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Attacking Cities
 Group admin 
THIS THREAD IS NOW OBSOLETE. CITY ATTACKS HAVE BEEN DISCONTINUED.






BEFORE you can attack a city, one of your members must win a MOC-off initiated by your faction.

The person who wants to attack a city must do a MOC-off with (most likely) the leader of the defending city that shows a battle in one of the following areas: the sea, the plains, the woods, the mountains, or some other area where a battle not near a city could take place. If the attacking person wins, then he can proceed to march his army (with two other people from his faction) to attack the city.


This makes it much harder to attack a city.

- To set up a MOC-off battle somewhere, the attacking person decides WHERE the battle will take place (sea, rocky mountains, plains, woods, forest, snowy place, etc). People can ONLY start building for the MOC-off on the FIRST of a month and the time limit is 3 weeks (21 days), the last day to post being the 21st day. A 1-week notice must be presented by the attacker. The qualifications of attacking and the number of points required are the same as if you were attacking a city (100). The defender does not have to have 100 points to do the MOC-off. You cannot attack any city you want. Your faction leader will choose what city to try to attack.

- The ruler of the city that will be attacked if they lose the battle (MOC-off) CAN allow another person to do the MOC-off in his place. But the ruler of the city MUST defend the actual city. For example: Brick Boy wants to attack Tomeu. Andrew the Jedi Ninja (ruler of Tomeu) can allow David . to do the MOC-off battle with Brick Boy if David . wants to. However, Andrew the Jedi Ninja has first dibs on deciding if he wants to do the MOC-off battle.

- Each MOC is worth 4 character points. The winner receives one extra point.

- The judging system will be (hopefully) found from outside judges to avoid faction favoritism. (3 judges vote on what creation they like best) The judges will all judge within 2 days after the deadline. If not, a faction leader(s) will have to judge in place of the judge(s) who did not judge.

- If the attacking side wins, then the 5-week deadline immediately starts for the battle for the city. Then the rules apply for attacking cities. The deadline starts the day the results of the MOC-off is posted. The last day to post the city attack is the 35th day starting from the day the results of the MOC-off.

- If the defending side wins, then the 5-week deadline for the battle of the city is canceled. There is no battle for the city. The losing faction (in this case, the attackers) cannot do another attack on that same city (they may attack a different city of the same faction) until they win another MOC-off battle (attacking or defending) OR until they successfully defend one of their cities. And no, the defending side cannot then immediately attack a city. They must first win a battle MOC-off that they started, not defended. In other words, you can only attack a city if you WIN an INITIATED MOC-off.

- If a city is conquered (i.e. owned by a faction who did not originally own it), any faction who wants to try and conquer it does NOT have to go through the MOC-off battle. Only when the original faction is in control of the given city do people have to go through a MOC-off battle.














ATTACKING A CITY: (remember, you must win an initiated MOC-off before continuing here)

1. At least one person has to have more than 100 points to attack (the one who won the MOC-off will have 100 points). There is no minimum amount of points for defending a city. Recruit people to join you in attacking a city in your faction thread. Make sure the faction leader is involved with helping choose people.

2. Only claimed cities can be attacked, and the capitals cannot be attacked before other cities.

3. A city being attacked needs to be epic:
- First of all, you cannot attack another faction's city if one of your cities is being occupied by another faction.
- Whoever is leading the attack (this person is the only one that needs 100 faction points, the others do not need that many) can recruit up to two other people from his faction to build with him for this (not actually building one thing with three people, but you know what I mean). The defending side does the same. (if one faction can only get 1 other person to but the other faction gets 2, bummer for the person who could only get 1)
- The leader of the city being attacked MUST be one of the people defending it.
- 3 judges are found from other people either outside the group, or judges from other factions that aren't involved in the attack. Judging is scaled from 0 to 10.
- The MOCs entered cannot show a victory of a faction because no one knows the outcome.
- The faction with the most points wins. The winning faction receives 20 points (attacking or defending).
- Each MOC is worth 4 character points.
- The winning MOCs are worth 5 character points. (the points are not part of the 20 point faction bonus)

4. If the ATTACKING faction SUCCEEDS, then the city is overthrown and the map gets edited showing the victory. The faction goes up 20 points. Now that faction that lost the city cannot attack another city until they recapture their city. The faction that lost the city can retaliate and try to recapture their city even if none of their faction members has 100 character points. They cannot go and attack other faction's cities until one of their members has the courage (i.e. 100 character points) to lead the battle. Reclaiming a city conquered by another faction grants your faction 15 points.

