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Rules
 Group admin 
The rules are here, they will be strictly backed by the administrators and moderators.

Before we get into the rules, I just wan't you to know that members will need to be on here every other day or so. You can't post once every week, contribute!

1. To join, you must have THREE Modern or Post-Modern military MOCs posted to your MOCpage.


2. Once you join, you must first choose a country to start as.


3. You cannot choose a country that someone already controls.


3. You must gain territory ONLY through either diplomatic annexation or war, and both processes should take weeks to months. We have a realistic time frame here. We will capture using a grid system. Post your annexation in the map thread.


4. After any war, you will receive a certain allotted amount of "cool-down time", in which you must halt military operations to let your economy heal. The cool-down time will be determined by the Admins.


5. On the topic of economy and time-frames, here are some restrictions on your military:

a. You cannot start with a massive military. Read the Statistics Rules first.

b. Second, you MUST make a "statistics" post in the "Statistics" thread, showing your nations strength as determined by your research.

c. Just because you build a MOC, doesn't mean you automatically get a lot of them. You have to build them at a REALISTIC pace. Use the system added to the statistics page.

d. You also have to only make what your economy can afford. If you just started out, you can’t very easily make 3 aircraft carriers and 40 battleships.


5. Some rules around conflict:

a. In a war, you (the player) control the action. You get to write about your forces, your tactics, and what you forces did to win (or lose), but keep this realistic. For example: "I took over an entire country that was three times as big as me in 2 days!!11!1!1!" is not a very likely outcome.

b. In a war, a CM (combat moderator) will decide the outcome of the battle. Here is how this works:

I. First send your plans (including force numbers, tactics, movements, defenses, attacks, etc.) in to the CM (Combat Moderator), Flickrmail or Email works for this. You may also make a temporary group on mocpages.

II. The CM will analyze BOTH players Combat Orders, and decide who wins by comparing each side's tactics, strategies, MOCs, plans, and abilities. The CM will either be a group Mod, Admin, or trusted game veteran.

III. The CM will post a CR (Combat Report) in the group's INN(International News convo)detailing how the battle went for everybody.

IV. The CM's word is final.

V. This process repeats until the war ends.

c. Spy satellites can capture 1 sentence of your enemies strategy each. For example, you would ask for sentence 5, and the combat mod would give you that sentence BEFORE the battle takes place, so you have a chance to modify your plans.

d. Above all, keep things realistic.

6. Limits for expansion, A country smaller that 5 squares can’t overtake 15 in one week, go for 3-4 instead until you get bigger.

7. In this group, we use technology that is Post-Modern, that means Futuristic. Here are some restrictions.

a. THIS IS SCIENCE FICTION (you see what I did there?), but to a point. Try to imagine what technology will look like 70 years from now. Use Halo and Gears of War style vehicles and planes as an example.

b. Space travel exists, as it is the future, but only to the moon, you can’t set up a base on Pluto.

c. as far as space bound weapons, ships and anything else that leaves the atmosphere, no orbital drop ships, and no super death ray laser satellites.

d. And as far as satellites are concerned, the only weaponized satellite you can have is an Orbital Launch Platform; that means that you can have a satellite that launches missiles or drop pods (Think of halo again).

e. The Admins reserve the right to ban any creation that features technology too sophisticated for the timeframe, or at least to restrict you from using such technology.


8. You can start colonization on the moon once you nation reaches the size of 22 squares.


9. NO NUCLEAR WEAPONRY CAN BE USED. I cannot stress this enough, it is just banned.

10. Technology rules are as follows;
1) Hover Vehicles: Allowed
2) Directed Energy Weapons: only on artillery placements, AA guns and space fighters.
3) Gauss/Coil/MAC/Rail guns: Allowed, but not rifle/handgun size. Sniper Rifles are acceptable though.
4) MECH’s/Hardsuits: Allowed
5) Moon bases: Allowed, but you can only colonize the moon after you country has reached a size of 22 “squares”.
6) Spacecraft: Allowed
7) Orbital Command Station: Only 1 per country.


