MOCpages : Share your LEGO® creations
LEGO models my own creation MOCpages toys shop Divide and Conquer (Closed)Military
Welcome to the world's greatest LEGO fan community!
Explore cool creations, share your own, and have lots of fun together.  ~  It's all free!
Conversation »
INN2
 Group moderator 
Quoting Tyro Cook
INN1 got inordinately long, so this is the new international news page.

haha i hate to see how many there are in a year..... INN1832 hahaha.
Permalink
| April 2, 2012, 9:11 pm
 Group admin 
Quoting The Mastermind of Lego
haha i hate to see how many there are in a year..... INN1832 hahaha.

I wouldn't doubt it. :P
Permalink
| April 2, 2012, 10:08 pm
 Group admin 
Work continues on the Conglomerate's kinectic bombardment satalites and new fighter, but the designers somehow instead invented a time machine and got sent back 120 years ago to an alternate reality, so they were busy building WW2 stuff. Luckily, they finished most of their designs and managed to get beck to the presnt, so they have begun to work on these projects once agian. Also in the works are sveral new unmanned combat vehicle. At least one is rumored to be an anti-plasma vehicle designed to protect from plasma artillery.
Permalink
| April 7, 2012, 3:19 am
 Group moderator 
Quoting Matthew McCall
At least one is rumored to be an anti-plasma vehicle designed to protect from plasma artillery.

This won't be needed, cause IDK if anyone is building a plasma arillery and I changed mine to a railgun artillery...
Permalink
| April 7, 2012, 5:49 am
 Group admin 
E FAS gives borduria 24 hours to secede any claim to any of their country or be forcibly removed
Permalink
| April 12, 2012, 4:37 pm
 Group moderator 
Quoting Vallkirimrl (preivously C. Boris)
E FAS gives borduria 24 hours to secede any claim to any of their country or be forcibly removed

What...

Permalink
| April 12, 2012, 4:40 pm
 Group admin 
Quoting PALADIN .
What...

He wants to get the group active again. War usually helps... :P
Permalink
| April 12, 2012, 4:41 pm
 Group moderator 
Quoting Matthew McCall
He wants to get the group active again. War usually helps... :P

LOLOLO. Well, just to say, I wasn't for war or anything, just don't want to see this group die, so I checked if people are alive :D
Permalink
| April 12, 2012, 4:45 pm
 Group admin 
Is north county fire still around?
Permalink
| April 12, 2012, 4:47 pm
 Group moderator 
Quoting Vallkirimrl (preivously C. Boris)
Is north county fire still around?

No, as far as I know.
Permalink
| April 12, 2012, 4:50 pm
Gorduum engineers have finished building and testing the mech ARX-99 The UltiMECH. They will produce them as fast as possible due to the fact that many will want to trade for them.
Permalink
| April 14, 2012, 4:30 pm
 Group admin 
Quoting Rogue Spartan
Gorduum engineers have finished building and testing the mech ARX-99 The UltiMECH. They will produce them as fast as possible due to the fact that many will want to trade for them.

I would like to point out it has a high profile, below-average armament (allmost all decent equipment should be EMP proof, and lasers are limited to line of site), lasers give no propulsion capability, and it has an extreme weak point (cockit). I guess we could allow it, but I don't exspect it to match up well with medium or heavy vehicles. Please don't take this as an personel attack, it's just that this type of design simply can't compete with more efficent types of vehicles.
Permalink
| April 14, 2012, 7:55 pm
On my mech the jump jet's exaust/fire/propulsion thing is not a laser. I just had those pieces lying around and probably should have used orange.
Permalink
| April 14, 2012, 9:03 pm
 Group admin 
Quoting Rogue Spartan
On my mech the jump jet's exaust/fire/propulsion thing is not a laser. I just had those pieces lying around and probably should have used orange.

Well, I was talking about this phrase "if energy from the laser is directed to the jet it can fly a mile and a half." I just realised this could be seen as redirecting power from the laser, but I had read it as firing the laser to give extra push. Anyway, I think I understand now what you were saying.
Permalink
| April 14, 2012, 9:21 pm
 Group moderator 
//Protocol: Red Shark// Active

As of this moment, all URA forces are mobilised. All major cities are being evacuated. Production of EMP shielded PRISM fighters will be doubled. EMP protections are to be installed on many of our vehicles. Hydra protocol initiated as well. Production of our to be revealed today space vehicles (destroyer, anti spaceship MAC, many more) is to begin immediately.
Permalink
| April 19, 2012, 6:02 am
 Group moderator 
As written in the Hydra Protocol, mass construction of space vehicles has begun. To be revealed today are the massive "Alexyon" cruisers and the "Decimator" heavy anti space vehicle mass driver. More space vehicles are coming soon too, as well as an orbital station. 2/3 of our vehicles have begun EMP shielding reworking.
Permalink
| April 19, 2012, 7:15 am
 Group moderator 
Production of most types of ground vehicles is halted. Around 1/3 of our military vehicles and systems are now EMP protected. Most of our new space units will be constructed in space, with the parts already delivered there. The "Nemesis" class orbital MAC stations have been ordered and will also begin production.
Permalink
| April 19, 2012, 1:11 pm
 Group admin 
Quoting Tyro Cook
I just want to say that I am not doing this out of hatred or spite. This is my favorite group on Mocpages, and it was dying. I want to ensure that the group lives, however, so I will not be backing down this time, even if it means suicide for my country.

It's a great idea, albeit dangerous
Permalink
| April 19, 2012, 3:58 pm
 Group admin 
Quoting Tyro Cook
Now, prior to dropping the remaining four bombs, is there anyone who would wish to ally with the Republic? Because as of now, I'm all alone and would greatly appreciate some company other than my AFK comrades from Andora.

If David chooses this moment to come back..
Permalink
| April 19, 2012, 4:31 pm
 Group admin 
Quoting Vallkirimrl (preivously C. Boris)
If David chooses this moment to come back..

I doubt he'll ever be on this site again, which is quite a shame.
Permalink
| April 19, 2012, 4:37 pm
 Group moderator 
Quoting Matthew McCall
I doubt he'll ever be on this site again, which is quite a shame.

Actually, from time to time, there are signs of life from him, like joining a group, which leads me to believe he may return.
Permalink
| April 20, 2012, 6:15 am
 Group admin 
Quoting PALADIN .
Actually, from time to time, there are signs of life from him, like joining a group, which leads me to believe he may return.

Oh yeah, it shows him as joining conflict 2
Permalink
| April 20, 2012, 10:20 am
 Group admin 
Quoting Vallkirimrl (preivously C. Boris)
Oh yeah, it shows him as joining conflict 2

So he's still alive :P
Permalink
| April 20, 2012, 11:28 am
 Group moderator 
I think its unfair because Tyro was simply trying to help out with the activeness and now he has to fight the entire world. If its ok with him and with The Continental Alliance, I will ally with him for this war.
Permalink
| April 20, 2012, 11:38 am
 Group admin 
Quoting The Mastermind of Lego
I think its unfair because Tyro was simply trying to help out with the activeness and now he has to fight the entire world. If its ok with him and with The Continental Alliance, I will ally with him for this war.
It was his choice to do that, and he full well knew the consquences when he did it. It's perfectly fair, since it was his choice. And I'm not fighting him, so he is actually larger than his opponets number-wise. If you join his side, I doubt the coallition has a chance.
Permalink
| April 20, 2012, 11:44 am
 Group moderator 
Quoting Matthew McCall
Quoting The Mastermind of Lego
I think its unfair because Tyro was simply trying to help out with the activeness and now he has to fight the entire world. If its ok with him and with The Continental Alliance, I will ally with him for this war.
It was his choice to do that, and he full well knew the consquences when he did it. It's perfectly fair, since it was his choice. And I'm not fighting him, so he is actually larger than his opponets number-wise. If you join his side, I doubt the coallition has a chance.

Hmm... I'd forgotten that Tyro has Vanguard's near invincible equipment at his command. Maybe I won't ally.
Permalink
| April 20, 2012, 11:54 am
 Group admin 
Quoting The Mastermind of Lego
Hmm... I'd forgotten that Tyro has Vanguard's near invincible equipment at his command. Maybe I won't ally.

Nearly invincible- no. Top notch-yes. Vanguard has few rivials.
Permalink
| April 20, 2012, 12:10 pm
 Group moderator 
Quoting Tyro Cook

Is everything ready for me to commence in terms of war mods?

I updated my stats
you can add my military to your stats, and then delete my comment, and whoever does the map can make my nation into Talo territory.
I will try and be more active in this war and if you want I can help with CR if your busy.
Permalink
| April 20, 2012, 4:41 pm
 Group moderator 
Quoting The Mastermind of Lego
Hmm... I'd forgotten that Tyro has Vanguard's near invincible equipment at his command. Maybe I won't ally.

In 48 hours my airforce can transport 20850 troops and 300 hover tanks anywhere in the world, or level a city, and then some in a single bombing run with a fleet of stealth bombers that can carry 2600 Moabs, 1500 napalm bombs, and 600 cruise missiles inside at one time. We have over a thousand stealth fighters, some of the best hover tanks, and an array of combat robot drones, on land, and in he air.

Who is ganging up on Talo, and what happened to David?
Permalink
| April 20, 2012, 4:56 pm
 Group moderator 
The republic of Talos Merthan equipment will now be utilising our advances in Neutron weaponery. If your all wondering what that is look here http://www.manuelsweb.com/neutronbomb.htm
All of our missiles, tank shells, and artillery, infantry carried missile launchers, and possibly Talo ships could use these weapons to heavly increase firepower. A hit with one of these weapons on a tank of any armor thickness or type, will kill the crew inside by making the tanks armor radioactive. Bombs will also make steel skyscrapers, or fortifications radioactive killing anything alive inside.
These weapons would be possible to make as they have already been developed in the 70s, and 80s, by the US, only never produced as the projects where canceled, and would be available in the future.
Permalink
| April 20, 2012, 5:13 pm
 Group admin 
Quoting Vanguard º
In 48 hours my airforce can transport 20850 troops and 300 hover tanks anywhere in the world, or level a city, and then some in a single bombing run with a fleet of stealth bombers that can carry 2600 Moabs, 1500 napalm bombs, and 600 cruise missiles inside at one time. We have over a thousand stealth fighters, some of the best hover tanks, and an array of combat robot drones, on land, and in he air.

Who is ganging up on Talo, and what happened to David?

Were not exactly ganging up on him. More like hes inviting us to gang up on him- Anyways, members of our little coalition, we need a place to talk privately
Permalink
| April 20, 2012, 5:44 pm
 Group admin 
Quoting Vanguard º
In 48 hours my airforce can transport 20850 troops and 300 hover tanks anywhere in the world, or level a city, and then some in a single bombing run with a fleet of stealth bombers that can carry 2600 Moabs, 1500 napalm bombs, and 600 cruise missiles inside at one time. We have over a thousand stealth fighters, some of the best hover tanks, and an array of combat robot drones, on land, and in he air.
Who is ganging up on Talo, and what happened to David?
David just simply said he had a personel reason for leaving and left. It's talos fault everyone wants to attack it, as it basically declared war on everyone.

Permalink
| April 20, 2012, 6:07 pm
 Group admin 
Quoting Vanguard º
The republic of Talos Merthan equipment will now be utilising our advances in Neutron weaponery. If your all wondering what that is look here http://www.manuelsweb.com/neutronbomb.htm
All of our missiles, tank shells, and artillery, infantry carried missile launchers, and possibly Talo ships could use these weapons to heavly increase firepower. A hit with one of these weapons on a tank of any armor thickness or type, will kill the crew inside by making the tanks armor radioactive. Bombs will also make steel skyscrapers, or fortifications radioactive killing anything alive inside.
These weapons would be possible to make as they have already been developed in the 70s, and 80s, by the US, only never produced as the projects where canceled, and would be available in the future.

Isn't this essentially a nuke minus the preliminary blast?

Permalink
| April 20, 2012, 7:20 pm
 Group admin 
Quoting Vallkirimrl (preivously C. Boris)
Isn't this essentially a nuke minus the preliminary blast?

Yep... :/ No nukes is just to iffy of a rule... I don't know. I suppose we could allow it if used only as small tatical weapons.
Permalink
| April 20, 2012, 7:47 pm
 Group moderator 
Quoting Vallkirimrl (preivously C. Boris)
Isn't this essentially a nuke minus the preliminary blast?

its smaller than a nuke to, and isnt really a super weapon, cant destroy entire cities or anything, could be very usefull on ships, and spaceships.
Permalink
| April 20, 2012, 7:52 pm
 Group moderator 
Quoting Vanguard º
In 48 hours my airforce can transport 20850 troops and 300 hover tanks anywhere in the world, or level a city, and then some in a single bombing run with a fleet of stealth bombers that can carry 2600 Moabs, 1500 napalm bombs, and 600 cruise missiles inside at one time. We have over a thousand stealth fighters, some of the best hover tanks, and an array of combat robot drones, on land, and in he air.

Who is ganging up on Talo, and what happened to David?


Quite true: your tech is probably the best in the world and is near invincible. my entire fleet would likely be no match for 15 of any one of yours.
Permalink
| April 20, 2012, 8:42 pm
 Group moderator 
Falador prepares its air and space forces for combat. intentions on attacking Talo remain unknown. *Seeing that Tyro now has Vanguard's tech, I'm terrified of even attacking.
Permalink
| April 20, 2012, 8:47 pm
 Group admin 
Quoting The Mastermind of Lego

Quite true: your tech is probably the best in the world and is near invincible. my entire fleet would likely be no match for 15 of any one of yours.

Well, his groundforces are top notch, but several people are at the same level. His airforce is mostly outdated with only a few creations being advanced (most are only 10-20 years in future), and his navy is top notch.
Permalink
| April 20, 2012, 9:32 pm
 Group admin 
After doing dome research, the Neutron bomb is a variant of a thermonuclear weapon, designed to sacrifice explosive power to radiation. Other admins, what's your verdict?
Permalink
| April 20, 2012, 10:39 pm
 Group admin 
Quoting Vallkirimrl (preivously C. Boris)
After doing dome research, the Neutron bomb is a variant of a thermonuclear weapon, designed to sacrifice explosive power to radiation. Other admins, what's your verdict?

I don't know. Maybe we could not allow it, but allow a technobable weapon that does only radiation a zero boom, and limit them to
being able of only affecting single buildings per each one used?
Permalink
| April 20, 2012, 11:24 pm
 Group admin 
Quoting Matthew McCall
I don't know. Maybe we could not allow it, but allow a technobable weapon that does only radiation a zero boom, and limit them to
being able of only affecting single buildings per each one used?

That sounds like a good solution we have here, what was the verdict in unshielding the hawks
Reactors, that might apply to this
Permalink
| April 20, 2012, 11:28 pm
 Group admin 
Quoting Tyro Cook

Thats what Vanguards artillary does.

Yes, except it uses a nuke to achieve the effect. We are saying a new type of weapon will be allowed that does the exact same thing so we don't break the no nukes rule.
Permalink
| April 21, 2012, 1:19 pm
 Group admin 
Quoting Vallkirimrl (preivously C. Boris)
That sounds like a good solution we have here, what was the verdict in unshielding the hawks
Reactors, that might apply to this

I don't remember, but I will probably never use that ability anyway, since it is allmost a wasteful way to use the Hawks.
Permalink
| April 21, 2012, 1:21 pm
 Group moderator 
Can we send combat orders like for Tuesday, because I won't have internet connection tommorrow?
Permalink
| April 21, 2012, 1:49 pm
 Group moderator 
Quoting Tyro Cook
The URA city of Muran has been bombed. there are now two bombs left.

Then, sadly, we have to declare war on Talo.
Permalink
| April 21, 2012, 1:54 pm
 Group admin 
Quoting PALADIN .
Can we send combat orders like for Tuesday, because I won't have internet connection tommorrow?

Tuesday sounds good. I'm busy this weekend anyway.
Permalink
| April 21, 2012, 2:03 pm
Arcadian engineers have now developed the HELGHAN-type implosion device. Superior to the WARPLOCK, it has one key feature: its limiter won't allow the 'damage radius' to exceed a specified amount. The weakest are as powerful as 1.5 standard missiles, while the KRIEG ultraheavy bomb/missile can knock out a city block (but only the Vampir can carry it). No HELGHANs have been made on a 'nuke' scale, to keep collateral casualties a minimum (Arcadia refuses to harm civilians in ALL cases).
Permalink
| April 21, 2012, 4:33 pm
 Group admin 
Quoting DarkWolf 222
Arcadian engineers have now developed the HELGHAN-type implosion device. Superior to the WARPLOCK, it has one key feature: its limiter won't allow the 'damage radius' to exceed a specified amount. The weakest are as powerful as 1.5 standard missiles, while the KRIEG ultraheavy bomb/missile can knock out a city block (but only the Vampir can carry it). No HELGHANs have been made on a 'nuke' scale, to keep collateral casualties a minimum (Arcadia refuses to harm civilians in ALL cases).

Nice to see you active agian. You better watch out, becasue Tyro might bomb you.
Permalink
| April 21, 2012, 4:56 pm
 Group admin 
Quoting Tyro Cook

Well thats certainly a positive light to shed upon his return! lol

Well, it's true :P
Permalink
| April 21, 2012, 5:14 pm
 Group moderator 


Talo has also just devised plans for the weapon to end all weapons (not really), just need to make sure the rules allow us the use them, but they dont need to be used to full potential.
Its a weapon system that was identified by a man named Tesla in the 1800s, but was of cource impossibe to make back then and in modern times. The weapon is called the Scalar electrogravitation weapon, and is a very unique weapon that is nothing like nuclear bombs, and would have city devestating effects but wouldnt be as powerfulll as an A bomb, but would have a wider range. Its the earthquake weapon, and is perfectly possible and many advances have been made over the years on the subject. Its much more realistic than an implosion bomb for example.
read the first part of this source for more info.
Its probbibly not possible now but a lot of people belive they are already being used.
Permalink
| April 21, 2012, 5:17 pm
 Group admin 
Quoting Tyro Cook

Well thats certainly a positive light to shed upon his return! lol

Well, it's true :P
Permalink
| April 21, 2012, 5:30 pm
 Group moderator 
Quoting PALADIN .
Then, sadly, we have to declare war on Talo.

