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Rules
The rules are here, they will be strictly backed by the administrators and moderators.

Before we get into the rules, I just wan't you to know that members will need to be on here every other day or so. You can't post once every week, contribute!

1. To join, you must have THREE Modern or Post-Modern military MOCs posted to your MOCpage.


2. Once you join, you must first choose a Faction to start as. You cannot choose a Faction that someone already controls.


3. You must gain territory ONLY through either diplomatic annexation or war, and both processes should take weeks to months.

4. After any war, you will receive a certain allotted amount of "cool-down time", in which you must halt military operations to let your economy heal. The cool-down time will be determined by the Admins, and will be based on many factors including how long you were at war, how many units were lost and how much ground was lost/gained.


5. On the topic of economy and time-frames, here are some restrictions on your military:

a. You cannot start with a massive military. Read the "Statistics" thread first.

b. Second, you MUST make a "statistics" post in the "Statistics" thread, showing your nations strength as determined by your research.

c. Just because you build a MOC, doesn't mean you automatically get a lot of them. You have to build them at a REALISTIC pace.

d. You also have to only make what your economy can afford. If you just started out, you canít very easily make 3 aircraft carriers and 40 battleships.


6. Some rules around war:

a. In a war, you (the player) control the action. You get to write about your forces, your tactics, and what your army did to win (or lose), but keep this realistic. For example: "I took over an entire country that was three times as big as me in 2 days!!11!1!1!" is not a very likely outcome.

b. In a war, an impartial, meaning that they have NO preference for who wins or loses, CM (combat moderator) will decide the outcome of the battle. Here is how this works:

I. First send your plans (including force numbers, tactics, movements, defenses, attacks, etc.) in to the CM (Combat Moderator), Flickrmail or Email works for this. You may also make a temporary group on mocpages for this.

II. The three CM's will analyze BOTH players battle plans, and decide who wins by comparing each side's tactics, strategies, MOCs, plans, and abilities. The CM will either be a group Mod, Admin, or trusted game veteran.

III. The CM will post a CR (Combat Report) in the group's INN(International News convo)detailing how the battle went for everybody and it will include both players battle plans.

IV. The CM's word is final, if you argue or complain actions may be taken.

V. This process repeats until the war ends.

c. Spy satellites can capture 2 sentences of your enemies strategy each. For example, you would ask for sentence 4 and 7, and the combat mod would give you those sentence BEFORE the battle takes place, so you have a chance to modify your plans.

d. Above all, keep things realistic.

7. Limits your expansion, A country smaller that's 5 squares canít overtake 15 in one week, go for 3-4 instead until you get bigger.

8. In this group, we use technology that is modern or post-modern, that means Current to futuristic tech. Here are some restrictions.

a. Even though this is set 500 years into the future, progress has halted and regressed on New Babylon, hover tanks and laser cannons no longer exist, its all what you might expect military technology to look like 50 years from now. Use Halo and Gears of War style vehicles and planes as an example.

b. The Admins reserve the right to ban any creation that features technology too sophisticated for the timeframe, or at least to restrict you from using such technology.


9. Alliances; Alliances are allowed, but only three factions can enter an alliance at once. If you have formed an alliance with 1 or 2 other factions, post it under the "Alliances" thread and It will be added to the list.

10. NO NUCLEAR WEAPONRY CAN BE USED. I cannot stress this enough, it is just banned.

11. Technology rules are as follows;
1) Hover Vehicles: Allowed
2) Directed Energy Weapons: only on artillery placements and AA guns.
3) Gauss/Coil/MAC/Rail guns: Allowed, but not rifle/handgun size.
4) MECHís: Allowed
5) Hardsuits: Allowed
6) Spacecraft (ANY): Not Allowed


12. The Admins reserve the right to make up new rules as the game progresses. Their word is law.
More will be added if necessary.

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The mods will clean this thread on a regular basis, so don't be alarmed if your conversation disappears after a while
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Q&A


Q:What about Neutron weapons?
A:It is still technically a neutron weapon, so no, it's not admissible.