11. Orbital Bases, once deployed will act as a territory "Square" while in war. For example, if all of your Earthly and Lunar land has been captured by the enemy, You are still not defeated and can still create units until it is captured too. Although it would be advisable to capture some land again as quick as possible because you can only produce space and orbital vehicles from there.


12. The Admins reserve the right to make up new rules as the game progresses. Their word is law.
More will be added if necessary.

-----
if your still not quite clear about something, ask below.
Permalink
| December 30, 2011, 7:25 pm
 Group admin 
Quoting Terror .
Ok, just a few questions about weapons: How big can the smallest hover vehicle be (do we have like speeder bikes, or just big ones, which is more realistic)? Are we allowed to use any kind of directed energy weapons? Are mechas/powered armor (like HALO)/harduits allowed? Are railguns/gaus cannons/coilguns/mass drivers allowed? And something I didn't get, what kind of spaceships are allowed?

Hover technology hasn't progressed to far, say about the size of a WWII willis jeep is as big as it can get unless you have already made it, im not going to kick it out of the group if its already done. directed energy weapons are allowed, but the technology hasn't progressed far enough that its small enough to fit a rifle size gun, say a medium size artillery placement or anti aircraft guns. Any kind of gauss/coil/MAC/rail gums are allowed except rifle or hand size guns, snipers are ok though. any kind of hard suit or mech is allowed. space fighters, moon bases (not yet, we'll get to that later in the game) colonization ships (to get to the moon) and space cruisers (a navy sea cruiser, but in space) are allowed as well as orbital bases. have fun with orbital bases, you can launch missiles, drop shock troopers, satellites as well as being a satellite, space fighters, it can have a built in repair dock and act as a territory "square." so if you have lost all of your earthly and moonly(?) land, you arent quite out of the game yet, you can still use that as it will be HUGE and can house quite a few soldiers, cruisers and fighters.

Ill write these into the production system and the rules tomorrow. I cant stand to do much while im watching 70s show. BTW season 6 and on sucks
Permalink
| December 31, 2011, 3:48 am
 Group admin 
Quoting Terror .

Ok, so no hovertanks?

you know what... sure, lets have hover tanks. (that wasnt angry, that was decision)
Permalink
| December 31, 2011, 4:52 am
I joined beacause I have a few lined up, but my camera won't be back for a week or so.Is this okay? I will post them as soon as possible.
Permalink
| January 1, 2012, 10:19 pm
 Group admin 
Quoting ryan rudeseal
I joined beacause I have a few lined up, but my camera won't be back for a week or so.Is this okay? I will post them as soon as possible.

sure, I dont mind
Permalink
| January 1, 2012, 11:31 pm
 Group moderator 
Should I delete all the off-topic comments and leave just your first post here?
Permalink
| January 2, 2012, 10:42 am
 Group admin 
Quoting Terror .
Should I delete all the off-topic comments and leave just your first post here?

I'll get it later today
Permalink
| January 2, 2012, 2:13 pm
Quoting David Cook
sure, I dont mind

Would I be able to add a few LDD mocs, That way I have a few Up?
Permalink
| January 2, 2012, 7:54 pm
 Group admin 
Quoting ryan rudeseal
Would I be able to add a few LDD mocs, That way I have a few Up?

Sure. Many people here, including me, build in LDD.
Permalink
| January 2, 2012, 9:37 pm
 Group admin 
David, should we decide what tech should or should not be allowed? It's only 70 years in the future, so I don't think certain things like sci-fi "lasers" or "plasma cannons" should be allowed. What if creations with lasers that are added to this group are given something like rail or coil guns automatically instead?

I think hover tech should be allowed, but hover vehicles are still in their infancy. They would be faster, more mobile, and not have to worry about terrain nearly as much(they could probably even be amphibious), but would cost more, in general have less armor and firepower, and the thrusters would make it unstealthy. The reason for this is balancing, and promoting more variety of creations.

