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D&C 3 discussions
 Group moderator 
Simply for voting for the era, format it like this.

Era- (modern, ect)

Timeframe- (cold war to modern, ect)

Era, or timeframe- (Era, ect)

General convo pertaining to D&C 3 IS allowed
Permalink
| September 23, 2013, 6:03 pm
 Group moderator 
Quoting Nightmaresquid
Timeframe

Options are
1940s, 50s, 60s, 70s, 80s, 90,s 00s, 10s, and
2020s

for a time frame pick from a 4 part interval.
Permalink
| September 23, 2013, 6:07 pm
 Group admin 
Quoting Nightmaresquid
Quoting Nightmaresquid
Timeframe

Options are
1940s, 50s, 60s, 70s, 80s, 90,s 00s, 10s, and
2020s

for a time frame pick from a 4 part interval.

Era-(post-modern)
Permalink
| September 23, 2013, 6:15 pm
 Group moderator 
Quoting Nightmaresquid
Quoting Nightmaresquid
Timeframe

Options are
1940s, 50s, 60s, 70s, 80s, 90,s 00s, 10s, and
2020s

for a time frame pick from a 4 part interval.

1940s, 70s-2000, post-Modern, pre-2020.
Permalink
| September 23, 2013, 6:23 pm
 Group admin 
1990's, or 1990's-2020
Permalink
| September 23, 2013, 6:27 pm
 Group moderator 
50's through 80's
Permalink
| September 23, 2013, 6:35 pm
Mid 40s to late 60s (yes, my interval is small because I really like this timeframe).
Permalink
| September 23, 2013, 6:38 pm
Era-

Timeframe- Cold War, Modern, Post Modern.


A post futuristic game sounds nice but using spaceships like on Zach's Warzone group and get to use planets.

Or how about a post apoc?
Permalink
| September 23, 2013, 6:42 pm
Quoting TheWolfBrigade 01
Era-

Timeframe- Cold War, Modern, Post Modern.


A post futuristic game sounds nice but using spaceships like on Zach's Warzone group and get to use planets.

Or how about a post apoc?

post apoc could get old fast.
As for Warzone, thank you for reminding me. My long hiatus due to life getting in the way really screwed over my efforts to kickstart that. I need to get that restarted. I am also theorizing about a new intelligence system, which I want to suggest for D&CIII especially if it goes cold war. I will be waiting to reveal more about it since I want to polish the concept as much as possible before I reveal it.
Permalink
| September 23, 2013, 6:50 pm
 Group moderator 
Quoting Zach Eli "Sierra" Sykes
post apoc could get old fast.
As for Warzone, thank you for reminding me. My long hiatus due to life getting in the way really screwed over my efforts to kickstart that. I need to get that restarted. I am also theorizing about a new intelligence system, which I want to suggest for D&CIII especially if it goes cold war. I will be waiting to reveal more about it since I want to polish the concept as much as possible before I reveal it.

I agree about post apocalyptic probably being less than th optimal choice. Anyway, I would love it if you could make an awesome spying mechanic for a Cold War game.
Permalink
| September 23, 2013, 6:54 pm
Era: Modern - Post modern
1980s-2010s
I like the tech of these eras and it prevents some of what I deem OP weapons.
Permalink
| September 23, 2013, 6:57 pm
 Group moderator 
I wont be playing in D&C 3, but my thirst for building weapons of war wont end there. I will build weapons for neutral nations, and will even help new members out by creating a catalog of "merc" troops, and gear for new nations to get started.
Permalink
| September 23, 2013, 6:57 pm
Quoting Nightmaresquid
I wont be playing in D&C 3, but my thirst for building weapons of war wont end there. I will build weapons for neutral nations, and will even help new members out by creating a catalog of "merc" troops, and gear for new nations to get started.


PMC eh? Well in a matter of buying/renting units.
Permalink
| September 23, 2013, 8:45 pm
Quoting Matthew McCall
I agree about post apocalyptic probably being less than th optimal choice. Anyway, I would love it if you could make an awesome spying mechanic for a Cold War game.


Ah. At least my sig fig dons a leather jacket and a short-barrel shotgun but no sweet awesome ridw to go with it...

Permalink
| September 23, 2013, 8:55 pm
Quoting Matthew McCall
50's through 80's

Same here.
Permalink
| September 24, 2013, 10:45 am
 Group moderator 
Quoting Broken Bricks
Same here.

