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Artificial Intelligence building challenge
 Group admin 
The notion of constructing the evacuation ship began with the unexpected discovery of a functional Artificial Intelligence (AI) module in the ruined hulk of a terran ship which had been destroyed during the final battle for Neugarten.

Shortly after the AI was re-activated, it quickly assessed the situation, and convinced the surviving terrains that self evacuation would actually be possible. The AI would prioritize and direct the construction effort, and would of course sever as the "Brain" for the ship when it was ready to launch.

EX-COM SENDS:

CHALLANGE 1:
Build the AI.

SPECs:
Minifig scale Vignette.
12 X 12 Studs.
No overhang.
Must have at least one station (seat with terminal) for human interface.

Deadline: MONDAY 11 JUNE 2012.
Execute.
EXCOM OUT…

FLASH FLASH FLASH
This challenge is concluded.
Shefo Leo Jones has produced the optimal design.
Details to be found below.
File Closed.

Permalink
| June 7, 2012, 8:41 pm
 Group admin 
Just to clarify, the person who builds the AI which is selected as the best, will be listed on the ships roster as the ships AI.
Permalink
| June 7, 2012, 8:46 pm
Interesting challenge. Seems simple enough for me. And a
I have a quick question, is it required that we build for every round?
Permalink
| June 8, 2012, 11:26 am
 Group admin 
Quoting Popcorn .
Interesting challenge. Seems simple enough for me. And a
I have a quick question, is it required that we build for every round?



Mr. Popcorn.
No, not at all. There will be far to many challenges in to short a time for anybody to hit them all! They will start out slow, until people get the hang of how things flow, and then they will come bam, bam, bam. I think the total is something like 25. Minifigs, Mirco Scale, Vignettes. Lots of variation.

I will be glad for each and every entry though! Do what looks like fun, and skip the rest.

Attack!

Permalink
| June 8, 2012, 12:11 pm
 Group admin 
First entry!

Congratulations to Mr. Shadeslayer. Check it out his lightening work at: http://www.mocpages.com/moc.php/327188

So far it's the best. Can you do better? It doesn't matter unless you post! Post your version and help us all survive!

Attack!

Permalink
| June 8, 2012, 12:43 pm
k, i've added my AI room!!!
Permalink
| June 8, 2012, 9:21 pm
 Group admin 
Quoting Will F
k, i've added my AI room!!!

Crewman F. The second AI option. Right on.

Take a look at:

http://www.mocpages.com/moc.php/327249

You built fast and mostly by the SPECs. It had to have AT LEAST one seat so you are good there. BUT, there was a SPEC about "NO OVERHANGS". It's not the end of the world, but it will be a point against you. (read the SPECs man). I agree with you 100% about the seats. They look SHWEEET! I want to shrink down and sit in one. This build is not perfect, but it's fast and it's mostly correct. Good work! I hope I get some more AIs to review. But for now, you are one of only two options. Stay in the bay. We need you if we are going to survive! Attack!
Permalink
| June 8, 2012, 9:44 pm
 Group moderator 
Cool, I might give this a go!
Permalink
| June 9, 2012, 10:17 am
 Group admin 
Quoting LukeClarenceVan The Revanchist
Cool, I might give this a go!


Bring it!
Permalink
| June 9, 2012, 10:42 am
 Group admin 
A third AI entry. Right on!

Crewman Arron offers us the third possible design here:

http://www.mocpages.com/moc.php/327351

Crewman Aarons. Bam! Another AI option. Outstanding. Looks like you read the SPCs carefully before building this thing. I am particularly impressed by the inclusion of a steering wheel. Not many computer designers would think to add such a feature. I dig it. What is that part with the map on it? Is that a decal? What kit is that part from? An excellent addition to the AI challenge. Now I will definitely have some comparisons to make. Well done!
Permalink
| June 9, 2012, 7:28 pm
 Group moderator 
Might I suggest expanding the deadline a few days longer? You won't have much entries if it ends so soon. I might not even be able to get mine in because i would prefer to not upload it on Sunday.
Permalink
| June 9, 2012, 7:54 pm
 Group admin 
Quoting Netro .
Might I suggest expanding the deadline a few days longer? You won't have much entries if it ends so soon. I might not even be able to get mine in because i would prefer to not upload it on Sunday.