5. If the ATTACKING faction LOSES, they cannot attack that faction again until they have completed a successful attack on another qualifying faction's city (or an initiated MOC-off battle) OR until they successfully defend a city (or a defending MOC-off battle). The defending faction goes up 20 points.

6. A faction can only attack 2 qualifying cities in a given year (reconquering your own city and defending your own city does not count). We can change this if it seems to affect the main story of Mythron too.

7. Attacking Capital cities:
Same rules apply for attacking a normal city except that -----
- Before attacking a capital city, all of that faction's other cities must be conquered first. (hopefully, this will never happen)
- Up to 4 people can build for defending a capital while a maximum of 3 people can attack the city. This gives the capital city an advantage, so the attacking side must have exceptional builds in order to conquer the city.
- The builds for a capital city count as 5 character points to each builder that builds a MOC for this challenge (instead of 4). This also means that the winning MOCs are worth 6 character points.
- If the attacking faction conquers the capital city, the faction gets a bonus 70 points, and cannot be attacked by any faction anywhere unless the conquered capital city gets conquered by some other faction. The conquered capital city is defended like a normal city (that is, only 3 people can defend it). Only the faction who's capital city it actually belongs to can defend it like a capital city.
- If the attacking faction loses, the defending faction gets a bonus 30 points. (it's kinda hard to lose a capital city since you have 4 people building to defend it while the attacking faction only has 3)
- Reclaiming a lost capital does not take away the 50 points from the other faction and your faction gets a bonus 20 points if you reclaim your capital city (as if you won a normal city)

8. If your capital gets conquered, then your faction (or another allying faction) must re-conquer your capital before doing any rogue challenges (we won't create any rogue challenges). You can reconquer your capital city with as many faction members as you want, and the defending side may only have 3 people building to defend it. When you re-conquer your capital, your faction goes up 20 points. Now you can do rogue challenges once more.

9. Deadline for attacking or reconquering a city:
Attacking: You must win an initiated MOC-off battle to attack a city. The deadline is in 5 weeks from the time the results of the MOC-off are published.
Reconquering: You must give a 1-week notice to the opposing faction and then you have 5 weeks.

10. Attacking a city for another faction:
If one faction captures an already captured city AND gives it BACK to the original faction, they receive 30 faction points (the 30 points is an option rather than taking the 20 points for conquering a city). If the faction conquers a conquered capital city and gives it back to the original faction, they receive 50 faction points (Not 70. The 70 point bonus is for conquering a capital of the original faction - winning 3 vs. 4).
Hypothetical situation: Rainos is on good terms with Enalica. Hadran (a city in Rainos) was conquered by Mythron. Rainos isn't doing so well, and they are having a hard time getting people together to go and attack the city. Enalica decides to attack Hadran, let's assume that Enalica wins. Enalica goes up 20 bonus faction points. But then Enalica decides to give Hadran back to Rainos. This act will grant Enalica an additional 10 bonus faction points (a total of 30 points).

11. Losing a conquered city to another faction does no harm to your faction. (that is, there is no consequence like "you cannot attack another city of that faction")

12. Attacking an already conquered city and losing does no harm to your faction. (that is, there is no consequence like "you cannot attack another city of that faction")

Permalink
| July 5, 2013, 1:51 pm
 Group admin 
This thread was just updated with a whole new element to attacking cites. You cannot just attack a city, you first have to win an initiated MOC-off battle before bringing two others to attack a city.

This makes it much harder to attack a city, and it should be lots of fun for members to do official MOC-offs with nice points involved (4 automatic, and 5 for the winner). Who knows, we may incorporate the MOC-off battles for sovereign challenges (challenges for those who have claimed cities).


Just as a side note, you don't have to continue with the City attack if you win an initiated MOC-off.
Permalink
| August 27, 2013, 6:32 pm
 Group admin 
Forgive me for pulling up topics that don't seem to matter at the moment, but I'm trying to plan the next three or four months of my character's story all in one weekend (the idea being that I can re-use some sets by photographing them early as long as I always add one new MOC to an entry as well) and I have a couple of questions:

Quoting David the Fire Ninja Jedi
You cannot do a MOC-off battle if the defending faction faction has less than 50 total faction points below your faction, and you cannot do a MOC-off battle attack a city that has more than 50 total faction points than you.