* gives Broken Bricks a virtual high five *
Permalink
| September 24, 2013, 10:51 am
 Group admin 
around 50's to 80's same as broken and McCall
Permalink
| September 24, 2013, 11:04 am
Generally I'd say 50s through 90s.
Permalink
| September 24, 2013, 12:02 pm
 Group moderator 
From 50's to 80's.
Permalink
| September 24, 2013, 12:26 pm
 Group moderator 
I think we are seeing a general consensus here, 5 votes and counting for 50's through 80's/90's.
Permalink
| September 24, 2013, 1:12 pm
 Group moderator 
Yes, that is the most Cold War era, which most of us would like.
Permalink
| September 24, 2013, 1:20 pm
 Group moderator 
well ,if we al want cold war, I will go with that. 1950s-80s would be good. The sad thing is, I have so many awesome designs for this group, and because of school and the ending of D&C II, there will be little point in building them. I will get my aircraft and carrier done before this ends, but probably not much else. I will almost certainly make my super heavy shock tank anyway though, as the turret I built looks too awesome to drop just because of the group. The Devastator will be built, no matter what!
Permalink
| September 24, 2013, 1:43 pm
 Group moderator 
Jack, don't worry, Squid said he will build stuff that you can use and you can use my things too for sure.
Permalink
| September 24, 2013, 1:57 pm
 Group moderator 
Lockheart has announced a 800 year old blueprint for a coldwar era fighter was excavated in a abandoned museum to the south.

This fighter aircraft was a Mach 1.5 jet with multirole capabilities, and an extended disposition for attacking ground targets.
The fighter was named the Epsilon, and was used by many nations, who purchased the vehicle from Blackweather international.

The documents are going through Lockhearts recently reacquired POVRAY program for further study.

Armaments include two multiple launch HE rocket pods, four heatseeking missiles, and eight HE antiground.
Permalink
| September 24, 2013, 4:45 pm
I'm going to try to come back to the group in a linited capacity, if time allows. I have neglected my LEGO's and unfortunately entered a dark age. But I am very happy to see the group running smoothly without me, and how popular it is. I will post a few models soon as "sell" them in game like an arms manufacturer, also, all my previous models are up for sale in the same capacity. I will most likely only have time to post 2-3 times a week, but I'll try it again.
Permalink
| September 24, 2013, 6:55 pm
 Group moderator 
Quoting David Cook
I'm going to try to come back to the group in a linited capacity, if time allows. I have neglected my LEGO's and unfortunately entered a dark age. But I am very happy to see the group running smoothly without me, and how popular it is. I will post a few models soon as "sell" them in game like an arms manufacturer, also, all my previous models are up for sale in the same capacity. I will most likely only have time to post 2-3 times a week, but I'll try it again.

Great to see your back.
D&C 3 is planned to start up in January 1rst.
Everyone voted for cold war, and after a few months almost everything is ready to go. The map, changes to stats, and rules are done.
Also there has been a few problems since you left but I ironed them out, and everyone is happy and the group is running smoothly.
Permalink
| September 24, 2013, 7:00 pm
 Group moderator 
Quoting David Cook
I'm going to try to come back to the group in a linited capacity, if time allows. I have neglected my LEGO's and unfortunately entered a dark age. But I am very happy to see the group running smoothly without me, and how popular it is. I will post a few models soon as "sell" them in game like an arms manufacturer, also, all my previous models are up for sale in the same capacity. I will most likely only have time to post 2-3 times a week, but I'll try it again.

Hay Man, Long time no type. I it nice to here you again David.
Permalink
| September 24, 2013, 7:01 pm
Quoting David Cook
I'm going to try to come back to the group in a linited capacity, if time allows. I have neglected my LEGO's and unfortunately entered a dark age. But I am very happy to see the group running smoothly without me, and how popular it is. I will post a few models soon as "sell" them in game like an arms manufacturer, also, all my previous models are up for sale in the same capacity. I will most likely only have time to post 2-3 times a week, but I'll try it again.


"Our Lord and savior has returned..."

Welcome back man! Ironically you left like almost three months after initiation and came back almost three months before the finals.


Permalink
| September 24, 2013, 7:45 pm
I still wont have time to do much, Except maybe help with the maps and stuff. I have become a pretty good graphical engineer in my time studying, and can maybe work with a 3D rendition of the map.
Permalink
| September 25, 2013, 6:16 pm
 Group moderator 
Quoting David Cook
I still wont have time to do much, Except maybe help with the maps and stuff. I have become a pretty good graphical engineer in my time studying, and can maybe work with a 3D rendition of the map.

guest whos back from the dead for a few minutes
Permalink
| September 25, 2013, 6:24 pm
 Group moderator 
Quoting David Cook
I still wont have time to do much, Except maybe help with the maps and stuff. I have become a pretty good graphical engineer in my time studying, and can maybe work with a 3D rendition of the map.

Yeah, that would be nice sense no one is making maps for this group and there are alot of battles and arguments.
Permalink
| September 25, 2013, 6:25 pm
 Group moderator 
Quoting Christian Bish
Yeah, that would be nice sense no one is making maps for this group and there are alot of battles and arguments.

? the map was posted today, also battles are what this group is about, and there hasn't been any bad arguments in months.
Permalink
| September 25, 2013, 6:28 pm
 Group moderator 
Quoting David Cook
I still wont have time to do much, Except maybe help with the maps and stuff. I have become a pretty good graphical engineer in my time studying, and can maybe work with a 3D rendition of the map.