Mr. Netro.
No dice.

Permalink
| June 9, 2012, 8:03 pm
 Group moderator 
Quoting Michael Rutherford
Mr. Netro.
No dice.

Alright. Is it due at midnight on the 11, or when the day first starts?
Permalink
| June 9, 2012, 8:06 pm
 Group admin 
Quoting Netro .
Alright. Is it due at midnight on the 11, or when the day first starts?



Mr. Netro,

Any time before midnight on the 11th.

Good luck!
Permalink
| June 9, 2012, 8:08 pm
 Group moderator 
Oh no...

Finding that I joined on the 9th and the deadline is the 11th... well I'm gonna try.
Permalink
| June 9, 2012, 8:39 pm
 Group moderator 
Quoting Michael Rutherford


Mr. Netro,

Any time before midnight on the 11th.

Good luck!

Ah, good. Im just finishing up the interface after an hour of hard work. It will be posted a few hours or so before the deadline.
Permalink
| June 9, 2012, 9:22 pm
 Group admin 
Quoting Raviel Ze MOCist!
Oh no...

Finding that I joined on the 9th and the deadline is the 11th... well I'm gonna try.


Ah! Mr. MOCist glad to have you on board! George Patton once said: "If a man tries his best, then what else is there?"

Thank you for joining us. We are in desperate need of each and every able hand we can find. You skills will be tested here and that is no joke!

If you can make the deadline for this challenge, then I applaud your craft! But there are already three challenges open right now, and a few more will be posted today.

Remember, none of us will build ALL of them. In fact, I think most group members will never participate at all. I expect 20 percent of the group members to do 80% of the work while another 20% each kick in a single effort.

This leaves about 60% of the group members sitting on the sofa, eating Carmel popcorn and picking lint out of their belly-button while a few of us struggle to survive. It's typical MOCpages Group Math.

Make no mistake though. Those who do not contribute at least one MOC will not even receive a passenger billet on the ship. They will watch the ship disappear form sight in the swirling dust clouds of Neugarten. And in the silence that follows our thunderous assent, they will hear only the howl of the toxic winds, the empty rattle of the last crumbs of popcorn in the box clutched so tightly in their sweaty palms, and the deep wet rasp of their own increasingly labored breathing.

Man... build a Challenge please! Save yourself and your comrades form that vile fate!

Welcome to The Final Countdown!

Build, Post, Survive!

Permalink
| June 10, 2012, 10:36 am
 Group moderator 
Quoting Michael Rutherford
Remember, none of us will build ALL of them.

I see that as a challenge. ;)
Permalink
| June 10, 2012, 10:41 am
 Group moderator 
Quoting Michael Rutherford

Ah! Mr. MOCist glad to have you on board! George Patton once said: "If a man tries his best, then what else is there?"

Thank you for joining us. We are in desperate need of each and every able hand we can find. You skills will be tested here and that is no joke!

If you can make the deadline for this challenge, then I applaud your craft! But there are already three challenges open right now, and a few more will be posted today.

Remember, none of us will build ALL of them. In fact, I think most group members will never participate at all. I expect 20 percent of the group members to do 80% of the work while another 20% each kick in a single effort.

This leaves about 60% of the group members sitting on the sofa, eating Carmel popcorn and picking lint out of their belly-button while a few of us struggle to survive. It's typical MOCpages Group Math.

Make no mistake though. Those who do not contribute at least one MOC will not even receive a passenger billet on the ship. They will watch the ship disappear form sight in the swirling dust clouds of Neugarten. And in the silence that follows our thunderous assent, they will hear only the howl of the toxic winds, the empty rattle of the last crumbs of popcorn in the box clutched so tightly in their sweaty palms, and the deep wet rasp of their own increasingly labored breathing.