This will keep superpowers from demolishing the lower factions, and will keep those who are superpowers from getting attacked by factions that have minimal points.

Hypothetical situation: Rainos is on good terms with Enalica. Hadran (a city in Rainos) was conquered by Mythron. Rainos isn't doing so well, and they are having a hard time getting people together to go and attack the city. Enalica decides to attack Hadran, let's assume that Enalica wins. Enalica goes up 20 bonus faction points. But then Enalica decides to give Hadran back to Rainos. This act will grant Enalica an additional 10 bonus faction points (a total of 30 points).


First of all, can we do away with the faction-equality rule? It made sense back when we made these rules up and some factions couldn't have mustered a single defender while others could easily have stacked their teams, but now there are good builders in every faction and the limits on participants should fix the problem. The only effect of the 50-point rule now is to leave the poor Outlaws and Enalicans out of the fight.

Second, can allies from other factions help to attack a city? For example, two Mythronians and a Nerogue defend Carthal against an Enalican attack. I don't think that should be a rule, but it isn't addressed.

Third and finally, I'm wondering about the two-attack-per-year rule. It seems like three could be a good number (twenty-seven weeks on, twenty-five weeks off by the schedule), but I might be overestimating the military might of any one faction.
Permalink
| November 10, 2013, 12:46 am
 Group moderator 
I think that the one hundred points is a little large. No one has that many points.
Permalink
| November 10, 2013, 6:41 am
I agree with both of Gilbert's ideas! Three a year sounds good!
Permalink
| November 10, 2013, 9:46 am
Quoting Adam Brunsting
I think that the one hundred points is a little large. No one has that many points.

I think it's supposed to be. That way there are fewer people attacking, but whoever gets to hundred first has a BIG advantage. I'm half way there, and Gilberts three fourths of the way. :D
Permalink
| November 10, 2013, 9:48 am
Quoting Adam Brunsting
I think that the one hundred points is a little large. No one has that many points.

That's the point. Only the people really devoted to LOM will get that many points. That means that the people who are allowed to attack cities worked really hard for it, ect. It also means taht they have a lot of experience… but that's a different matter.
Permalink
| November 10, 2013, 9:54 am
 Group admin 
Quoting Adam Brunsting
I think that the one hundred points is a little large. No one has that many points.

I can reach the limit by the end of the year. It takes a bit of work, but it's doable. We also need something to give to the people who do reach one hundred and beyond. Oh, and the tournament should give plenty of point opportunities, so that may help some people.
Permalink
| November 10, 2013, 11:29 am
I think there's another problem that hasn't been brought up - people not having time.

For instance, say Gilbert won the MOC-off and attacked a Mythronian city. Most of the active/skilled Mythronians (me and Brick) are occupied with the tourney right now. So we'd have only a few options, none of which are favorable:
1. Choose less skilled/active builders to defend the city, expecting to lose.
2. Build for both the defense and the Tourney, expecting to lose both.
3. Build for only defense, having to drop out of the Tourney.

There's other problems as well. What if someone notices that, during a time (like a holiday season) when most people are busy traveling or with family, they and someone else in their faction aren't busy and all the good builders in the opposing faction are? Results in an unfair battle with one side having plenty of time and one having very little.

Then there's the issue of - why? There's already enough going on with UC's - IMO something this big would need to be either a UC (like Tomeu's defeat) or just not happen. There's already enough going on with the war that it's hard for people like me that want to concentrate on characters' personal story (family and such) to do so; attacks on cities would be even more excessive.


Sorry if it sounds like I'm complaining too much, I just don't think this is a very good idea.
Permalink
| January 28, 2014, 10:25 am
 Group moderator 
Quoting Halhi 141
I think there's another problem that hasn't been brought up - people not having time.

For instance, say Gilbert won the MOC-off and attacked a Mythronian city. Most of the active/skilled Mythronians (me and Brick) are occupied with the tourney right now. So we'd have only a few options, none of which are favorable:
1. Choose less skilled/active builders to defend the city, expecting to lose.
2. Build for both the defense and the Tourney, expecting to lose both.
3. Build for only defense, having to drop out of the Tourney.