What we really need is an unbiased CM, and that's what you are.
If your up for the job I'm sure Daniel can help you.
Permalink
| September 25, 2013, 6:35 pm
Quoting Nightmaresquid
What we really need is an unbiased CM, and that's what you are.
If your up for the job I'm sure Daniel can help you.

I can do that. I can also work on the logo and new map (one of my favorite parts of creating groups), I'll Update the old one to D&C III. New Babylon just doesn't seem like the place for a cold war era game. If you don't already have one I can whip a map together and create several new logos and present them to the group maybe on saturday.
Permalink
| September 26, 2013, 2:33 pm
 Group moderator 
Welcome back David! you have a lot to catch up on! I would advise checking Sylvan's, Zach's, and Bish's stats, just to prove how big people are getting, and my building has come on leaps and bounds. Just check out the completed air dreadnought, and the awesome black eagle 7th generation fighter, as well as the mighty Hades class destroyer.
Permalink
| September 26, 2013, 2:41 pm
 Group moderator 
Quoting jack kenyon
Welcome back David! you have a lot to catch up on! I would advise checking Sylvan's, Zach's, and Bish's stats, just to prove how big people are getting, and my building has come on leaps and bounds. Just check out the completed air dreadnought, and the awesome black eagle 7th generation fighter, as well as the mighty Hades class destroyer.

Matter in fact, most of the time when I update my stats, I forget to update them (meaning I don't update them for 4-5 weeks maybe a month) with the exeption of the navy I which i do 2 weeks to 2 months of waiting for the proper number of units. When I do update the Ground and air forces, I only do 1 week of units even if I don't update in 3-4 weeks. There will be times where I will wait for a larger amount of units and that also means longer waiting time. for example:

30 M-09 Boxer Reaper per week or
90 M-09 Boxer per 3 weeks


That is what I will do and that is why my forces look big but that is because I have so many variants in which mean that my forces per unit is actually smaller then usual.
Permalink
| September 26, 2013, 2:58 pm
Quoting David Cook
I can do that. I can also work on the logo and new map (one of my favorite parts of creating groups), I'll Update the old one to D&C III. New Babylon just doesn't seem like the place for a cold war era game. If you don't already have one I can whip a map together and create several new logos and present them to the group maybe on saturday.


We are using the Globe of Earth.
Permalink
| September 26, 2013, 3:37 pm
Just to be clear:

What roles of Moderators and Admins have in D&C III? I know you plan on allowing Admins to be unbiased (meaning that they cannot play d&c III)
Permalink
| September 26, 2013, 3:43 pm
 Group moderator 
Don't know, but I will not be joining D&C III for a long year because I don't have any cold war era units and it will take a long time to make a cold war era vehicls and Air craft is not my fora.
Permalink
| September 26, 2013, 3:47 pm
Quoting Christian Bish
Don't know, but I will not be joining D&C III for a long year because I don't have any cold war era units and it will take a long time to make a cold war era vehicls and Air craft is not my fora.


I could build you some.
Permalink
| September 26, 2013, 3:50 pm
 Group moderator 
Quoting TheWolfBrigade 01

I could build you some.

That is fine but I might also need a brake from mocpages as well
Permalink
| September 26, 2013, 3:57 pm
I'm building a B-29 with jet engines plus using a prototype of a B-52.
Permalink
| September 26, 2013, 3:58 pm
Quoting Christian Bish
That is fine but I might also need a brake from mocpages as well


It gets old after awhile. But I think I may be heading towards Warzone after this. D&C II sounds interesting but I'll be more active with Sykes group IF he's still interested in continuing the charge of sci fi adventures.
Permalink
| September 26, 2013, 4:00 pm
 Group moderator 
Quoting David Cook
I can do that. I can also work on the logo and new map (one of my favorite parts of creating groups), I'll Update the old one to D&C III. New Babylon just doesn't seem like the place for a cold war era game. If you don't already have one I can whip a map together and create several new logos and present them to the group maybe on saturday.

I have the map complete now, we are going to be using an earth map, and gameplay in D&C3 will be a bit different.
I have it mostly set up, but I feel its right to discuss to you how everything is going to be working first.
Can you re add me on Xbox live. Also do you have Skype?
Permalink
| September 26, 2013, 4:10 pm
Anyone on here wants to re-enact the Vietnam War and just finish with the Fall of Saigon, give all of your troops PTSD, and be charged with war crimes?
Permalink
| September 26, 2013, 4:18 pm
 Group moderator 
Hay David, what is your Email?

This is so I can send you my plan also it is small compared to my other plans
Permalink
| September 26, 2013, 9:50 pm
My email is Oneofham@gmail.com
My xbox live is ONE OF HAM but my box is broken at the moment and I do not know when I will get it back from Micros**t, no later Thant he 1st most likely but you never know.

My skype, I'll have to get back to you on that, I use it so little I don't even know.


