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 Group moderator 
This is a place to discuss the rules. It was created in case you dont understandsomthing or have a suggestion. Created this because i dont want the general conversation topic overflowwed with this type of stuff

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| June 16, 2012, 6:44 am
 Group moderator 
Ok twig, i have a sugestion for war world's rules, i know you have heard this alot but i think this is a way that is fair to everyone where the person with better tactics, and a little luck, will win. The fist thing about this system is the posting, either everyone can post what has changed in thier land in a certain day or we can do it in turns, this version uses a system like ww3, when you join the game you start with 6 studs which will be where you build your capital city, your capital city can hold 1,000 troops 20 tanks 20 space units and 20 planes, it it your most important holding. In the game you start out with 500 troops and a small capital, no more than two studs high decorated in your colors, each unit ( a unit consists of either 500 troops, 10 tanks, 10 space units, ten air units or 5 ships) can claim 1 stud of unocupied land a day, if the land is ocupied they can only claim it if thier is no enemy unit in an adjacent spot, alies can claim land next to each other at will, the next thing is the buildings, they are the sameish as before, with cities, harbors, troop bases, airfields, space citys, vehical base, and factories, cities supply you with troops, if it is 2 studs you get 250 if it is 4 you get 500 and if it is 6 you get 1,000, harbors can hold 15 ships each troop bases can hold up to 1000 troops space cities can hold 10 space worthy ships (and i mean the big ones, not fighters, although fighters can be in thier ship) and they give you 500 troops, airfields can hold 30 planes (planes are bombers, fighters, gunships, transports, things that size) vehical bases can hold 30 vehical/machines (vehicals are mechs, tanks, ect...) and factories manufacture 5 vehical/air units an ingame day, one water based ship every three in game days, or 1 space ship every ingame week. Another important fact is that cities and your other buildings can at most be on a two to one ration, or for every six studs of city you can have twelve studs of some other building. For combat the rules are simple, have more units at the battle than the other person, if you have the same amount it comes down to what is in the unit, if it is the same unit, it is how many, if the are different units air beets vehical, vehical beats troops, air beats troops, space beats everything, the thing about troops is that in order to claim enemy land you must have a troop unit within one stud and the enemy must not be touching that stud, your troop umits must be signified on the map by a round stud that is your color for troops, a round 1x1 square in your color for tanks, a triangle for air, and a tranperent piece that is your color,(such as transperent red, orange, green, blue, ect...). When your troops are in there respective bases you dont have to signify which base they are in unlesss the base comes under attack. If you lose the base not only does the opponent gain the base, but your troops that were stationed there opperate with half of there stregth until assainged a new base. If you lose your capital all of your troops opperate at half streght so it is your priority to protect it. You can jot place your capital withing ten studs of anyone elses capital. The goal of the game is to counquer the world. You can counquer. It with your allience but an allience can only consist of three people.whoever administrates the game (ie. Makes the offical updates and stuff) can not be a player in that game. Keep in mind that these are only my ideas for the games rules, they are not offical and if twig uses them he has the right to change anything in this. This games rules cant please everyone (including me), i thank you for your time
That is all
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| June 16, 2012, 7:30 am
 Group moderator 
Quoting Daniel Bozarth
In the game you start out with 500 troops and a small capital, no more than two studs high decorated in your colors

i forgot to elaborate on this part, after one in game week you capital grows and can now hold one of each unit except space and can be up to 6 studs tall, after 2 weeks it can hold everything and be up to 8 studs tall, an in game day happens when all involved players complete there turn
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| June 16, 2012, 7:40 am
 Group admin 
Quoting Daniel Bozarth
i forgot to elaborate on this part, after one in game week you capital grows and can now hold one of each unit except space and can be up to 6 studs tall, after 2 weeks it can hold everything and be up to 8 studs tall, an in game day happens when all involved players complete there turn


I am just woried that if we have to many rules and to complex of a game we will end up like TCS and fail. But i do like some of your ideas and will try my best almost everyday to work on this game until we have sucess like the days in ww 1 before elilizard and da joker.
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| June 17, 2012, 2:08 pm
Quoting Twig22 (an American)

I am just woried that if we have to many rules and to complex of a game we will end up like TCS and fail. But i do like some of your ideas and will try my best almost everyday to work on this game until we have sucess like the days in ww 1 before elilizard and da joker.


Well, I'm just curious: What happened after elilizard and da joker?
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| June 17, 2012, 5:59 pm
 Group moderator 
Quoting Herman Wu

Well, I'm just curious: What happened after elilizard and da joker?

Well the game began to spiral downwards after eli, joker was alright, he didnt do anything wrong. Then we got a new set of rules after much hardship, and sdharmon came in and ruined that, although he does seem to be doing better now. And now e are back at the making rules stage again

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| June 17, 2012, 9:57 pm
 Group admin 
Quoting Daniel Bozarth
Well the game began to spiral downwards after eli, joker was alright, he didnt do anything wrong. Then we got a new set of rules after much hardship, and sdharmon came in and ruined that, although he does seem to be doing better now. And now e are back at the making rules stage again

That sums it up
Permalink
| June 17, 2012, 10:36 pm
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