Same here.
Permalink
| April 21, 2012, 6:33 pm
 Group admin 
The FAS will be unveiling two new space ships. The Morpheus and the spire classes
Permalink
| April 21, 2012, 6:35 pm
 Group admin 
Could you repost that comment vanguard? It's clipped and I can only
See part of it.
Permalink
| April 21, 2012, 7:08 pm
 Group moderator 
Quoting Vallkirimrl (preivously C. Boris)
Could you repost that comment vanguard? It's clipped and I can only
See part of it.

Must have been the link, can you see it now?
Permalink
| April 21, 2012, 7:14 pm
 Group admin 
Quoting Tyro Cook

As this group takes place in the future, I actually believe that a scalar weapon could be feasible. Kinda reminds me on Battlefield Bad Company 2 now, lol.

I say allow it, and it will fall under the super bomb category. 1 total can be made per week, and there is a cap of 5 for how many any one country can have in their inventory at a time. Any objections?
Permalink
| April 21, 2012, 7:40 pm
 Group admin 
Quoting Matthew McCall
I say allow it, and it will fall under the super bomb category. 1 total can be made per week, and there is a cap of 5 for how many any one country can have in their inventory at a time. Any objections?

Let me do a little research, that website is too government conspiracy theorist for my tastes
Permalink
| April 21, 2012, 7:56 pm
 Group admin 
Quoting Matthew McCall
I say allow it, and it will fall under the super bomb category. 1 total can be made per week, and there is a cap of 5 for how many any one country can have in their inventory at a time. Any objections?

Let me do a little research, that website is too government conspiracy theorist for my tastes
Permalink
| April 21, 2012, 7:57 pm
 Group admin 
Quoting Vallkirimrl (preivously C. Boris)
Let me do a little research, that website is too government conspiracy theorist for my tastes

It was a little, lets just say, diferent...
Permalink
| April 21, 2012, 9:04 pm
 Group admin 
Quoting Matthew McCall
It was a little, lets just say, diferent...

Agreed, expect my vote by midnight
Permalink
| April 21, 2012, 9:51 pm
 Group admin 
After doing a little digging, I'm going to have to be mister wet blanket and say no. If anyone wants to know
More- http://skeptoid.com/mobile/4121

Permalink
| April 21, 2012, 11:11 pm
 Group moderator 
IDK if a mod's word counts, but I say no, as it has the same, maybe even more power than a nuke and has very disasterous effects.
Permalink
| April 22, 2012, 9:43 am
 Group moderator 
Today, two new space vehicles, developed for 2 years and built in the last 13 months have been revealed. Also, after long delay, the standart VALKYRE power armor has been finally uploaded.
Permalink
| April 22, 2012, 10:27 am
 Group moderator 
Quoting Vallkirimrl (preivously C. Boris)
After doing a little digging, I'm going to have to be mister wet blanket and say no. If anyone wants to know
More- http://skeptoid.com/mobile/4121

Well now dont forget its 80 years in the future, and just because its not possible today doesnt mean it wont be possible in the future. Remember that some respected sceintists that would be much more credible than your source told people like darwin that his theories were rediclus yet today we know for a fact that man evolved from ape. We only have the sceintific ability today to know that we cant prove that scalar weapons could exist, much like wormholes, or other stuff like that.

If your going to ban weapons I say you should also ban some other weapons that people are using that are completly fictional like implosion bombs.
Permalink
| April 22, 2012, 10:37 am
 Group admin 
Not that it's not possible, it's literally the opposite of a neutron bomb, a nuke that sacrifices radiation for destructive power, it can literally vaporize someone, turn hard stone in to plasma....
Permalink
| April 22, 2012, 1:03 pm
 Group moderator 
Quoting Vallkirimrl (preivously C. Boris)
Not that it's not possible, it's literally the opposite of a neutron bomb, a nuke that sacrifices radiation for destructive power, it can literally vaporize someone, turn hard stone in to plasma....

Not at all, that is one of the uses for the theory, but It would be much easier, cheaper, and less technologicly advanced to create the weapon to make a electrogravitational wave below the ground, causing massive earth quakes. And it has nothing to do with atoms, or neutrons or anything like that at all.

Your cource basicly only covers a small part of what the weapon could possibly do, and the most unrealistic, and hard part.
It could even be used to change weather patterns making it rain, or cause tornados wherever the user wants, You could make it rain in a drought for example.
Permalink
| April 22, 2012, 3:09 pm
 Group admin 
Right now honestly I don't know what to think about the weapon.
Permalink
| April 22, 2012, 3:29 pm
 Group admin 
Quoting Tyro Cook
Quoting Matthew McCall
Right now honestly I don't know what to think about the weapon.


Well, here's an Idea for you, in terms of large ordinance, you can only have 5 in your inventory at a time, so say I have 2 infinity bombs and 3 scalar weapons, and then my ordinance is filled until I use one of the weapons. The only problem you run into with that theory is that scalar weapons can be used over and over again, like a railgun almost, with a minimal charging period. in that case, scalar weapons would be permanent in an ordinance inventory, so i say each country would be able to build 1? One other thing too, for at least two to three months most of this groups members are AFK, so I suggest that some of them be marked as temporary NPC's, until their owners return?


But that makes them even worse than nukes, and the goal was to have weapons be weaker than nukes. I agree about the NPC stuff though.
Permalink
| April 22, 2012, 3:52 pm
 Group moderator 
Quoting Matthew McCall
But that makes them even worse than nukes, and the goal was to have weapons be weaker than nukes. I agree about the NPC stuff though.

People can survive in the middle of earhquakes, unlike A bombs.
66,000 people died in hiroshima
If we say it can only make up to magnitude 7 on a lucky day, then it will average under 31,000 people killed per use (the most deaths of under magnitude 7). If the most is under magnitude 6 then it would average under 15,000 deaths per use, and that was based off of an extremely rare occasion. Maybe we can only use it once per day?
Permalink
| April 22, 2012, 4:10 pm
 Group admin 
Quoting Vanguard º
People can survive in the middle of earhquakes, unlike A bombs.
66,000 people died in hiroshima
If we say it can only make up to magnitude 7 on a lucky day, then it will average under 31,000 people killed per use (the most deaths of under magnitude 7). If the most is under magnitude 6 then it would average under 15,000 deaths per use, and that was based off of an extremely rare occasion. Maybe we can only use it once per day?

It depends. Can it be stopped? And if so, how easilly?
Permalink
| April 22, 2012, 4:32 pm
 Group moderator 
Quoting Vanguard º
People can survive in the middle of earhquakes, unlike A bombs.
66,000 people died in hiroshima
If we say it can only make up to magnitude 7 on a lucky day, then it will average under 31,000 people killed per use (the most deaths of under magnitude 7). If the most is under magnitude 6 then it would average under 15,000 deaths per use, and that was based off of an extremely rare occasion. Maybe we can only use it once per day?

Hold on now guys. Wait a minuet. You can just ignore everything I say from this point, but I think using bombs of mass destruction e.g. hydrogen bombs is not the best way of combat. Killing massive amounts of citizens that don't even work for the military is unreasonable, even though its just a game. In my opinion, I prefer fighting foreign soldiers, tanks, fighters, battleships etc but not bombing innocent citizens that have nothing to do with war. Just my opinion and you can ignore it.
Permalink
| April 22, 2012, 4:48 pm
 Group moderator 
Quoting Tyro Cook

While you make valid points, let me just state that first off, Hydrogen bombs aren't allowed, and large bombs don't only have to be used on citizens, when they are they are primarily used as a "last resort," to bring an end to a conflict. The choice for the U.S. was drop 2 A-bombs on civilians, or invade japan and waste millions of lives as opposed to the few hundred thousand lost to the nukes. Its a double edged sword, and a necessary evil.

I have to admit you have legit arguments as well. But after the U.S. saw the horrific aftershocks of using a A bomb on Japan, they no longer use them.
Permalink
| April 22, 2012, 4:56 pm
 Group admin 
I am firmly against the usage of superweapons of any sort. including scalar weapons
Permalink
| April 22, 2012, 5:05 pm
 Group moderator 
Quoting The Mastermind of Lego
I have to admit you have legit arguments as well. But after the U.S. saw the horrific aftershocks of using a A bomb on Japan, they no longer use them.

And also, dropping an A bomb on the enemy is easier for the attacker to do. It doesn't cost any lives and it virtually risk-free for them. However, for the unfortunate citizens who have been bombed, the results are devastating, usually resulting in hundreds of thousands dead or dying from the radiation.
Permalink
| April 22, 2012, 5:07 pm
 Group moderator 
Quoting Vallkirimrl (preivously C. Boris)
I am firmly against the usage of superweapons of any sort. including scalar weapons

I am too.
Permalink
| April 22, 2012, 5:07 pm
 Group moderator 
Quoting Tyro Cook

Which is why "we" don't use them within this group. The no nukes rule still stands firm. I've said it before and I'll say it again, the horror of a nuclear weapon isn't the explosion, but the extreme heats generated by the blast, and the radiation poisoning that sticks to everything and renders an area unlivable. The biggest bomb made in this game is the infinity bomb and it doesn't even come close to comparing to a nuclear weapon in terms of destructive power. The super-weapon we are discussing is essentially an earthquake machine.

I don't want to make this a heated argument, but still those earthquake machines kill thousands of innocent make-believe citizens. Vanguard just said up to 20,000, which is a vast number of people dead without even giving them to fight back. A rather indecent way to fight I think; just massacring people. I hope I didn't sound too harsh but thats what I think.
Permalink
| April 22, 2012, 5:16 pm
 Group admin 
Quoting Tyro Cook

You also have to take into account that these earthquake death tolls are based on current standards. Since this group takes place nearly 60 years in the future, I'm very certain that infrastructure will have improved to a rate where buildings are more earthquake proof. Almost all casualties in earthquakes come from gas main bursts, and collapsing buildings, for example, imagine this. A man is standing in a field, If one is using the earthquake effects of the scalar weapon, the man will be shaken up, but he will most likely survive. Now if you drop an atomic bomb on him, he's just dead, not even a chance.

Yeah, that's a good point. I stil want to know if it can be stopped once used, because otherwise this is an extremely nasty weapon.
Permalink
| April 22, 2012, 5:54 pm
 Group admin 
Quoting Tyro Cook

Since it is the weapon causing the earthquake, it would be theoretically possible to cut off the sequence, give or take a minute or two to let the earth stop shaking a bit.

I doubt that, once it's started, all you can do is shut it off and pray. I'm fine with us allowing it ONLY for earthquakes, it is capable I the effects I mentioned before, that is much worse than a nuke. If you really want to make it only to have its affects limited to small amounts if civilian causalities
Permalink
| April 22, 2012, 7:07 pm
 Group moderator 
Quoting Tyro Cook

You also have to take into account that these earthquake death tolls are based on current standards. Since this group takes place nearly 60 years in the future, I'm very certain that infrastructure will have improved to a rate where buildings are more earthquake proof. Almost all casualties in earthquakes come from gas main bursts, and collapsing buildings, for example, imagine this. A man is standing in a field, If one is using the earthquake effects of the scalar weapon, the man will be shaken up, but he will most likely survive. Now if you drop an atomic bomb on him, he's just dead, not even a chance.

Probably not in a region that doesnt have earthquakes, for example buildings in new england will probably never be designed to withstand earthquakes, most people wont see the point, and thus will never add earthquake defences.
We can also use it to create megatsunamis, and make tornados, or volcanos appear in large cities, have you ever seen day after?
Scalar weapons used to full potentiel could be way worse than any super weapon.
And dont forget that it could go terribly wrong, In the movie the core there weapon stoped the Earths core from spinning, causing the destruction of most of the world.
Imagine this
http://www.youtube.com/watch?v=i1kPhdwllFA
With limitations it could be used properly, maybe under magnitude 6 earthquakes and small tornados, probably no volcanos, a volcano is many times more powerfull than an A bomb
Permalink
| April 22, 2012, 7:23 pm
 Group moderator 
Quoting Matthew McCall
Yeah, that's a good point. I stil want to know if it can be stopped once used, because otherwise this is an extremely nasty weapon.

Watch this :)
http://www.youtube.com/watch?v=foAyvN6mVwQ
Permalink
| April 22, 2012, 7:35 pm
 Group admin 
Quoting Vanguard º
Watch this :)
http://www.youtube.com/watch?v=foAyvN6mVwQ

Ummm..., apparently, The Core is infamous for being unscientific.
Permalink
| April 22, 2012, 8:05 pm
 Group admin 
Quoting Vanguard º
Probably not in a region that doesnt have earthquakes, for example buildings in new england will probably never be designed to withstand earthquakes, most people wont see the point, and thus will never add earthquake defences.
We can also use it to create megatsunamis, and make tornados, or volcanos appear in large cities, have you ever seen day after?
Scalar weapons used to full potentiel could be way worse than any super weapon.
And dont forget that it could go terribly wrong, In the movie the core there weapon stoped the Earths core from spinning, causing the destruction of most of the world.
Imagine this
http://www.youtube.com/watch?v=i1kPhdwllFA
With limitations it could be used properly, maybe under magnitude 6 earthquakes and small tornados, probably no volcanos, a volcano is many times more powerfull than an A bomb

You just completely killed my approval.
Permalink
| April 22, 2012, 8:17 pm
 Group admin 
Quoting Tyro Cook

We never had your approval to begin with!

I gave it about 5 hours ago, and he calls it worth than a super weapon! Are you arguing for or against it?!
Permalink
| April 22, 2012, 8:26 pm
 Group admin 
Quoting Tyro Cook

I don't even care anymore, just more creative stuff to kill people with.

Like the creativity, but my sister learned of these.... Now she has scalar weapoms on her lists of worries D:
Permalink
| April 22, 2012, 8:40 pm
 Group moderator 
Quoting Vallkirimrl (preivously C. Boris)
You just completely killed my approval.

We could always say that the sceince behind it has only developed to make magnitude 6 earthquakes, and requires so much energy that it takes 24 hours to charge, that shouldnt be a problem.
And the core was just a movie, movies are known to be a load of Cr*p, as they are usualy written by m0rons.
I say it could be used if these limits are placed on it, I was just saying that in the future if technology advances they could be used to destroy entire worlds.
Permalink
| April 22, 2012, 8:43 pm
 Group admin 
Quoting Tyro Cook
I'm just going to assume that Antimatter bombs and Hypermagnetic wave bombs are off limits as well?

Basically :P
Permalink
| April 22, 2012, 9:01 pm
 Group admin 
Quoting Tyro Cook
I'm just going to assume that Antimatter bombs and Hypermagnetic wave bombs are off limits as well?

Basically :P

Permalink
| April 22, 2012, 9:01 pm
 Group moderator 
Quoting Tyro Cook
I'm just going to assume that Antimatter bombs and Hypermagnetic wave bombs are off limits as well?

What about bombs with devices that creat mini black holes, they have already been used by sceintists today to study black holes.
Permalink
| April 22, 2012, 9:03 pm
 Group admin 
Quoting Vanguard º
We could always say that the sceince behind it has only developed to make magnitude 6 earthquakes, and requires so much energy that it takes 24 hours to charge, that shouldnt be a problem.
And the core was just a movie, movies are known to be a load of Cr*p, as they are usualy written by m0rons.
I say it could be used if these limits are placed on it, I was just saying that in the future if technology advances they could be used to destroy entire worlds.

I don't know... I would allow it if it was only capable of one wimpy earthquake. I think a everlasting earthquake of doom is just too much.
Permalink
| April 22, 2012, 9:05 pm
 Group admin 
The Conglomerate has announced 4 new robot types.
Permalink
| April 22, 2012, 9:06 pm
 Group moderator 
Quoting Matthew McCall
I don't know... I would allow it if it was only capable of one wimpy earthquake. I think a everlasting earthquake of doom is just too much.

Where did you get that idea, it would create regular earthquakes that would last for a random time, but at the most ten minuets (longest recorded quake), but more likely around 1 or 2. These earthquakes would also have smaller aftershocks, you could use it on a city multiple times for greater effect. Could you imagine a magnitude six earthquake hitting a city every day for a week?
Permalink
| April 22, 2012, 9:37 pm
 Group admin 
Quoting Vanguard º
Where did you get that idea, it would create regular earthquakes that would last for a random time, but at the most ten minuets (longest recorded quake), but more likely around 1 or 2. These earthquakes would also have smaller aftershocks, you could use it on a city multiple times for greater effect. Could you imagine a magnitude six earthquake hitting a city every day for a week?
It's the hitting everyday part that I'm talking about. Sorry, I should have worded it bettter.

Permalink
| April 22, 2012, 9:38 pm
 Group admin 
Quoting Vanguard º
Where did you get that idea, it would create regular earthquakes that would last for a random time, but at the most ten minuets (longest recorded quake), but more likely around 1 or 2. These earthquakes would also have smaller aftershocks, you could use it on a city multiple times for greater effect. Could you imagine a magnitude six earthquake hitting a city every day for a week?

