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Ask-an-Admin
 Group admin 
Have a question? Feel free to ask!

NOTE: Your question must have relevance to the group or 23rd Canon.
NOTE: Please skim through the Frequently Asked Questions comment below to see if your question has already been answered. Otherwise, your question will be ignored.
Permalink
| February 19, 2011, 9:59 pm
 Group admin 
-(FAQs)-

Q: Can I have my own sub-faction/faction/race/theme?
A: No. 23CU was created specifically for the UNE and COP themes. The *only* exception would be the TPS/18th DSF because it has deep relation the the UNE.

Q: Can I use non-UNE/COP creations?
A: No. 23CU was created specifically for the UNE and COP themes. Your creations must follow either the UNE or COP guidelines for them to be legitimate and therefor eligible for use in the 23CU.

Q: Can I use other people's creations for use in the game?
A: No. The reason you have your own sector/fleet/etc. is so that you could use your own creations.

Q: Can I build for both UNE and COP?
A: Not if you wish to use both themes in the game. You must select one side and stick with it. But outside of the 23CU game, sure!

Q: Is there anything I CAN do?!
A: Erm... no. o_O

Q: Were can I find the Codex?
A: A link for the Codex can be found in the Group Description or in the Group Rules.
Permalink
| February 19, 2011, 10:07 pm
 Group admin 
Quoting Brendan Dore When do we start having fun?
As soon as we, and I mean Danny, get this Codex written up.
Permalink
| February 19, 2011, 10:27 pm
 Group admin 
I'm impressed Matt, I'd like to name you the official Social Relation Chief of the 23CU. I'm doing more back ground work, like creating the group and writing the Codex...

Quoting Matt The Backward One
Quoting Brendan Dore When do we start having fun?
As soon as we, and I mean Danny, get this Codex written up.

Starting the Codex Now.
Permalink
| February 20, 2011, 12:06 am
 Group admin 
Quoting CISCE . Should I add two of my dreadnoughts; add one dreadnought and a different class ship; or should I build completely new ships exclusively to this game?
/no preference
Your fleet, so your decision.
Permalink
| February 20, 2011, 12:45 am
 Group admin 
Quoting Danny Morgan I'd like to name you the official Social Relation Chief of the 23CU.
Does not compute. {+_+}
Permalink
| February 20, 2011, 12:47 am
 Group admin 
Quoting CISCE .
Query:

Should I add two of my dreadnoughts; add one dreadnought and a different class ship; or should I build completely new ships exclusively to this game?

With all respect, your ships are not very canon to the COP theme, not that they're not cool or anything like that, but if it's not included in the codex (which is being written) it can't be used.
Permalink
| February 20, 2011, 12:48 am
 Group admin 
Quoting Matt The Backward One
Quoting Danny Morgan I'd like to name you the official Social Relation Chief of the 23CU.
Does not compute. {+_+}

Well you would basically handle most of the social parts of the game, answering peoples questions etc. Whereas I'd be doing more back ground work.
Permalink
| February 20, 2011, 12:50 am
 Group admin 
I've got a question for Danny. o_O
Should we be allowed to add creations daily or weekly?
Permalink
| February 20, 2011, 12:50 am
 Group admin 
Quoting Brendan Dore
Have you signed up yet?
Permalink
| February 20, 2011, 1:10 am
 Group admin 
Ok, the Barisati is only just canon enough to make it into the codex, but unfortunately your others just aren't, in both shape and color scheme.
Permalink
| February 20, 2011, 2:14 am
 Group admin 
Matt, can you please do that table thing that you did for the players, for my list of Codex factors? (see the rules)? I did try, but I just don't know how table HTML works. If possible, i'd like the factors to all be in one single column. Much appreciated.
Permalink
| February 20, 2011, 3:54 am
 Group admin 
Quoting Danny Morgan Matt, can you please do that table thing that you did for the players, for my list of Codex factors?
HTML-Man to the rescue!
Permalink
| February 20, 2011, 5:48 pm
 Group admin 
Quoting Spaztastic the Diabolical
Do we build our own creations for our personal group, or do we have to use the ones listed in the codex? Or both?

I don't really get the question, You're allowed to build new creations if that's what you mean.
Permalink
| March 8, 2011, 12:29 am
 Group admin 
I have a question regarding the formula for starting units. If the units stats include a N/A is that counted as 0 and the average out of the 5 stats, or is it ignored and the average out of 4? I'm assuming its treated as a 0.
Permalink
| March 12, 2011, 5:17 pm
 Group admin 
Quoting Aidan Bryant I'm assuming its treated as a 0.
Yes, it'd be 0. However, some ships are at bigger scales than others. (The Hammer of Thyr is smaller than Star of Aor in LEGO, but HoT is supposed to be bigger)
So Danny and I are setting up a new system. (Don't worry, we're keeping the core equation, just adding a few things.)
Permalink
| March 12, 2011, 5:24 pm
 Group admin 
Thanks for the info, since it had quite the effect on starting ships for the Sigmus class, either 46 or 54. But we'll see what happens with the new additions.
Permalink
| March 12, 2011, 5:26 pm
 Group admin 
Now that I can kind of move (16 hours of dodgeball really wear on a guy) Imma work on some Mocathalon shizz and then maybe I'll finish up the Sarejevo.
Permalink
| March 12, 2011, 6:38 pm
 Group admin 
Quoting John Moffatt then maybe I'll finish up the Sarejevo.
Yayz! The Niagara is nearing completion and I'm just waiting on some Pick-a-brick orders at this point.
Permalink
| March 12, 2011, 6:49 pm
 Group admin 
Quoting Matt The Backward One
Quoting John Moffatt then maybe I'll finish up the Sarejevo.
Yayz! The Niagara is nearing completion and I'm just waiting on some Pick-a-brick orders at this point.

