MOCpages : Share your LEGO® creations
LEGO models my own creation MOCpages toys shop Conflict (Closed)Military
Welcome to the world's greatest LEGO fan community!
Explore cool creations, share your own, and have lots of fun together.  ~  It's all free!
Conversation »
Conflict Creation Rating System ( CCRS )
Hello! I came up with an idea a few days ago, and wanted to see what you guys think about it. My idea is that when two countries go to war, the war mods go and check the creations that you are fighting with, and judge them aswell.


For example:

Alparinian APC
Produced Very Expensive
Speed:
Armor:
Infantry Cargo Hold:
Speed Water:
And so on...

OK, i say i produce it Very Expensive, but it looks pretty bad, so, with this system, judges can go and say: I say this is only werth Cheap.
That means i have to go and change the stats to cheap.


The purpose of this system is to solve the problem with building, since you have to put more effort in your build to make it good.
Permalink
| December 19, 2011, 7:52 am
 Group admin 
Well, I dont think that will work as well as you might think, but this brings be back to the topic of the Ellips stat system. While it does work, there are a few issues within the system that I think need to be resolved before it will work as well as i think we would like it to, refer to my Abrams/Tiger argument in the Ellips stat system thread.


Permalink
| December 19, 2011, 12:43 pm
Quoting David Cook
Well, I dont think that will work as well as you might think, but this brings be back to the topic of the Ellips stat system. While it does work, there are a few issues within the system that I think need to be resolved before it will work as well as i think we would like it to, refer to my Abrams/Tiger argument in the Ellips stat system thread.


That is just what this problem will solve. You are a better builder than me, and most of your vehicles are medium, right? Mine are medium too, but yours are superior and more good-looking. They have the same stats, but aren't the same. Get it? So with this system, War mods can change creation stats, so that a crappy car is dirt cheap, while an amazing and highly detailed helicopter is now very expensive. The Ellipse Stat System is still needed, but this would solve some problems.
Permalink
| December 20, 2011, 3:18 am
Quoting Elpa 14
That is just what this problem will solve. You are a better builder than me, and most of your vehicles are medium, right? Mine are medium too, but yours are superior and more good-looking. They have the same stats, but aren't the same. Get it? So with this system, War mods can change creation stats, so that a crappy car is dirt cheap, while an amazing and highly detailed helicopter is now very expensive. The Ellipse Stat System is still needed, but this would solve some problems.


I agree that having the war mods decide which creation is better in terms of stats--and that if one is sloppy built but apparently is the same if not better, but I don't think that they should forcibly change the stats because of building skills. Everyone builds differently, so penalizing people because of their skills it is not too cool--though there are just some horrible things out there. In any event, we have time to decide this since (As with the last war) there have only been strategies for the entire war---not an individual battle, so comparison of stats was not too crucial--yet.

Permalink
| December 20, 2011, 2:58 pm
 Group moderator 
Quoting Elpa 14
That is just what this problem will solve. You are a better builder than me, and most of your vehicles are medium, right? Mine are medium too, but yours are superior and more good-looking. They have the same stats, but aren't the same. Get it? So with this system, War mods can change creation stats, so that a crappy car is dirt cheap, while an amazing and highly detailed helicopter is now very expensive. The Ellipse Stat System is still needed, but this would solve some problems.

I don't think this is necessary. I don't really care if someone makes a crappy design tand gives it exspensive stats, because it means they can't build as many.
Permalink
| December 20, 2011, 3:01 pm
 Group moderator 
Quoting Elpa 14
That is just what this problem will solve. You are a better builder than me, and most of your vehicles are medium, right? Mine are medium too, but yours are superior and more good-looking. They have the same stats, but aren't the same. Get it? So with this system, War mods can change creation stats, so that a crappy car is dirt cheap, while an amazing and highly detailed helicopter is now very expensive. The Ellipse Stat System is still needed, but this would solve some problems.

I don't like the idea of mods changing peoples stats at all.
Permalink
| December 20, 2011, 3:10 pm
Quoting Dr. No

I agree that having the war mods decide which creation is better in terms of stats--and that if one is sloppy built but apparently is the same if not better, but I don't think that they should forcibly change the stats because of building skills. Everyone builds differently, so penalizing people because of their skills it is not too cool--though there are just some horrible things out there. In any event, we have time to decide this since (As with the last war) there have only been strategies for the entire war---not an individual battle, so comparison of stats was not too crucial--yet.

Well yes, but when it becomes crucial medium is always better than cheap.
Permalink
| December 22, 2011, 1:33 am
Dam it! Why does all my comments always go to moderation?!?!?!
Permalink
| December 22, 2011, 1:34 am
 Group moderator 
Quoting Elpa 14
Dam it! Why does all my comments always go to moderation?!?!?!

It was the cr*ppy in the message you responded to.
Permalink
| December 22, 2011, 1:42 am
 Group admin 
I had an idea kind of like this a little while ago, a mod would go around and decide how expensive and how many points it got based on how good the person claimed it was. this ties in directly with my Abrams/Tiger argument in the Ellips thread. what i thought about doing was not rating a creation on how good it was created or built, but how well it looks like it can perform and how good they say it can perform, one that looks like it can just plain do better than the other gets more points.