I don't think Deflecter Shields shouldn't be allowed, but instead both soft and hard-kill active protection systems would be perfected, making it much harder to take tanks out without mass volleys.

Mechs should be allowed, but people who build them should be aware anything larger than a hard-suite is unpractical compared to other types of vehicles for many reasons(I have a really good essay that explains why.), so large mechs wouldn't perform well. Small mechs have a niche job, and hard-suits, perhaps even as standard infantry should be allowed.

Stealth should be allowed, and could include everything from hiding the thermal profile to chameleon armor (both of which will soon be actively used).
Permalink
| January 10, 2012, 12:36 am
 Group admin 
Quoting Matthew McCall
David, should we decide what tech should or should not be allowed? It's only 70 years in the future, so I don't think certain things like sci-fi "lasers" or "plasma cannons" should be allowed.


I agree with you point on hover vehicles, I was actually kind of intending for it to be like that.

I have pretty much everything else you mentioned here in the rules:
10. Technology rules are as follows;
1) Hover Vehicles: Allowed
2) Directed Energy Weapons: only on artillery placements, AA guns and space fighters.
3) Gauss/Coil/MAC/Rail guns: Allowed, but not rifle/handgun size. Sniper Rifles are acceptable though.
4) MECH’s/Hardsuits: Allowed
5) Moon bases: Allowed, but you can only colonize the moon after you country has reached a size of 22 “squares”.
6) Spacecraft: Allowed
7) Orbital Command Station: Only 1 per country.

So if you feel something here should be changed, let me know by replying.
Permalink
| January 10, 2012, 1:47 pm
 Group moderator 
Quoting David Cook
Quoting Matthew McCall
David, should we decide what tech should or should not be allowed? It's only 70 years in the future, so I don't think certain things like sci-fi "lasers" or "plasma cannons" should be allowed.


So if you feel something here should be changed, let me know by replying.

Can we have androids, cyborgs, or genetic experiments?
Permalink
| January 10, 2012, 2:24 pm
 Group admin 
Quoting Nemesis º
Can we have androids, cyborgs, or genetic experiments?

maybe genetically enhanced soldiers, like extra strength and stuff, but I would suspect biomedical engineering and cybernetics to still be in their infancy. maybe we could have replacement limbs that act just like the real ones if someone loses them, or maybe Human enhancement technologies, however limited. maybe just a little bit stronger.

I dont know man, if we limit the use of the enhancements they might be practical for the game.
Permalink
| January 10, 2012, 2:44 pm
 Group moderator 
is adding a flag necessary?
Permalink
| January 10, 2012, 2:57 pm
 Group admin 
Quoting Mr. Lego Guy
is adding a flag necessary?

its not necessary, but i find it adds to the fun.
Permalink
| January 10, 2012, 3:01 pm
Can I make a orbital MAC station, Land Warships if it is possible
Permalink
| September 4, 2012, 11:40 am
 Group moderator 
Quoting Christian Bish
Can I make a orbital MAC station, Land Warships if it is possible

Yes.
Permalink
| September 4, 2012, 11:44 am
 Group admin 
Quoting Christian Bish
Can I make a orbital MAC station, Land Warships if it is possible

Keep in mind land ships are a rather horrible idea, but I suppose if you really wanted you could build one.
Permalink
| September 4, 2012, 1:34 pm
About the Gaining territorys through diplomatic annexation or war. What about the Contries that are white.
Permalink
| September 4, 2012, 1:55 pm
 Group moderator 
Quoting Christian Bish
About the Gaining territorys through diplomatic annexation or war. What about the Contries that are white.

The countries that are white are unoccupied at the time.
Permalink
| September 4, 2012, 4:41 pm
Do we have a limit on spaceship's maximum length? My new battleship is about 500-550 meters long.
Permalink
| September 7, 2012, 1:59 pm
I wondering about that also, The Deamon-class Heavy Frigate is only 350m, hunter-class Missile Cruiser is 480ms, and Dragon-class almost 1km long. I mean Dragon can out length any other space ship in this group.
Permalink
| September 7, 2012, 2:12 pm
 Group moderator 
Quoting Christian Bish
I wondering about that also, The Deamon-class Heavy Frigate is only 350m, hunter-class Missile Cruiser is 480ms, and Dragon-class almost 1km long. I mean Dragon can out length any other space ship in this group.