Q: What is the strongest bomb I can build?
A: 2 kilotons.


if your still not quite clear about something, ask below.
Permalink
| January 2, 2013, 4:34 am
About the no spacecraft rule, What about aircraft with the possibility for short period space flight? or very high altitude flight?
Permalink
| January 3, 2013, 11:33 pm
 Group moderator 
What about Neutron weapons?
Permalink
| January 3, 2013, 11:52 pm
Quoting Christian Bish
What about Neutron weapons?

I did some research and Im not very sure because nuetron weapons are a form of thermonuclear weapons.
Permalink
| January 4, 2013, 12:07 am
 Group moderator 
Quoting Oscar Floyd
I did some research and Im not very sure because nuetron weapons are a form of thermonuclear weapons.

I mean from Command and Conquer Generals. The Chinies from the game uses nuetron weapons to kill of human soldiers, I think so?
Permalink
| January 4, 2013, 1:21 am
 Group moderator 
Quoting Christian Bish
I mean from Command and Conquer Generals. The Chinies from the game uses nuetron weapons to kill of human soldiers, I think so?

It's a nuclear weapon (source:http://cnc.wikia.com/wiki/Neutron_Shells), so this type of weapon is a no go. C&C really shouldn't be used as a source of inspiration due to being more of a parody/silly game more than anything else. Sure, I suppose you could build with their art style if you really want to, but let's just say that their designs are built by art majors and not engineers.
Permalink
| January 4, 2013, 1:32 am
Just out of curiosity, what, exactly, is the power of the strongest warhead in a single weapon that would be deemed permissible.
Permalink
| January 8, 2013, 2:29 pm
Quoting Vallkirimrl _
Just out of curiosity, what, exactly, is the power of the strongest warhead in a single weapon that would be deemed permissible.

2 kilotons.
Permalink
| January 8, 2013, 6:08 pm
 Group moderator 
You have said that there are no hover tanks, but hover tech is allowed. is there a maximum tonnage for hover vehicles? I am building a very large flying battle vehicle, kinda a cross between a halo destroyer and the dragon gunship from avatar, so was wondering whether to use anti gravity or very large turbines like the pelican dropship.
Permalink
| January 12, 2013, 8:48 am
Quoting jack kenyon
You have said that there are no hover tanks, but hover tech is allowed. is there a maximum tonnage for hover vehicles? I am building a very large flying battle vehicle, kinda a cross between a halo destroyer and the dragon gunship from avatar, so was wondering whether to use anti gravity or very large turbines like the pelican dropship.


I copied the rule set from the previous group, and I most likely missed where it says no hover tanks, but they are allowed, It just takes twice as long to produce their units then a tracked tanked of the the corresponding category, if that makes sense.
Permalink
| January 12, 2013, 4:20 pm
 Group moderator 
what about orbital weapons, they are technically in space and the weapon loaded satelite in the D&Q II mega pack is making me uneasy. also, what about tyro's spacecraft? are they allowed in the game or just as models?
(sorry tyro if you said elsewhere)
Permalink
| January 15, 2013, 2:18 pm
Im fairly certain that theres no military spacecraft allowed (military as in armed)
Permalink
| January 15, 2013, 3:04 pm
 Group moderator 
Quoting jack kenyon
what about orbital weapons, they are technically in space and the weapon loaded satelite in the D&Q II mega pack is making me uneasy. also, what about tyro's spacecraft? are they allowed in the game or just as models?
(sorry tyro if you said elsewhere)

Well, those missiles are defensive, AKA used for intercepting anti-satallite missiles. It wouldn't be an effective offensive platform anyway due to how quickly they would run out of ammo.
Permalink
| January 15, 2013, 9:00 pm
 Group moderator 
Are we still allowed to temperarily increase production and recruitment while in a time of war?
Permalink
| January 20, 2013, 9:36 am
Quoting jack kenyon
Are we still allowed to temperarily increase production and recruitment while in a time of war?