So, units we use in our fleets are not limited to those we have constructed personally? We can use all the units of our faction that are included in the codex?
Permalink
| March 12, 2011, 7:21 pm
 Group admin 
I believe that's the case Not sure how we tell how many of each we can use though.
Permalink
| March 12, 2011, 7:28 pm
 Group admin 
Quoting John Moffatt
I believe that's the case Not sure how we tell how many of each we can use though.

I think we have a starting amout of ships that we want. With those you can then use Matt's equation to find how many troops you want???

Mabey, for starting purposes. We could average the units stats. Then use that average to find a point value. From there we could give everyone a starting number of points. They could use that to buy the units of their choice.

If that worked we could then work out a system to award players points weekly based on wins/losses. As well as giving them points on systems and planets they control.

/end suggestion
Permalink
| March 12, 2011, 7:44 pm
 Group admin 
Quoting Ian Macdonald So, units we use in our fleets are not limited to those we have constructed personally?
Oh, no. Not to begin with.You trade something of value with someone else to get something else of value.

Example; I give 4 Zippers along with the promise to help with this or that in return for 2 Copernics' from John

Maybe, you can set up some thing were every Pay Day, John gives one of his new Copernics' in exchange for 2 new Zippers.
Permalink
| March 12, 2011, 8:00 pm
 Group admin 
What I'm saying is, you can only make/manufacture creations that you've personally built, but you can trade with other players.
Permalink
| March 12, 2011, 8:04 pm
Maybe I've missed this, but when are we actually supposed to write our CO, is it announced or do we make it randomly. And how frequently should we make a CO (If there is a frequency).
Permalink
| March 12, 2011, 9:00 pm
 Group admin 
Quoting Perry B. when are we actually supposed to write our CO.
As frequently as you want, but you can only write one until the next CR.
Check your Flickr. You should've been invited.
http://www.flickr.com/groups/1600655@N25/
Permalink
| March 12, 2011, 9:03 pm
Quoting Matt The Backward One
Quoting Perry B. when are we actually supposed to write our CO.
As frequently as you want, but you can only write one until the next CR.
Check your Flickr. You should've been invited.
http://www.flickr.com/groups/1600655@N25/
Yea, I just discovered that. Thanks!

Permalink
| March 12, 2011, 9:50 pm
 Group admin 
Yeah, same goes for the COP. There's a link at the bottom of the description for the private COP and UNE groups. There, you discuss plans, submit COs, etc.
Permalink
| March 12, 2011, 10:40 pm
 Group admin 
Quoting Brendan Dore What level do I need to unlock Second Chance Pro?
Not sure... Its still a WIP.
Also, have you signed up yet?
Permalink
| March 13, 2011, 12:31 pm
 Group admin 
Quoting Brendan Dore
/facepalm

Ever heard of Cod?


Yes, but severe overfishing has led to great decline in their numbers, especially around Atlantic Canada.
Permalink
| March 13, 2011, 12:58 pm
 Group moderator 
I'm slightly confused. All flotillas of the TPC are equal strength; yet Aidan has a larger fleet than I? I'm not complaining, just wondering why?
Permalink
| March 13, 2011, 2:06 pm
 Group admin 
Quoting Ultramarine .
I'm slightly confused. All flotillas of the TPC are equal strength; yet Aidan has a larger fleet than I? I'm not complaining, just wondering why?

Probably because I have two classes indexed, and one is considerably weaker than yours.
Permalink
| March 13, 2011, 3:09 pm
 Group admin 
Quoting Brendan Dore
>.>


He's either the greatest troll in the world, or he's never heard of Call of Duty...
Permalink
| March 13, 2011, 3:38 pm
 Group moderator 
Quoting Aidan Bryant
Probably because I have two classes indexed, and one is considerably weaker than yours.

But we should still all have the same amount of ships, I should have some of yours, and you should have some of mine. I think we're facing a fundamental misunderstanding of our faction here... >.>

While we're on the subject, what happened to our destroyers and fighters?
Permalink
| March 13, 2011, 4:38 pm
 Group admin 
They're being added right now by Matt I think... I can't upload pictures on my iPad so I can't do anything right now. Btw, indexing the Codex is bloody hard work...
Permalink
| March 13, 2011, 5:08 pm
 Group admin 
Quoting Ultramarine . Aidan has a larger fleet than I?
His are slightly weaker, and I keep forgetting to index the Dawn Breaker.
Permalink
| March 13, 2011, 6:37 pm
 Group admin 
Quoting SISE .
What about a frigate like this one?

http://tinyurl.com/tclassv2

You know what the COP's ship style is, if you're still unsure about certain aspects of our ships, check out some of Awe's and Ian's and my ships.