Man... build a Challenge please! Save yourself and your comrades form that vile fate!

Welcome to The Final Countdown!

Build, Post, Survive!

That was epic.
Permalink
| June 10, 2012, 1:15 pm
 Group admin 
Quoting George Marshall
That was epic.

Mr. Marshall,


It's all very sad, and all very true.

Builders might survive.
Spectators will perish.

Permalink
| June 10, 2012, 1:51 pm
 Group moderator 
Quoting Michael Rutherford
EX-COM SENDS:

CHALLANGE 1:
Build the AI.

SPECs:
Minifig scale Vignette.
12 X 12 Studs.
No overhang.
Must have at least one station (seat with terminal) for human interface.

When you said no overhang what exactly did you mean?
Permalink
| June 10, 2012, 2:28 pm
 Group moderator 
Quoting Michael Rutherford
Mr. Marshall,


It's all very sad, and all very true.

Builders might survive.
Spectators will perish.

Well, I would very much like to survive, so I will be posting some of my entries today.
Permalink
| June 10, 2012, 2:30 pm
 Group admin 
Quoting Topher Adams
Quoting Michael Rutherford
EX-COM SENDS:

CHALLANGE 1:
Build the AI.

SPECs:
Minifig scale Vignette.
12 X 12 Studs.
No overhang.
Must have at least one station (seat with terminal) for human interface.

When you said no overhang what exactly did you mean?


Mr. Adams. Thanks for joining TFC!

InThe allowable space used in the MOC is restricted to the space directly on and abuve the studs within the prescribed foot print.

So, if the prescribed foot print is 12 x 12, and there is a component of the MOC which protrudes beyond the invisible vertical walls (the "air space?) of the foot print, then that constitutes overhang. Even if it is minor, for example, a minifigs foot sticks outside of the 12 x 12 stud area (as is often seen when a minifig enters a vig through a door on the side of the MOC) then that foot constitutes an overhang.

I opt these draconian standards because if I leave any wiggle room, there are 2 negative ramifications: First, there is the guy who wants to build a MOC twice as big as the assigned foot print, so he places a 24 x 24 stud MOC on a turn table in the center of the 12 x 12 foot print (yes, that guy is out there). Second, there is the guy who worked really hard to stay in the foot print, and then he gets beat out by a guy who violated the foot print.

In the end, the "zero defects" mentality, although seemingly nit-noid and picky, ends up being the fairest standard.

Sound about right?

Permalink
| June 10, 2012, 2:52 pm
 Group admin 
Quoting George Marshall
Well, I would very much like to survive, so I will be posting some of my entries today.


Outstanding!
Permalink
| June 10, 2012, 2:54 pm
 Group moderator 
Quoting Michael Rutherford

Mr. Adams. Thanks for joining TFC!

InThe allowable space used in the MOC is restricted to the space directly on and abuve the studs within the prescribed foot print.

So, if the prescribed foot print is 12 x 12, and there is a component of the MOC which protrudes beyond the invisible vertical walls (the "air space?) of the foot print, then that constitutes overhang. Even if it is minor, for example, a minifigs foot sticks outside of the 12 x 12 stud area (as is often seen when a minifig enters a vig through a door on the side of the MOC) then that foot constitutes an overhang.

I opt these draconian standards because if I leave any wiggle room, there are 2 negative ramifications: First, there is the guy who wants to build a MOC twice as big as the assigned foot print, so he places a 24 x 24 stud MOC on a turn table in the center of the 12 x 12 foot print (yes, that guy is out there). Second, there is the guy who worked really hard to stay in the foot print, and then he gets beat out by a guy who violated the foot print.

In the end, the "zero defects" mentality, although seemingly nit-noid and picky, ends up being the fairest standard.

Sound about right?

haha, wow. alright then. shouldnt be a problem. thanks
Permalink
| June 10, 2012, 2:55 pm
 Group admin 
Our fourth design for the installation of the AI is on the table! With options of this diversity and depth, we can't help but to find one that fits the needs of the upcoming flight perfectly!