I have yet to work that one out, but I assume we will do something like that, yes.
Permalink
| January 20, 2013, 7:56 pm
Can you setup space stations as tertorys in space?
Permalink
| February 6, 2013, 10:17 am
Quoting Hunter Beck
Can you setup space stations as tertorys in space?

I doubt it
Permalink
| February 6, 2013, 10:08 pm
 Group moderator 
I have two questions, as war seems imminent, do we still get to double production rate while at war? And also, how do we give battle plans to CMs or discuss strategy with our allies in private? Is it by email?
Permalink
| February 26, 2013, 1:14 pm
Quoting jack kenyon
I have two questions, as war seems imminent, do we still get to double production rate while at war? And also, how do we give battle plans to CMs or discuss strategy with our allies in private? Is it by email? <<<<Quoting David Cook
First send your plans (including force numbers, tactics, movements, defenses, attacks, etc.) in to the CM (Combat Moderator), Flickrmail or Email works for this. You may also make a temporary group on mocpages for this.

II. The three CM's will analyze BOTH players battle plans, and decide who wins by comparing each side's tactics, strategies, MOCs, plans, and abilities. The CM will either be a group Mod, Admin, or trusted game veteran.

III. The CM will post a CR (Combat Report) in the group's INN(International News convo)detailing how the battle went for everybody and it will include both players battle plans.

IV. The CM's word is final, if you argue or complain actions may be taken.

hope this helps.....
Permalink
| February 26, 2013, 1:57 pm
 Group moderator 
Quoting Broken Bricks
hope this helps.....

thanks, if things kick off, I wonder who the CMs will be.
Permalink
| February 27, 2013, 12:38 pm
 Group moderator 
Quoting jack kenyon
thanks, if things kick off, I wonder who the CMs will be.

I'm pretty sure I'll be CMing.
Permalink
| February 27, 2013, 1:48 pm
Quoting Matthew McCall
I'm pretty sure I'll be CMing.

You're the most qualified here who doesn't go looking for wars :p
Permalink
| February 27, 2013, 2:31 pm
 Group moderator 
Zach is claiming that he has WMDs is this allowed?

Permalink
| April 26, 2013, 12:46 pm
 Group moderator 
Quoting jack kenyon
thanks, if things kick off, I wonder who the CMs will be.
As I'm not involved currently in this war I can be another CM.

Permalink
| April 26, 2013, 12:51 pm
 Group moderator 
Quoting jack kenyon
Zach is claiming that he has WMDs is this allowed?
The rules clearly state no nuclear weapons, which is a WMD and the biggest bomb you can build is 2 kiloton.

Permalink
| April 26, 2013, 1:10 pm
Its not a bomb and it isnt nuclear. THe impact yield will be whatever a 100 ton slug at 36000 feet per second can deliver.
Permalink
| April 26, 2013, 3:10 pm
 Group moderator 
Quoting Zach Sykes; Master of all Things Mars
Its not a bomb and it isnt nuclear. THe impact yield will be whatever a 100 ton slug at 36000 feet per second can deliver.

Sorry, still not allowed. No weapons in space, and this would be classed as a super MAC gun, which are, according to Matthew McCall, multi megaton weapons, so still not allowed.
Permalink
| April 26, 2013, 3:18 pm
It isnt a mac cannon, gravity operated.

P.S. I have spoken privately with Matthew and, last I checked, I didnt have a red light on it. That, in addition to our doctrine that all is fair in war means we are continuing with its production (though hampered by a tungsten shortage).
Permalink
| April 26, 2013, 3:48 pm
 Group moderator 
Quoting Zach Sykes; Master of all Things Mars
It isnt a mac cannon, gravity operated.

P.S. I have spoken privately with Matthew and, last I checked, I didnt have a red light on it. That, in addition to our doctrine that all is fair in war means we are continuing with its production (though hampered by a tungsten shortage).