Use some initiative!
Permalink
| March 13, 2011, 8:45 pm
 Group admin 
I would like to suggest a new feature, I guess you would call it. I would like to see an R&D(research and development) phase added, so that someone can't just keep pumping out new ships/units non stop, but perhaps one a week, and you don't get any of the new units till the next payday. Just a thought.
Permalink
| March 13, 2011, 8:47 pm
 Group admin 
Quoting Aidan Bryant
I would like to suggest a new feature, I guess you would call it. I would like to see an R&D(research and development) phase added, so that someone can't just keep pumping out new ships/units non stop, but perhaps one a week, and you don't get any of the new units till the next payday. Just a thought.

That's exactly what Matt and I were discussing today!

We were thinking 1 a week for frigates and defense boats, 1 per fortnight for mediumish ships like destroyers and light carriers, 1 per 3 weeks for warships and battle cruisers, and 1 per 5 weeks for super carriers and similarly sized ships.
Permalink
| March 13, 2011, 8:54 pm
 Group admin 
Obviously, with the Double Time perk (see the perks topic) you would be able to produce ships at half this time, but round up the answer to the nearest week or 5 days

(eg., frigates would be produced every 5 days, and medium sized destroyers every week or so...)
Permalink
| March 13, 2011, 8:57 pm
 Group admin 
Quoting SISE .

I do, but I was wondering if a trapezoid was allowed... Whatever, I'm low on ideas. Maybe tomorrow I'll come up with something.


Trapezoids are allowed, but not just a trapezoid. Put some effort into making it look COP, not just a block. Well, COP ships are blocks, but they're artistic blocks, not just blocks.
Permalink
| March 13, 2011, 9:09 pm
 Group admin 
Quoting Danny Morgan perks topic
I forgot to tell you, but I wrote up a rewards thingy before you posted the Achievements, Upgrades, and Perks Thread.
I was going to modify it to match your's, but is there anything in specific you want me to keep?
Permalink
| March 13, 2011, 9:16 pm
 Group admin 
Quoting Matt The Backward One
Quoting Danny Morgan perks topic
I forgot to tell you, but I wrote up a rewards thingy before you posted the Achievements, Upgrades, and Perks Thread.
I was going to modify it to match your's, but is there anything in specific you want me to keep?

Um... Please don't get rid of my Perks topic, if there's anything YOU want to add to the existing perks topic, let me know and I can add it to my comment. We're sticking with the rewards system I've already made, thankyou very much, but I can alter some part of my comment to incorporate your ideas into my system. If you want something to do, you could continue work on the Codex, or work on the UNE's Inventory.

Just remember that even though I made you an admin, I still out-rank you as creator of the 23rd Century War games group, just like John Moffatt outranks you in the UNE, as he was the original creator.

I say this, because you seemed to be planning on deleting the current Perks topic without checking with me first. So yeah, everything of significance that will alter the group's gameplay MUST go by me first.
Permalink
| March 13, 2011, 9:41 pm
 Group admin 
Quoting Danny Morgan (...)
Lol. Theres been a misunderstanding.
I wrote that before you wrote yours but I liked yours better so I was going to modify MINE to link to yours.
Permalink
| March 13, 2011, 9:45 pm
 Group admin 
Quoting Matt The Backward One
Quoting Danny Morgan (...)
Lol. Theres been a misunderstanding.
I wrote that before you wrote yours but I liked yours better so I was going to modify MINE to link to yours.

Oh right, sure, I'd be glad to see what you've come up with (post to Flickr Mail, or the combat mod private group).

Just take heed what I said: stuff must go by me first before it becomes official.
Permalink
| March 13, 2011, 9:59 pm
 Group admin 
Quoting Spaztastic the Diabolical Do I post directly to the group?
You commented in the wrong thread, but yes.
Permalink
| March 13, 2011, 10:10 pm
 Group admin 
Quoting Spaztastic the Diabolical
Is the Player Inventory just a list a list of ships, or can there be other kinds of units as well?

Other stuff too, but we only need to worry about the ships at the moment, because the Sirius War will only involve ships for probably at least a few weeks.
Permalink
| March 13, 2011, 11:03 pm
 Group admin 
Quoting SISE .

Forget that trapezoid, I just done a frigate inspired on this: http://www.mocpages.com/moc.php/106032


Now you're on the right track!
Permalink
| March 13, 2011, 11:12 pm
 Group admin 
Quoting John Dawn Can these be added to the codex?
Sure, but I've got a battleship to post, so I'll finish with that and then put them in.
Permalink
| March 13, 2011, 11:17 pm
Quoting Matt The Backward One
Quoting John Dawn Can these be added to the codex?
Sure, but I've got a battleship to post, so I'll finish with that and then put them in.

Thank you.
Permalink
| March 13, 2011, 11:51 pm
 Group moderator 
Quoting Matt The Backward One
His are slightly weaker, and I keep forgetting to index the Dawn Breaker.

But our flotillas are equal strength. Aidan should have some of my ships, I should have some of his, they'd all be equal that way. So, we should have the same amount of the same ships. Understand?
Permalink
| March 14, 2011, 1:16 pm
 Group admin 
Quoting Ultramarine . Aidan should have some of my ships, I should have some of his
You guys can always trade some ships in your next Combat Order.
Permalink
| March 14, 2011, 1:17 pm
 Group moderator 
Quoting Matt The Backward One
You guys can always trade some ships in your next Combat Order.