I'm not going to stand in the way of everyone else, just voicing my opinion, but I don't think we should use an earth-based map. Every time I did with other groups, I never had as much fun expanding and taking over territory.
Permalink
| September 27, 2013, 1:57 pm
 Group admin 
Quoting David Cook
I'm not going to stand in the way of everyone else, just voicing my opinion, but I don't think we should use an earth-based map. Every time I did with other groups, I never had as much fun expanding and taking over territory.

I agree
Permalink
| September 27, 2013, 2:03 pm
Quoting David Cook
My email is Oneofham@gmail.com
My xbox live is ONE OF HAM but my box is broken at the moment and I do not know when I will get it back from Micros**t, no later Thant he 1st most likely but you never know.


Hah. I know. My Xbox freezes and lags overtime when I'm playing Fallout 3. Plus Bethesda has the wackiest (sometimes fun) glitches on some of their games.

Permalink
| September 27, 2013, 2:32 pm
Could we do standardized stats on a moc. It would just be more convenient for research. Something simple like:

Weapons...
Armor...
Speed...
Range (weapons)...
Range (combat)...
Crew...
Size...

Or something similar.
Permalink
| September 27, 2013, 9:30 pm
Im thinking that for me, D&C III, I'll be like a trade union, like the Trade federation form Star Wars. I mean I never really get into battles anyways. So I could just supply the deffensive/offensive forces even more firepower.
Permalink
| September 28, 2013, 1:36 am
 Group moderator 
Quoting Jack K
Could we do standardized stats on a moc. It would just be more convenient for research. Something simple like:

Weapons...
Armor...
Speed...
Range (weapons)...
Range (combat)...
Crew...
Size...

Or something similar.
I usually include these on my MOCs.

Permalink
| September 28, 2013, 4:18 am
Quoting Matthew Sylvan
Quoting Jack K
Could we do standardized stats on a moc. It would just be more convenient for research. Something simple like:

Weapons...
Armor...
Speed...
Range (weapons)...
Range (combat)...
Crew...
Size...

Or something similar.
I usually include these on my MOCs.


I know that many people do this, but not everyone does (I'm not naming any names) and I just think a standardized way of doing it will just make it easier when you are checking out someone else's tech.
Permalink
| September 28, 2013, 4:16 pm
 Group admin 
Quoting Jack K
Could we do standardized stats on a moc. It would just be more convenient for research. Something simple like:

Weapons...
Armor...
Speed...
Range (weapons)...
Range (combat)...
Crew...
Size...

Or something similar.

I usually have a standard way of doing stats on a unit depending on its class (tanks, ships, planes, etc) each one has a different set of specifications.
Permalink
| September 29, 2013, 11:03 am
My computer took a dump on me a little while age so I most likely won't be on the pages for a few weeks. See you in a bit.
Permalink
| October 6, 2013, 8:10 pm
 Group moderator 
Thinking over my current problem, that I will never be able to complete many of my creations before the group closes, has lead me to a decision. I am really proud of my nation so far, and have all these ideas for it, and I don't want to stop. As I am not as into the Cold War era, and my planned Neo British Empire will use a different colour scheme, I believe that I can continue both lines at once, with the new one at lowered priority. I would like to continue this group, after the deadline, with anybody who wishes to stay. I would manage it all, the map, the updates, everything, and recruit new members. I just don't want to see my Gaufranian military die forever, because without a group for it, I probably wouldn't motivate myself to continue them.
Permalink
| October 9, 2013, 3:12 pm
 Group admin 
Quoting jack kenyon
Thinking over my current problem, that I will never be able to complete many of my creations before the group closes, has lead me to a decision. I am really proud of my nation so far, and have all these ideas for it, and I don't want to stop. As I am not as into the Cold War era, and my planned Neo British Empire will use a different colour scheme, I believe that I can continue both lines at once, with the new one at lowered priority. I would like to continue this group, after the deadline, with anybody who wishes to stay. I would manage it all, the map, the updates, everything, and recruit new members. I just don't want to see my Gaufranian military die forever, because without a group for it, I probably wouldn't motivate myself to continue them.

I agree.
Permalink
| October 9, 2013, 3:15 pm
Quoting jack kenyon
Thinking over my current problem, that I will never be able to complete many of my creations before the group closes, has lead me to a decision. I am really proud of my nation so far, and have all these ideas for it, and I don't want to stop. As I am not as into the Cold War era, and my planned Neo British Empire will use a different colour scheme, I believe that I can continue both lines at once, with the new one at lowered priority. I would like to continue this group, after the deadline, with anybody who wishes to stay. I would manage it all, the map, the updates, everything, and recruit new members. I just don't want to see my Gaufranian military die forever, because without a group for it, I probably wouldn't motivate myself to continue them.


