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FeMOC advice
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 Group admin 
Anybody have any advice on how to build FeMOCs? Nothing comes to mind right now.... maybe you guys have some ideas
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| May 23, 2012, 1:39 pm
 Group admin 
Some advice from me to all of you:

The most important thing is you have to keep the proportions realistic. I saw some creations with a way to huge chest design, but no other detail at all. In my opinion the following points are important:

1. Realistic chest design: Not too big, and also try to don't move it directly under the neck, that's always looking weird.

2. Body proportions: Try to make the waist a bit smaller than the rest, but not too small! Your female creation don't wants to be more skinny than a blade!
Also, make the hips a bit wider, by making the upper legs covered up with more armor.
When I do proportions, I always have the 8-shaped body in mind.
The thing about shoulders: Female characters always don't have as wide shoulders as male ones. They can have some armor on them, but too much let's them look too unrealistic.

3. Hair: It's not necessary, but when you do it, try to make it good-looking from every angle.

These are the first points that got into my mind.
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| May 23, 2012, 2:24 pm
 Group admin 
Quoting NoWhereMan .
I think Vored covered most of it, but sometimes a skirt helps. It doesn't look great, but It makes the MOC look much more feminine.

Sometimes a raised heel style foot helps.

Also, The legs look better if they get thinner around the ankles.

Posing helps. To (semi) quote Yuri, people don't realize the power that proper posing has.

Lastly, I use the old style hands. Pre-molded glatorian fists (usually) look bad on FeMOCs.


I think you're right at most of the points.. But In my opinion high heels are mostly out of place for a female MoC who fights.
Permalink
| May 23, 2012, 5:09 pm
If a femoc were to fight, wouldn't they put their hair behind them so it won't get in the way?
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| May 23, 2012, 6:36 pm
For the most part I agree with Vored, although the single most important thing is the body shape. Chest size and head you can get away with. An easy formula I've come up with is basically have the shoulders the same width as the outermost point of the hips, and the waist about a third of the width at minimum. Granted the overall shape may change when adding armour, so it's creator's prerogative to go for realisitic, that is more or less androgynous, or stylised, which looks like the character has barely any armour at all.

I don't always use high heels, or even slender boots like on my Tethys
http://www.mocpages.com/moc.php/209589

Posing does help greatly to emphasise a feminine quality, but again, up to how you want the character to look.

As for old style, 3 fingered hands, or any type of hand/claw etc, they don't matter either. I only use them if I've run out of T-Bars lol
Permalink
| May 24, 2012, 5:17 am
I think you guys covered pretty much the basics about building FeMOCs.

The formula I usually stick with is to give female characters narrower shoulders than male ones. Aside from that, I try to give them a rather sleek, elegant look.
Permalink
| May 24, 2012, 11:27 am
Quoting ZORK 64
I think you guys covered pretty much the basics about building FeMOCs.

The formula I usually stick with is to give female characters narrower shoulders than male ones. Aside from that, I try to give them a rather sleek, elegant look.


oi, ive found that working on the lower body helps alot, if your femme has thin shoulders, thats good, but its better to have a femme with thin shoulders and very detailed legs.

another thing that should be covered is, you can acheive a feminine look without heels, hair, skirts or even breasts.

Permalink
| August 10, 2012, 4:26 am
Quoting ZORK 64
I think you guys covered pretty much the basics about building FeMOCs.

The formula I usually stick with is to give female characters narrower shoulders than male ones. Aside from that, I try to give them a rather sleek, elegant look.


That's what I want to read! Since Roodaka appeared, most of people use the chest for simbolize that they're MOCs are femenine. But check the sets: no other one has the 'femenine attributes'! The best way to give a set a female look is using femenine proportions, not necessary in chest. Waist or upper legs, for example. However, female 'clothes' and details like hair always help.

Permalink
| August 10, 2012, 5:22 am
Quoting Patrick Mont
If a femoc were to fight, wouldn't they put their hair behind them so it won't get in the way?

Well, I guess, but I guess in the world of Bionicle, hair stays put.
Permalink
| September 6, 2013, 4:10 pm
Hey guys, I was thinking of making a Gali Nuva using this design: http://mocpages.com/moc.php/371708
How do you guys think I could make it more feminine?
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| October 9, 2013, 6:50 pm
Quoting Commander Spencer, Ultimate Bionicle Fan
Hey guys, I was thinking of making a Gali Nuva using this design: http://mocpages.com/moc.php/371708
How do you guys think I could make it more feminine?

well that is difficult one spencer in my best of thawt. but if I would do it in that desine I would make the shoulders more closer to the body add a little height to the heels but not to much and use a custom chest desine(the matoro marhi shoulder armor should be a good starting point)but other than that I have no idea ohh and good poses. ohh and put tahu and gali next to each other to show the difference.
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| March 4, 2014, 12:49 pm
Quoting Thormagniss .
well that is difficult one spencer in my best of thawt. but if I would do it in that desine I would make the shoulders more closer to the body add a little height to the heels but not to much and use a custom chest desine(the matoro marhi shoulder armor should be a good starting point)but other than that I have no idea ohh and good poses.

But you see, the problem is that I'm using the same style as my Tahu Nuva revamp. With my Tahu design, the arms can't get any closer to the body and I don't really see how a Matoro shoulder would look feminine or even good on a mata body.
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| March 4, 2014, 12:56 pm
Quoting Commander Spencer
But you see, the problem is that I'm using the same style as my Tahu Nuva revamp. With my Tahu design, the arms can't get any closer to the body and I don't really see how a Matoro shoulder would look feminine or even good on a mata body.

Well they never made gali look that feminine in the sets and Mose fe mocs are using custom torsos so they can look feminine so I guess you really can't do it that easy
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| March 4, 2014, 1:01 pm
Quoting Toa Ketros Lord of Twilight
Well they never made gali look that feminine in the sets and Mose fe mocs are using custom torsos so they can look feminine so I guess you really can't do it that easy

Yeah. :) It really doesn't help that the mata torso is already wide in the shoulders. I guess I could just slim down the armor a bit. :)
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| March 4, 2014, 1:02 pm
Quoting Commander Spencer
Yeah. :) It really doesn't help that the mata torso is already wide in the shoulders. I guess I could just slim down the armor a bit. :)

I guess maybe build a custom torso resemble not to the mata torso?
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| March 4, 2014, 1:04 pm
Does anyone know if how to make a FeMOC that has full waist articulation, but also keeps a Figure 8 shape and is about the height of an Inika build? I'm trying to do get better at it and I would like some advice if anyone knows how.
Permalink
| April 25, 2014, 9:04 pm
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