I don't think you understand. The 18th is divided equally into three flotillas. Each has the same number of capital ships on down to destroyers. Unfortunately, we're missing a flotilla because we're still waiting for someone, but the two we have ought to be equal ship-for-ship.
Permalink
| March 14, 2011, 1:23 pm
 Group admin 
Quoting Ultramarine . we have ought to be equal ship-for-ship.
I'm willing to change the units, but lets see what Danny thinks, first.
Permalink
| March 14, 2011, 1:35 pm
 Group admin 
Quoting SISE . Which are the [Letter]-Class ships the Coalition have?
D-Class (Danny's Frigate)
E-Class (Awe's Warpship)
K-Class (Danny's planet invader thing.)
D-Class (Ian's second Warpship.)
Permalink
| March 14, 2011, 6:24 pm
 Group admin 
In regards to the Trighton class, I think there may be an overestimation of it's capabilities, atleast in regards to weapons. I just don't think a transport could match a cruiser in weapon strength, especially since the weapons it has are suited to anti-fighter roles. By today's standards, 30mm rounds are very powerful, but by the future, a warships armor could probably take a pounding from them before any real damage.
Permalink
| March 14, 2011, 6:58 pm
 Group admin 
Quoting Ultramarine .
I don't think you understand. The 18th is divided equally into three flotillas. Each has the same number of capital ships on down to destroyers. Unfortunately, we're missing a flotilla because we're still waiting for someone, but the two we have ought to be equal ship-for-ship.

ok, If you're willing to make some of the stats on your ships very slightly lower, then I could make the stats on Aidan's higher.
Permalink
| March 15, 2011, 12:00 am
 Group moderator 
Quoting Danny Morgan
ok, If you're willing to make some of the stats on your ships very slightly lower, then I could make the stats on Aidan's higher.

Stats don't matter a bit. We just have the same amount of the same ships, that's all. Am I not making a connection here? I've said this several times several different ways, and I'm just not getting through it seems. We have the same number of the same ships each.

I personally would love to play around with some of Aidan's hardware. And what happened to destroyers?
Permalink
| March 15, 2011, 12:07 am
 Group admin 
Quoting Danny Morgan
ok, If you're willing to make some of the stats on your ships very slightly lower, then I could make the stats on Aidan's higher.

What he means is, the fleets should have the same ships, as in, I would have dawn breakers, and he would have excaviers as well.
Permalink
| March 15, 2011, 12:13 am
 Group admin 
Quoting Aidan Bryant (...)
Quoting Ultramarine . (...)
No, no; we get it. Its just that Danny and I are a little paranoid about giving you each-other's ships.

The point of this group was to use our own creations to battle the COP/UNE. Besides, if you just trade with each other, (equally) you'll still have the same amount of firepower.
Permalink
| March 15, 2011, 12:26 am
 Group moderator 
Quoting Aidan Bryant
What he means is, the fleets should have the same ships, as in, I would have dawn breakers, and he would have excaviers as well.

Not that I'm trying to cut down on your ship numbers, but it is the way the 18th is. Hopefully you agree?
Permalink
| March 15, 2011, 12:28 am
 Group admin 
Quoting Matt The Backward One
...

Yeah, I know your reasons, and I can't see the problem in just trading ships at each payday.
Permalink
| March 15, 2011, 12:28 am
 Group admin 
Quoting Aidan Bryant (...)payday.

Oh snap! Thanks for mentioning that! Danny and I came up with a slightly better system. ...I need to update it.
Permalink
| March 15, 2011, 12:34 am
 Group moderator 
Quoting Aidan Bryant
Yeah, I know your reasons, and I can't see the problem in just trading ships at each payday.

Payday? What's that? I do need some of your lighter ships for my flotilla for escorts, pure heavies never made good fleets. Any way we could speed it up?
Permalink
| March 15, 2011, 12:38 am
 Group admin 
Quoting Ultramarine .
Payday

Well that seems to be changing anyway, we'll talk on flickr.
Permalink
| March 15, 2011, 12:40 am
 Group moderator 
Quoting Aidan Bryant
Well that seems to be changing anyway, we'll talk on flickr.

Gotcha.
Permalink
| March 15, 2011, 12:41 am
 Group admin 
Quoting Aidan Bryant that seems to be changing
Ok, I'm done.
Permalink
| March 15, 2011, 12:43 am
 Group admin 
Quoting Matt The Backward One ...

The problem I see with the current manufacturing system is, the potential for the winning side to start getting a landslide effect with their forces. Since every two weeks you'll get 3 ships, but if in battle your side does great, you could possibly double your ships, with no losses.

ie: Force A has ten ships, and zero losses, thus he gains 10 ships via battle performance plus he manufactures a frigate, new total 21 ships.

Force B has ten ships, but looses one, so no bonus, and he manufactures a frigate as well. He now has less than half his opponents forces after one week.

Of course this just a possibiltly, not necessarily a likley one, but still possible.

Permalink
| March 15, 2011, 1:20 am
 Group admin 
Plus factor in the fact the the "winning side" has how many commanders, each getting bonuses, and production.
Permalink
| March 15, 2011, 1:22 am
 Group admin 
Quoting Aidan Bryant (...)
Erm... I'm kind of afraid that its too much of a landslide. I don't like the sound of one side having double ships after a week.
Permalink
| March 15, 2011, 1:33 am
 Group admin 
Quoting Matt The Backward One ...