There's other problems as well. What if someone notices that, during a time (like a holiday season) when most people are busy traveling or with family, they and someone else in their faction aren't busy and all the good builders in the opposing faction are? Results in an unfair battle with one side having plenty of time and one having very little.
First of all, if we didn't have this, what would be the incentive for getting more points?
Second, If people don't have time, that is their problem. Oh, and no one will be attacking cities until...later.

Permalink
| January 28, 2014, 10:29 am
Quoting Adam Brunsting
First of all, if we didn't have this, what would be the incentive for getting more points?

Easy- other privileges. I'm sure the admins would be able to think of plenty of good ones - I'll try to come up with a few in a few minutes.
Quoting Adam Brunsting
Second, If people don't have time, that is their problem. Oh, and no one will be attacking cities until...later.

"that is their problem" isn't exactly a good excuse for something that completely changes the power in the game, makes the weaker faction even less appealing, and hurts a faction way too much. For instance, Mythron is already barely getting any members - you think we could get more members if we lost a city?

And I'm not sure about that - I assume there's a reason Gilbert was so sure to get 100 points and has been posting so many freebuilds for a few extra.
Permalink
| January 28, 2014, 10:43 am
In Mythron, for instance (and maybe in other factions as well), the 100 point rank allows one to create their own fortress. Sounds like a pretty good privilege to me. Another idea could be the ability to explore lands not on the map.

I think this line from the outlaw thread nicely sums up what the rank could be: "You have given your soul to this cause and we will reward you greatly. Ask and it shall be yours. May the thunder of your boots be heard forever!”

In other words, great fame and everything. There's also the 125 point rank...
Permalink
| January 28, 2014, 10:56 am
 Group admin 
Quoting Halhi 141
"that is there problem"

Why did you put that in quotes? He spelled it right the first time. You can tell because even in your replied comment he spelled it right. Secondly, something like this is unlikely to happen until there are more members.
Permalink
| January 28, 2014, 11:01 am
Quoting Caleb R.
Why did you put that in quotes? He spelled it right the first time. You can tell because even in your replied comment he spelled it right. Secondly, something like this is unlikely to happen until there are more members.

Yeah, I know, that's not what I meant (that was a typo on my part).
Permalink
| January 28, 2014, 11:03 am
 Group admin 
Quoting Halhi 141
Yeah, I know, that's not what I meant (that was a typo on my part).

That makes more sense :P Anyhow, I think most people aren't that aware of this aspect of the game. It's not likely to happen for a while.
Permalink
| January 28, 2014, 11:09 am
 Group moderator 
Quoting Halhi 141
And I'm not sure about that - I assume there's a reason Gilbert was so sure to get 100 points and has been posting so many freebuilds for a few extra.

I am sure. Gilbert and I, and perhaps night reaper and Infurnum, are waiting until....later to attack the entire earth.
Permalink
| January 28, 2014, 11:09 am
Quoting Adam Brunsting
I am sure. Gilbert and I, and perhaps night reaper and Infurnum, are waiting until....later to attack the entire earth.

Hey, wait a minute, what happened to you being a "loyal Mythronian"? :P
Permalink
| January 28, 2014, 11:31 am
 Group admin 
Quoting Halhi 141

Thanks for the long comment, I have brought up the fact of stopping this whole attacking cities thing a month or so ago, but it was opposed by at least one admin (I don't think other admins responded).

Anyway, we could definitely ban attacking cities during big events around MOCpages (especially The Tourney).

Other than that, since (right now) city attacking per faction is limited to 2 per year (re-claiming doesn't count) things shouldn't get out of hand. The first few city attacks will be under careful observation. Think of this thread and its actions as an experimental thread. If things work out, great. If not, we can limit or suspend this for a time or forever.

Plus, not just anyone can attack anyone. You cannot attack a city who's faction has less than 50 total faction points below your faction.
Permalink
| January 28, 2014, 11:59 am
 Group moderator 
Quoting Halhi 141
Hey, wait a minute, what happened to you being a "loyal Mythronian"? :P

I am a spy in Rainos.
Permalink
| January 28, 2014, 12:25 pm
 Group admin 
Quoting Halhi 141
In Mythron, for instance (and maybe in other factions as well), the 100 point rank allows one to create their own fortress. Sounds like a pretty good privilege to me. Another idea could be the ability to explore lands not on the map.