Long and big ships would be less mobile, and are bigger targets. As far as I know the biggest ships are the Quay DSDBs and my Alexyon cruisers, around 800 meters.
Permalink
| September 7, 2012, 2:36 pm
 Group admin 
I'm pretty sure there is a rule that all ships have to be less than one kilometer in length. (and in my oppinion you don't really want a ship that long anyway)
Permalink
| September 7, 2012, 2:46 pm
Quoting PALADIN .
Long and big ships would be less mobile, and are bigger targets. As far as I know the biggest ships are the Quay DSDBs and my Alexyon cruisers, around 800 meters.
Thank you for your answer. So my Kwatar battleship won't be a problem.
Permalink
| September 7, 2012, 2:48 pm
 Group admin 
Quoting PALADIN .
Long and big ships would be less mobile, and are bigger targets. As far as I know the biggest ships are the Quay DSDBs and my Alexyon cruisers, around 800 meters.

Well, I've never given lengths for my ships, so it's not really known how large they are XD
Permalink
| September 7, 2012, 2:50 pm
Quoting Matthew McCall
I'm pretty sure there is a rule that all ships have to be less than one kilometer in length. (and in my oppinion you don't really want a ship that long anyway)

I sent you the ship. Be sure to check it out.
Permalink
| September 7, 2012, 2:51 pm
 Group admin 
Quoting Matthew Sylvan
I sent you the ship. Be sure to check it out.

I will! :D
Permalink
| September 7, 2012, 2:56 pm
Quoting PALADIN .
Long and big ships would be less mobile, and are bigger targets. As far as I know the biggest ships are the Quay DSDBs and my Alexyon cruisers, around 800 meters.

The Quays XIs are actually just under 600 metres. I have built something slightly longer, and previewed somewhere in this group. I've alot of backlogged creations for this group, and now it's only comatose instead of dead, I may post 'em. MAY.
Permalink
| September 7, 2012, 4:29 pm
I have a question. Is my F/A-40 Zeus fighter still up to date (with modern weaponry of course) or I need to build a new one?
Permalink
| September 9, 2012, 4:35 pm
 Group moderator 
Are laser weaponry allowed?
Permalink
| September 10, 2012, 6:15 pm
 Group moderator 
Quoting Matthew Sylvan
I have a question. Is my F/A-40 Zeus fighter still up to date (with modern weaponry of course) or I need to build a new one?

It looks fine.
Permalink
| September 10, 2012, 6:16 pm
 Group admin 
Quoting Matthew Sylvan
I have a question. Is my F/A-40 Zeus fighter still up to date (with modern weaponry of course) or I need to build a new one?

Well, it's outdated due to being slow and manned, but it would still be useful for functions that aren't about air-to-air combat, such as being a strike fighter or perhaps wild weasel.
Permalink
| September 10, 2012, 8:54 pm
 Group admin 
Quoting Mastermind º
Are laser weaponry allowed?

Simple answer: Real lasers - yes, sci-go lasers- no. More detailed answer: All lasers are LOS and invisible, and can be used for everything from AA against enemy aircraft, APS defense, and even anti-tank weapons. However, stuff like smoke screens and clouds make them less effective, so they are arguable more useful in space to shoot down enemy missiles.
Permalink
| September 10, 2012, 9:03 pm
 Group moderator 
Quoting Matthew McCall
Simple answer: Real lasers - yes, sci-go lasers- no. More detailed answer: All lasers are LOS and invisible, and can be used for everything from AA against enemy aircraft, APS defense, and even anti-tank weapons. However, stuff like smoke screens and clouds make them less effective, so they are arguable more useful in space to shoot down enemy missiles.