Is there a reason that you are supplying reasons not to allow it?
Permalink
| April 22, 2012, 9:45 pm
 Group admin 
Quoting Vallkirimrl (preivously C. Boris)
Is there a reason that you are supplying reasons not to allow it?

LOL I say we allow it, but one time use only. This group isn't about superweapons, it's about battles.
Permalink
| April 22, 2012, 9:50 pm
 Group admin 
Quoting Matthew McCall
LOL I say we allow it, but one time use only. This group isn't about superweapons, it's about battles.

Ok, what are going to allow it
To do? Make an earthquake or put a volcano where a city used to be
Permalink
| April 22, 2012, 10:03 pm
 Group admin 
Can we get the deadline pushed back to 3 days after Tyro bombs the last country?
Permalink
| April 22, 2012, 10:04 pm
 Group admin 
Quoting Vallkirimrl (preivously C. Boris)
Can we get the deadline pushed back to 3 days after Tyro bombs the last country?

I guess.
Permalink
| April 22, 2012, 11:09 pm
 Group admin 
Quoting Tyro Cook

Only the second to last bomb is being used on a country, and it has been dropped on the Brickville union. The last bomb isn't an infinity bomb, it's....different.

the BU, didn't expect that. If hes active.... you made a mistake. Great, and it's headed for me
Permalink
| April 22, 2012, 11:44 pm
 Group admin 
Quoting Vallkirimrl (preivously C. Boris)
the BU, didn't expect that. If hes active.... you made a mistake.

Seconded. Brickviller is in my oppinion quite possibly the best builder in the group, with only Matthew S and Vanguard able to rival him. Tyro and I can come close, but I think we are just barely at a lower level.
Permalink
| April 22, 2012, 11:57 pm
 Group admin 
Quoting Matthew McCall
Quoting Vallkirimrl (preivously C. Boris)
the BU, didn't expect that. If hes active.... you made a mistake.

Seconded. Brickviller is in my oppinion quite possibly the best builder in the group, with only Matthew S and Vanguard able to rival him. Tyro and I can come close, but I think we are just barely at a lower level.

Slightly better that Matthew S I think, but he mainly builds
Land. I'll have to give him a shout out
Permalink
| April 23, 2012, 12:01 am
 Group admin 
Quoting Tyro Cook

And here's the brilliance of it all, I have Vanguards tech, able to match that of the Brickville Union and he has none of the numbers to back it up. And Vallkirimrl, the last bomb isn't an infinity bomb at all, its a ion hyper-magnetic pulse bomb. Lets just say that one of your starships is in for a nasty little surprise....
I'm guessing he Thor, good thing a new capital ship is on the way

Permalink
| April 23, 2012, 12:46 am
 Group admin 
Quoting Tyro Cook

And here's the brilliance of it all, I have Vanguards tech, able to match that of the Brickville Union and he has none of the numbers to back it up. And Vallkirimrl, the last bomb isn't an infinity bomb at all, its a ion hyper-magnetic pulse bomb. Lets just say that one of your starships is in for a nasty little surprise....
I meant that it would have been wiser to bomb Gorduum or Acadia, both of which I will be petitioning for support.

Permalink
| April 23, 2012, 12:48 am
 Group admin 
Quoting Tyro Cook

And here's the brilliance of it all, I have Vanguards tech, able to match that of the Brickville Union and he has none of the numbers to back it up. And Vallkirimrl, the last bomb isn't an infinity bomb at all, its a ion hyper-magnetic pulse bomb. Lets just say that one of your starships is in for a nasty little surprise....
Hold on, my technobable sensor is beeping like crazy... Allright, so what exactly is this ion hyper-magnetic pulse bomb? I googled it, and counldn't even find a single relevent article.
I can sort of understand hypothetical weapons, but personally I draw the line at stuff that doesn't even attempt to be scientific. I mean, if we allow that stuff, it like why not allow stuff like teleporters and disruptors and shields and hyperdrives and turbolasers ect... Therefore, I would rather not even start down that path. And really, you don't need a bomb in the first place, as a few hits from MACs will destroy any ship anyway.
Permalink
| April 23, 2012, 1:55 am
 Group admin 
The Conglomerate has announced a new orbital space station is under construction, and it exspects it to be the fanciest and largest in the world. While officially a military instalation, rumor has it the board of executives has too much money to spend, and is planning on using it as a private recreational facility.
Permalink
| April 23, 2012, 2:02 am
 Group moderator 
Quoting Vallkirimrl (preivously C. Boris)
Quoting Tyro Cook

And here's the brilliance of it all, I have Vanguards tech, able to match that of the Brickville Union and he has none of the numbers to back it up. And Vallkirimrl, the last bomb isn't an infinity bomb at all, its a ion hyper-magnetic pulse bomb. Lets just say that one of your starships is in for a nasty little surprise....
I meant that it would have been wiser to bomb Gorduum or Acadia, both of which I will be petitioning for support.

Rogue Spartan has not been on MOCpages for a long long time and he hasn't spoken here in Divide and Conquer for months. I know him in real life so I guess I'll tell him the world is in warfare.
Permalink
| April 23, 2012, 3:43 am
 Group moderator 
A lovely argument we're having here, but we should move it to the General Convo.

Now. To clear some stuff around my cruiser. I know this will get hateful and negative comments, but please, read carefully before replying. I will be backing up myself with Halo facts (it is annoying, :P).

First of all, the length argument with Matthew:

UNSC Halcyon class LIGHT cruiser, counted as outdated in the Halo universe: 1km and 200m.

Now, onto my argument with Tyro:

I know You've been hinting I was using Covenant level tech on my ship. If you read the descrption, you would've seen I just based the overall shape of the ship on the CCS. I even altered it so it looked more human, and the shape is possible with the tech we have. If I was using Covenant levle tech, it would've had various technobabble stuff like plasma torpedoes, energy shilds FTL and cloacking devices. It uses completely human technology. And yes, the hull CAN fit a MAC. As Matthew said, MACs don't have to be that big. So I really don't see the problem with the cruiser. Maybe I am not the only one who is afraid...

Also, it's not you, Tyro, but the CM who judges which ship is better, and I believe that brick built is better than LDD. And 2/3 of my ships are brick built. Also, not trying to be arrogant, not threatening, I don't want a pointless argument, but how come your ships are SO MUCH better than mine? I mean, mine are good armored builds. And, again, no moffense, but your frigate and the fleet destroyer look kinda fragile. They are EXCELLENT in terms of build and detailing, but think about it.

The End 8D

*prepares to be ganged by angry admins*
Permalink
| April 23, 2012, 5:43 am
 Group admin 
@Paladin- I think only Conflict II has the LDD rule(actually, most wargames do)

Anyways, The FAS wants 4 shield missile from the conglomerate. If they can hit a station, they can hit other things...
Permalink
| April 23, 2012, 7:39 am
 Group moderator 
Quoting Vallkirimrl (preivously C. Boris)
@Paladin- I think only Conflict II has the LDD rule(actually, most wargames do)

Anyways, The FAS wants 4 shield missile from the conglomerate. If they can hit a station, they can hit other things...

Oh, okay.
Permalink
| April 23, 2012, 7:43 am
 Group moderator 
A new hovertank, cheaper and easier to produce than the Devastator, but still quite good has been created. Expect pics today.
Permalink
| April 23, 2012, 7:44 am
 Group admin 
Quoting Vallkirimrl (preivously C. Boris)
@Paladin- I think only Conflict II has the LDD rule(actually, most wargames do)

Anyways, The FAS wants 4 shield missile from the conglomerate. If they can hit a station, they can hit other things...

You are going to have to design your own version, as I can only build one per week, and want them all to my self :P It shouldn't be that hard though for you to make a good one.
Permalink
| April 23, 2012, 12:55 pm
 Group admin 
Quoting Matthew McCall
You are going to have to design your own version, as I can only build one per week, and want them all to my self :P It shouldn't be that hard though for you to make a good one.

more delays to my scramjet :P
Oh well, expect it soon

Permalink
| April 23, 2012, 1:25 pm
 Group moderator 
Yeah. It's just a game, its just that I go overboard in arguments . Sorry. Anyways, URA announces that a big batch of new weapons will be up. A new LRV, a ground attack/heavy fighter part of the PRISM project, the Revenant. Also, a new hovertank, an orbital bomber and a VTOL gunship will be shown.
Permalink
| April 24, 2012, 5:53 am
 Group moderator 
Our new LRV and hovertank are up. Expect the Revenant, called "strike PRISM" by the pilots and the orbital bomber soon.
Permalink
| April 25, 2012, 12:13 pm
 Group moderator 
Today some public information regarding the "Revenant" has been released. According to the craetors of the plane, it will have perfomance of the highest level, matching that of the PRISM and hopefully that of our opponents' planes. It has a powerful central AI, a more powerful scramjet engine, more armament in order to fulfill its heavy fighter/ground attack role, improved stealth capabilities and a better cloaking device. It will (hopefully) be shown today.

In other news: Today, according to the Red Shark wartime protocol, our ground and air military are fully active, entering Overlook (ground military) and Airwatch (air forces) condition, meaning all personell is active, non stop patrols are preformed and all weapons are being readied for combat. Our "Vampire" orbital bomber and the "Lancer" heavy VTOL gunship will be up tomorrow.
Permalink
| April 25, 2012, 12:45 pm
 Group admin 
Quoting PALADIN .
Today some public information regarding the "Revenant" has been released. According to the craetors of the plane, it will have perfomance of the highest level, matching that of the PRISM and hopefully that of our opponents' planes. It has a powerful central AI, a more powerful scramjet engine, more armament in order to fulfill its heavy fighter/ground attack role, improved stealth capabilities and a better cloaking device. It will (hopefully) be shown today.

In other news: Today, according to the Red Shark wartime protocol, our ground and air military are fully active, entering Overlook (ground military) and Airwatch (air forces) condition, meaning all personell is active, non stop patrols are preformed and all weapons are being readied for combat. Our "Vampire" orbital bomber and the "Lancer" heavy VTOL gunship will be up tomorrow.

Just because the Conglomerate likes to brag, it would like to mention its Hawks can detect any nearby aircraft no matter what type of stealth tech is being used :P
Permalink
| April 25, 2012, 2:22 pm
 Group moderator 
Quoting Tyro Cook

And the Conglomerate isn't the only one. : P

Well, we aren't to be left behind, as we can do it too 8D
Permalink
| April 26, 2012, 1:07 pm
 Group admin 
Give the Federation time....
Permalink
| April 26, 2012, 1:09 pm
 Group moderator 
Our new orbital bomber will be up today/tomorrow. However, we're having problems with the designing of our VTOL gunship, so it might not be posted soon. Also, when are the combat orders due for?
Permalink
| April 26, 2012, 1:49 pm
 Group moderator 
Today, our VTOL gunship was finally completed, will be up today alog with the orbital bomber. Then I'll probably get to writing my combat orders.
Permalink
| April 27, 2012, 11:30 am
 Group admin 
A large amount of space craft will be added this weekend, and if I get the time, maybe the centaur scramjet.
Permalink
| April 27, 2012, 11:32 am
 Group admin 
The Conosrtium is proud to say Operation SpamEagle is allmost finished. I've lost track of how many aircraft are complete :P
Permalink
| May 4, 2012, 2:11 am
 Group admin 
Quoting Matthew McCall
The Conosrtium is proud to say Operation SpamEagle is allmost finished. I've lost track of how many aircraft are complete :P

oh joy

Permalink
| May 4, 2012, 7:42 am
 Group moderator 
Quoting Matthew McCall
The Conosrtium is proud to say Operation SpamEagle is allmost finished. I've lost track of how many aircraft are complete :P

LoL
Permalink
| May 4, 2012, 3:26 pm
 Group admin 
The Federation is proud to say that Project Centaur has created the Pegasus Scramjet prototype. Pictures up shortly.

In other news, Gremlin II design has been canceled in favor of modifying a tank chasis. The upcoming Bushmaster 208 is planned to be used.
Permalink
| May 8, 2012, 10:58 am
Project Leviathan has been progressing nicely should be up within 1-2 weeks
Permalink
| May 10, 2012, 12:10 am
 Group moderator 
The Hellfire Combat mech has been approved by the Military and is entering production.
Permalink
| May 10, 2012, 5:37 pm
 Group moderator 
What happened to the activeness? Wake up everyone!
Permalink
| May 11, 2012, 2:30 pm
 Group admin 
Quoting †he Mas†ermind øƒ £ego™
What happened to the activeness? Wake up everyone!

I'm active :P
Permalink
| May 11, 2012, 3:43 pm
Arcadia has recently been focused on internal affairs (involving Commissars, firing squads, and various educational disputes), and has thus been inactive.
Permalink
| May 14, 2012, 10:36 am
A new plan has been developed for terminally ill troops: stick them in the precursor to SPECTRE suits, give them heavy weapons, and throw 'em at anything dumb enough to try and stop them.
Ladies. Gentlemen. Assorted xenos. OPERATION LASTMANSTANDING has begun.
Permalink
| May 15, 2012, 11:16 am
 Group admin 
Quoting Lord Commissar Wolf
A new plan has been developed for terminally ill troops: stick them in the precursor to SPECTRE suits, give them heavy weapons, and throw 'em at anything dumb enough to try and stop them.
Ladies. Gentlemen. Assorted xenos. OPERATION LASTMANSTANDING has begun.

I'm glad i'm not near you :P

Permalink
| May 15, 2012, 11:46 am
 Group admin 
Quoting Lord Commissar Wolf
A new plan has been developed for terminally ill troops: stick them in the precursor to SPECTRE suits, give them heavy weapons, and throw 'em at anything dumb enough to try and stop them.
Ladies. Gentlemen. Assorted xenos. OPERATION LASTMANSTANDING has begun.

Luckilly, the Conglomerate uses a wide variety of heavy combat robots capable of chewing through power armor with ease.
Permalink
| May 15, 2012, 12:00 pm
DOVA armor isn't power armor: it's systems allow the wearer to carry 3x as much armor as normal infantry, but at the same agilty and dexterity as normal CoA troopers.
Permalink
| May 15, 2012, 12:18 pm
 Group admin 
Quoting Lord Commissar Wolf
DOVA armor isn't power armor: it's systems allow the wearer to carry 3x as much armor as normal infantry, but at the same agilty and dexterity as normal CoA troopers.

Are they in armored walking suits of any size? I consider that power armor, even some small mechs could be considered power armor.
Permalink
| May 15, 2012, 12:36 pm
Quoting Matthew McCall
Are they in armored walking suits of any size? I consider that power armor, even some small mechs could be considered power armor.

Consider it normal CoA armor, but more protected.
Permalink
| May 15, 2012, 1:46 pm
 Group moderator 
After a period of internal conflicts, the URA goverment has been reformed, after the current leader died. His son takes the post of Supreme Commander now.

New techology developed by the NEMESIS PMC, which is now under goverment control is scheduled to be supplied to all of our ground, naval and air forces, as ordered by the Supreme Commander.

The NEMESIS techologies are proving to be revolutionary, especially the ATP system, which is viewed as a successor to the power armor. More info in upcoming MOCs.
Permalink
| May 15, 2012, 2:14 pm
 Group moderator 
Quoting Matthew McCall
Luckilly, the Conglomerate uses a wide variety of heavy combat robots capable of chewing through power armor with ease.

LoL same here! Looks like I'd better start building!
Permalink
| May 15, 2012, 2:41 pm
 Group moderator 
Today, after seeing the need of a big expansion and more factories, a surprise invasion was launched on the nearest nation (the one marked with tan on the map). Since that country had almost no modern equipment aside from sveral outdated URA Black Knight tanks (we don;t know how they got there), our army quickly assumed control, and the battle was over with minimal casualties. URA will now place a High Command member as a head of the new province, and all captured factories will begin mass production of military equipment. To ensure civvilian safety, NEMESIS croud controll squads are stationed in major cities.
Permalink
| May 16, 2012, 2:11 pm
 Group moderator 
Quoting Michael Rutherford
Is this the D&C combat system in action?

A guy just says: "we quickly assumed control and suffered minimal losses"... and then POOF! It happens?

The nation you attacked is almost half as big as yours! Don't you think that would require a major effort? It's not just pearl harbor, or 911 we are talking about here! This would require a massive effort and long time to finish.

Is the TAN guy an NPC?

How do you know?

Who has identified him as such?

If he is an NPC how did you resolve the combat?

Isn't D&C in the middle of trying to decide how NPC battles are resolved?

Is he a player nation?

Where is the appointed COMBAT MODERATOR?

Where is the required COMBAT REPORT?

Was anybody other than you involved in this decision (the part where you decide you win I mean)?

Really guys ... is this the full extent of your so called system?

If this is the way it's done, than there is no system at all.

It's pure chaos.

Is there a COMBAT MODERATOR in the house?

Well, that's what Valk did with Borduria, so I believe it is allowed. Besides, the guy has left the group, and hasn't added any creations, so I don't think a CM is necesarry.
Permalink
| May 16, 2012, 3:24 pm
 Group moderator 
Today, after taking most of the ountry, resistance was encountered in the southeastern regions. Armed civvilians and army personell are hiding in a bunker network. A cleanup operation is planned. Meanwhile, a NEMESIS patrol in a major city was attacked and killed by rebelous civvilians. Investgation is in progress.
Permalink
| May 16, 2012, 3:36 pm
 Group admin 
Quoting Michael Rutherford

Mr. Tyro,
I must confess, you surprise me.

I understand your message and I offer a counter proposal. But regardless I will totally and absolutely get off your back.

First, keep the job title. I don't want a badge, I just want to improve the group. A group member should be able to improve his group with his ideas alone. If I need authority backing me, then I have already failed.