Currently I plan on making my own group that will use space and planets. I liked D&C II but I'm now focused on doing a spiritual successor to the original Conflict series.
Permalink
| October 9, 2013, 3:37 pm
 Group moderator 
Quoting Twig22 (an American)
I agree.
so I will have at least one member staying, good. I dont have photoshop, or access to image shack. I will need some help and preparation to keep the group going, for future lovers, but for now I will just enjoy it until new year.

Permalink
| October 9, 2013, 4:44 pm
 Group admin 
Quoting jack kenyon
Quoting Twig22 (an American)
I agree.
so I will have at least one member staying, good. I dont have photoshop, or access to image shack. I will need some help and preparation to keep the group going, for future lovers, but for now I will just enjoy it until new year.
at least three members will be staying :)

Permalink
| October 9, 2013, 8:49 pm
I will certainly try. Ideally, I'd like to run and play Warzone, run the intel system for D&CIII, and continue to play here. Good God that will be hard.
Permalink
| October 9, 2013, 10:44 pm
Quoting Zach Eli "Sierra" Sykes
I will certainly try. Ideally, I'd like to run and play Warzone, run the intel system for D&CIII, and continue to play here. Good God that will be hard.

Fifth :) I'm already restarting my faction and three weeks reduces my gameplay to two practical months.

As a matter of fact I can handle Warzone, play here and possibly D&C III as an arms contractor no biggie.

Warzone is where I set my sights on.
Permalink
| October 9, 2013, 10:54 pm
So I think I am ready to share the rough concept of the intel system I was working on. There is still one major flaw with it and that is it requires people to cooperate with it. If people refuse to work with it, it will never work.
nutshell:
The intel system is run by a single person to limit the dissemination of information. The intel officer is in charge of keeping track of everyones stats, what their defenses look like, what their defensive military protocols are (submitted as images and a defensive battle plan), where their major production facilities are, etc. The intel officer would be responsible for keeping all this in line and distributing it to spies. You can spy on a nation via spy satellite, spy plane overflight, tactical insertion, etc. It's up to the intel officer to review your espionage plan (like a battle plan) and determine what you learned, and then disseminate the relevant information. The goal is to add a whole new dynamic to recon.
By extension of this, (this part is less complete ATM) you could allow covert operations and even surprise attacks. How these work is the attacking player would privately inform the intel officer of the engagment and submit the battle plan. Unlike normal plans, this is only for 24 hours, not 1 week. The intel officer would compare this against the most recent defensive plan and defense layout of the target nation and would create a short 24 hour CR. The attacking nation then has 24 hours to officially declare war or else they will be forced into cooldown and unable to defend against retaliation (so people don't surprise attack without the intent of war). The intel officer would then hand the conflict off to a CM and warwould continue as it normally does, just minus the one week mobilization time.
This, if I balance it right, would allow for the element of surprise to be accurately portrayed in warfare.
The intel officer, due to their immense knowledge of nations, would be best as someone who does not themselves play. I will likely be unable to play given my current planned wargame participation so I could execute the system and would probably be best since I designed it and will probably not be playing as a nation in D&CIII.
Permalink
| October 10, 2013, 3:30 pm
Hmm...

For Warzone I would love to help out with the maps and space map.


Permalink
| October 10, 2013, 4:06 pm
Contrary to popular belief, there is actually no space map.
Permalink
| October 10, 2013, 4:17 pm
Quoting Zach Eli "Sierra" Sykes
Contrary to popular belief, there is actually no space map.


Aww.

Any other planetary maps?
Permalink
| October 10, 2013, 4:34 pm
Quoting TheWolfBrigade 01

Aww.

Any other planetary maps?

Multiple planet maps but no space map. All space stuff is assumed in orbit around a planet and real world orbital mechanics will be applied. This means you'll need to do some research on stuff or else I may strike it down on the basis of defying the laws of physics.
Permalink
| October 10, 2013, 5:46 pm
 Group admin 
Quoting Zach Eli "Sierra" Sykes
So I think I am ready to share the rough concept of the intel system I was working on. There is still one major flaw with it and that is it requires people to cooperate with it. If people refuse to work with it, it will never work.
nutshell:
The intel system is run by a single person to limit the dissemination of information. The intel officer is in charge of keeping track of everyones stats, what their defenses look like, what their defensive military protocols are (submitted as images and a defensive battle plan), where their major production facilities are, etc. The intel officer would be responsible for keeping all this in line and distributing it to spies. You can spy on a nation via spy satellite, spy plane overflight, tactical insertion, etc. It's up to the intel officer to review your espionage plan (like a battle plan) and determine what you learned, and then disseminate the relevant information. The goal is to add a whole new dynamic to recon.
By extension of this, (this part is less complete ATM) you could allow covert operations and even surprise attacks. How these work is the attacking player would privately inform the intel officer of the engagment and submit the battle plan. Unlike normal plans, this is only for 24 hours, not 1 week. The intel officer would compare this against the most recent defensive plan and defense layout of the target nation and would create a short 24 hour CR. The attacking nation then has 24 hours to officially declare war or else they will be forced into cooldown and unable to defend against retaliation (so people don't surprise attack without the intent of war). The intel officer would then hand the conflict off to a CM and warwould continue as it normally does, just minus the one week mobilization time.
This, if I balance it right, would allow for the element of surprise to be accurately portrayed in warfare.
The intel officer, due to their immense knowledge of nations, would be best as someone who does not themselves play. I will likely be unable to play given my current planned wargame participation so I could execute the system and would probably be best since I designed it and will probably not be playing as a nation in D&CIII.

