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Combat Guide
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 Group admin 
The following is a collection of how combat works in the '23rd Century Universe' strategy game.

Should you have a question, please make yourself heard in the 'Ask-an-Admin' thread.
http://www.mocpages.com/group_conversation.php?id=15909&topicid=64848
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| March 11, 2011, 8:00 pm
 Group admin 
-Understanding the Codex-

(The Codex is a list of players, 23CU creations, and battle history respectively. You can find it within the group rules.)

-In the list of players; you can find, obviously, a list of players along with basic information including MOCpages homepage of that player, fleet and sector, home-planet, and nickname of their forces.

-In the 23CU creations, you'll find all the qualified creations that fit with the 23rd century theme. However, for use in the game they must be posted to the group.

-Battle history is just that; an account of previous battles that have taken place since the creation of this group.
Permalink
| March 11, 2011, 8:26 pm
 Group admin 
-Combat Moderators-

(Combat Moderators (CMs) are important figures in the 23CU strategy game. They discus amongst themselves and decide the outcome of battles.)

-Duties of a CM;
Updating player inventory
Deciding the outcome of battles (Via Combat Reports)
Making maps

-List of CMs;
Danny Morgan
Matt the Backward One
Awesome-o-saurus
John Moffatt
Ian Macdonald (Substitute)
Ultramarine (Substitute)
Permalink
| March 11, 2011, 11:50 pm
 Group admin 
-Units-

-For the amount of units you have, see the Codex.
Permalink
| March 12, 2011, 3:21 pm
 Group admin 
-Unit Manufacturing-


-There are two ways to get more troops;

1) Pay Day (Weekly Income)
Every Sunday, you will 'manufacture' new ships.
_____ _____

frigates, defense boats, and other 'small' ships:
1 week to produce 1.

Small-medium destroyers, dreadnoughts, missile ships, light carriers, and other ships that are considered 'medium':
2 weeks to produce 1

Carriers, heavy destroyers, warships, battleships/battle cruisers, and other ships that should be considered of 'significant proportions' (quite big):
3 weeks to produce 1.

Super cruisers, super carriers, and other ships considered "huge":
4-5 weeks to produce 1 (4-5 depending on the role of that ships, 4 if it is just a huge ship, like a super-carrier, 5 if it is also an awesomely powerful and heavily weaponized ship.).


You should also read the thread provided below.
http://www.mocpages.com/group_conversation.php?id=15909&topicid=66374
Permalink
| March 12, 2011, 3:28 pm
 Group admin 
-Combat Orders-

(COs are commands you give to your forces.)

-Combat Reports rely on your COs to decide what happens in 23CU. You can only send one combat report every CR.

Send your COs to one of the following:
banana.forge@gmail.com (COP) dothechartfirst@gmail.com
m.thebckwrd1@gmail.com (UNE) *needs John's e-mail*

-In COs, you can;
attack/defend
regroup
reinforce another fleet
betray your faction O_o
trade units/services
Etc, etc, etc...

_____ _____ _____ _____
Examples;

23rd Fleet-(COP)
Retreat the Star of Aor to a safer point. Everything else, try to maintain an area of space above the UNE planet. Target those annoying Zippers, too.

2nd Fleet-(UNE)
First, trade 4 of my 20 Zipper Frigates for 2 of Moffatt's Copernicus battleships. If he accepts the trade, use 10 Zippers to divide-and-conquer Danny's K-classes and D-classes. Then use 6 Zippers and the 2 Copernics to swamp that capitol ship, the Star of Aor.

1st Fleet-(UNE)
Deny Matt's trade. Betray the UNE and go revive the EOS. :P
Permalink
| March 12, 2011, 7:02 pm
 Group admin 
-Rewards-


-Rewards can be given out by the CMs.

-Rewards include, but are not limited to;
Achievements,
Upgrades,
and Perks.

_____ _____ _____ _____

Battle Earnings have already been covered in "Unit Manufacturing."
Link to "Achievements, Upgrades, and Perks;"
http://www.mocpages.com/group_conversation.php?id=15909&topicid=65689
Permalink
| March 12, 2011, 8:29 pm
 Group admin 
That concludes the Combat Guide.

Should you have a question, remember the 'Ask-an-Admin' thread.
http://www.mocpages.com/group_conversation.php?id=15909&topicid=64848
Permalink
| March 12, 2011, 9:36 pm
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