For the next three weeks I will try to:

1. Boost the activity level.

2. Post a thread about NPCs (except for Dave). I will ask the other ADMINS and MODs to weigh in with specific YES/NO questions, and we will hammer out a clear, easy, unambiguous set of rules for NPCs.

3. Work with Mr. McCall to get the MAP update system streamlined and up to date.

4. Stay off your back!(hey, you could have just fire me you know).

But to do this I will need help from the ADMINS and MODs:

SUPPORT.
We will talk about stuff that has not been discussed before. I will recommend some changes, and try to formalize some responsibilities.

If you guys come together on this, most of Mr. Tyro’s goals will be EASY to meet.

Now do we have an accord?

Good to see this coming together
Permalink
| May 18, 2012, 8:23 am
Quoting Vallkirimrl (preivously C. Boris)
Good to see this coming together


Argument sometimes leads to unexpected outcomes. I have to admit, I like Tyros "Show me the money" approach in this case.

He's sort of saying: "Ok, if all of these improvements are possible, then show me the money, and get of my back! I'm down with this approach.

It's a respectable position. Also, if I fail to achieve these goals in three weeks, it allows him to say: "Huh, I guess it wasn't as easy as you made it sound now was it?".

I just hope that the rest of the ruling committee is able and willing to treat this three week period as a short "shake down" before the group enters the busy summer war season. It's good for a staff to get energized right before the main event. (really, the ruling comittee functions like military staff group).

You guys should use me like an external consultant. No authority, but no bias and no political agenda within the organization. An analysts who comes from outside the organization and sees things from a fresh (and often inconvenient) perspective.

I have three weeks to meet Tyros performance objectives. But without the support of the ruling committee, I'm just a paper bag blowing in the wind.

We shall see what we shall see.

Attack!

Permalink
| May 18, 2012, 9:45 am
 Group moderator 
Quoting Michael Rutherford

Argument sometimes leads to unexpected outcomes. I have to admit, I like Tyros "Show me the money" approach in this case.

Attack!

Hello, I totaly agree that you would make a good Admin.
Is everyone still going to war with us, have there been any combat reports, can I get a breif list of whats happened since I last checked up, and does anyone play minecraft.

Today in the republic, former Methran troops have formed a defence contract company named Cloverfeild, that will hopefully be used to supply Talo with new designs and Merc troops, much like a mix between Blackwater, and northrop grumman.
New designs planned are an infantry sized mech, and some troops.
Permalink
| May 18, 2012, 2:44 pm
 Group admin 
Quoting Vanguard º
Hello, I totaly agree that you would make a good Admin.
Is everyone still going to war with us, have there been any combat reports, can I get a breif list of whats happened since I last checked up, and does anyone play minecraft.

Today in the republic, former Methran troops have formed a defence contract company named Cloverfeild, that will hopefully be used to supply Talo with new designs and Merc troops, much like a mix between Blackwater, and northrop grumman.
New designs planned are an infantry sized mech, and some troops.

No combat reports, and I play minecraft (ocasionally)
Permalink
| May 18, 2012, 3:08 pm
 Group moderator 
Quoting Matthew McCall
No combat reports, and I play minecraft (ocasionally)

Actually, one CR you should allow in the War Group :)
Permalink
| May 18, 2012, 3:10 pm
 Group admin 
Quoting PALADIN .
Actually, one CR you should allow in the War Group :)

What? Anyway, the Consortium has announced two new ship classes and a upgrade for our stealth cruisers.
Permalink
| May 18, 2012, 3:11 pm
 Group moderator 
You need to allow the comment containing the CR.
Permalink
| May 18, 2012, 3:27 pm
Quoting Vanguard º
Hello, I totaly agree that you would make a good Admin.
Is everyone still going to war with us, have there been any combat reports, can I get a breif list of whats happened since I last checked up, and does anyone play minecraft.

Today in the republic, former Methran troops have formed a defence contract company named Cloverfeild, that will hopefully be used to supply Talo with new designs and Merc troops, much like a mix between Blackwater, and northrop grumman.
New designs planned are an infantry sized mech, and some troops.


Vanguard,
Thank you for the endorsement, but I am sticking to the role of "advisor to the D&C Ruling Committee." No badges for me thank you.

You missed some drama that involved me yelling at admins and mods, and them telling me to calm down.

Right now, Tyro has requested that I try to improve these areas over the next three weeks:
1. Group Activity Level (increasing it)
2. Map Updates (making them faster)
3. Rules for NPCs (making some)
4. My own behavior (I'm a very mean person)

I am afraid I can't answer any of your other questions accurately, except to recommend you plow through the INN threads.

Attack!

Permalink
| May 18, 2012, 3:39 pm
Quoting Vanguard º
Hello, I totaly agree that you would make a good Admin.
Is everyone still going to war with us, have there been any combat reports, can I get a breif list of whats happened since I last checked up, and does anyone play minecraft.

Today in the republic, former Methran troops have formed a defence contract company named Cloverfeild, that will hopefully be used to supply Talo with new designs and Merc troops, much like a mix between Blackwater, and northrop grumman.
New designs planned are an infantry sized mech, and some troops.


Vanguard,

Mr. McCall and Mr. "Starts with a V are considering staging a "Test War". It would be a complete war, with CRs, a CM, and all the trimmings, but it would not really count. I recommended you to be the CM for the test.
I think this would be a great benefit to the group. Especially the new guy (me). Any chance of taking us up on it? I really want to observe this combat system in action.

Attack!

Permalink
| May 18, 2012, 11:45 pm
 Group admin 
Quoting Vanguard º
Hello, I totaly agree that you would make a good Admin.
Is everyone still going to war with us, have there been any combat reports, can I get a breif list of whats happened since I last checked up, and does anyone play minecraft.

Today in the republic, former Methran troops have formed a defence contract company named Cloverfeild, that will hopefully be used to supply Talo with new designs and Merc troops, much like a mix between Blackwater, and northrop grumman.
New designs planned are an infantry sized mech, and some troops.

I play minecraft(which you already know)
Yeah, were still attacking you, but we've been sidetracked.

Permalink
| May 19, 2012, 10:32 am
 Group admin 
Quoting Michael Rutherford

Vanguard,

Mr. McCall and Mr. "Starts with a V are considering staging a "Test War". It would be a complete war, with CRs, a CM, and all the trimmings, but it would not really count. I recommended you to be the CM for the test.
I think this would be a great benefit to the group. Especially the new guy (me). Any chance of taking us up on it? I really want to observe this combat system in action.

Attack!

Alrighty then, I'll have a test battle with Matthew, not going to go well for me though :P
Permalink
| May 19, 2012, 10:35 am
 Group admin 
Quoting Vallkirimrl (preivously C. Boris)
Alrighty then, I'll have a test battle with Matthew, not going to go well for me though :P

OK, but first I will need to get my stats updated. I will see if I can get them fixed today.
Permalink
| May 19, 2012, 12:11 pm
 Group admin 
Quoting Matthew McCall
OK, but first I will need to get my stats updated. I will see if I can get them fixed today.

All righty then,
3 questions-
Can I field the 124 hawks in my possession?
Are you capable of shutting them down?
Can you be the one attacking?
Permalink
| May 19, 2012, 3:06 pm
Quoting Vallkirimrl (preivously C. Boris)
All righty then,
3 questions-
Can I field the 124 hawks in my possession?
Are you capable of shutting them down?
Can you be the one attacking?


Did anybody get a response form vanguard? Will he CM?
Permalink
| May 19, 2012, 4:15 pm
 Group admin 
Quoting Vallkirimrl (preivously C. Boris)
All righty then,
3 questions-
Can I field the 124 hawks in my possession?
Are you capable of shutting them down?
Can you be the one attacking?

Not only can I shut them down, they can switch back to my side at anytime (for this sim, they allready have). Remember that little part in the contract? Anyway, I could attack if you want.
Permalink
| May 19, 2012, 6:05 pm
 Group moderator 
Today the first ASP Heron was brought online. Plans are for 9 more, creating an effective orbital defense system.

Also, today the final test runs of the NEMESIS PMC's NanoArmor were completed and it is to enter service.
Permalink
| May 20, 2012, 5:54 am
Tyro,
Acknowledged.

I will try the "Review as a Communiqué" technique.

After 24 hours, if that does not work, can you appoint / request somebody else to CM for this MOC-Battle?
I think the request makes more sense (carries more weight?) coming from one of the group leaders, not just "Some guy" (Me).

Attack!

Permalink
| May 21, 2012, 8:40 am
 Group admin 
Well, I have enemy fighters in my bases, great :P
Ok, so how are we going to set this up so that matthew can't see my orders, but everyone else can and vice versa? Should we just ban each other from the war groups?

And this won't count, right?
I'm not sure I like the idea of getting crushed by the Conglomerate and not being able to rebound :/

Permalink
| May 21, 2012, 10:39 am
Quoting Vallkirimrl (preivously C. Boris)
Well, I have enemy fighters in my bases, great :P
Ok, so how are we going to set this up so that matthew can't see my orders, but everyone else can and vice versa? Should we just ban each other from the war groups?

And this won't count, right?
I'm not sure I like the idea of getting crushed by the Conglomerate and not being able to rebound :/

We could have temporary "War Room" chats that only the CMs and the force in question could visit.
Permalink
| May 21, 2012, 10:55 am
Quoting Lord Commissar Wolf
We could have temporary "War Room" chats that only the CMs and the force in question could visit.

Mr. Wolf,
the whole point of this practice conflict is to allow other players to observe and learn. Restricting access to the other group members would defeat the purpose of the exercise.

I recommend the CM set up a separate public group for each of the participants, and then he simply ban the opposing player form each group.

we could all go to one group and see one set of war plans, and then go to the other group to see the other war plans.

But perhaps more importantly, who will be the CM?

Permalink
| May 21, 2012, 12:06 pm
Quoting Vallkirimrl (preivously C. Boris)
Well, I have enemy fighters in my bases, great :P
Ok, so how are we going to set this up so that matthew can't see my orders, but everyone else can and vice versa? Should we just ban each other from the war groups?

And this won't count, right?
I'm not sure I like the idea of getting crushed by the Conglomerate and not being able to rebound :/

Mr. V,

Right! This does not count for anything. I would recommend that both combatants and the CM start and end every CR in this exercise with the words "DRILL DRILL DRILL" this makes it IMPOSSIBLE for anybody to get confused about what they are witnessing.

But we should really focus on identifying the CM. It seems like they should be involved in this exercise from the beginning.

I am trying to contact VANGUARD now.

Attack!

Permalink
| May 21, 2012, 12:09 pm
 Group admin 
I don't think VAnguard would work, he announced in conflict II that he was going inactive for a while, only stepping in if needed(he doesn't go on this group much :/) probably only checking once a week.

Would Paladin or Tyro be up to the task?
Permalink
| May 21, 2012, 12:15 pm
 Group moderator 
I am up to the task, I have lots of free time now.
Permalink
| May 21, 2012, 12:20 pm
 Group admin 
Quoting Vallkirimrl (preivously C. Boris)
Well, I have enemy fighters in my bases, great :P
Ok, so how are we going to set this up so that matthew can't see my orders, but everyone else can and vice versa? Should we just ban each other from the war groups?

And this won't count, right?
I'm not sure I like the idea of getting crushed by the Conglomerate and not being able to rebound :/

It doesn't count, and the Hawks are not in your country for this fake-war.
Permalink
| May 21, 2012, 12:54 pm
 Group admin 
Quoting Matthew McCall
It doesn't count, and the Hawks are not in your country for this fake-war.

Ok, they were going to blow up anyway :P
Permalink
| May 21, 2012, 12:56 pm
Quoting PALADIN .
I am up to the task, I have lots of free time now.


Paladin,

Exellent.

Does anybody have to say: "It’s official: Paladin is the CM for this war". Or are you now, simply by offering to do it, already the CM?

If you are the CM, then good! What happens next boss?

If you are not the CM, then how do we make you the CM and get this training exercise moving?

I want to witness a battle before Christmas.

Attack! (Somebody, anybody, attack! For gods sake!)

Permalink
| May 23, 2012, 7:03 pm
 Group moderator 
Well, if Matthew accepts me as a CM, I'll make groups for him and Valk, where they'll post their tactics. Then I'll read their plans and decide the oucome of the battle, which will be posted here.
Permalink
| May 24, 2012, 2:33 am
 Group moderator 
Today, in URA, a new vehicle has entered production. Designed exclusively for the NEMESIS corps, the new A/RHV hoverbike. It will be shown to the public soon.

Also, a new modification of the Alexyon cruisers is to enter production, the Alexyon-C Carrier. The only big difference between it and the standart Alexyon is that a big hangar is put in the place of the Focus Cannon of the crusiers. Also, the side hangars are replaced with 8 heavy pulse laser turrets.

On a remote URA controlled island testing of the destructive capabilities of the Alexyon's Focus cannon has begun.
Permalink
| May 24, 2012, 2:40 am
Thanks to whoever invited me to the group. So, where do i sign up?
Permalink
| May 24, 2012, 9:19 am
 Group admin 
Quoting SpectreX .
Thanks to whoever invited me to the group. So, where do i sign up?

Set up a nation in the nations thread, then set up stats. Good to have you join!
Permalink
| May 24, 2012, 1:42 pm
 Group moderator 
Quoting SpectreX .
Thanks to whoever invited me to the group. So, where do i sign up?

Hey thanks for joining! I hope you have a great time here! This is the basics for joining. Visit the thread "Nations" firstly and enter the following.

1. (Your country's name, e.g. Disney Land.)
2. (Your country's capital, e.g. Mordor.)
3. (Look on the newest map update which can be found here: http://www.mocpages.com/moc.php/279019. View the newest version and claim a land that is white, or in other words not taken yet. E.g. I want the space in Antarctica next to the country Gorduum. Something like that.)
4. (Enter the color you wish your country to have. e.g. I want the my country to be the color Blue.)

I hope this has helped. Please let me or another MOD or ADMINISTRATOR know if you have any more questions. Welcome once again!

Permalink
| May 24, 2012, 5:31 pm
After a long time, Tongoria started building new vehicles. First two are spaceships. http://mocpages.com/moc.php/325278 More creations coming soon.
Permalink
| May 26, 2012, 6:38 am
 Group moderator 
Today, two new designs entered production: the Firestorm heavy space fighter and the Obliterator Heavy Dreadnought. Also, the Groundburner attack crusier and a Superdreadnought are in the works.
Permalink
| May 26, 2012, 7:15 am
 Group moderator 
The new A/HRV hover bike is up and enteres production immediately. Go check it out!

Our Leviathan-Class Superdreadnought has been finished, and along with the Firestorm spacefighter, Obliterator-Class Heavy Dreadnought and the Groundburner-Class Attack Crusier will be up tomorrow.
Permalink
| May 26, 2012, 11:13 am
Ventrezz is keen to keep up with other competetors in the race to achieve space dominance, as well as to produce security for our planned moonbase. To address both needs, Ventrezz is in the process of developing a new DeepSpaceFrigate (DSF)- The Quay XI Class, pioneered by The Variant Dawn. Currently it has only begun production- the first set of wings is all that exists so far.

As a guide to scale, it is not minifig scale but the wings alone contain 1472 bricks. Inspiration from the Foray-Class of Star Wars:
http://starwars.wikia.com/wiki/Foray-class_blockade_runner
Permalink
| May 28, 2012, 12:49 pm
Quoting The Crazy, Baffled and Cunffuzzled Brit who calls himself Monseuir de la King de la Powerful de la Prime de la Minster de la Shcuz-Shcuz™ AKA Ross el Grandê de Crãckföx
Ventrezz is keen to keep up with other competetors in the race to achieve space dominance, as well as to produce security for our planned moonbase. To address both needs, Ventrezz is in the process of developing a new DeepSpaceFrigate (DSF)- The Quay XI Class, pioneered by The Variant Dawn. Currently it has only begun production- the first set of wings is all that exists so far.

As a guide to scale, it is not minifig scale but the wings alone contain 1472 bricks. Inspiration from the Foray-Class of Star Wars:
http://starwars.wikia.com/wiki/Foray-class_blockade_runner

UPDATE: The engine unit comprises of 1228 bricks and the main body (which is incomplete) consists of 2524 bricks. Still requires lots of greeble and such. Big thanks to JWG 258 for the main body.
Permalink
| May 30, 2012, 3:22 pm
Quoting Tyro Cook


If you've taken the time to read the old forum posts, yoi'll see that I never have been the most predictable of types, and we do have an accord, but let's try not to make everything too serious shall we? After all, this is a near future group.



I must respectfully report that I am now ceasing my efforts to improve and participate in D&C.

You provided me with these goals 14 days ago. Technically I have 7 more days to complete them, but frankly, I don’t expect any meaningful changes in the remaining week.
In that period of time, I have achieved partial success.


1. Boost the groups activity level:
50% success. There is one new member, and several dormant members have returned to the surface of the pond. If you check the date tags on comments, and the rate of thread growth, you will see a definite up-tic in activity. Some of this is because of summer vacation starting. I think that some however, is due to a slight "Drama-buzz". The unavoidable (and sometimes positive) result of arguments and friction in on line forums.


2. Fix the NPC issue: 100% success.


3. Ensure more reliability with the map updates.
0% success. I got nothing for you. McCall is sitting on the map like a dragon sitting on treasure. He won't engage in meaningful discussion on the topic (to busy making up rules for space ship construction). I provided a "Proof of Concept" example which shows how the map CAN be shared, and CAN be updated quickly, but I can't get any response from him on the topic. The map on the home page is still blank. The latest update is STILL late, and STILL inaccurate. Using my own country as an example, I see grid squares that I requested 7 days ago (and which were acknowledged by D&C leadership) are NOT reflected on the updated map. Both you and Mr. V have engaged in some meaningful discussion on the topic. It seems that a weekly update is wanted, but I am now convinced that while Mr. McCall is holding the keys to the map box, this will never happen. So on this item, I must admit defeat.