Ok. But no death ray laser that destroys 10 million troops at once right?
Permalink
| September 10, 2012, 9:40 pm
 Group admin 
Quoting Mastermind º
Ok. But no death ray laser that destroys 10 million troops at once right?

Correct. Lasers are hardly WMDs and are actually inferior to more conventional weapon types in several major ways.
Permalink
| September 10, 2012, 9:50 pm
How do you expand your contry? Can I use Nova Bomes
Permalink
| September 10, 2012, 10:08 pm
 Group admin 
Quoting Christian Bish
How do you expand your contry? Can I use Nova Bomes

Every week, you are allowed to list several neighboring spaces that you want to exspand into, and then when the map gets updated your listed spaces will be yours. Also, what are nova bombs? We don't allow WMDs.
Permalink
| September 10, 2012, 10:33 pm
 Group moderator 
Quoting Matthew McCall
Correct. Lasers are hardly WMDs and are actually inferior to more conventional weapon types in several major ways.

Lol dont get me wrong. I was just joking around :P
Permalink
| September 10, 2012, 10:35 pm
 Group admin 
Quoting Mastermind º
Lol dont get me wrong. I was just joking around :P

I got the joke, but it doesn't hurt to double check XD
Permalink
| September 10, 2012, 10:46 pm
Quoting Matthew McCall
Well, it's outdated due to being slow and manned, but it would still be useful for functions that aren't about air-to-air combat, such as being a strike fighter or perhaps wild weasel.
Slow?:D It has a scramjet engine and a pulse detonation engine. Don't forget about its foldable wings too. The mach 3 is only a limitid speed due to old rules in Conflict. I might make an unmanned variant though which will resemble the EDI UCAV.

Permalink
| September 11, 2012, 12:13 am
 Group admin 
Quoting Matthew Sylvan
Quoting Matthew McCall
Well, it's outdated due to being slow and manned, but it would still be useful for functions that aren't about air-to-air combat, such as being a strike fighter or perhaps wild weasel.
Slow?:D It has a scramjet engine and a pulse detonation engine. Don't forget about its foldable wings too. The mach 3 is only a limitid speed due to old rules in Conflict. I might make an unmanned variant though which will resemble the EDI UCAV.

Well, at least the stated stats were relatively slow compared to several other fighters. However, the problem with manned aircraft at high speeds is that, well, you have a pilot, and pilots are squishy. If the wings are folded, I could see it going that fast as long as it didn't have the tailfins, which are probably not going to be present or be much smaller on high speed aircraft.
Permalink
| September 11, 2012, 1:32 am
Quoting Matthew McCall
Every week, you are allowed to list several neighboring spaces that you want to exspand into, and then when the map gets updated your listed spaces will be yours. Also, what are nova bombs? We don't allow WMDs.

What about White Pherospheris Bombs, Cluster missiles or are those not aloud. (Cluster missile are multiple missiles on one missile and they are big)
Permalink
| September 11, 2012, 2:46 am
I have a couple of questrions regarding about War time productions and what happins if i get cought in the middle of a war.
Permalink
| September 11, 2012, 2:54 pm
 Group admin 
Quoting Christian Bish
What about White Pherospheris Bombs, Cluster missiles or are those not aloud. (Cluster missile are multiple missiles on one missile and they are big)

Both White phosphorus and cluster munitions are both allowed.
Permalink
| September 11, 2012, 3:21 pm
Is GN particles allowed, GN Particles are made in a engine Called GN Drives which take in solor energy with solor panales. If you don't get it, look here: http://gundam.wikia.com/wiki/Mobile_Suit_Gundam_00
Permalink
| December 23, 2012, 3:59 pm
 Group admin 
No, since they are completely fictional. You don't really need to say how your engines work.
Permalink
| December 23, 2012, 8:43 pm
Quoting Matthew McCall
No, since they are completely fictional. You don't really need to say how your engines work.

Ok just checkin and M-122 Wolverine is now up.
Permalink
| December 23, 2012, 8:47 pm
Group moderators have locked this conversation.
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