Yeah, the chance that that could happen is my problem with the current bonus system.

At a rate of one frigate a week, in my opinion any bonus shouldn't be more than one, otherwise the influx of ships to the already winning side can easily be triple the losing sides, and numbers do play a large role.

Permalink
| March 15, 2011, 2:34 am
 Group admin 
Quoting Aidan Bryant (...)
Oh, I see what you mean now... I never even considered that. I'll just delete that.
Permalink
| March 15, 2011, 2:42 am
 Group moderator 
Hopefully I do not sound completely naive, but am I allowed to participate more next week? Unfortunately I cannot be very active until I have some sort of break. Because this game is fairly complicated (for me, at least), I do not know if I can be fully dedicated, or will I have to be?

I would like to play, but I am unsure I can if this will be something requiring 100% dedication, such as the Mocathalon, and whatnot. If that is the case, though, I would still like to be a part, and hopefully I can be an asset to the fun, without sounding selfish, I guess. Thank you, and sorry for the long comment.
Permalink
| March 15, 2011, 7:36 pm
 Group admin 
Quoting Josh B.
Hopefully I do not sound completely naive, but am I allowed to participate more next week? Unfortunately I cannot be very active until I have some sort of break. Because this game is fairly complicated (for me, at least), I do not know if I can be fully dedicated, or will I have to be?

I would like to play, but I am unsure I can if this will be something requiring 100% dedication, such as the Mocathalon, and whatnot. If that is the case, though, I would still like to be a part, and hopefully I can be an asset to the fun, without sounding selfish, I guess. Thank you, and sorry for the long comment.

If you wanted ti participate, you don't even have to that much if you don't want to, you can just send (through Flickr mail or the COP Flickr Private group) your Combat orders, which are basically orders telling us where you want us to put your ships and other units, whist tactics you want to use, etc. If you really are too busy to type a long Combat Order battle plan, you can just type up a basic outline of your Battle plans and let Myself and Matt do the rest.



I'd also like to make it clear to (some) of you guys, the difference between the following terms:

Combat Orders.
This is all you have to worry about, it is your battle plan for your units, if you are UNE, send it privately to Matt, and If you're COP, me of course.

Combat Moderators.
The Combat Moderators put all of you guys' Combat Orders together, and figure out what will happen. The Combat Moderators are Myself and Matt, and Awe and Moffatt are supposed to be secondary Moderators which can help with the Report, but I have a feeling they're too busy to help out.

Combat Report.
This is all of your combined Combat Orders put together to form a descriptive result of the battle. The Combat Moderators are the ones who write this report.
Permalink
| March 16, 2011, 5:27 pm
Quoting Matt The Backward One
John gives one of his new Copernics'
You need to add it to the codex to use it though.

Permalink
| March 16, 2011, 5:33 pm
 Group admin 
Quoting John Dawn
Quoting Matt The Backward One
John gives one of his new Copernics'
You need to add it to the codex to use it though.

Everything is going to be added to the Codex (that looks canon enough) as you should know, unless you only read a tiny portion of the announcements made by myself and Matt.
Permalink
| March 16, 2011, 5:39 pm
Quoting Danny Morgan
Everything is going to be added to the Codex (that looks canon enough) as you should know, unless you only read a tiny portion of the announcements made by myself and Matt.

I know, can't trade it until it is there though can you?
Permalink
| March 16, 2011, 6:03 pm
Quoting Danny Morgan
Genitalmen...

Internet Tourettes or Internet Dyslexia? I'm voting both.
Permalink
| March 17, 2011, 5:47 am
/tardy to the pardy.

How do I figure out how many ships I got in mah Fleet?
Permalink
| March 17, 2011, 4:59 pm
 Group admin 
I'm rather concerned that everyone in the group is going to wind up having their entire fleets destroyed in the giant orbital mosh-pit. With nowhere else to actually send ships there's nothing to keep us from sending in everything we've got until we'll have nothing for the rest of the game.
Permalink
| March 17, 2011, 6:13 pm
 Group admin 
Quoting John Moffatt (...)
I... I really don't know. We'll just have to see what happens.
Permalink
| March 18, 2011, 4:41 pm
 Group admin 
Quoting SISE . What if she's destroyed? Can't I re-build her?
If your capitol ship is destroyed, its gone forever. Period.
You can, however, make a decent effort at a new MOC to replace your Capitol-Ship.
Permalink
| March 18, 2011, 5:32 pm
If I don't have a fleet, may I still have a capitol ship?
Permalink
| March 18, 2011, 6:06 pm
 Group admin 
Quoting Lando L. Jackson If I don't have a fleet, may I still have a capitol ship?
Sure, but you need to be in either of the 23rd Century themes; UNE or COP.
Permalink
| March 18, 2011, 6:14 pm
Quoting Matt the Backward One

So how many of those pretty little Curoes can I field right off the bat? Danny mentioned something like a starting bonus?
Permalink
| March 18, 2011, 9:46 pm
 Group admin 
Quoting Nick Shelton So how many?
I'll give you ate.
Er- I mean 8.
Permalink
| March 18, 2011, 9:49 pm
Quoting Matt The Backward One
Quoting Nick Shelton So how many?
I'll give you ate.
Er- I mean 8.