Crewman Adams. This is a pretty hard core construct! First, I have to observe that it was done FAST! You came into the TFC perimeter less than 24 hours ago and you are already contributing to the effort. Second, I have to say that the format and presentation are really nice. we already have some digital work on the table, but this is by far, the most well presented. The time you took to provide a simple background shows a certain attention to detail. Finally, the specifics of your MOC: Right on! Who doesn't love the idea of talking to a giant self aware black globe? It very clean, very classic SCI-FI. Good parts selection. Just an overall impressive effort. Well done! With projects like this in the bay, it seems increasingly likely that we might actually get off of Neugarten after all!

Permalink
| June 10, 2012, 4:02 pm
 Group admin 
Master and Commander Jones. I'm indeed glad to see that Operation Exodus enjoys your support. It is apparent from the speed and quality of your work, that you fully grasp the gravity of our situation. Your hallmarks are all manifest in this MOC. Simple, clean, fast, and cool. I am again delighted by your characteristic combination of simplicity and implied power. The two status boards suspended left and right of the interface station are particularly striking. Well done. Welcome to The Final Countdown!
Five AI designs on the table. Each one unique. Each one with strengths of it's own. The next 24 hours will hold difficult choices. But 48 hours ago we had no choice at all save a slow death on a smashed world. One of the ancient Earthbound philosophers once said: "A thousand mile journey begins with the first step." Well, this is a heck of a first step. But then, we have more than a thousand miles to go as well.

Stuff it!

Permalink
| June 10, 2012, 4:22 pm
 Group moderator 
It looks like Shifu had made what I had thought about to build for the challenge. Oh well, I'll still try to get one up.
Permalink
| June 10, 2012, 5:25 pm
 Group moderator 
My AI is all ready t be uploaded. It will be done tommorow morning. Be prepared. Right now, I think LukeClarenceVan is in the lead on this challenge. Although Master Shifu's was detailed, it seemed...empty. I don't know about the others...
Permalink
| June 10, 2012, 7:36 pm
 Group moderator 
may we add more than one for the challenge
Permalink
| June 10, 2012, 7:43 pm
 Group moderator 
A functional AI has been salvaged: http://www.mocpages.com/moc.php/327595
Permalink
| June 10, 2012, 8:09 pm
 Group moderator 
DONE

http://mocpages.com/moc.php/327653

~In Gloria Dei
Permalink
| June 10, 2012, 11:19 pm
 Group admin 
Quoting mark aarons(police patrol)
may we add more than one for the challenge


If I understand the question, no. You can only enter one time per challenge. But there are many challenges to come. So if you are not satasfied with one of your entires, just be ready for the next one! Stay in the fight! Stay alive!
Permalink
| June 10, 2012, 11:59 pm
 Group moderator 
Mines up!

[link]http://www.mocpages.com/moc.php/327699
Permalink
| June 11, 2012, 9:44 am
 Group moderator 
Dose it have to be exactly 12x12? or is that a minimum (please be minimum)
Permalink
| June 11, 2012, 1:17 pm
 Group admin 
Quoting Monsterlego .
Dose it have to be exactly 12x12? or is that a minimum (please be minimum)


Mr. Monsterlego.

It can be 12x12 or LESS. No larger, and no overhang. But it can be as tall as you like if that helps.
Permalink
| June 11, 2012, 1:51 pm
 Group moderator 
Quoting Michael Rutherford

Mr. Monsterlego.

It can be 12x12 or LESS. No larger, and no overhang. But it can be as tall as you like if that helps.


Nuts, i already built mine and took photos, i guess i'll redo it.
Permalink
| June 11, 2012, 1:56 pm
 Group admin 
Quoting Netro .
Mines up!

[link]http://www.mocpages.com/moc.php/327699


Crewman Neto. Well done!

