILITIES POST IS FINALLY UP!
YES!!! I looked at it and it is going to take a while to understand, like most things concerning the TCS, but it looks very interesting!

Also, I had a question. How do you represent points being added to units from bonus pins and victory pins? Since all of my units got a victory pin from the last battle, as well as the extra one from posting Gunship units first, I'd like to know so I can add the points properly.

I changed it so that victory/bonus pins are only worth one extra point now, and you simply add points to whatever stat you wish on the Profile card. Points earned from victory pins should be colored gold metallic like the pin itself, and points from bonus points should be sand blue. Then simply convert the points over to the Battle card.
That make any sence? if not I'll post a pic of what it should look like somewhere.
Permalink
| May 17, 2011, 5:19 pm
How would terrain effect mobility? Water, mountains, woods, forests, etc. can slow down your things. im changing industries name to Elite Advancements Engineering Technological Corps(EAETC){E-A-TIC} is that good? So basically just call my Company "Eatic Tech" (I keep changing the name because they dont sound good but I like this name)
Permalink
| May 17, 2011, 7:32 pm
 Group admin 
Quoting LegoBrickforger48 .
How would terrain effect mobility? Water, mountains, woods, forests, etc. can slow down your things. im changing industries name to Elite Advancements Engineering Technological Corps(EAETC){E-A-TIC} is that good? So basically just call my Company "Eatic Tech" (I keep changing the name because they dont sound good but I like this name)

Ok so about terrain- its just gona be one of them deals where units either can or cant move over it, I think types of terrain that slow movement is a little much, we'll keep it simple in that regard.
...and I have no idea what the blarg your talking about on that second half of your post 0.o
Permalink
| May 17, 2011, 11:46 pm
 Group admin 
Quoting CBMC Chunkblaster
Your wish has been granted. UNIT ABILITIES POST IS FINALLY UP!

You missed AA Weapons ability, you forced it for AA units in the unit values sheet.

ED's list of ability ideas!

Passive:
AI - Minus two CR cost, minimum CR cost one (no 'free' units)
Armour plating - Immunity to Splash, Virus and AP Rounds abilities, half damage of Terminate ability

Active:
Splash - Damage around target, every unit within six studs of target gets four damage including friendlies - 3 recharge
Virus - For five turns target takes 1 damage, can pile (eg. if hit twice takes 2 damage for five turns) - four recharge
Teleport - Move 15 spaces, cannot attack - 7 recharge
Terminate - All units within ten studs take full attack damage of unit - No Recharge because kills unit
Burrow - Unit becomes invisible, movement reduced to 2, ends when unit attacks - 5 Recharge
Permalink
| May 18, 2011, 5:49 am
 Group admin 
Quoting ED Eroomdivad
You missed AA Weapons ability, you forced it for AA units in the unit values sheet.

ED's list of ability ideas!

Passive:
AI - Minus two CR cost, minimum CR cost one (no 'free' units)
Armour plating - Immunity to Splash, Virus and AP Rounds abilities, half damage of Terminate ability

Active:
Splash - Damage around target, every unit within six studs of target gets four damage including friendlies - 3 recharge
Virus - For five turns target takes 1 damage, can pile (eg. if hit twice takes 2 damage for five turns) - four recharge
Teleport - Move 15 spaces, cannot attack - 7 recharge
Terminate - All units within ten studs take full attack damage of unit - No Recharge because kills unit
Burrow - Unit becomes invisible, movement reduced to 2, ends when unit attacks - 5 Recharge

Huh guess I did didn't I? Great Ideas for abilities, though some seam a bit overkill. But we can discuss that over on my NEW TCS GROUP! I Invited everyone here to it, go join up!
Permalink
| May 18, 2011, 9:25 am
Quoting CBMC Chunkblaster
Ok so about terrain- its just gona be one of them deals where units either can or cant move over it, I think types of terrain that slow movement is a little much, we'll keep it simple in that regard.
...and I have no idea what the blarg your talking about on that second half of your post 0.o

The 2nd part is my Companies name(like xenotech, CBMC, etc.)
Permalink
| May 19, 2011, 7:00 am
 Group moderator 
Guys, I'm going to lock this topic since it has it's own group now.
Permalink
| May 28, 2011, 3:05 am
 Group moderator 
Quoting JakTheMad JTM
Guys, I'm going to lock this topic since it has it's own group now.

Or not, as the case may be.
Permalink
| May 28, 2011, 3:08 am
 Group admin 
Quoting JakTheMad JTM
Or not, as the case may be.
lol I'll lock it for ya. WHat you been up to jack we havn't heard from u in a while???
Permalink
| May 28, 2011, 9:28 am
 Group admin 
Quoting CBMC Chunkblaster
Quoting JakTheMad JTM
Or not, as the case may be.
lol I'll lock it for ya. WHat you been up to jack we havn't heard from u in a while???

Still not locked? I treid but I think it's messed up.
Permalink
| May 28, 2011, 7:10 pm
 Group admin 
Quoting ED Eroomdivad
Still not locked? I treid but I think it's messed up.

was waiten on jack to reply, but he said somethin in TCS group, so I'm lockin it now
Permalink
| May 29, 2011, 1:28 am
Group moderators have locked this conversation.
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