4. Leave me alone!
100% success.

So that gives me a performance average of 63%. (Fail). I think I would have passed with a 70% is I could have achieved SOMETHING with the map, but a stone wall is a stone wall.

I had to leave for a week without notice (nature of my job). Having now reviewed all the activity that has taken place in the last 7 days, I am forced to conclude that my ability to contribute further to D&C is exhausted. The custodian of the map has had more to say about the length of imaginary spaceships then he has had to say about the map. The space ships are pretend, and the map is real. The spaceships are only related to some players. The map affects EVERY player. He might as well be arguing about how many angels can dance on the head of a pin. The moc-battle STILL has not happened. This group members really like to talk about the game, but there is no interest in actual “play”. That said, it is apparent that my expectations are simply not relevant.

My expectations about information accuracy and leadership involvement are out of place in this group. Sorry for all the bother and I am glad the NPC issue is resolved. I think it will improve the “game” slightly.

“Nobody ever defended anything successfully, there is only attack and attack and attack some more”
¯ George S. Patton Jr.
Transmission ends…

Permalink
| May 31, 2012, 11:58 am
 Group admin 
Quoting Michael Rutherford


I must respectfully report that I am now ceasing my efforts to improve and participate in D&C.

You provided me with these goals 14 days ago. Technically I have 7 more days to complete them, but frankly, I don’t expect any meaningful changes in the remaining week.
In that period of time, I have achieved partial success.


1. Boost the groups activity level:
50% success. There is one new member, and several dormant members have returned to the surface of the pond. If you check the date tags on comments, and the rate of thread growth, you will see a definite up-tic in activity. Some of this is because of summer vacation starting. I think that some however, is due to a slight "Drama-buzz". The unavoidable (and sometimes positive) result of arguments and friction in on line forums.


2. Fix the NPC issue: 100% success.


3. Ensure more reliability with the map updates.
0% success. I got nothing for you. McCall is sitting on the map like a dragon sitting on treasure. He won't engage in meaningful discussion on the topic (to busy making up rules for space ship construction). I provided a "Proof of Concept" example which shows how the map CAN be shared, and CAN be updated quickly, but I can't get any response from him on the topic. The map on the home page is still blank. The latest update is STILL late, and STILL inaccurate. Using my own country as an example, I see grid squares that I requested 7 days ago (and which were acknowledged by D&C leadership) are NOT reflected on the updated map. Both you and Mr. V have engaged in some meaningful discussion on the topic. It seems that a weekly update is wanted, but I am now convinced that while Mr. McCall is holding the keys to the map box, this will never happen. So on this item, I must admit defeat.


4. Leave me alone!
100% success.

So that gives me a performance average of 63%. (Fail). I think I would have passed with a 70% is I could have achieved SOMETHING with the map, but a stone wall is a stone wall.

I had to leave for a week without notice (nature of my job). Having now reviewed all the activity that has taken place in the last 7 days, I am forced to conclude that my ability to contribute further to D&C is exhausted. The custodian of the map has had more to say about the length of imaginary spaceships then he has had to say about the map. The space ships are pretend, and the map is real. The spaceships are only related to some players. The map affects EVERY player. He might as well be arguing about how many angels can dance on the head of a pin. The moc-battle STILL has not happened. This group members really like to talk about the game, but there is no interest in actual “play”. That said, it is apparent that my expectations are simply not relevant.

My expectations about information accuracy and leadership involvement are out of place in this group. Sorry for all the bother and I am glad the NPC issue is resolved. I think it will improve the “game” slightly.

“Nobody ever defended anything successfully, there is only attack and attack and attack some more”
¯ George S. Patton Jr.
Transmission ends…

Look, the map isn't "late" because their is no set date it has to be in by. In this type of game, the rate the map is currently being updated at is common, and actually quite a bit faster than some (Conflict 2 *cough cough* :P). I'm perfectly willing to have someone help me with the map, but distrubation is a problem, as we can't simply grab the picture directly off moc pages, the file would have to be distributed and I think we would all need to use the same program. Finally, I don't think you understand how inportant it is to deal with the problem of spaceship spamming. Do you want to go to war only to find you are facing hundreds of spaceships capable of bombarding your forces into the stoneage? And ship size caps matter as well, because otherwise what's to stop someone from building a 50 mile long ship capable of soloing entire fleets? I'm grateful for what you have done, don't get me wrong, and I personally am saddened by your choice to leave. Anyway, please reconsider your decision.
Permalink
| May 31, 2012, 12:21 pm
I am also saddened by your choice to leave you have done a lot for the group. Also what about uploading the most recent map to image shack or something rather then here that way we can post a link and the 2 people that are working on the map can just change the link in the main page so that it is the most current?

EDIT: Also I would like to offer to help with the map since my computer like Matthews runs on windows

Permalink
| May 31, 2012, 12:27 pm
 Group admin 
Quoting Tyro Cook
Allright gentlemen, I've got one week left, in te mean time we need to wake up. This group instantly fell out of activity when Michael left. So you want all his nagging to have been in vain? Lets find something to argue about! (I'm not bombing anybody this time :P )

We still need to argue about the ship cap.


Permalink
| June 3, 2012, 10:36 am
Quoting Matthew McCall
We still need to argue about the ship cap.


Ok, then I want to build a death star that can vaporize a country.
Permalink
| June 3, 2012, 11:07 am
 Group admin 
Quoting Matthew Sylvan
Ok, then I want to build a death star that can vaporize a country.

LOL *rolls eyes* that's what I meant :P Also a cap on ship numbers to prevent spamming would be good.
Permalink
| June 3, 2012, 11:36 am
 Group admin 
Quoting Tyro Cook

Ok, can I post the 50 ships i have built first?


I don't want to limit the number of ships being posted, but the number a person is allowed to have in their fleet. Feel free to build as many ships as you want
Permalink
| June 3, 2012, 1:31 pm
 Group admin 
Quoting Tyro Cook

Thats fine, it was a joke anyway. I have an idea that can greatly simplify your problem. Each ship posted is only one ship. This means that when you build a ship, it doesn't go on production style, but you build one ship at a time. Say the ship cap is 30 ships. To reach that cap you must build 30 individual ships. That way there isnt a bunch of ship spamming and the amount can be easily capped.

Hmmm, the idea would greatly simplify things, but their would be several problems:
1. Only 1 ship in each class is extremely unrealisitc, as no sane goverment would constuct ships in this way.
2. This will lead to nothing but 30 super ships unless their is mini-caps on each ship type.
3. Are you including varients, or would these be completely new designs?

Anyway, we should at least consider this as an option.
Permalink
| June 3, 2012, 4:00 pm
 Group admin 
Quoting Tyro Cook


You could simply double post like I did with my Navarro class. And also, you could limit to a certain number of each type of ship. For example; 10 frigates, 8 destroyers, 7 cruisers, 3 carriers, and 2 capital ships/dreadnoughts, and to make it so players aren't stuck, you could make these interchangeable. For example, say one builds a capital ship, and then they build a better one later. The old capital ship can replace the old one as long as the old one is taken off the roster. This way, one can only have a certain number of ships in service at a time. So you can have as many as you want build, but only a set number can be in active service at any one time.

I agree with most of this, but if we allow varients, we might as well just allow many ships of the same class. The cap on each type makes sense, and I agree about replacing old ships.
Permalink
| June 4, 2012, 1:10 am
 Group admin 
That sounds fine
Permalink
| June 4, 2012, 10:26 am
 Group moderator 
Hi guys sorry I haven't been active lately. Had a few end of semester tests and stuff due. So Michael Rutherford left?
Permalink
| June 4, 2012, 11:48 am
 Group moderator 
Hey there guys, sorry for inactivity, but my last exams are over, school's over soon, so more activty from me.
Permalink
| June 4, 2012, 11:54 am
 Group admin 
Quoting Mastermind º
Hi guys sorry I haven't been active lately. Had a few end of semester tests and stuff due. So Michael Rutherford left?

I'm busy with both high school and college finals, so I'm swamped with work. And yes, he did.
Permalink
| June 4, 2012, 12:03 pm
 Group moderator 
Quoting Matthew McCall
I'm busy with both high school and college finals, so I'm swamped with work. And yes, he did.

Lol looks like he got fed up with us XD
Permalink
| June 4, 2012, 3:16 pm
 Group moderator 
Quoting Matthew McCall
I'm busy with both high school and college finals, so I'm swamped with work. And yes, he did.

Whoa college? You're that old?!
Permalink
| June 4, 2012, 3:17 pm
 Group admin 
Quoting Mastermind º
Whoa college? You're that old?!

No, I'm only 17, and techincally I'm a Junior. However, I attend college full time as part of a program called Running Start.
Permalink
| June 4, 2012, 3:23 pm
 Group moderator 
Quoting Matthew McCall
No, I'm only 17, and techincally I'm a Junior. However, I attend college full time as part of a program called Running Start.

Oh I see. I've heard of running start before.
Permalink
| June 4, 2012, 3:31 pm
Quoting Matthew McCall
No, I'm only 17, and techincally I'm a Junior. However, I attend college full time as part of a program called Running Start.

Impressive and wow I didn't actually think I was oldest in the group
Permalink
| June 4, 2012, 5:18 pm
Quoting Tyro Cook

Well I'm 15, I think Mike Rutherford used to be oldest. Then again I don't really know about Vanguard or Matt Sylvan.

good point
Permalink
| June 4, 2012, 5:55 pm
 Group admin 
Quoting Tyro Cook

Well I'm 15, I think Mike Rutherford used to be oldest. Then again I don't really know about Vanguard or Matt Sylvan.

Vanguard is 18 and Matthew is either 16 or 17.
Permalink
| June 4, 2012, 6:42 pm
Quoting The Crazy, Baffled and Cunffuzzled Brit who calls himself Monseuir de la King de la Powerful de la Prime de la Minster de la Shcuz-Shcuz™ AKA Ross el Grandê de Crãckföx
UPDATE: The engine unit comprises of 1228 bricks and the main body (which is incomplete) consists of 2524 bricks. Still requires lots of greeble and such. Big thanks to JWG 258 for the main body.

I HAVE THE FINAL UPDATE!!!!!: The Variant Dawn, the first ship of the Quay XI Class has been completed with 5310 bricks to its build. The ship houses hundreds of guns, from anti-fighter capacity turrets to broadside heavy weapons. The ship carries a complement of 45 fighters and 15 unmanned defence drones. To be posted soon.
Permalink
| June 5, 2012, 9:44 am
 Group admin 
Quoting Tyro Cook
Four new Talian frigates are in production to replace the aging Stalwart class frigates. The new line of Heavy frigates is to be known as the Brinstar-class, and they are currently under production in the Talian Orbital shipyards. The ships will be named as follows:

TRS Brinstar
TRS Norfair
TRS Corneria
TRS Orpheon

(cookies to whoever can guess where I got those names from!)

Metroid! So do I get my cookies before or after dinner?
Permalink
| June 6, 2012, 7:40 pm
 Group admin 
Quoting Tyro Cook

Thank god! I've found another game nerd! While I'm mostly xbox now I used to be a huge nintendo guy.

I grew up with the PS1 and the N64, moved on to PS2 and Gamecube, and then Wii and 360. I like them all :P
Permalink
| June 6, 2012, 9:36 pm
Quoting Matthew McCall
I grew up with the PS1 and the N64, moved on to PS2 and Gamecube, and then Wii and 360. I like them all :P

The PS2 was among the greatest consoles ever created, even my 360-snob friends agree. I still occasionally get it out and play Star Wars Battlefront 2 for a little bit of nostalgia.
Permalink
| June 7, 2012, 8:17 am
 Group admin 
Quoting The Crazy, Baffled and Cunffuzzled Brit who calls himself Monseuir de la King de la Powerful de la Prime de la Minster de la Shcuz-Shcuz™ AKA Ross el Grandê de Crãckföx
The PS2 was among the greatest consoles ever created, even my 360-snob friends agree. I still occasionally get it out and play Star Wars Battlefront 2 for a little bit of nostalgia.

Me to! But my favorite game for the PS2 is Rachet and Clank 3.
Permalink
| June 7, 2012, 9:11 am
Quoting Matthew McCall
Me to! But my favorite game for the PS2 is Rachet and Clank 3.

I only ever played the original R&C at my friends house, but that was great fun! Another great game for PS2 was Spiderman: Friend or Foe? The voice acting was terrible, and the graphics weren't incredible, and the plotline was really confusing, and the levels were overly repetitive, but somehow the whole thing was one of the funest and most amusing game experiences ever.
Permalink
| June 7, 2012, 9:19 am
 Group admin 
Quoting The Crazy, Baffled and Cunffuzzled Brit who calls himself Monseuir de la King de la Powerful de la Prime de la Minster de la Shcuz-Shcuz™ AKA Ross el Grandê de Crãckföx
I only ever played the original R&C at my friends house, but that was great fun! Another great game for PS2 was Spiderman: Friend or Foe? The voice acting was terrible, and the graphics weren't incredible, and the plotline was really confusing, and the levels were overly repetitive, but somehow the whole thing was one of the funest and most amusing game experiences ever.

IGN called it "Bad" and gave it a 4.9 :P
Permalink
| June 7, 2012, 12:19 pm
Looks like I'm the only PC gamer here. Btw I'm 17.
Permalink
| June 7, 2012, 12:28 pm
 Group moderator 
Quoting Matthew Sylvan
Looks like I'm the only PC gamer here. Btw I'm 17.

I'm a PC only gamer too. I'm a big Halo fan, but I only have Combat Evolved for PC, but when I finally upgrade to Windows 7, I'll have Halo 2 PC. I also plan on getting a 360, here in Europe we have a 20GB 360 Pro + Halo 3 bundle on a decent price.
Permalink
| June 7, 2012, 12:41 pm
 Group admin 
I feel left out :/
I'm down to just an Itouch to play games on now :/
Permalink
| June 7, 2012, 12:45 pm
Quoting Matthew McCall
IGN called it "Bad" and gave it a 4.9 :P

IGN reviews, in my experience, tend to suffer from lack of sense of humour.

Also Tyro, what is wrong with the PS3? I have one and it is fine. If I'm honest, the only reason the 360 has sold more is because it is cheap, and their target audience, teenagers, are notorious for being low on cash.
Permalink
| June 7, 2012, 1:00 pm
 Group moderator 
Quoting The Crazy, Baffled and Cunffuzzled Brit who calls himself Monseuir de la King de la Powerful de la Prime de la Minster de la Shcuz-Shcuz™ AKA Ross el Grandê de Crãckföx
IGN reviews, in my experience, tend to suffer from lack of sense of humour.

Also Tyro, what is wrong with the PS3? I have one and it is fine. If I'm honest, the only reason the 360 has sold more is because it is cheap, and their target audience, teenagers, are notorious for being low on cash.


Actually, the Xbox is more expensive, at least in Europe. Also, don't start the Xbox/PS argument, please.

Permalink
| June 7, 2012, 1:10 pm
Quoting PALADIN .

Actually, the Xbox is more expensive, at least in Europe. Also, don't start the Xbox/PS argument, please.

Not sure about The Mainland, but here in the UK Xbox 360s are quite a bit cheaper. Also I don't like the 360/PS3 arguement either, I keep telling people that it is down to personnal choice.

Also Tyro: true, xbox had Bungie. Funny little fellows, they were.
Permalink
| June 7, 2012, 1:21 pm
 Group moderator 
Hey guys, interesting subject about Xbox but shouldn't this be in General Conversation? LoL not that I really care.
Permalink
| June 7, 2012, 8:41 pm
Quoting Mastermind º
Hey guys, interesting subject about Xbox but shouldn't this be in General Conversation? LoL not that I really care.

Sorry, it got out of hand.
Permalink
| June 8, 2012, 5:56 am
 Group moderator 
Quoting Tyro Cook

Thats fine, it was a joke anyway. I have an idea that can greatly simplify your problem. Each ship posted is only one ship. This means that when you build a ship, it doesn't go on production style, but you build one ship at a time. Say the ship cap is 30 ships. To reach that cap you must build 30 individual ships. That way there isnt a bunch of ship spamming and the amount can be easily capped.

While the idea is good, it has flaws. First, the group will be spammed with copies of one creation, as building one creation that is one ship produced will make you have a fleet of one of a kind ships. Just my opinion (will get ignored, definetly).
Permalink
| June 8, 2012, 10:27 am
 Group admin 
Quoting PALADIN .
While the idea is good, it has flaws. First, the group will be spammed with copies of one creation, as building one creation that is one ship produced will make you have a fleet of one of a kind ships. Just my opinion (will get ignored, definetly).

These points are valid

Permalink
| June 8, 2012, 10:47 am
 Group admin 
In other news, large amounts of orbital defense MACs are being put up.
Permalink
| June 8, 2012, 10:53 am
 Group admin 
Quoting PALADIN .
While the idea is good, it has flaws. First, the group will be spammed with copies of one creation, as building one creation that is one ship produced will make you have a fleet of one of a kind ships. Just my opinion (will get ignored, definetly).

I agree with you as well, and see no need for having a rule limiting to one of each type of ship and then having to build varients to have more of that type.
Permalink
| June 8, 2012, 11:50 am
 Group moderator 
Today a new class of warship has been introduced. The ATD class heavy frigate is set to replace the almost useless Hyperion frigates. It posssesses twice the armament and can carry much more fighters and land forces. Its name means Advanced Technology Demonstrator, due to the revolutionary techology it is equipped with, such as upgraded thrusters that allow it to hover in the atmosphere lower than our other ships, the new ground force deployment platform, MAC cannon speedloader, and last, but not least, the ESS, a system that uses an electromagnetic field to repell smaller projectiles, such as light missiles and enemy point defense turret rounds. Most of the listed new techologies will be put on our other ships soon.