Quoting David Cook
Just putting this out there. this system is great, but it might not work in some cases lets say two high end tanks, the M1 Abrams and the Russian T-90 have pretty much the same production cost and are both modern tanks. The M1 Abrams is a better tank by far in terms of Armor and weapons. It also has a faster top speed and more powerful engine. The Russian T-90 Is lighter and more manuverable, but that about it. Everyone can see that the best tank is the M1 Abrams, But with your system the M1 and the T-90 are evenly matched, they have the same "point value" while the Abrams can have better armor, the T-90 will have better weapon systems even though the Abrams is better in both categories.

I think a better way to do this is for every player to list how good they want their unit to be as in a lightly armored tank, a heavy tank or things like that. then to select a few people 3-5 to go around and look at the stats listed and type of vehicle for every player and assign point values after three things, 1 what its unit cost is, 2 what are its stregnths and weaknesses (eg: armor, weapons, speed etc...) and 3 what its made to be used for. then the mods give a point value to the player on the unit which the player can then modify a little bit, say there is a high speed lightly armored transport vehicle that has 47 points in speed and 35 in armor, the player can then add and subtract from the totals a little, in this case making the speed 53 and the armor 30.

just needed to rant about this and give my opinion.


Permalink
| December 22, 2011, 1:46 pm
 Group moderator 
I like the system how it is, and I don't think we need to change it. I want to decide what my creations stats are, and not have a mod do it for me. And since some people are better builders, it gives them a unfair advantage over less advanced builders.
Permalink
| December 22, 2011, 3:23 pm
Quoting David Cook

I think it should be the oposite, well built creations should get extra points, instead of sloppy creations getting points taken away.
Permalink
| December 23, 2011, 8:27 am
OK, so you guys think this system is not needed? Oh, well. Well see if you change your mind when badly built creations slaughter yours...
Permalink
| December 23, 2011, 8:57 am
Lockdown, please?
Permalink
| December 23, 2011, 8:57 am
Quoting Elpa 14
OK, so you guys think this system is not needed? Oh, well. Well see if you change your mind when badly built creations slaughter yours...

I think a well built, or superior creation should get a certaint amount of added points. A very expensive good creation could get ten points for example, while a cheap one could get four.
Permalink
| December 23, 2011, 9:37 am
Quoting Nemesis º
I think a well built, or superior creation should get a certaint amount of added points. A very expensive good creation could get ten points for example, while a cheap one could get four.

Now there's an improvement.
How about:

When you go to war you get 100 extra points. You select a few creations that can share those hundred points.

But before you add those points a war mod will have to approve the MOCs you've chosen. And with a few i mean maybe 6-7.

What do you think?





Permalink
| December 23, 2011, 10:31 am
Quoting Elpa 14
Now there's an improvement.
How about:

When you go to war you get 100 extra points. You select a few creations that can share those hundred points.

But before you add those points a war mod will have to approve the MOCs you've chosen. And with a few i mean maybe 6-7.

What do you think?





I think all of your good creations should be given the bonus, if there good creations, at all times, not only war.
Permalink
| December 23, 2011, 11:31 am
 Group admin 
Quoting Nemesis º
I think a well built, or superior creation should get a certaint amount of added points. A very expensive good creation could get ten points for example, while a cheap one could get four.


Who determines what is superior? I think your fighter and mine are about equal in terms of being well built, but someone else might not think so.

Permalink
| December 23, 2011, 11:35 am
Quoting John Stahlman

Who determines what is superior? I think your fighter and mine are about equal in terms of being well built, but someone else might not think so.

three people, and it cant be the person who built it. David should add this system his addition, maybe 2 added points for dirt cheap, 4 for cheap, 7 for medium, 10 for expensive and 14 for very expensive. Maybe the three people could look at everyone else creation, and rate the good ones, and thee other people should rate theres. better creations will be more powerfull, with more points available.
Permalink
| December 23, 2011, 11:49 am
With this system Belgica, Tongoria, and Pangea will defenetly have better weapons, than a junky builder who builds mocs that have twenty pieces that doesnt look like what its supposed to be.
Permalink
| December 23, 2011, 11:53 am
 Group moderator 
Quoting Nemesis º
With this system Belgica, Tongoria, and Pangea will defenetly have better weapons, than a junky builder who builds mocs that have twenty pieces that doesnt look like what its supposed to be.

What about the Conglomerate?
Permalink
| December 23, 2011, 12:01 pm
Again, I say this system should not be used. The extra points for "better" creations will become biased, and it’s clearly an unfair advantage to those how have pieces are skilled building abilities against those who don't. And on a side note, it always seems a select few countries gain benefits over others—which is beginning to become annoying.
Permalink
| December 23, 2011, 12:11 pm
Quoting Matthew McCall
What about the Conglomerate?

You have good creations, but LDD mocs never look as good. I think Tongoria, Belgica, And Pangea will become the most powerfull since we have a lot of good quality mocs, with advanced techniques, and detail, design. Mostly the other two since they have more good creations than me.
Permalink
| December 23, 2011, 12:13 pm
 Group admin 
Quoting Nemesis º
With this system Belgica, Tongoria, and Pangea will defenetly have better weapons, than a junky builder who builds mocs that have twenty pieces that doesnt look like what its supposed to be.