Crewman Netro. Excellent! Two facts up front. First, it was submitted in time. You have until midnight on the deadline. That would be midnight tonight. Second, the catwalk is not an overhang because it is INSIDE the footprint of the MOC. Overhang only refers to things that protrude beyond the authorized foot print. So again, you are AOK. As for the MOC itself, its terrific. Very tight, almost claustrophobic. Like a submarine. I find the odd door shape to be both unique and cool. I like the big blue screen and I am especially taken with the 1x4 trans-blue tile held aloft next to the interface station. Very slick. Well done! This brings our AI design count up to 10! Tomorrow morning EXCOM will announce which design will be selected, but you have already secured a spot on the crew roster. Well done!
Permalink
| June 11, 2012, 2:06 pm
 Group admin 
Quoting Monsterlego .

Nuts, i already built mine and took photos, i guess i'll redo it.


Mr. Monsterlego.

Look on the bright side: It's not really wrong until you post it. You have until midnight tonight to fix, and re-photograph your module.

Good catch by the way. Read the SPECs. Read the threads. Talk to other members. This will help you spot errors and avoid wasted time and wasted work. Stay sharp in the days ahead. Our lives may depend on it!

Looking forward to seeing your AI module this evening.
Permalink
| June 11, 2012, 2:12 pm
 Group admin 
EXCOM SENDS:

The first challenge is done. A survivor named Master Shifo Leo Jones has produced the optimal AI design for our ship.

Why:
1. Small and complete. This is a pretty simple vig, and yet, it contains all the SPECs.
2. Built fast. It is obvious that he read the SPECs and built it on the spot.
3. Clean build. Not a lot of wasted effort.
4. Perfect presentation. Good clear photos.

Review:
Small. To SPECs. Fast. Clean. Photography.

Commentary:
Ensign Ravenchist ALMOST took it with his illuminated giant talking face approach. This was a difficult choice. I really respect the clean minimalism of Jones AI, but the Ravenchist model was appealing for totally different reasons. The two dominant models had totally different vibes, and I really dig that. I was FORCED by the builders to make a hard call on the first challenge!

Other features that the other builders offered that really caused me to pause and think "Why can't all these features be in ONE MOC?

1. The coffee cup holder and destruct button. Really, I should have put THOSE in the SPECs. That is just good thinking. Thank you Ensign Addams!

2. A steering wheel and a map of the ship! I dig it. "Computer, let's turn to the left now, down towards that parking space by the galley" Best part of that MOC. This version also contained "advanced computers and valves." Mmm. Thank you Ensign Aaron.

3. Our first entry was a perfect starter. In a digital format, it really started the ball rolling. I thought the inclusion of a gun rack was a bit odd (who wants to fire guns in the AI room?). But this was the perfect MOC to show the crew "We are not playing around here. Thank you Ensign Shadelayer.

4. Ensigns Boon, Netro, and Monsterlego all felt compelled to add a balcony to the AI room. All three chambers share a sort of "Operatic" or "Theatrical" feel. It seemed luxurious to me to have a balcony in the AI interface chamber, but these builders were all ready to "raise the bar". Thank you gentlemen for showing us all that the sky is the limit!

5. Ensign Nihlus gets an honorable mention for the unexpected inclusion of an AI operator dressed as a gladiator (in sunglasses). Nihlus, you buck the fashion trend, but you remind us that on Neugarten, we are all gladiators, fighting for our lives... and that proper eye protecting is a must in this environment… so you just keep dressing in leather straps! EPIC! (Can you imagine that guy at a staff meeting?).

Thanks to all the members of the AI team. You will see your billet on the crew roster shortly.

The next 24 hours will see the MARDETCOM identified.

The next 48 will see our Sick Bay, Galley, and Engine Room designs finalized.

Outstanding work gentlemen. Thanks to your efforts, Operation Exodus is now in effect.

Stuff it!

EXCOM OUT...

Permalink
| June 12, 2012, 10:12 am
 Group moderator 
Quoting Michael Rutherford
EXCOM SENDS:

The first challenge is done. A survivor named Master Shifo Leo Jones has produced the optimal AI design for our ship.