I think this line from the outlaw thread nicely sums up what the rank could be: "You have given your soul to this cause and we will reward you greatly. Ask and it shall be yours. May the thunder of your boots be heard forever!”

In other words, great fame and everything. There's also the 125 point rank...

There are balances for such problems. First, you can build city defense models at any time and keep them out of the LOM group, then post them when your city comes under attack. Second, the 150-point rank allows people to build permanent, reusable defenses that will automatically contribute to attacks. Third, even if a certain faction with several members in the Tourney was attacked, it wouldn't have anyone with enough points to defend, and there is a good chance that the leader of the intended city is already out of the Tourney. Fourth, it won't happen until the last two rounds of the Tilt at the latest.
Permalink
| January 28, 2014, 3:33 pm
 Group admin 
Quoting David FNJ
Thanks for the long comment, I have brought up the fact of stopping this whole attacking cities thing a month or so ago, but it was opposed by at least one admin (I don't think other admins responded).

Anyway, we could definitely ban attacking cities during big events around MOCpages (especially The Tourney).

Other than that, since (right now) city attacking per faction is limited to 2 per year (re-claiming doesn't count) things shouldn't get out of hand. The first few city attacks will be under careful observation. Think of this thread and its actions as an experimental thread. If things work out, great. If not, we can limit or suspend this for a time or forever.

Plus, not just anyone can attack anyone. You cannot attack a city who's faction has less than 50 total faction points below your faction.

We ruled that last one out, remember, because it completely excludes the Outlaws and doesn't reflect ability to capture a city? Aside from that, thanks for the support. I think. Anyway, Mythron's had the same opportunity to prepare or gain points as anyone else - I'm not sure they should complain.
Permalink
| January 28, 2014, 3:38 pm
 Group admin 
Quoting Gilbert Despathens
We ruled that last one out, remember, because it completely excludes the Outlaws and doesn't reflect ability to capture a city? Aside from that, thanks for the support. I think. Anyway, Mythron's had the same opportunity to prepare or gain points as anyone else - I'm not sure they should complain.

I think that Enalica does have a slight disadvantage on this one, being only 3 months old and all :P
Permalink
| January 28, 2014, 9:06 pm
 Group admin 
Quoting Gilbert Despathens
We ruled that last one out, remember, because it completely excludes the Outlaws and doesn't reflect ability to capture a city? Aside from that, thanks for the support. I think. Anyway, Mythron's had the same opportunity to prepare or gain points as anyone else - I'm not sure they should complain.
We did?
Oh, and I've had this idea in my head for a while that should significantly reduce the number of Outlaw points. (see staff group)

Permalink
| January 29, 2014, 11:30 am
Quoting Adam Brunsting
I am sure. Gilbert and I, and perhaps night reaper and Infurnum, are waiting until....later to attack the entire earth.

Maybe... Mhahahaha! >:D
Permalink
| January 29, 2014, 11:39 am
Quoting Gilbert Despathens
There are balances for such problems. First, you can build city defense models at any time and keep them out of the LOM group, then post them when your city comes under attack. Second, the 150-point rank allows people to build permanent, reusable defenses that will automatically contribute to attacks. Third, even if a certain faction with several members in the Tourney was attacked, it wouldn't have anyone with enough points to defend, and there is a good chance that the leader of the intended city is already out of the Tourney. Fourth, it won't happen until the last two rounds of the Tilt at the latest.


In the outlaw thread there is no ranks listed above the 100 one... what is up with that?
Permalink
| January 29, 2014, 6:45 pm
 Group admin 
Quoting David FNJ
Quoting Gilbert Despathens
We ruled that last one out, remember, because it completely excludes the Outlaws and doesn't reflect ability to capture a city? Aside from that, thanks for the support. I think. Anyway, Mythron's had the same opportunity to prepare or gain points as anyone else - I'm not sure they should complain.
We did?
Oh, and I've had this idea in my head for a while that should significantly reduce the number of Outlaw points. (see staff group)

The Outlaw idea sounds good. As for the 50-point-gap rule, I was sure we had discussed it - but then I found my comment earlier in this thread and saw that you didn't see it. My bad, but it still seems like a bad idea - a faction with the most points won't necessarily have the best builders for a city attack.
Permalink
| January 29, 2014, 10:21 pm
Quoting Gilbert Despathens
The Outlaw idea sounds good. As for the 50-point-gap rule, I was sure we had discussed it - but then I found my comment earlier in this thread and saw that you didn't see it. My bad, but it still seems like a bad idea - a faction with the most points won't necessarily have the best builders for a city attack.