Also, a new hover APC is in the works. Anyone wishing to do a joint project on it, please reply.
Permalink
| June 9, 2012, 8:40 am
The EoVs engineers have drawn up designs for a new Close Air Support Transport and Gunship (CASTAG), to supplement the Sweiselmenn Mk44. Also produced by Sweiselmenn, the AHV-147 will make it's debut alongside the CEIU-24 Light Interceptor Spacecraft and the prototype YSB-246 Bomber Spacecraft, both of which were produced by Baalhienn Space Works, in the coming days. Also, I'm going to take pictures of the Quay XI now. And FINALLY post it.
Permalink
| June 9, 2012, 4:21 pm
 Group moderator 
Today, another high-quality NEMESISCorp vehicle, the LA/TC-94 VTOL aircaft has been revealed. It is a lightly armed version of the "Spirit" ground attack VTOL, and is designed to carry troopers. Will be up in minutes.
Permalink
| June 12, 2012, 11:02 am
 Group moderator 
Today, our most advanced space vessel to date has been finished and enters production. The Skyfire Heavy Frigate, the pride of the URA SpaceKorps. Check it out guys.
Permalink
| June 20, 2012, 2:50 pm
EoV scientists are currently working upon the Quay IX- Class GALP (Ground Assault Launch Platform), but despite a nearly completed hull and a finished engine section, progress is slow. And no, I have a unique method for inserting troops from the ship, not Star Wars or ODST style.
Permalink
| June 20, 2012, 5:22 pm
 Group moderator 
Today, a new propeller driven VTOL gunship has entered production. It is better armed and armored than the Puma, has more advanced tech, and is far better in terms of performance. Still, it's not as good as the Spirit, but well, its cheaper. Pics tomorrow.
Permalink
| June 21, 2012, 4:37 pm
Production of one prototype Quay IX Class GALP has been completed, though shall not be commisioned until the compliment of the TGEDS-64 for atmospheric insertion. The Quay IV Class PMACP has also been completed in prototype version. Design specifications for the Quay III Class EADAF have also been laid down. Baalhienn fighters and bombers shall be up soon, as shall a new Sweiselmenn craft.

Ventrezzi politicians have noted the currently good relations with the URA, and may be willing to support them in the upcoming war with Talo, should one of their allies be unable to participate.
Permalink
| June 30, 2012, 5:13 pm
Ventrezz has announced design plans for another mecha, an IFV and some other stuff. To be posted soon.

-----
On another note, if you guys don't get your ar$es in gear and get some activitey going I'm gonna have to conquer the whole planet. And the paperwork involved in that....
Permalink
| July 9, 2012, 5:29 pm
 Group admin 
Quoting The Crazy, Baffled and Cunffuzzled Brit who calls himself Monseuir de la King de la Powerful de la Prime de la Minster de la Shcuz-Shcuz™ AKA Ross el Grandê de Crãckföx
Ventrezz has announced design plans for another mecha, an IFV and some other stuff. To be posted soon.

-----
On another note, if you guys don't get your ar$es in gear and get some activitey going I'm gonna have to conquer the whole planet. And the paperwork involved in that....

I wish I could be more active, but unfortunately I'm doing summer quarter and it's REALLY (can't emphasize this enough) important that I pass. So work on pretty much all Legos is grinding to a sluggish pace for the next 6 weeks. :/
Permalink
| July 9, 2012, 7:03 pm
 Group admin 
I would really like to be more active, but I can only get on around 11 pm, and I really just want to fall asleep then. I'll be trying to check in atleast twice a week though.
Permalink
| July 11, 2012, 9:19 am
 Group moderator 
Quoting Tyro Cook
i guess this group is dead now. It is a shame, all of you were excellent group members and I'm glad I could be a part of it. Thanks to all of you -Tyro

I am still here, waiting for the group to re-awake. pity we never go to fight Tyro.
Permalink
| August 25, 2012, 10:41 pm
 Group admin 
I'm still here too, it's just that school had been taking up a very large chunk of my time, and I now have a month or so of vacation. Also, it's hard to be motivated to build new creations for DAC when I pretty much already have the largest military. Anyway, I actually should have some free time now.
Permalink
| August 26, 2012, 1:30 am
 Group moderator 
I'm here too, just returned from vacation. I have like 24 days before school starts. I still have motivation to build, but with the group so dead, I quickly lost it. Really, if we haven't postponed the war so much, the group might have remained active... Anyway, I'm still here :)
Permalink
| August 26, 2012, 2:26 am
 Group moderator 
Ok.
Permalink
| August 26, 2012, 4:42 pm
 Group moderator 
Grayfield technologies land systems & Greyfeild lockheart systems ... Creation of CAU-777 Pendragon prototype 01 ... Combat Assault Unit, artificial intelligence ... is at 100% completion, and on standby ...

Powerplant: 2 WEB microfusion cells

Armement:
- 1 168mm Ops railcannon
- 1 20mm XEN automatic gauss weapon
- 1 anti infantry micro heat weapon

Armor: classified synthetic material
Height: 8.5 meters tall
Speed: 29 M.P.H.


... All other info on this data will remain classified untill I get a decent camera ...


Permalink
| September 2, 2012, 9:28 am
 Group admin 
Quoting Nightmaresquid º
Grayfield technologies land systems & Greyfeild lockheart systems ... Creation of CAU-777 Pendragon prototype 01 ... Combat Assault Unit, artificial intelligence ... is at 100% completion, and on standby ...

Powerplant: 2 WEB microfusion cells

Armement:
- 1 168mm Ops railcannon
- 1 20mm XEN automatic gauss weapon
- 1 anti infantry micro heat weapon

Armor: classified synthetic material
Height: 8.5 meters tall
Speed: 29 M.P.H.


... All other info on this data will remain classified untill I get a decent camera ...


Sounds pretty awesome if you ask me. You know, I suppose I should add some new creations to this group that are just uselessly laying around.
Permalink
| September 2, 2012, 10:37 am
 Group moderator 
I plan on being more active for the next few days. But I dont know when if ever I will post a creation again, as I dont have a camera at all anymore, and I have better things to spend the money on.


Quoting Matthew McCall
Sounds pretty awesome if you ask me. You know, I suppose I should add some new creations to this group that are just uselessly laying around.


Thanks, The Pendragon is basically a large unmanned support mech, with the most advanced technology in use in all of Asia, as far as I can tell. In fact I could clearly say that its my best creation yet, but that would be an understatment seeing how any of my creations dont compare whatsoever in terms of how much micro detailing and hours I put into it.

To be honest I havent slept in over 38 hours, thats the second time this week, and Im very supprised I havent passed out yet, so Im going to bed now... In mid day.

(playing minecraft for most of that time to be honest, I figured out how to build red stone crap, like tnt launchers, and waiting for the big update this week that will bring it up to date with the PC. Did you guys know they stated that the maps will be increased from 1000-1000 to 10,000-10,000?
Permalink
| September 2, 2012, 12:04 pm
 Group admin 
Quoting Nightmaresquid º

Thanks, The Pendragon is basically a large unmanned support mech, with the most advanced technology in use in all of Asia, as far as I can tell. In fact I could clearly say that its my best creation yet, but that would be an understatment seeing how any of my creations dont compare whatsoever in terms of how much micro detailing and hours I put into it.

To be honest I havent slept in over 38 hours, thats the second time this week, and Im very supprised I havent passed out yet, so Im going to bed now... In mid day.

(playing minecraft for most of that time to be honest, I figured out how to build red stone crap, like tnt launchers, and waiting for the big update this week that will bring it up to date with the PC. Did you guys know they stated that the maps will be increased from 1000-1000 to 10,000-10,000?

Well, the pendragon sounds even cooler now, I may or may not have a top-secret giant mech of my own under construction... ;)

Anyway, yeah, it's pretty cool all the stuff you can do with red stone. I'd heard that the maps were getting bigger, but that's crazy big. XD (oh, and there may or may not be a secret type of TNT cannon that my brother invented can detonate in water... )
Permalink
| September 3, 2012, 3:31 am
 Group moderator 
Today Lockheart industries, finished plans for mass production of pendragon units to rearm
the depleated republic troops, the shock and awe effect was demonstrated in a moc battle with PLA forces who stood little chance aginst the walking tanks. Nuetron enhanced rounds also killed severly wounded forces, whos armor was turned heavly irradiated after being torn apart by the tungsten, there is no no possible cure.

Quoting Matthew McCall
Well, the pendragon sounds even cooler now, I may or may not have a top-secret giant mech of my own under construction... ;)

Anyway, yeah, it's pretty cool all the stuff you can do with red stone. I'd heard that the maps were getting bigger, but that's crazy big. XD (oh, and there may or may not be a secret type of TNT cannon that my brother invented can detonate in water... )

1.8 should be coming out anytime now, and will have most of the featers the PC version has, next update after will have brewing and enchanting. Anybody who had complaned about the xbox version wont really be able to.
On creative I plan on building a massive city at the spawn, with a downtown area that has sky scrapers, multiple minecart tracks that go all around the map and over bridges, for a scenic tour. In an ocean at a corner I will have an underwater base, and I plan on having gaint castles all over the map. I just need to find a good seed.

The old xbox version did seem big, but after 2 days playing on the map I had already memorized the entire landscape. This will be SO awesome to have a gaint map to do things on.

Heres a list of all the features it will have,
they stated that every thing on the list will be there, but have stated the increased map size only recently in a twitter.
Its coming out by the 15th.

http://www.minecraftwiki.net/wiki/Version_history/Beta#1.8.2
Permalink
| September 3, 2012, 2:32 pm
 Group admin 
Bigger maps is in my oppinion the most important change Minecraft Xbox needs.
Permalink
| September 3, 2012, 4:44 pm
 Group moderator 
After a LONG period of not showing new stuff, URA will (probably) reveal a new land vehicle today. Maybe. If we're not lazy.
Permalink
| September 4, 2012, 12:18 pm
 Group moderator 
Quoting Matthew McCall
Bigger maps is in my oppinion the most important change Minecraft Xbox needs.

Yep. I agree.
Permalink
| September 4, 2012, 4:47 pm
 Group moderator 
Quoting Mastermind º
Yep. I agree.

Do you play on the xbox? if so whats your GT.


Permalink
| September 5, 2012, 9:41 am
 Group moderator 
Quoting Nightmaresquid º
Do you play on the xbox? if so whats your GT.


Umm... actually I don't play Minecraft but I just agreed.
Permalink
| September 5, 2012, 3:55 pm
 Group moderator 
Today (for sure) URA will reveal our first tracked tank in almost 20 years. The MHT-45/a-8, also known as "Alligator", is a mech hunter tank, designed to combat enemy mechs, walkers, and heavy hardsuits. This, of course, doesn't mean it can't fight tanks.
Permalink
| September 7, 2012, 2:24 am
 Group admin 
Quoting PALADIN .
Today (for sure) URA will reveal our first tracked tank in almost 20 years. The MHT-45/a-8, also known as "Alligator", is a mech hunter tank, designed to combat enemy mechs, walkers, and heavy hardsuits. This, of course, doesn't mean it can't fight tanks.

Do you really need a mech hunter when a tank is already a superior combat design anyway? I'm honestly not sure what the difference would be between a MBT and a mech hunter tank.
Permalink
| September 7, 2012, 10:47 am
 Group moderator 
Quoting Matthew McCall
Do you really need a mech hunter when a tank is already a superior combat design anyway? I'm honestly not sure what the difference would be between a MBT and a mech hunter tank.

IDK, just felt like making one. We don't cre about the cost <8D
Permalink
| September 7, 2012, 10:54 am
 Group admin 
Quoting PALADIN .
IDK, just felt like making one. We don't cre about the cost <8D

Huh? I was wondering what the difference between a mech hunter tank and a normal tank is.
Permalink
| September 7, 2012, 11:38 am
Tongoria announces the building of a new space battleship named Kwatar. The construction has already started. It will be uploaded in the next days. It turned out to be even bigger than my dreadnought. It consists of 2200 bricks.
Permalink
| September 7, 2012, 1:56 pm
In 3 days an new unit will be rolling off the production line. It is the next transport in the line, M-213 Cronos Ultra Heavy Transport. It is now the Largest Transport in the ECF military and will be up for sale if any one whats some.
Permalink
| September 7, 2012, 5:20 pm
The M-213 is finished, It is just a enlargend Titan, every thing is the same exept the Cargo hold. The Hold can hold 3x more then the Titan. The Cronos can go through areas that small vehicals can get through such as a big river or tough rapids and come out unscathed. The Titan and Cronos can take some serious damage. Both transports can be outfitted with ship mounted weapons like a rail gun or 30in cannon.
Permalink
| September 8, 2012, 12:25 am
 Group moderator 
Quoting Matthew McCall
Do you really need a mech hunter when a tank is already a superior combat design anyway? I'm honestly not sure what the difference would be between a MBT and a mech hunter tank.

Tanks are slow, heavy, and bad at manuvering. Mechs can walk, thus are infinintly manuverable, can climb over obsticles, duck behind cover, not to mention climb onto his tank and rip chunks off it.
Ask any historian, in the future tanks will cease to exist, mechs or not.

Think about it this way, if a human, and a tortoise were given weapons, and armor and the tortoise was able to use a weapon because of cource it wouldnt, and equal intellligence who would win? the human would win obviusly, they are faster would be able to duck and manuver in ways the tortoise could never dream of.
1 dude with power armor could climb onto his tank and rip the armor apart and kill the crew, a tank could never engage normal infantry, let alone one with super srength.
His tank would constantly need to be backed up with support vehicles, and troops or else his war effort would be over before it could begin.

Just saying, in urban combat of the future a tank is a usless burden against mechs, they could climb over building, and behind cover, and strike from angles a tank wouldnt be able to engage.
Permalink
| September 8, 2012, 1:10 am
 Group admin 
"Tanks are slow, heavy, and bad at manuvering. Mechs can walk, thus are infinintly manuverable"

I'm not seeing how mechs are going to be any faster than a regular tank, and they have nio chance at all compared to hover tanks when it comes to speed.

"can climb over obsticles, duck behind cover, not to mention climb onto his tank and rip chunks off it"

Tanks have a much lower profile, so therefore have no need to duck, and can actually move while being low to the ground unlike a croucing mech. And the vast majority of combat won't be taking place at point-blank range. And have you thought about balance? Mechs can trip and recieve serious dammage from their falls, especially if they are doing all sorts of crazy climbing.

"Ask any historian, in the future tanks will cease to exist, mechs or not."

Nope, this is still a highly debated topic with no consensus.

"Think about it this way, if a human, and a tortoise were given weapons, and armor and the tortoise was able to use a weapon because of cource it wouldnt, and equal intellligence who would win? the human would win obviusly, they are faster would be able to duck and manuver in ways the tortoise could never dream of.
1 dude with power armor could climb onto his tank and rip the armor apart and kill the crew, a tank could never engage normal infantry, let alone one with super srength.
His tank would constantly need to be backed up with support vehicles, and troops or else his war effort would be over before it could begin"
I'm not sure you know, but modern tanks already require backup exactly like you described in urban warfare, but we still use them anyway.

"Just saying, in urban combat of the future a tank is a usless burden against mechs, they could climb over building, and behind cover, and strike from angles a tank wouldnt be able to engage."

Cover doesn't matter when you are using hypervelocity railguns, since it won't do you any good (in fact, even armor won't do you much good) And all this talk only matters on the urban battlefield. In an enviroment where is is much more open tanks stomop every time hands down. The tanks have much lower profiles, would most likely be able to go faster, have better armor since they can actually have sloped armor and don't have to worry about agility or fagile joints. They can carry heavier armament since they can actually withstand large amounts of recoil since they don't have to worry about being knocked over. And speaking of being knocked over, when a tank get's disabled it simply sits put. A mech on the other hand will come crashing, adding further injury and making life miserable for mech pilots.

I'm not saying mechs are utterly useless, as I believe they could be integrated as parts of combined arms and be useful in some enviroments, but this argument completely in favor of mechs simply doesn't hold water.
Permalink
| September 8, 2012, 1:59 am
 Group moderator 
Quoting Nightmaresquid º
Tanks are slow, heavy, and bad at manuvering. Mechs can walk, thus are infinintly manuverable, can climb over obsticles, duck behind cover, not to mention climb onto his tank and rip chunks off it.
Ask any historian, in the future tanks will cease to exist, mechs or not.

Think about it this way, if a human, and a tortoise were given weapons, and armor and the tortoise was able to use a weapon because of cource it wouldnt, and equal intellligence who would win? the human would win obviusly, they are faster would be able to duck and manuver in ways the tortoise could never dream of.
1 dude with power armor could climb onto his tank and rip the armor apart and kill the crew, a tank could never engage normal infantry, let alone one with super srength.
His tank would constantly need to be backed up with support vehicles, and troops or else his war effort would be over before it could begin.

Just saying, in urban combat of the future a tank is a usless burden against mechs, they could climb over building, and behind cover, and strike from angles a tank wouldnt be able to engage.

About the back-up part, I can just send my VALKYRE armor troops armed with armor piercing MGs and rocket launchers. Also, when i upload it, you'll see what I mean by "mech hunter"
Permalink
| September 8, 2012, 6:21 am
Quoting PALADIN .
Today (for sure) URA will reveal our first tracked tank in almost 20 years. The MHT-45/a-8, also known as "Alligator", is a mech hunter tank, designed to combat enemy mechs, walkers, and heavy hardsuits. This, of course, doesn't mean it can't fight tanks.