Why:
1. Small and complete. This is a pretty simple vig, and yet, it contains all the SPECs.
2. Built fast. It is obvious that he read the SPECs and built it on the spot.
3. Clean build. Not a lot of wasted effort.
4. Perfect presentation. Good clear photos.

Review:
Small. To SPECs. Fast. Clean. Photography.

Commentary:
Ensign Ravenchist ALMOST took it with his illuminated giant talking face approach. This was a difficult choice. I really respect the clean minimalism of Jones AI, but the Ravenchist model was appealing for totally different reasons. The two dominant models had totally different vibes, and I really dig that. I was FORCED by the builders to make a hard call on the first challenge!

Other features that the other builders offered that really caused me to pause and think "Why can't all these features be in ONE MOC?

1. The coffee cup holder and destruct button. Really, I should have put THOSE in the SPECs. That is just good thinking. Thank you Ensign Addams!

2. A steering wheel and a map of the ship! I dig it. "Computer, let's turn to the left now, down towards that parking space by the galley" Best part of that MOC. This version also contained "advanced computers and valves." Mmm. Thank you Ensign Aaron.

3. Our first entry was a perfect starter. In a digital format, it really started the ball rolling. I thought the inclusion of a gun rack was a bit odd (who wants to fire guns in the AI room?). But this was the perfect MOC to show the crew "We are not playing around here. Thank you Ensign Shadelayer.

4. Ensigns Boon, Netro, and Monsterlego all felt compelled to add a balcony to the AI room. All three chambers share a sort of "Operatic" or "Theatrical" feel. It seemed luxurious to me to have a balcony in the AI interface chamber, but these builders were all ready to "raise the bar". Thank you gentlemen for showing us all that the sky is the limit!

5. Ensign Nihlus gets an honorable mention for the unexpected inclusion of an AI operator dressed as a gladiator (in sunglasses). Nihlus, you buck the fashion trend, but you remind us that on Neugarten, we are all gladiators, fighting for our lives... and that proper eye protecting is a must in this environment… so you just keep dressing in leather straps! EPIC! (Can you imagine that guy at a staff meeting?).

Thanks to all the members of the AI team. You will see your billet on the crew roster shortly.

The next 24 hours will see the MARDETCOM identified.

The next 48 will see our Sick Bay, Galley, and Engine Room designs finalized.

Outstanding work gentlemen. Thanks to your efforts, Operation Exodus is now in effect.

Stuff it!

EXCOM OUT...

Congrats, Master Shifu!
Permalink
| June 12, 2012, 10:18 am
 Group moderator 
Quoting Michael Rutherford
EXCOM SENDS:

The first challenge is done. A survivor named Master Shifo Leo Jones has produced the optimal AI design for our ship.


Congratulations Shifu, that was one cool console!
Permalink
| June 12, 2012, 10:41 am
 Group moderator 
The only thing I don'yt get about Shifu's design is that someone could mistake it for a crazy inventors living room if they didn't know what it was. I don't think it has much of a "ship" feel, but perhaps you want us to make it comfy, exotic, and cool.
Permalink
| June 12, 2012, 10:53 am
 Group moderator 
congrats shifu! nice job!
Permalink
| June 12, 2012, 12:29 pm
 Group moderator 
Wow! I'm honored! Thank you everybody!

This group is turning out to be a great idea with the variety of designs being presented within the tight schedule. Kudos, Mr. Rutherford!
Permalink
| June 13, 2012, 4:52 pm
 Group admin 
Quoting Master Shifu Leo J
Wow! I'm honored! Thank you everybody!

This group is turning out to be a great idea with the variety of designs being presented within the tight schedule. Kudos, Mr. Rutherford!


Well, it seems to be keeping it's steam up thats for sure. So many of these builds are blowing my mind. But I am falling behind in the MOC reviews and the EXCOM log feature.

Still, it's good to be running around on the pages again.

Glad your part of this mash up Master and Commander Shifo. Hope you are enjoying it!


Permalink
| June 13, 2012, 11:27 pm
Group moderators have locked this conversation.
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