I think you forgot Montrovia! ;-)
Permalink
| December 23, 2011, 12:18 pm
Quoting Dr. No
Again, I say this system should not be used. The extra points for "better" creations will become biased, and it’s clearly an unfair advantage to those how have pieces are skilled building abilities against those who don't. And on a side note, it always seems a select few countries gain benefits over others—which is beginning to become annoying.

Well its an easy fix, spend more time building and try using better techniques. It isnt very fiar than some builders who have no skills have better "creations" than better builders.
BTW its not about the pieces, its how you use them.
Permalink
| December 23, 2011, 12:18 pm
Quoting John Stahlman

I think you forgot Montrovia! ;-)

Of cource theres a lot of goood builders in conflict, with you being one of them. This system wont hurt a lot of people, only the ones who upload really P00R mocs that are hard on the eyes. I also think there should also be a half bonus for people who have decnt mocs.
Permalink
| December 23, 2011, 12:21 pm
 Group moderator 
I think this idea in not needed, because it's basically a way to give better builders an unfair advantage. Some people simply can't build as well, but why should they be penalsied for that. And no-one seems to be adding junky creations in the first place, so I don't see what's the problem.
Permalink
| December 23, 2011, 12:23 pm
 Group moderator 
Quoting Nemesis º
You have good creations, but LDD mocs never look as good. I think Tongoria, Belgica, And Pangea will become the most powerfull since we have a lot of good quality mocs, with advanced techniques, and detail, design. Mostly the other two since they have more good creations than me.

I'm working on a hover tank capable of defeating your hover tanks in 2075. It looks really good so far.
Permalink
| December 23, 2011, 12:24 pm
Quoting Matthew McCall
I think this idea in not needed, because it's basically a way to give better builders an unfair advantage. Some people simply can't build as well, but why should they be penalsied for that. And no-one seems to be adding junky creations in the first place, so I don't see what's the problem.

Its not really needed, but the points system has SO many flaws its almost worthless. I dont see how a very small tank, with no slope, and out dated technology, can be as good, or better as a mid sized tank with APS, slope, better weapons, and such.
Permalink
| December 23, 2011, 12:26 pm
 Group moderator 
Quoting Nemesis º
You have good creations, but LDD mocs never look as good. I think Tongoria, Belgica, And Pangea will become the most powerfull since we have a lot of good quality mocs, with advanced techniques, and detail, design. Mostly the other two since they have more good creations than me.

But all of the countries you named use LDD quite heavily, so why am I penalised for using it?
Permalink
| December 23, 2011, 12:28 pm
Quoting Nemesis º
Its not really needed, but the points system has SO many flaws its almost worthless. I dont see how a very small tank, with no slope, and out dated technology, can be as good, or better as a mid sized tank with APS, slope, better weapons, and such.


SO many Flaws! IF you though there were so many flaws, why would you wait until now to bring them up--months after it was implemented. You know we don't need to use my system if everyone is so opposed to it—someone else could make something that appeases everyone.

Permalink
| December 23, 2011, 12:30 pm
 Group moderator 
Quoting Dr. No

SO many Flaws! IF you though there were so many flaws, why would you wait until now to bring them up--months after it was implemented. You know we don't need to use my system if everyone is so opposed to it—someone else could make something that appeases everyone.
I like your system.

Permalink
| December 23, 2011, 12:36 pm
Quoting Matthew McCall
But all of the countries you named use LDD quite heavily, so why am I penalised for using it?

Your not penalised for using it, our LDD mocs would be limited to.

Im feeling that this group isnt as fun as the other group, there isnt any wars, and everyone argues about small things. so I probably wont be very active for a few weeks, mostly because of christmass. I will continue to add creations, But I dont really care about this group anymore, Nothing gets done, and I feel it needs serius reworking, and cooperation.
Permalink
| December 23, 2011, 12:38 pm
Quoting Nemesis º
Your not penalised for using it, our LDD mocs would be limited to.

Im feeling that this group isnt as fun as the other group, there isnt any wars, and everyone argues about small things. so I probably wont be very active for a few weeks, mostly because of christmass. I will continue to add creations, But I dont really care about this group anymore, Nothing gets done, and I feel it needs serius reworking, and cooperation.

Cooperation indeed, MOAHAHAHA!!!!!
Permalink
| December 23, 2011, 3:06 pm
Group moderators have locked this conversation.
Other topics
« Conflict Creation Rating System ( CCRS )
student teen kid toy play lego child video game hobby blocks construction toy legos fun games



LEGO models my own creation MOCpages toys shop Conflict (Closed)Military


You Your home page | LEGO creations | Favorite builders
Activity Activity | Comments | Creations
Explore Explore | Recent | Groups
MOCpages is an unofficial, fan-created website. LEGO® and the brick configuration are property of The LEGO Group, which does not sponsor, own, or endorse this site.
©2002-2014 Sean Kenney Design Inc | Privacy policy | Terms of use