so, you have designed a position for yourself :P
anyways, there is one statement that cancels the surprise attack part. it is something like this. "I have set up pickets to warn me of any incoming attack, if any hostile ships (ect..) are detected i will be alerted to where they are and there position. This early warning system will give me enough time to draw up a defensive plane ONCE the situation is encountered " (by this you would be bound to telling the player, when and where the surprise attack is coming from, and be forced to let them draw up a full defensive plan)
find a way to circumnavigate everyone doing this and your system may work.
Permalink
| October 10, 2013, 9:06 pm
Quoting Daniel Bozarth
so, you have designed a position for yourself :P
anyways, there is one statement that cancels the surprise attack part. it is something like this. "I have set up pickets to warn me of any incoming attack, if any hostile ships (ect..) are detected i will be alerted to where they are and there position. This early warning system will give me enough time to draw up a defensive plane ONCE the situation is encountered " (by this you would be bound to telling the player, when and where the surprise attack is coming from, and be forced to let them draw up a full defensive plan)
find a way to circumnavigate everyone doing this and your system may work.

Not really. Even if you had a picket line, early detection only kicks in your on-file defensive plan.
HYPOTHETICAL EXAMPLE TIME!
In a hypothetical example, The UIS will have a naval picket line and I will launch a surprise attack (not really XD).
I would have good recon done from viper drone stealth spyplane missions and from satellites. I'd move in and deliver a few spec-ops teams by paradrop. There is a risk I am detected and that it gets announced. lets say I don't. They proceed to blow up a munitions factory and then scout the beaches. There would be an announcement about a catastrophic accident at a UIS munitions facility. Once I have good specific details on the beach defenses and picket line, I'd make my move.
I'd move in with submarines for a simultaneous strike on a large section of the line. Then my main forces move in fast and hard, punching their way past any resistance. By the time they get word of the attack, I am already through the line and within land bombardment range. Their defensive plan swings into action but by this point, I have already locked down the naval zone, rendering any further naval aggression by the UIS pointless.
The way the system is crafted, early warning only kicks your defensive plan into action. It's not until the 24 hour CR that you actually find out what just happened. Early warning is also not perfect. A well executed attack can circumvent most early warning systems and land those critical hits that give you a major advantage out the gate.
Permalink
| October 10, 2013, 11:45 pm
Originally I was going to blow up several of my buildings and topple the advancing Gaufran forces. My naval efforts where weak and pitiful but now I gained some experience since then. The only thing that kept Gaufran from advancing were my XL-1s and you of course. Now with the new units I will have at my disposal I hope the next time I engage another player I will be much more prepared and more comprehensive and detailed.
Permalink
| October 11, 2013, 1:04 am
aw man, i just joined and D&CII is over!? bollocks.....
Permalink
| October 11, 2013, 9:19 pm
Quoting joshua vance
aw man, i just joined and D&CII is over!? bollocks.....

Officially, the main people that run it will be moving on to D&CIII at the end of this year. That said, several of us mods are willing to continue the fight here in D&CII.
(Me, Jack Kenyon, Wolf, maybe more).
ON top of that, I'm gonna be trying to kick back up Warzone. Lots of work there going on behind the scenes.
Permalink
| October 11, 2013, 10:12 pm
Quoting joshua vance
aw man, i just joined and D&CII is over!? bollocks.....


NO...It's Just The Beginning! lol.

We have two months of gameplay left. After that D&C III will be out but Zach Sykes is going to launch Warzone.
Permalink
| October 11, 2013, 10:12 pm
Ok then, that's great.
Permalink
| October 11, 2013, 11:21 pm
 Group admin 
Quoting jack kenyon
Thinking over my current problem, that I will never be able to complete many of my creations before the group closes, has lead me to a decision. I am really proud of my nation so far, and have all these ideas for it, and I don't want to stop. As I am not as into the Cold War era, and my planned Neo British Empire will use a different colour scheme, I believe that I can continue both lines at once, with the new one at lowered priority. I would like to continue this group, after the deadline, with anybody who wishes to stay. I would manage it all, the map, the updates, everything, and recruit new members. I just don't want to see my Gaufranian military die forever, because without a group for it, I probably wouldn't motivate myself to continue them.