Sounds fresh. How long does it take to make one of those ships if all of your factories are contributing in your opinion?
Permalink
| March 18, 2011, 9:52 pm
 Group admin 
Quoting Nick Shelton How long does it take to make one of those?
Well, there is no set number of factories, but the Combat Guide has a list of unit manufacturing under "Unit Manufacturing."
http://www.mocpages.com/group_conversation.php?id=15909&topicid=65642
I'd say 1 every 3 weeks.
Permalink
| March 18, 2011, 9:58 pm
 Group admin 
Quoting Spaztastic the Diabolical Am I allowed to make a single creation with multiple units in it? I really don't want to upload four MOC's tonight.
I... guess?
Permalink
| March 18, 2011, 9:58 pm
Can your ship use allied fighters, or are you only allowed to use those you've made yourself?
Permalink
| March 18, 2011, 10:17 pm
 Group admin 
Quoting Nick Shelton Can your ship use allied fighters, or are you only allowed to use those you've made yourself?
I'd prefer that you use you own, but if an ally is friendly enough to lend you some of theres, then you can use that.
Permalink
| March 18, 2011, 10:48 pm
 Group admin 
Quoting SISE . That means a I can re-build her within 3 weeks?
As long as its not a Capitol Ship.
Permalink
| March 19, 2011, 12:19 am
 Group admin 
Quoting SISE .
Oi Matt, back on the capital ship building, it happens that my main flagship, the Quocient, to be a cruiser. That means a I can re-build her within 3 weeks?

Yeah, but you can only have one flag ship... So your flagship is NOT a Capitol ship? This is peculiar... Your Bariasti is you flagship...
Permalink
| March 19, 2011, 12:25 am
 Group admin 
Yo, Canonmaster here.

Where is the idea that things just explode in Warpspace coming from?
Permalink
| March 19, 2011, 2:24 am
 Group admin 
Quoting Awesome-o-saurus The Not-So-Great Where is the idea that things just explode in Warpspace coming from?
/points to Danny <_<

You should also ask SISE about his malfunctioning engines. Its not a random event.
Permalink
| March 19, 2011, 2:25 am
 Group admin 
Quoting Awesome-o-saurus The Not-So-Great
Yo, Canonmaster here.

Where is the idea that things just explode in Warpspace coming from?

/points at SISE
What Matt said. SISE wanted to turn his ships back, so he made up the excuse that the warp drive engines were overheating.

I decided to turn that into an epic disaster :B

I'd say what happened to SISE's ships is a very rare occurrence, but he pretty much set himself up by saying his ships were overheating from a mechanical mishap.

Guys, the next CR is due next week. Read the current Combat Reports to get an idea of the current situation, then post your orders into the UNE or COP private Flickr groups.
Permalink
| March 19, 2011, 3:01 am
 Group admin 
Quoting SISE .

No no no, I said that the FUSION REACTORS, which provides ships' energy, were malfuctioning. And that was Quocient's, not the fleet I sent to Sirius. The only reason I came up with this reactor malfuction was to explain why the Quocient was not at Sirius.

<.<

That wasn't your original excuse...
Permalink
| March 19, 2011, 3:52 am
 Group admin 
Quoting SISE .

Yes it was.

**Ahem**

Quoting myself on COP Plans
SISE. said:

Just to clear things up, I am not at Sirius system. The ships I've sent are just a part of my fleet. Canon explanation [to why I couldn't go there] is: By miscalculations of the engineering team, the [Quocient's] reactor got too hot and reached critical levels. We [the Quocient's crew] analyzed and came to the conclusion that putting the ship on a battle would compromise it, so we came back to Gaheii's orbit so we can replace the fusion reactor.
Originally posted 2 days ago.
(permalink | edit | delete )


It was implied that I was talking about the Quocient, as she is my home (reference: It's MOCpage).

You never said anything about the Quocient, you just said 'Ships'.

One of the most important rules of this game is that you can't go back and change your combat orders after they've be posted into the combat report. If you were too unspecific, it's not our (Matt and I) fault. Now you know for next combat orders not to write your orders so loosely and unspecifically. So, we are not going to change the report because of your own error. You've wasted enough of our time as it is...
Permalink
| March 19, 2011, 4:23 am
 Group admin 
Quoting Spaztastic the Diabolical
Um. I don't believe that was his error. It was your error...

How do you figure that how.

He said "Ships", not "Quocient", he was completely unspecific. How am I supposed to know Ships automatically equals Quocient? And btw, he's never even mentioned Quocient in the group in the combat orders. He added the name of that ship later in his comment, that was not part of the original.
Permalink
| March 19, 2011, 4:55 am
 Group admin 
And if he'd told me straight away (after I posted the original CR) I would have probably been more lenient, but if anything, he seemed impressed at how I turned his indecision into an epic disaster. Now, after Matt and I have spent hours developing the new CR, he tells me...
Permalink
| March 19, 2011, 4:58 am
 Group admin 
Quoting Spaztastic the Diabolical
I really don't see how ship =/= Quoscient (spelling?) really matters at all. It's a ship that had to go back for repairs. It's his explanation on why his fleet's not there.

I think you're just enjoying playing the god who likes dropping lightning bolts and meteorites at random.
Not really... I find the job quite stressful actually, especially the fact that I'm probably just as busy as the other people who are "too busy" to help out, yet I find the time to supply the combat reports that you guys can enjoy. If you don't like the fact that I (with great help from Matt) was the one who got off my arse and did something, then that's just too b-d isn't it?