What did he say? I would have thought he would disallow it based on it being placed in space.
Permalink
| April 26, 2013, 4:28 pm
 Group moderator 
Quoting Zach Sykes; Master of all Things Mars
It isnt a mac cannon, gravity operated.

P.S. I have spoken privately with Matthew and, last I checked, I didnt have a red light on it. That, in addition to our doctrine that all is fair in war means we are continuing with its production (though hampered by a tungsten shortage).

Its in the official rules that space weapons are not allowed, you cannot have a satellite with any weapon of any yield. Defensive countermeasures are allowed.
"These are Davids rules, and are based off of my rules from C&C, that are based off of some random dudes rules who made a wargame group that died out years ago, passed on to me from Ultramarine."
Permalink
| April 26, 2013, 4:57 pm
Quoting Tyro Cook
Yeah, space based weapons systems are a can of worms you don't want to open. They make things extremely complicated and are part of the reason the original D&C died out.

Its a satelite, not a space cruiser. Its operation is rather simple. I position it just like any spy satelite and then give the command to fire, just like a missile. It isnt complicated. That and the Command & Control center can only manage a full network (6 satelites) at a time. I am trying to limit myself from making this OP.
As soon as an admin gives an official ruling, this convo will be over.
Permalink
| April 26, 2013, 6:17 pm
I respect that decision but I am going to have to hear it from Matthew or Squid before I disarm my invasion detterent.
Nothing personal, I just want to keep that defensive capability for a few more hours.
Permalink
| April 26, 2013, 6:34 pm
 Group moderator 
Quoting jack kenyon
What did he say? I would have thought he would disallow it based on it being placed in space.

That... actually what I did tell him. Maybe he misunderstood?
Permalink
| April 26, 2013, 7:05 pm
 Group moderator 
Quoting Tyro Cook
Yeah, space based weapons systems are a can of worms you don't want to open. They make things extremely complicated and are part of the reason the original D&C died out.

Ugh... yes, the original D&C became nothing but a space-race with insane amounts of ships being built. :P
Permalink
| April 26, 2013, 7:07 pm
 Group moderator 
Quoting Zach Sykes; Master of all Things Mars
I respect that decision but I am going to have to hear it from Matthew or Squid before I disarm my invasion detterent.
Nothing personal, I just want to keep that defensive capability for a few more hours.

I'm going to have to agree with them on this. HOWEVER, you could consider building an ICBM system that drops similiar rods ito the one your satellite uses nstead... (as far as I know this doesn't violate the rules yet provides the same level of firepower.)
Permalink
| April 26, 2013, 7:11 pm
I am not building a massive arsenal of these. Max network of 6. Good to see you in on this topic Matthew.

P.S. I finished my jump jet. As I suspected, your wing mounting method doesnt help when your wings are SNOT built. Thanks anyways.

P.P.S.
Seeing as im not getting a clear yes or no from you I will pose this question. Suppose you do allow it. What kinds of restrictions would you use to prevent its abuse and thus ruin the group like D&C1?

EDIT: you posted aforementioned yes or no while I was writing this -__-
Permalink
| April 26, 2013, 7:12 pm
Quoting Matthew McCall
I'm going to have to agree with them on this. HOWEVER, you could consider building an ICBM system that drops similiar rods ito the one your satellite uses nstead... (as far as I know this doesn't violate the rules yet provides the same level of firepower.)

Are you a mind reader!? I am litterally converting the Prometheus satelite to this as we speak! What the heck!
Permalink
| April 26, 2013, 7:13 pm
 Group moderator 
Quoting Zach Sykes; Master of all Things Mars
Are you a mind reader!? I am litterally converting the Prometheus satelite to this as we speak! What the heck!

Well, I've read up on kinetic bombardment systems before, and satelites and missiles were the 2 main delivery system concepts... XD
Permalink
| April 26, 2013, 7:33 pm
Group moderators have locked this conversation.
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