I could play in both D&C II and III. I also am quite proud of the AUDF.
Permalink
| October 11, 2013, 11:23 pm
D&C II can pry see some continuation. I am already starting over my faction and I would love to see some better combat skills and people in the future.
Permalink
| October 12, 2013, 12:21 am
so how bout' it then?
Permalink
| October 12, 2013, 3:08 pm
 Group admin 
I would really love to play D&C 2, the only reason i did not join the map when Zero and Joey did was the talk of D&C 3. I believed that we would do the same thing in 2 and just have a different map and reset the stats. But now 3 is cold war and i have no intention of switching up my building to cold war style. So it would be nice if we could keep 2 up and reset the system, that way we can welcome newer players with the chance of becoming super powers along with everyone else being where they want to be. This is just one suggestion i am putting out there, i doubt this will go far but worth a try for the newer and future players.
Permalink
| October 12, 2013, 4:56 pm
 Group moderator 
Quoting Twig22 (an American)
I would really love to play D&C 2, the only reason i did not join the map when Zero and Joey did was the talk of D&C 3. I believed that we would do the same thing in 2 and just have a different map and reset the stats. But now 3 is cold war and i have no intention of switching up my building to cold war style. So it would be nice if we could keep 2 up and reset the system, that way we can welcome newer players with the chance of becoming super powers along with everyone else being where they want to be. This is just one suggestion i am putting out there, i doubt this will go far but worth a try for the newer and future players.

Well, the big advantage of the Cold War setting over a futuristic setting is that the technology is much easier to understand and is "standardized", meaning we aren't dealing with all sorts of fictional technologies that the various members all have to agree on. Anyway, I'm honestly not sure what to think of keeping this game up and running once 2013 ends, there certainly is a demand for this to happen.
Permalink
| October 12, 2013, 9:18 pm
Quoting Matthew McCall
Well, the big advantage of the Cold War setting over a futuristic setting is that the technology is much easier to understand and is "standardized", meaning we aren't dealing with all sorts of fictional technologies that the various members all have to agree on. Anyway, I'm honestly not sure what to think of keeping this game up and running once 2013 ends, there certainly is a demand for this to happen.

There;s enough of us already willing that we can keep it running. You are welcome to move on to D&CIII. Kenyon, Wolf, me and whoever else decides to stay can handle it.
Permalink
| October 12, 2013, 10:08 pm
I'll be on Warzone mostly but I'll definitely be on D&C III and II.
Permalink
| October 12, 2013, 10:30 pm
 Group moderator 
If we want we can make another group called D&C legacy, so this group doesn't get old.

3 wargame groups? that's a bit much, I think mocpages is going to get pretty quite this upcoming January.

I will be mostly on D&C 3, and wont have enough time to participate in all of the groups.

"Scratch that, 4 wargaming groups, DA2 is coming out."
Permalink
| October 15, 2013, 10:46 pm
I assume I am quite late to the party, but I would like to see the 30's-40's for the era.
Permalink
| October 25, 2013, 8:04 pm
 Group moderator 
Quoting Colin Small
I assume I am quite late to the party, but I would like to see the 30's-40's for the era.

Yeah, well, you're a bit too late, 50's-80's was decided a while ago. ;)
Permalink
| October 25, 2013, 10:38 pm
Quoting Matthew McCall
Yeah, well, you're a bit too late, 50's-80's was decided a while ago. ;)


No problem. Most of my creations can fit into the 50's. Not much changed (aside from jets and rockets).
Permalink
| October 25, 2013, 11:04 pm
 Group moderator 
Quoting Colin Small

No problem. Most of my creations can fit into the 50's. Not much changed (aside from jets and rockets).

Yes, that is the great thing about the 1950's: 1940's stuff is still viable yet there is new tech to play with. :)
Permalink
| October 26, 2013, 1:54 pm
If D&C II will continue, I propose that we add new planets. New Babylon is full to capacity and even if half of the players leave, I think we should add more planets for players to use because I will expect a HUGE land grab coming shortly. I have plans to introduce some planets including Osiris, New Titan, Olympus, New Olympus, a battle harden moon of Cerberus, and the Sol System itself. Plus an Earth clone "New Terra".
Permalink
| October 27, 2013, 1:31 pm
 Group moderator 
Quoting TheWolfBrigade 01
If D&C II will continue, I propose that we add new planets. New Babylon is full to capacity and even if half of the players leave, I think we should add more planets for players to use because I will expect a HUGE land grab coming shortly. I have plans to introduce some planets including Osiris, New Titan, Olympus, New Olympus, a battle harden moon of Cerberus, and the Sol System itself. Plus an Earth clone "New Terra".

probably unnecessary, as many players will drop out. anyway, if you want land, fight for it.

Permalink
| October 27, 2013, 3:02 pm
 Group moderator 
Quoting jack kenyon
probably unnecessary, as many players will drop out. anyway, if you want land, fight for it.

I agree with Jack's opinion and don't really have anything else to add.
Permalink
| October 27, 2013, 5:53 pm
 Group moderator 
Quoting Matthew McCall
I agree with Jack's opinion and don't really have anything else to add.