Are you trying to subtly insult the Outlaw's building skills? :P
Permalink
| January 29, 2014, 11:43 pm
 Group admin 
Quoting Mr. Cab
Are you trying to subtly insult the Outlaw's building skills? :P

No, but there's no reason that an Enalica-Outlaw match-up would be any less even than a Rainos-Mythron duel.
Permalink
| January 30, 2014, 7:40 am
 Group admin 
Quoting Gilbert Despathens
The Outlaw idea sounds good. As for the 50-point-gap rule, I was sure we had discussed it - but then I found my comment earlier in this thread and saw that you didn't see it. My bad, but it still seems like a bad idea - a faction with the most points won't necessarily have the best builders for a city attack.
Okay, I'll take it out and we'll see how things go.
Permalink
| January 30, 2014, 3:01 pm
 Group admin 
Quoting David FNJ
Quoting Gilbert Despathens
The Outlaw idea sounds good. As for the 50-point-gap rule, I was sure we had discussed it - but then I found my comment earlier in this thread and saw that you didn't see it. My bad, but it still seems like a bad idea - a faction with the most points won't necessarily have the best builders for a city attack.
Okay, I'll take it out and we'll see how things go.

And I'll update the points on Sunday and see how the new system goes.
Permalink
| January 30, 2014, 3:34 pm
 Group moderator 
Quoting Gilbert Despathens
And I'll update the points on Sunday and see how the new system goes.

Did you do your 100. Point rank challenge yet?
Permalink
| January 30, 2014, 3:35 pm
 Group admin 
Quoting Adam Brunsting
Did you do your 100. Point rank challenge yet?

It's coming up. I'm going to flow build the mission so I won't be slowed down by a complicated plan this time - it should be good.
Permalink
| January 30, 2014, 3:41 pm
Quoting Gilbert Despathens
No, but there's no reason that an Enalica-Outlaw match-up would be any less even than a Rainos-Mythron duel.

I see what you mean. However, a faction behind by a large margin of points that lost a city would hardly ever gain any more members after that, would it?
Permalink
| January 30, 2014, 6:26 pm
 Group admin 
Quoting Mr. Cab
I see what you mean. However, a faction behind by a large margin of points that lost a city would hardly ever gain any more members after that, would it?

It might. Plus, I suspect that retaking a city would be easier than capturing one.
Permalink
| February 8, 2014, 8:59 pm
 Group moderator 
Le bump.
Permalink
| March 27, 2014, 4:55 pm
 Group admin 
Quoting Asad Brunsting
Here it is, what we've all been waiting for- the place of the MOC-off! The battle will take place in the....sea! Just kidding! Happy April fools! Jokes aside, the battle will really be taking place in the mountains near Elpis. Happy building Shawn! And to the people cheering for one of us, you know the RIGHT person to cheer for. :P

Roight - the attack is underway! A reminder - Adam and Shawn, or Adam and whomever Shawn asks to fight this battle in his stead, have three weeks to build their battle in the mountains of Elpis. If the defenders win, their city is safe... at least from Rainos. Rainos cannot attack Elpis twice in a row, and must win another MOC-off (attacking or defending) before returning. If the attackers win, Rainos and the Outlaws may each put three builders forward to fight for control of the city.
Permalink
| April 1, 2014, 7:53 am
I just read through this thread, and have a suggestion: I think that the act of recapturing a city from an enemy and then giving it to the (allied) original owners should get you more than 10 extra faction bonus points, otherwise it will never happen. Also, you were saying that capturing a capital city is worth 70 points, but later down it says 50, and then 70 again...
Permalink
| April 7, 2014, 11:16 pm
 Group admin 
I can't find this comment...

Quoting Asad Brunsting
Here it is, what we've all been waiting for- the place of the MOC-off! The battle will take place in the....sea! Just kidding! Happy April fools! Jokes aside, the battle will really be taking place in the mountains near Elpis. Happy building Shawn! And to the people cheering for one of us, you know the RIGHT person to cheer for. :P



Permalink
| April 8, 2014, 11:28 am
 Group admin 
Quoting Mr. Cab
I just read through this thread, and have a suggestion: I think that the act of recapturing a city from an enemy and then giving it to the (allied) original owners should get you more than 10 extra faction bonus points, otherwise it will never happen. Also, you were saying that capturing a capital city is worth 70 points, but later down it says 50, and then 70 again...