I don't mind players raising issues, but not to expect me to change mine and Matt's work just because one player made an error. Some appreciation for Matt and I working for several evenings to produce the combat report would be nice for a change....

As for the Quocy-thing ship, I was under the impression he was sending his new frigates to help out, he never mentioned the Quocitent at all. But you know what, Ill let SISE decide.

Hey SISE, would you rather you lost 5 small frigates, or your favorite flag ship?

Permalink
| March 19, 2011, 5:46 am
So if I am to sign up, would I simply make a "list like-

-Faction
-sector
-Brigade
-Etc ?

in the sign up thread? and The Flickr thing is a bit unclear at the moment.
Permalink
| March 19, 2011, 12:03 pm
So, the home page says we can battle when we want. So we just announce we r going to do so?

Also, the main shows yellow, red and white areas, what do these mean? I think red is UNE right?
Permalink
| March 19, 2011, 12:59 pm
Danny said that SISE wasn't going to help him, and was all put out of place about it. Then, out of nowhere, his ships just explode.

Had they actually helped, no doubt in my mind they would've made it unscathed.
Permalink
| March 19, 2011, 2:42 pm
Where do I declare what units I will start with in my inventory, or do I have to begin producing them?
Permalink
| March 19, 2011, 2:54 pm
 Group moderator 
Ok, lots of things here.
1. When do carriers & space fighters come into play. I really want to lob 55mm rounds at some COP ships at about 600rpm...
2. When is payday & how does it work? I need some smaller ships to escort what I've got. Some of Aidan's should do the job.
3. What about any 18th DSF destroyers?
Permalink
| March 19, 2011, 11:12 pm
 Group admin 
Quoting SISE .

Ok Danny, let's not start another rivalry. I'll take the guilt, even if I'm not wrong. As I said on the private group, I liked how you turn my indecision on the COs into an amazing disaster. So, let's keep my frigates destroyed due to a mechanical mishap, like the original, and my flagship, the Quocient, intact over my home planet.

But I'd like to say that my original orders really didn't tells that the Quocient was or wasn't there, I simply said, after you told that those stations and frigates were not system's only defense: "Well, I hadn't tought about that. I'll update my CO's when I arrive from school", as it was 7:30 am here. When I did come home, the CR was written.


now you don't make any sense. Lets stay on track here: You told me your ships had a mechanical mishap, correct? you said their reactors were overheating. Right? Is is really so hard to imagine 1 of the ships blowing up, and 4 of them failing to exit warpspace, while the other 5 successfully made it out?

after you've replied to this, lets not discuss it any more, it's a real waste of time.
Permalink
| March 19, 2011, 11:44 pm
 Group admin 
Quoting SISE .

Again, I said that referring myself to my flagship.

Quoting Danny Morgan
Is is really so hard to imagine 1 of the ships blowing up, and 4 of them failing to exit warpspace, while the other 5 successfully made it out?


Of course not, I've already said I'm cool with the Combat Report.

But ok, as you said, let's avoid wasting time and stressing ourselves, in special you, who has the stressful job of writing the CRs. As I said, it's my fault, you guys relax, I can live with that.

well if you're fine with the combat report, I guess there's no further need to discuss it. If you have further issues to bring up, feel free to, but this topic is finished with. That applies to EVERYONE still accusing me of "playing god" or whatever, it's over, SISE is cool with it, leave it be, and get on with your lives.

/jedi bizniz, go back to ur drinks.
Permalink
| March 20, 2011, 12:01 am
 Group admin 
Quoting SISE .
The only thing I didn't get from that CR is where the Bariasti is. At the start of it, it's said the the reinforcements are following her, but she is never spoken from that part and on...

I'll look into it, that would have been Matt's part of the CR...
Permalink
| March 20, 2011, 12:15 am
 Group admin 
I love how you both say that you should stop talking about this but continue doing it anyways. :P
Permalink
| March 20, 2011, 1:10 am
 Group moderator 
I love how my questions keep going unanswered...
Permalink
| March 20, 2011, 1:17 am
 Group admin 
Quoting Ultramarine . I love how my questions keep going unanswered...
I love how you posted that several minutes before I finish replying to your message.
Permalink
| March 20, 2011, 1:18 am
 Group admin 
Quoting Ultramarine . When do carriers & space fighters come into play?
As soon as you tell me to stop being lazy and work on that blasted Codex. :P
Quoting Ultramarine . When is payday & how does it work?
Basically, 1 small ship like Sigmus's and Zippers are produced once a week and so on, depending on the size of your ship. (See "Unit Manufacturing" in the Combat Guide. Remember that you can purchase the 'Double Time' Perk to double the speed on production.)
Quoting Ultramarine . I need some smaller ships to escort what I've got. Some of Aidan's should do the job.
You can always trade/borrow from Aidan if you/he wishes.
Quoting Ultramarine . What about any 18th DSF destroyers?
Are you sure you included that in the list you sent me? Because your list never included you DBs, either.
Permalink
| March 20, 2011, 1:22 am
 Group admin 
Quoting Sam Harris Where do I declare what units I will start with in my inventory, or do I have to begin producing them?
I (realistically) decide that for you.
But it would help if Danny would finish his side of the Codex. <_<
Permalink
| March 20, 2011, 1:24 am
 Group admin 
Quoting Delta Kevin 22 So we just announce we r going to do so?
Well, first you need to build some ships (that follow the theme.) to use. Then you can either create a Flickr account and send me a message you want to jion the discussion group and post your CO there, or you can just carefully read the CR(s) and e-mail me (ME -not Danny- if you're UNE.) your proposed CO.
Quoting Xarxes Camoran So if I am to sign up, would I simply make a list in the sign up thread?
Yep.
Quoting Xarxes Camoran and The Flickr thing is a bit unclear at the moment.
If you don't wish to create a Flickr account, you can just follow the second option that I explained to Kevin which is right above this comment.
Permalink
| March 20, 2011, 1:31 am
I lol'ed at the Codex.
Permalink
| March 20, 2011, 2:26 am
 Group admin 
Quoting Matt The Backward One
I love how you both say that you should stop talking about this but continue doing it anyways. :P