More land mass Maybe, like another continent or two with maybe a dozen island chains
Permalink
| October 27, 2013, 6:01 pm
 Group moderator 
Quoting Christian Bish
More land mass Maybe, like another continent or two with maybe a dozen island chains

No new land is needed, many players will be leaving and adding more land would do nothing besides give the few remaining players extra land to consume on top of the vast amount of freed-up territory of leaving players. In other words, it would be pointless and simply discourage fighting for land.
Permalink
| October 27, 2013, 7:01 pm
 Group moderator 
If I was running second age D&C II, I would make a full rule change. With a new rules thread and a fully updated, clarified set. This would make changes to rules such as production, caps, recon and spy satellite usage (Zach, I will review your ideas and work this through with you)
Other important changes will be a system by which land mass increases production rate, an official set of airship production limits, and rules making combat moderation easier and allowing surprise attacks to be launched.
Permalink
| October 28, 2013, 6:39 am
 Group moderator 
Quoting jack kenyon
If I was running second age D&C II, I would make a full rule change. With a new rules thread and a fully updated, clarified set. This would make changes to rules such as production, caps, recon and spy satellite usage (Zach, I will review your ideas and work this through with you)
Other important changes will be a system by which land mass increases production rate, an official set of airship production limits, and rules making combat moderation easier and allowing surprise attacks to be launched.

Hmm... at that point we might as well just reset the map and people's stats alongside all the improvements.
Permalink
| October 28, 2013, 10:54 am
Quoting jack kenyon
If I was running second age D&C II, I would make a full rule change. With a new rules thread and a fully updated, clarified set. This would make changes to rules such as production, caps, recon and spy satellite usage (Zach, I will review your ideas and work this through with you)
Other important changes will be a system by which land mass increases production rate, an official set of airship production limits, and rules making combat moderation easier and allowing surprise attacks to be launched.


Yes the production of units should be greatly improved. More room for innovative units and possibly some increase bonuses (I.e: If you maintain an alliance for a certain duration of time, your production rate will increase ____ per cent).
Permalink
| October 28, 2013, 11:42 am
Quoting jack kenyon

Other important changes will be a system by which land mass increases production rate, an official set of airship production limits, and rules making combat moderation easier and allowing surprise attacks to be launched.

That sounds good, But if surprise attacks are allowed I think each nation will need a surprise attack plan for such cases.
Permalink
| October 28, 2013, 3:27 pm
 Group moderator 
Quoting Matthew McCall
Hmm... at that point we might as well just reset the map and people's stats alongside all the improvements.

A map reset will probably be unnecessary, but I think it would be fair to reset all existing players to a set number of each unit type so the influx of new members won't get swamped, and the guys who have joined recently will get a bonus to put them up with the big boys.
Permalink
| October 30, 2013, 9:52 am
So is D&C II going to continue while D&C III is up?
Permalink
| October 30, 2013, 4:57 pm
Quoting Jack K
So is D&C II going to continue while D&C III is up?


So far yes. (Have not heard from Sykes but so far most players are willing to continue the fight here)
Permalink
| October 30, 2013, 7:01 pm
Quoting Jack K


Also do you mind me to actually give a huge makeover to your Leopard tank? I can definitely give it a realistic feel. Slopes will be a bit tricky but it should be a piece of cake. The turret can also be realistically elongated.
Permalink
| October 30, 2013, 7:41 pm
Quoting TheWolfBrigade 01
Quoting Jack K


Also do you mind me to actually give a huge makeover to your Leopard tank? I can definitely give it a realistic feel. Slopes will be a bit tricky but it should be a piece of cake. The turret can also be realistically elongated.

Feel free too so long as you give proper credit. I've built another version anyways.
Permalink
| November 5, 2013, 9:03 pm
Quoting Jack K
Feel free too so long as you give proper credit. I've built another version anyways.


I will. Thank you!

EDIT: BTW: You still playing here?
Permalink
| November 5, 2013, 9:55 pm
Quoting TheWolfBrigade 01

I will. Thank you!

EDIT: BTW: You still playing here?

Yes, I've not been doing much since I've been very busy and had some computer troubles.
Permalink
| November 6, 2013, 6:51 am
*Yawn*

I'm prepping an E-100 type tank. I've got plans to build a medium tank, and so fourth.
Permalink
| December 27, 2013, 12:19 am
 Group moderator 
Quoting TheWolfBrigade 01
*Yawn*

I'm prepping an E-100 type tank. I've got plans to build a medium tank, and so fourth.

I have an E-100 but that is a terrible concept.
Permalink
| December 27, 2013, 3:25 am
Quoting Matthew Sylvan
I have an E-100 but that is a terrible concept.


A huge turret on a flat body is such a great fighting machine eh?
Permalink
| December 27, 2013, 12:24 pm
 Group moderator 
I won't be joining D&C3 any time soon so that is why I will be staying with D&C2 and will try to build something for 1960s-1990s
Permalink
| December 27, 2013, 4:15 pm
Group moderators have locked this conversation.
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