If you are on good relations with the faction you would return it

About the capitals, the 70 - 50 thing is correct. 70 points for capturing a capital city, and 50 points for capturing an already-conquered capital city.
Permalink
| April 8, 2014, 11:31 am
 Group moderator 
Quoting David FNJ
I can't find this comment...

Quoting Asad Brunsting
Here it is, what we've all been waiting for- the place of the MOC-off! The battle will take place in the....sea! Just kidding! Happy April fools! Jokes aside, the battle will really be taking place in the mountains near Elpis. Happy building Shawn! And to the people cheering for one of us, you know the RIGHT person to cheer for. :P


Announcement thread, and outlaw and Rainos threads.

Permalink
| April 8, 2014, 11:45 am
 Group admin 
Quoting Adam Brunsting
Quoting David FNJ
I can't find this comment...

Quoting Asad Brunsting
Here it is, what we've all been waiting for- the place of the MOC-off! The battle will take place in the....sea! Just kidding! Happy April fools! Jokes aside, the battle will really be taking place in the mountains near Elpis. Happy building Shawn! And to the people cheering for one of us, you know the RIGHT person to cheer for. :P


Announcement thread, and outlaw and Rainos threads.

Oh okay. Thank you.
Permalink
| April 8, 2014, 6:23 pm
Could someone simplify this for me? My kid brain can't process this.
Permalink
| April 8, 2014, 6:26 pm
 Group admin 
Quoting Chi Warrior
Could someone simplify this for me? My kid brain can't process this.

Steps for attacking a city:
1. Get the rank (available at 100 points)
2. Persuade your faction leader to let you attack a city
3. Declare the attack at least one week before the first day of the month you mean to start the attack on.
4. On the first day of that month, declare the terrain where you will have a one-on-one MOC-off against a builder from the defending faction.
5. Build your entry for said MOC-off within three weeks and post it.
6. If you win, you and two faction-mates can do a three-on-three battle against the owner of the city and two of his or her faction-mates. The setting for this is the actual city, and the winner takes/keeps the territory.
Permalink
| April 8, 2014, 6:58 pm
Quoting Gilbert Despathens
Steps for attacking a city:
1. Get the rank (available at 100 points)
2. Persuade your faction leader to let you attack a city
3. Declare the attack at least one week before the first day of the month you mean to start the attack on.
4. On the first day of that month, declare the terrain where you will have a one-on-one MOC-off against a builder from the defending faction.
5. Build your entry for said MOC-off within three weeks and post it.
6. If you win, you and two faction-mates can do a three-on-three battle against the owner of the city and two of his or her faction-mates. The setting for this is the actual city, and the winner takes/keeps the territory.

Thanks! I totally understand now. I'm a little short on points though. Better get building!
Permalink
| April 8, 2014, 6:59 pm
For anyone who doesn't know...Gilbert and I have been talking about this and due to both of us being busy, we've agreed to extend the deadline to the 24th (Saturday).
Permalink
| May 14, 2014, 12:07 am
Quoting Halhi 141
For anyone who doesn't know...Gilbert and I have been talking about this and due to both of us being busy, we've agreed to extend the deadline to the 24th (Saturday).

This is going to be an awe-inspiring battle... I am totally looking forward to the entries.
Permalink
| May 14, 2014, 12:16 am
 Group moderator 
Quoting Benhamin Eukatah
Ummm... If someone said I had to do this? Do I actually have to do it? I am not anywhere close to 100 points!

No, you don't have to do this, it's optional.
Permalink
| May 14, 2014, 11:01 am
 Group admin 
Quoting Halhi 141
For anyone who doesn't know...Gilbert and I have been talking about this and due to both of us being busy, we've agreed to extend the deadline to the 24th (Saturday).

Thanks for the update
Permalink
| May 14, 2014, 2:12 pm
Group moderators have locked this conversation.
Other topics
Rank System 2.0 Updated today
Conversation #23 Updated today
Military-Builder Challenges Updated yesterday
Creatures/History Updated yesterday
Signing Up II Updated Tuesday
Announcements Updated Monday



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