Lol, it's one of those dead-end situations like:

"ok bye"

"yep, seeya"

"bye, goodbye"

K, byez"

"ok, we'll say bye and put the phone down at the same time, k?"
:P

@Dawn
Me too.
I'm almost tempted to leave my ships as "insignificant D-class" and "Annoying Herald thingy" xD



Anyway, after I've posted my new COP tank (yes, another one) I'll start work on...

THE LEGEND OF AOR!
(the SoA's replacement)
Permalink
| March 20, 2011, 7:55 am
Quoting Ian Macdonald

Ian: May I command the 8th squadron of your fleet and share Tarsis? If so I will supply you with ships of my making.
Permalink
| March 20, 2011, 5:01 pm
 Group admin 
Quoting Danny Morgan
THE LEGEND OF AOR!
(the SoA's replacement)

Which will promptly be shredded by a salvo of 8 gravity warheads from the ship I'M working on. Muahaha!
Permalink
| March 20, 2011, 5:04 pm
 Group admin 
Quoting John Moffatt
Which will promptly be shredded by a salvo of 8 gravity warheads from the ship I'M working on. Muahaha!

But...

I half look forward to seeing it, half dread the day you post it... :D/D:
Permalink
| March 20, 2011, 5:12 pm
 Group admin 
Sean Kenny sneezed...
Permalink
| March 20, 2011, 7:27 pm
Are you kidding!? That was naught but a wheeze!
Permalink
| March 20, 2011, 8:22 pm
 Group admin 
Quoting Lando L. Jackson
Are you kidding!? That was naught but a wheeze!

Yeah that was probably just a wheeze. I don't like to think what would happen if he had a full-blown seizure all over the keyboard...
Permalink
| March 20, 2011, 8:43 pm
 Group admin 
Quoting Danny Morgan
But...

I half look forward to seeing it, half dread the day you post it... :D/D:

*correction* Nine
Permalink
| March 20, 2011, 10:15 pm
 Group admin 
Quoting Danny Morgan
Sean Kenny sneezed...

Um...

Quoting John Moffatt
*correction* Nine

What?
Permalink
| March 20, 2011, 10:41 pm
 Group admin 
Quoting Aidan Bryant
Um...

Quoting John Moffatt
*correction* Nine

What?

Suddenly... a box.. with pdls.
Permalink
| March 20, 2011, 10:47 pm
 Group admin 
Quoting Ian Macdonald
Suddenly... a box.. with pdls.

I'm still quite confused. Perhaps since I'm viewing from my phone I can't see what it was, or I missed it.

Permalink
| March 20, 2011, 11:21 pm
 Group moderator 
Quoting Matt The Backward One
As soon as you tell me to stop being lazy and work on that blasted Codex. :P


"Stop being lazy and work on that blasted Codex!"

Quoting Matt The Backward One
Are you sure you included that in the list you sent me? Because your list never included you DBs, either.

Pretty sure I did: http://mocpages.com/moc.php/140904
Permalink
| March 20, 2011, 11:59 pm
 Group admin 
Quoting Aidan Bryant
I'm still quite confused. Perhaps since I'm viewing from my phone I can't see what it was, or I missed it.

no, I'm confused too. "Nine" what?
Permalink
| March 21, 2011, 12:17 am
 Group admin 
Missiles, as opposedto the eight previously mentioned.
Permalink
| March 21, 2011, 12:22 am
 Group admin 
Quoting John Moffatt
Missiles, as opposedto the eight previously mentioned.

even worse...

D:
Permalink
| March 21, 2011, 12:37 am
Quoting Ultramarine .
Ok, lots of things here.
1. When do carriers & space fighters come into play. I really want to lob 55mm rounds at some COP ships at about 600rpm...
2. When is payday & how does it work? I need some smaller ships to escort what I've got. Some of Aidan's should do the job.
3. What about any 18th DSF destroyers?

I can't buils ships to save my lif, but I can easily supply the 18th with titanic tanks and other ground vehicles.
Permalink
| March 21, 2011, 11:47 pm
 Group admin 
So who is keeping track of unit production?
Permalink
| March 22, 2011, 12:33 am
 Group admin 
Quoting Aidan Bryant
So who is keeping track of unit production?

That's Matt's job I think (it was his idea) but I'm working on upgrading the codex to include people's units...
Permalink
| March 22, 2011, 12:42 am
Group moderators have locked this conversation.
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