Can the Alligator catch up to my MAX Class Recon Assault Mech in rough terran like mountians, forest, dense woods, rivesn, ect..
Permalink
| September 8, 2012, 8:41 am
 Group moderator 
Quoting Christian Bish
Can the Alligator catch up to my MAX Class Recon Assault Mech in rough terran like mountians, forest, dense woods, rivesn, ect..

We can't reveal any info... yet.
Permalink
| September 8, 2012, 9:27 am
Quoting PALADIN .
We can't reveal any info... yet.

ok, but still rough terran is a obsical to tanks and any vehicals that have tracks or wheels.
Permalink
| September 8, 2012, 9:34 am
 Group moderator 
Quoting Christian Bish
ok, but still rough terran is a obsical to tanks and any vehicals that have tracks or wheels.

Same goes for legged walkers and mechs.
Permalink
| September 8, 2012, 10:23 am
 Group admin 
Quoting Christian Bish
ok, but still rough terran is a obsical to tanks and any vehicals that have tracks or wheels.

Have you conspired that this type of environment could easily result in the mechs tripping?
Permalink
| September 8, 2012, 10:51 am
 Group moderator 
Quoting Matthew McCall
Have you conspired that this type of environment could easily result in the mechs tripping?

This. On a side note: We're getting active Yeeeeah! 8D
Permalink
| September 8, 2012, 10:56 am
Quoting Matthew McCall
Have you conspired that this type of environment could easily result in the mechs tripping?

yes, that maybe right but ECF Mechs have built in sensors that will alert the pilots of objects that will harm the mech and its crew, also some mechs very in weight and hieght. so some mechs can trip if they are in the wrong environment, large heavy mech can move through places with trees (meaning crushing) and other things like rocks and debrie, and smaller mechs can be in most of the enviornments ie. MAX-class mech cna be in urbin areas, Wooden areas, forests, and jungles. To make sure that mech dont trip, ECF will deploy Dozoers and combat engineerse to assaist the Mechs.
Permalink
| September 8, 2012, 12:01 pm
 Group moderator 
Quoting Matthew McCall
I'm not saying mechs are utterly useless, as I believe they could be integrated as parts of combined arms and be useful in some enviroments, but this argument completely in favor of mechs simply doesn't hold water.

Before I continue with this please listen, and read everything I have to say, and consider it.

compare the two vehicles in every way that you can.

Tanks pros,
Heavy firepower
forward speed
Tanks cons,
Armor (basicly usless in the future)
Manuverability Basicly an iron bar with a set of tracks, trouble turning and low visibility.
cant easly engage targets that are higher up than it because the turret cant move up past a ceraint hight.


Mechs pros,
manuverability, only needs enough armor to protect from small arms fire.
agility, a human like body allows it to climb over objects without tripping, and if knoked over would get back up because its body mechanics are designed to withstand shock from falling.
It is very manuverable over harsh terrain because its bipedal legs can can step over harsh rocks, and would have simple computers mapping the terrain so it wouldnt accidently trip.

And in combat a mech would be able to target a tank faster, its simple to think that if a tank was shrunk to six feet tall, and I was given a armor peircing weapon it would be a 100% chance that I would fire before the tank, its because people are superior to tanks in the way we sence our surroundings, and we have superior reflexes, so if we make a 9 meter tall "person" your saying it would trip and fall and stuff? that makes no sense at all.

Cons, Heavy weapons...



As for a mech not taking heavy fire I would agree, they would be used more like infantry not tanks, and would back up heavy vehicles and fight in urban settings, which I would think would be much more abundant in D&C. Tanks however are very large targets, even with a low profile that no one uses in D&C.



Permalink
| September 8, 2012, 12:09 pm
 Group moderator 
Quoting Nightmaresquid º
Quoting Matthew McCall
I'm not saying mechs are utterly useless, as I believe they could be integrated as parts of combined arms and be useful in some enviroments, but this argument completely in favor of mechs simply doesn't hold water.

Before I continue with this please listen, and read everything I have to say, and consider it.

compare the two vehicles in every way that you can.

Tanks pros,
Heavy firepower
forward speed
Tanks cons,
Armor (basicly usless in the future)
Manuverability Basicly an iron bar with a set of tracks, trouble turning and low visibility.
cant easly engage targets that are higher up than it because the turret cant move up past a ceraint hight.


Mechs pros,
manuverability, only needs enough armor to protect from small arms fire.
agility, a human like body allows it to climb over objects without tripping, and if knoked over would get back up because its body mechanics are designed to withstand shock from falling.
It is very manuverable over harsh terrain because its bipedal legs can can step over harsh rocks, and would have simple computers mapping the terrain so it wouldnt accidently trip.

And in combat a mech would be able to target a tank faster, its simple to think that if a tank was shrunk to six feet tall, and I was given a armor peircing weapon it would be a 100% chance that I would fire before the tank, its because people are superior to tanks in the way we sence our surroundings, and we have superior reflexes, so if we make a 9 meter tall "person" your saying it would trip and fall and stuff? that makes no sense at all.

Cons, Heavy weapons...



As for a mech not taking heavy fire I would agree, they would be used more like infantry not tanks, and would back up heavy vehicles and fight in urban settings, which I would think would be much more abundant in D&C. Tanks however are very large targets, even with a low profile that no one uses in D&C.


Nightmare squid:
I have to say that dodging a piece of metal flying at many times the speed of sound is a whole lot harder then it seems.I seriously doubt that a mech could walk straight up to a tank and rip its armor off.
Permalink
| September 8, 2012, 12:55 pm
 Group moderator 
Quoting Mastermind º
I have to say that dodging a piece of metal flying at many times the speed of sound is a whole lot harder then it seems. I seriously doubt that a mech could walk straight up to a tank and rip its armor off.

Your absolutly right, to bad your not that great a listener.
If the mech came from any other angle than the front that tank would be screwed. Tanks cant see there surroundings as well as mechs, so yes it could walk right up to it. the tank wouldnt be able to react to the situation as they have no reflexes. I never said a mech could dodge bullets, so please dont put words in my mouth.
Also can you trim the comment you replied to so it doesnt clog the group.
Permalink
| September 8, 2012, 1:02 pm
 Group moderator 
The "Alligator" is up, with some new stuff added to its armament.
Permalink
| September 8, 2012, 1:27 pm
 Group admin 
Quoting Christian Bish
yes, that maybe right but ECF Mechs have built in sensors that will alert the pilots of objects that will harm the mech and its crew, also some mechs very in weight and hieght. so some mechs can trip if they are in the wrong environment, large heavy mech can move through places with trees (meaning crushing) and other things like rocks and debrie, and smaller mechs can be in most of the enviornments ie. MAX-class mech cna be in urbin areas, Wooden areas, forests, and jungles. To make sure that mech dont trip, ECF will deploy Dozoers and combat engineerse to assaist the Mechs.

Giant mechs are noithing but giant targets and a waste of money that would be far better spent on smaller mechs or conventional vehicles. Also, giant mechs are still going to have trouble with rough terrain, being bigger doesn't help. And have you thought about how silly it is to send in tracked non-combat vehicles to let your mechs through when you could simply send in tanks with bulldozer attachments?
Permalink
| September 8, 2012, 4:12 pm
Quoting Nightmaresquid º Tanks however are very large targets, even with a low profile that no one uses in D&C.
Well my tank built for this group has a really small profile. If i ever post it you will see it.

Permalink
| September 8, 2012, 4:18 pm
Quoting Matthew McCall
Giant mechs are noithing but giant targets and a waste of money that would be far better spent on smaller mechs or conventional vehicles. Also, giant mechs are still going to have trouble with rough terrain, being bigger doesn't help. And have you thought about how silly it is to send in tracked non-combat vehicles to let your mechs through when you could simply send in tanks with bulldozer attachments?

yeah, you right, but what I mean for giant mech is that they are no bigger then a 4 story building and I am bad at making small mechs.
Permalink
| September 8, 2012, 4:51 pm
 Group moderator 
Quoting Matthew McCall
Giant mechs are noithing but giant targets and a waste of money that would be far better spent on smaller mechs or conventional vehicles. Also, giant mechs are still going to have trouble with rough terrain, being bigger doesn't help. And have you thought about how silly it is to send in tracked non-combat vehicles to let your mechs through when you could simply send in tanks with bulldozer attachments?

It has legs doesnt it, so then it would basically would have the same manuverability as animals, and animals can go over rough terrain. Since weve never seen how mechs manuver we need to base there movement off of the closest thing.

Permalink
| September 8, 2012, 5:11 pm
 Group moderator 
Quoting Christian Bish
yeah, you right, but what I mean for giant mech is that they are no bigger then a 4 story building and I am bad at making small mechs.

a four story building is very big, one and a half stories seems like a good sized mech, any bigger, and there isnt any point.
Permalink
| September 8, 2012, 5:17 pm
Unit Pack 1 is ready and please rate and comment.

Units contained in unitpack 1 are:

M-213 Cronos Ultra Heavy Cargo Transport (UHCT)
M506 Longhorn Artillary
GGR-54 Highborn ABMRLS (Airborn Mobile Rocket launcher system)
YF-055 Fang Light Interceptor
T4-M1 Hellfang Tank.
Permalink
| September 8, 2012, 5:34 pm
 Group moderator 
Quoting Nightmaresquid º
Your absolutly right, to bad your not that great a listener.
If the mech came from any other angle than the front that tank would be screwed. Tanks cant see there surroundings as well as mechs, so yes it could walk right up to it. the tank wouldnt be able to react to the situation as they have no reflexes. I never said a mech could dodge bullets, so please dont put words in my mouth.
Also can you trim the comment you replied to so it doesnt clog the group.

Ahh... Nothing like a good solid argument about tanks and mechs to get people active :P Anyways, You are assuming that the mech has the maneuverability as a human. Also, tanks aren't that simple. They can detect moving objects from a fair distance away; the people inside don't take naps or sit there and wait for the mech to jump on them. And I think we might be thinking of different types of mechs. I'm thinking of Dawn Forgish type of tank-like mech. You're probably thinking of a humanoid Avatar AMP suit or something similar.
Permalink
| September 8, 2012, 6:17 pm
 Group moderator 
Quoting Mastermind º
Ahh... Nothing like a good solid argument about tanks and mechs to get people active :P Anyways, You are assuming that the mech has the maneuverability as a human. Also, tanks aren't that simple. They can detect moving objects from a fair distance away; the people inside don't take naps or sit there and wait for the mech to jump on them. And I think we might be thinking of different types of mechs. I'm thinking of Dawn Forgish type of tank-like mech. You're probably thinking of a humanoid Avatar AMP suit or something similar.

True that is a problem, I was reffering to human like mechs that are in anime or like you said, or similar mechs that are very fast and agile, like the district 9 mech for example. Dawn forge? those mechs would be so heavy that they couldnt even walk.

My mech for example is similar to the district 9 mech, both in size, and shape.
so why does it have to be limited?
If it fell down it would get back up using its arms, and would have computers to controll its balance.

I dont need someone telling me that my mech is inferior because mechs trip and fall down, he cant prove that they do so how does my arguement not hold water?

Tanks dont curretly have good visibility for the crew, maybe in the future they will, then there would be how fast a tank could turn the gun to respond which isny very good for todays tanks, although they are better than they where.
But today tanks are very vulnerable to infantry, without marines the abrams wouldnt live up to its name.
Attack helicopters scare tank crews, thats because they can pop up, fire, and duck behind cover. A mech (providing its agile) could have the same affect.
Permalink
| September 8, 2012, 6:48 pm
 Group moderator 
The Faladorian Battleship Andromeda has recently entered service.
Permalink
| September 8, 2012, 7:24 pm
 Group admin 
Quoting Nightmaresquid º


“Before I continue with this please listen, and read everything I have to say, and consider it.”

You know, you really should address my points rather than just quote the very end, if you don’t that’s basically a concession.

“Compare the two vehicles in every way that you can.

Tanks pros,
Heavy firepower
forward speed
Tanks cons,
Armor (basicly usless in the future) “

I disagree about armor being useless, it may not protect from railguns/coilfuns, but it certainly can protect against lighter weaponry, AKA what mechs will be using. With futuristic materials like carbon nano tubes, armor will most certainly be far superior to what we have today.

“Manuverability Basicly an iron bar with a set of tracks, trouble turning and low visibility.”
Their low visibility makes them harder to see, unlike towering mechs.
cant easly engage targets that are higher up than it because the turret cant move up past a ceraint hight."

This is why combined arms exist. Other vehicles besides tanks can be used to engage targets high above. And mechs on roofs or climbing buildings is silly anyway, as it’s almost certain that the building will simply crumple wherever they climb/stand on them.

“ Mechs pros,
manuverability, only needs enough armor to protect from small arms fire. “

A mech won’t be able to dodge firepower well enough to make this work, you are going to want more armor or a lot of mechs are going to die.

“agility, a human like body allows it to climb over objects without tripping, and if knoked over would get back up because its body mechanics are designed to withstand shock from falling. “

It’s quite possible something will get broken, you can’t just assume this won’t be the case.
“It is very manuverable over harsh terrain because its bipedal legs can can step over harsh rocks, and would have simple computers mapping the terrain so it wouldnt accidently trip. “

Yes, just like human brains (AKA the most powerful computers on the planet), make it so that we never trip while running over rough terrain. Oh, wait, we DO trip on rough terrain.

“And in combat a mech would be able to target a tank faster, its simple to think that if a tank was shrunk to six feet tall, and I was given a armor peircing weapon it would be a 100% chance that I would fire before the tank, its because people are superior to tanks in the way we sence our surroundings, and we have superior reflexes, so if we make a 9 meter tall "person" your saying it would trip and fall and stuff? that makes no sense at all.”

Yes, it does make sense. They might not trip immediately, but Mechs simply won’t be able to keep their balance forever. And as for awareness, that’s why you make your tanks unmanned and network them to all sorts of other units, including the dozens of tennis ball sized UAVS that are launched from onboard the tanks.

“Cons, Heavy weapons...”
This is a HUGE con. Mechs, unable to carry high recoil weapons, are going to be stuck with stuff like auto cannons and missiles, neither of which are really a threat to tanks due to the former’s lack of sufficient oomph, and the latter being defeated by APS.
“As for a mech not taking heavy fire I would agree, they would be used more like infantry not tanks, and would back up heavy vehicles and fight in urban settings, which I would think would be much more abundant in D&C. Tanks however are very large targets, even with a low profile that no one uses in D&C.”
Well, considering all of our population numbers, and the fact that we a world recovering from a post-apocalyptic war, you could easily argue that the world population is overall a good deal smaller. And actually, quite of few of everyone’s tanks have good profiles. (example: mine is only like 5 blocks tall)

Permalink
| September 8, 2012, 10:14 pm
 Group admin 
Quoting Nightmaresquid º
Your absolutly right, to bad your not that great a listener.
If the mech came from any other angle than the front that tank would be screwed. Tanks cant see there surroundings as well as mechs, so yes it could walk right up to it. the tank wouldnt be able to react to the situation as they have no reflexes. I never said a mech could dodge bullets, so please dont put words in my mouth.
Also can you trim the comment you replied to so it doesnt clog the group.

First off, no personal attacks. This applies to everyone.

If you make your tanks networked with dozens of recon uavs as well as all the other units in the area, and then make in unmanned/partially unmanned so it can work with all that information, this will result in tanks having extreme awareness of their surroundings.
Permalink
| September 8, 2012, 10:20 pm
 Group admin 
Quoting Nightmaresquid º
a four story building is very big, one and a half stories seems like a good sized mech, any bigger, and there isnt any point.

Well, this is one point we can agree on, since there is literally no good reason to make a giant mech compared to a normal-sized one.
Permalink
| September 8, 2012, 10:23 pm
 Group admin 
Quoting Nightmaresquid º
It has legs doesnt it, so then it would basically would have the same manuverability as animals, and animals can go over rough terrain. Since weve never seen how mechs manuver we need to base there movement off of the closest thing.

Humans are the closest thing to mechs, and we trip on rough terrian quite often.
Permalink
| September 8, 2012, 10:25 pm
 Group admin 
Quoting Nightmaresquid º
True that is a problem, I was reffering to human like mechs that are in anime or like you said, or similar mechs that are very fast and agile, like the district 9 mech for example. Dawn forge? those mechs would be so heavy that they couldnt even walk.

My mech for example is similar to the district 9 mech, both in size, and shape.
so why does it have to be limited?
If it fell down it would get back up using its arms, and would have computers to controll its balance.

I dont need someone telling me that my mech is inferior because mechs trip and fall down, he cant prove that they do so how does my arguement not hold water?

Tanks dont curretly have good visibility for the crew, maybe in the future they will, then there would be how fast a tank could turn the gun to respond which isny very good for todays tanks, although they are better than they where.
But today tanks are very vulnerable to infantry, without marines the abrams wouldnt live up to its name.
Attack helicopters scare tank crews, thats because they can pop up, fire, and duck behind cover. A mech (providing its agile) could have the same affect.

Well, I think we've both made some valid points and can agree that mechs could have their uses in some types of terrain. i'm thinking they won't end up replacing tanks, but rather would fighting as part of the larger combined arms, just like we use tanks, APCS, IFVS, artillery, ect... all working together.
Permalink
| September 8, 2012, 10:31 pm
 Group moderator 
Quoting Matthew McCall

“Before I continue with this please listen, and read everything I have to say, and consider it.”

You know, you really should address my points rather than just quote the very end, if you don’t that’s basically a concession.

“Compare the two vehicles in every way that you can.

Tanks pros,
Heavy firepower
forward speed
Tanks cons,
Armor (basicly usless in the future) “

I disagree about armor being useless, it may not protect from railguns/coilfuns, but it certainly can protect against lighter weaponry, AKA what mechs will be using. With futuristic materials like carbon nano tubes, armor will most certainly be far superior to what we have today.

“Manuverability Basicly an iron bar with a set of tracks, trouble turning and low visibility.”
Their low visibility makes them harder to see, unlike towering mechs.
cant easly engage targets that are higher up than it because the turret cant move up past a ceraint hight."

This is why combined arms exist. Other vehicles besides tanks can be used to engage targets high above. And mechs on roofs or climbing buildings is silly anyway, as it’s almost certain that the building will simply crumple wherever they climb/stand on them.

“ Mechs pros,
manuverability, only needs enough armor to protect from small arms fire. “

A mech won’t be able to dodge firepower well enough to make this work, you are going to want more armor or a lot of mechs are going to die.

“agility, a human like body allows it to climb over objects without tripping, and if knoked over would get back up because its body mechanics are designed to withstand shock from falling. “

It’s quite possible something will get broken, you can’t just assume this won’t be the case.
“It is very manuverable over harsh terrain because its bipedal legs can can step over harsh rocks, and would have simple computers mapping the terrain so it wouldnt accidently trip. “

Yes, just like human brains (AKA the most powerful computers on the planet), make it so that we never trip while running over rough terrain. Oh, wait, we DO trip on rough terrain.

“And in combat a mech would be able to target a tank faster, its simple to think that if a tank was shrunk to six feet tall, and I was given a armor peircing weapon it would be a 100% chance that I would fire before the tank, its because people are superior to tanks in the way we sence our surroundings, and we have superior reflexes, so if we make a 9 meter tall "person" your saying it would trip and fall and stuff? that makes no sense at all.”

Yes, it does make sense. They might not trip immediately, but Mechs simply won’t be able to keep their balance forever. And as for awareness, that’s why you make your tanks unmanned and network them to all sorts of other units, including the dozens of tennis ball sized UAVS that are launched from onboard the tanks.

“Cons, Heavy weapons...”
This is a HUGE con. Mechs, unable to carry high recoil weapons, are going to be stuck with stuff like auto cannons and missiles, neither of which are really a threat to tanks due to the former’s lack of sufficient oomph, and the latter being defeated by APS.
“As for a mech not taking heavy fire I would agree, they would be used more like infantry not tanks, and would back up heavy vehicles and fight in urban settings, which I would think would be much more abundant in D&C. Tanks however are very large targets, even with a low profile that no one uses in D&C.”
Well, considering all of our population numbers, and the fact that we a world recovering from a post-apocalyptic war, you could easily argue that the world population is overall a good deal smaller. And actually, quite of few of everyone’s tanks have good profiles. (example: mine is only like 5 blocks tall)

I completely agree with you.
Permalink
| September 9, 2012, 1:45 am
Quoting Mastermind º
I completely agree with you.

You seriously quoted the whole thing??
Permalink
| September 9, 2012, 5:50 am
 Group admin 
Quoting Mastermind º
I completely agree with you.

You don't suppose you could just snip my quote? XD
Permalink
| September 9, 2012, 10:24 am
 Group moderator 
Well then, seeing many of us are somewhat back, let us restart teh war!
Permalink
| September 9, 2012, 10:41 am
 Group moderator 
Quoting Matthew McCall
You don't suppose you could just snip my quote? XD

Lol but I completely agree with you :P
Permalink
| September 9, 2012, 11:00 am
 Group moderator 
Quoting Matthew McCall

Well, considering all of our population numbers, and the fact that we a world recovering from a post-apocalyptic war, you could easily argue that the world population is overall a good deal smaller. And actually, quite of few of everyone’s tanks have good profiles. (example: mine is only like 5 blocks tall)

Lets get this strait, you dont know how mechs can manuver. Youve never seen a mech manuver, and seeing how this group is in the future we can pretty much cut half the stuff you said.

(1) maybe you trip over rough terrain, I however dont so I dont see what you mean.

(2) you assume buildings cant handle the stress, modern builings would however,
and if it came down the rugged military construction would take the damage.

(3) this group is based off of sifi creations, if your not going to allow manuverable mechs, I request you might remove every space battleship, hover tank, and other such creation that is quite beyond the walker.

(4) since the group is based off of a sifi world why dont we base mechs off of the sifi worlds in the movies? half of the stuff in here is anyway. If I make a mech based off of the district 9 mech I say we base the movement off of it to.

I have better things to do than D&C. When I make a new creation for the group, and people pull this, a seemingly personnal attack, I think I would rather just play minecraft.
Why do you have to limit mechs to the point that they are now usless, unrealisticly.

Permalink
| September 9, 2012, 1:01 pm
 Group moderator 
Quoting Nightmaresquid º
Lets get this strait, you dont know how mechs can manuver. Youve never seen a mech manuver, and seeing how this group is in the future we can pretty much cut half the stuff you said.

(1) maybe you trip over rough terrain, I however dont so I dont see what you mean.

(2) you assume buildings cant handle the stress, modern builings would however,
and if it came down the rugged military construction would take the damage.

(3) this group is based off of sifi creations, if your not going to allow manuverable mechs, I request you might remove every space battleship, hover tank, and other such creation that is quite beyond the walker.

(4) since the group is based off of a sifi world why dont we base mechs off of the sifi worlds in the movies? half of the stuff in here is anyway. If I make a mech based off of the district 9 mech I say we base the movement off of it to.

I have better things to do than D&C. When I make a new creation for the group, and people pull this, a seemingly personnal attack, I think I would rather just play minecraft.
Why do you have to limit mechs to the point that they are now usless, unrealisticly.

NIghtmaresquid:
Firstly, you need to calm down. Secondly, Have YOU ever seen a mech walk, jump, or maneuver? I personally don't believe that a mech could ever achieve the balance and precision of a human being and as for tripping over obstacles, I'm pretty sure most people have tripped in their life. Also, we aren't removing all creative liberties; we are just trying to be as realistic as possible. Please calm down and refrain from verbal attacks. If you want to go play Minecraft, go ahead: nobody is stopping you.
~Mastermind
Permalink
| September 9, 2012, 4:11 pm
 Group moderator 
Quoting PALADIN .
Well then, seeing many of us are somewhat back, let us restart teh war!

Ok. I guess I can still use my old combat report?

Permalink
| September 9, 2012, 4:20 pm
 Group moderator 
Quoting Mastermind º
NIghtmaresquid:
Firstly, you need to calm down. Secondly, Have YOU ever seen a mech walk, jump, or maneuver? I personally don't believe that a mech could ever achieve the balance and precision of a human being and as for tripping over obstacles, I'm pretty sure most people have tripped in their life. Also, we aren't removing all creative liberties; we are just trying to be as realistic as possible. Please calm down and refrain from verbal attacks. If you want to go play Minecraft, go ahead: nobody is stopping you.
~Mastermind

Im not verbaly attacking anyone.
Any one can see a mech walk jump and manuver, just watch a movie with mechs, they do everything quite nicly.
Yes movies are not real, but neither are mechs. So since youre all limiting creations based on assumptions we can pretty much remove space ships, and hover tanks since they are beyond unrealistic in any foreseeable future.
Oh but you dont want to, so this doesnt make any sence.
So you cant see how we could make working robot legs, but you can imagine ion pulse engines, and implosion bombs.

Meanwhile other groups make fun of us.
Permalink
| September 9, 2012, 5:43 pm
 Group moderator 
Quoting Nightmaresquid º
Im not verbaly attacking anyone.
Any one can see a mech walk jump and manuver, just watch a movie with mechs, they do everything quite nicly.
Yes movies are not real, but neither are mechs. So since youre all limiting creations based on assumptions we can pretty much remove space ships, and hover tanks since they are beyond unrealistic in any foreseeable future.
Oh but you dont want to, so this doesnt make any sence.
So you cant see how we could make working robot legs, but you can imagine ion pulse engines, and implosion bombs.

Meanwhile other groups make fun of us.

...Since this is rapidly turning into a very heated argument with no end in sight, I will remain silent on the issue.
Permalink
| September 9, 2012, 5:53 pm
Quoting Nightmaresquid º
Im not verbaly attacking anyone.
Any one can see a mech walk jump and manuver, just watch a movie with mechs, they do everything quite nicly.
Yes movies are not real, but neither are mechs. So since youre all limiting creations based on assumptions we can pretty much remove space ships, and hover tanks since they are beyond unrealistic in any foreseeable future.
Oh but you dont want to, so this doesnt make any sence.
So you cant see how we could make working robot legs, but you can imagine ion pulse engines, and implosion bombs.

Meanwhile other groups make fun of us.

Ok, Think about this for a second. How about the prostedic arms and legs of today hm, in time those will become arms and legs of mechs when technology will progress as time goes by.
Permalink
| September 9, 2012, 5:56 pm
 Group admin 
Quoting Nightmaresquid


(edit: due to a technical glitch, this post was bolded :P )

Lets get this strait, you dont know how mechs can manuver. Youve never seen a mech manuver, and seeing how this group is in the future we can pretty much cut half the stuff you said."

No, quite a bit of what I said has nothing to do with manuevering. And you haven't seen a mech manuever either, so your point is moot.

"(1) maybe you trip over rough terrain, I however dont so I dont see what you mean. "

Last I checked it's quite easy to trip while running through a forest or on steep mountain sides. If for some reason you don't, I'm pretty sure you are an exception.

"(2) you assume buildings cant handle the stress, modern builings would however,
and if it came down the rugged military construction would take the damage."

Wait, you're saying a modern building can survive a multi-ton mech standing on top (with all the ground pressure focused below it's two feet no less)And how does it not wreck the building when it climbs up? The wall will simply crumple whereever it tries to grab on, if you want more proof simply go on youtube and you will see how easy it is for heavy machinery to wreck walls. And why would civilion buildings be built too military specs?

"(3) this group is based off of sifi creations, if your not going to allow manuverable mechs, I request you might remove every space battleship, hover tank, and other such creation that is quite beyond the walker."

What do you mean by manueverable mechs anyway? I don't doubt a mech could be more manueverable than a tank, I'm just saying that this hardly means they will have perfect balance no matter what as you seem to be saying.
I've already exsplained to people why spacebattle ships aren't useful, but if they want to build them I don't see what the problem is, as they are just scaled-up versions of smaller ships. As for hover tanks, they are allowed because they operate under realsitic constraints such as less armor and being completely unstealthy.

"(4) since the group is based off of a sifi world why dont we base mechs off of the sifi worlds in the movies? half of the stuff in here is anyway. If I make a mech based off of the district 9 mech I say we base the movement off of it to. "

Using this logic, if I based a mech off of say, Gundam, I would have a mech 10 stories tall that would be absoultely imprevious to any ground vehicle. You would obviously say that this mech was far fetched and wouldn't work, but why can't I say the same thing about the district 9 mech? Besides, that's a bad mech to base off of anyway, since while the assualt rifles weren't able to really hurt it much, they weren't completely ineffectual, and future infantry weapons like what my soldiers and drones use have a considerably larger amount of firepower.

"I have better things to do than D&C. When I make a new creation for the group, and people pull this, a seemingly personnal attack, I think I would rather just play minecraft.
Why do you have to limit mechs to the point that they are now usless, unrealisticly."

This isn't a personal attack at all, it's a debate, and pretty much since the beggining of this group has it been agreed that tanks are superior (ironically, you agreed at the time). And just because mechs have the potential to trip in rough terrain hardly limits them to be useless. If you want to quit, no one is stopping you, but we would prefer it if you stayed.
Permalink
| September 9, 2012, 7:09 pm
 Group admin 
Quoting Nightmaresquid º
Im not verbaly attacking anyone.
Any one can see a mech walk jump and manuver, just watch a movie with mechs, they do everything quite nicly.
Yes movies are not real, but neither are mechs. So since youre all limiting creations based on assumptions we can pretty much remove space ships, and hover tanks since they are beyond unrealistic in any foreseeable future.
Oh but you dont want to, so this doesnt make any sence.
So you cant see how we could make working robot legs, but you can imagine ion pulse engines, and implosion bombs.

Meanwhile other groups make fun of us.

First off, I don't care one bit what other groups think of us, and could you provide proof that they make fun of us?

Anyway, ion engines exist in real life: http://en.wikipedia.org/wiki/Ion_thruster

And last I checked the only impulsion bombs were allowed was because they were limited to being no more powerful than MOABs, rendering them for intents and purposes the same thing with a different name.

I'm absoultely fine with the idea of working robot legs, and I'm completely fine with them having more agility (but not more speed) than tracked/wheeled vehicles. I'm just saying that their method of locomotion has it's own unique flaws and wouldn't work perfectly. And all this talk of agilty matters little in wide open areas, where tanks have every possible advantage.
Permalink
| September 9, 2012, 7:34 pm
 Group admin 
Quoting Christian Bish
Ok, Think about this for a second. How about the prostedic arms and legs of today hm, in time those will become arms and legs of mechs when technology will progress as time goes by.

Ehh... I would thing that would towards cyborgs, not mechs. If you want mechs, industial robot arms are a better bet.
Permalink
| September 9, 2012, 7:39 pm
Quoting Matthew McCall
Ehh... I would thing that would towards cyborgs, not mechs. If you want mechs, industial robot arms are a better bet.

You are right.
Permalink
| September 9, 2012, 8:25 pm
 Group moderator 
Quoting Matthew McCall
I'm absoultely fine with the idea of working robot legs, and I'm completely fine with them having more agility (but not more speed) than tracked/wheeled vehicles. I'm just saying that their method of locomotion has it's own unique flaws and wouldn't work perfectly. And all this talk of agilty matters little in wide open areas, where tanks have every possible advantage.

Im ok with that, Hover tanks would be a superior tool in my opinion, but mostly because there not just fast, but uber epic fast.

A mech wouldnt be as fast of course, but it would be able to move around, There are a set of advantages to go along with the flaws.
Ive never seen gundam, what I meant was to base the mechs in the way that they move, not there armor or weapons, which are easier to tell how they would function. So a mech wouldnt be able to destroy tanks, but can we at least agree on the movement part? At least for realistic technology?

Do you really think tanks are super fast and stealthy? an abrams cant even keep up with other american vehicles anymore.
Dont forget that throughout history every countermeasure developed was quicly made useless by a newer weapon, and then vise versa.
At the begining of the 20 century british anti tank rifles could easly destroy german tanks, a few years later they were invincible again, then a few years after that they were getting slaugtered. In a few decades modern nations will have some sort of weapon that can defeat APS, Its a battle that has been going on since we started using weapons.

I can run through the woods just fine, mostly because Ive done it my whole life, Im sure a lot of other people can to, once youve done it for long enough.
Of course I live in the hics so...
Permalink
| September 9, 2012, 9:07 pm
You know guys there is INN3 now.
Permalink
| September 9, 2012, 9:30 pm
 Group admin 
Quoting Nightmaresquid º
Im ok with that, Hover tanks would be a superior tool in my opinion, but mostly because there not just fast, but uber epic fast.

A mech wouldnt be as fast of course, but it would be able to move around, There are a set of advantages to go along with the flaws.
Ive never seen gundam, what I meant was to base the mechs in the way that they move, not there armor or weapons, which are easier to tell how they would function. So a mech wouldnt be able to destroy tanks, but can we at least agree on the movement part? At least for realistic technology?

Do you really think tanks are super fast and stealthy? an abrams cant even keep up with other american vehicles anymore.
Dont forget that throughout history every countermeasure developed was quicly made useless by a newer weapon, and then vise versa.
At the begining of the 20 century british anti tank rifles could easly destroy german tanks, a few years later they were invincible again, then a few years after that they were getting slaugtered. In a few decades modern nations will have some sort of weapon that can defeat APS, Its a battle that has been going on since we started using weapons.

I can run through the woods just fine, mostly because Ive done it my whole life, Im sure a lot of other people can to, once youve done it for long enough.
Of course I live in the hics so...

Well, I'm thinking it would be rather difficult for a missile to survive being shot by a tank's high-powered laser or guided mini-countermissiles (AKA what I use, it's not modern APS). My APS can be used effectively agianst infantry and lightly armored vehciles as well, but it's kind of a waste of ammunition since they need to save ammo for threats. If you wanted to defeat it, really high-velocity shells or lasers would be the way to go.

Yes, we both agree about movement. I think we can at least agree that mechs could fill a few niche roles, but not to the point of replacing tanks as the tog-dog combat units.
Permalink
| September 9, 2012, 9:50 pm
 Group moderator 
Quoting Nightmaresquid º
So you cant see how we could make working robot legs, but you can imagine ion pulse engines, and implosion bombs.


Ahem. Not to be rude or anything, but the implosion bomb was YOUR idea. And I haven't seen a ship in the group with ion engines. At least mine use thrusters to maneouver and big rocket engines to move. Also, I have noticed that whenever an argument you're involved into gets big, you start saying how "other groups make fun of us". I've seen this in Conflict 2 already. Sorry if it sounded rude, but I had to say it.

EDIT: Since INN3 has been started, LOCK.
Permalink
| September 10, 2012, 3:13 am
Group moderators have locked this conversation.
Other topics



LEGO models my own creation MOCpages toys shop Divide and Conquer (Closed)Military


You Your home page | LEGO creations | Favorite builders
Activity Activity | Comments | Creations
Explore Explore | Recent | Groups
MOCpages is an unofficial, fan-created website. LEGO® and the brick configuration are property of The LEGO Group, which does not sponsor, own, or endorse this site.
©2002-2014 Sean Kenney Design Inc | Privacy policy | Terms of use