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 Group admin 
This is the place where the admins turn for advice on the difficult problems in life, like what to have for breakfast! New questions will be brought up from time to time, and we would like everyone to give us some feedback. Please don't get off-topic, though; this thread is for specific questions that require serious answers, and other comments can go to the General Conversation or Suggestions threads.

Latest Survey:
http://mocpages.com/group_conversation.php?id=22392&topicid=90721#comment-1419477
Permalink
| July 30, 2013, 3:02 pm
 Group admin 
First questions (RESOLVED):

1. The current challenge system allows for one 5-point challenge per month, either Universal or Regional. Originally one of each challenge could be expected monthly, but the limit was put in place to focus attention on the Universal Challenges. For example, the latest challenge stood alone and had more entries than any other in LOM history. On the other hand, more challenges mean more options and, theoretically, more fun. What do you think- how many and what kinds of challenges should be posted in a month?

2. Enalica, the pirates' faction, has the lowest enrollment of any faction in the game, with only one member who joined it as a first choice. (The other was called in to be a faction leader and originally entered as an outlaw). Neither player has been active for some time, and there are 3 schools of thought on how to resolve this problem: To find an active faction leader to get the faction in gear; to adjust the storyline to give the pirates more importance; and to disband the faction, incorporating its viking, naval, and piratic elements into Rainos, Mythron and Nerogue, and the Outlaws respectively. What do you think should be done about this issue?

Second Questions (RESOLVED):

1. If we open sign-ups for the tournament in December, how many people will be able to have guilds ready to accept competitors? (The tournament is going to be a multi-bracketed, modified-single-elimination medieval/fantasy competition with a strong element of teamwork)

2. The standardized ranking system includes a spy rank (typically at the 50-point level) and a diplomat/ambassador rank higher up. However, the definitions of these ranks are somewhat vague. What would you add to the definitions to make these gameplay roles clearer and less controversial?

3. On an unrelated note, what ideas do you have for religions and beliefs in the Lands of Mythron? Should paganism dominate, should there be some institutionalized religions or should we avoid the entire issue?

<><><><><>

Third Questions:

1. How many other people's LOM MOCs do you read/view, and how do you decide to view them?
2. How often do you check the LOM group page?
3. How often do you check your (or another) faction group?
4. How often do you build non-LOM MOCs?
5. How much do points matter to you?
6. If you could change anything about the LOM, what would it be?
7. Pirates or Vikings - which are better for the LOM?
8. If you had to join another faction, what would it be and why?
9. Do you brush your teeth at least twice a day?
10. Who is your favorite LOM staff member?
Permalink
| July 30, 2013, 3:17 pm
1. I don't mind having only one large challenge. For me it gives me time to develop free builds/thus develop my character and collaborate with my fellow faction members. However, having two options running the same course wouldn't be bad either because that would essentially give 2 weeks per build.

2. I wouldn't eliminate the faction altogether. But would offer incentives to join that faction for maybe extra starting points but you had to stay with the faction for a set period of time. If things didn't change over the next few months. Then elimination would seem fair.
Permalink
| July 30, 2013, 8:03 pm
2. I think if we don't want to get rid of the fraction, we should move it into a position of like joining Rainos' fleet or getting up in that area of a more important place. Maybe make a peace treaty, or even make a city on the continent of Mythron. Maybe near Bodus or Falmore, or even on Rainos near Guaire.
Permalink
| July 31, 2013, 9:38 am
I like the idea of eliminating the faction. You could incorporate it with the other factions like you said. If you were apart of Rainos, you could be a Rainos Viking. If you were apart of Mythron, you could be a Naval Officer. Outlaw: Pirate. So on and so forth.
Permalink
| July 31, 2013, 9:52 am
 Group admin 
Thanks to everyone for the feedback! We'll consider it carefully in the staff group. In the mean time, more suggestions are appreciated.
Permalink
| August 2, 2013, 11:18 am
 Group admin 
Yes, thank you!
Permalink
| August 2, 2013, 12:20 pm
Q. The current challenge system allows for one 5-point challenge per month, either Universal or Regional. Originally one of each challenge could be expected monthly, but the limit was put in place to focus attention on the Universal Challenges. For example, the latest challenge stood alone and had more entries than any other in LOM history. On the other hand, more challenges mean more options and, theoretically, more fun. What do you think- how many and what kinds of challenges should be posted in a month?

A. I and some others can only build during holidays. This means that we only have a few chances per year of getting good points and fun from a challenge. I think that there should be some sort of chenge every two with aditional challenges, maybe universals, every month or month and a half.
Permalink
| August 31, 2013, 5:31 pm
Q. Enalica, the pirates' faction, has the lowest enrollment of any faction in the game, with only one member who joined it as a first choice. (The other was called in to be a faction leader and originally entered as an outlaw). Neither player has been active for some time, and there are 3 schools of thought on how to resolve this problem: To find an active faction leader to get the faction in gear; to adjust the storyline to give the pirates more importance; and to disband the faction, incorporating its viking, naval, and piratic elements into Rainos, Mythron and Nerogue, and the Outlaws respectively. What do you think should be done about this issue?


A. This I am not surprised by. Medieval ship sets are hard to come by and are very expensive. The pirates either need to be scrapped or given an easier roll to fill. I.e. The pirates can only build MOcs with ship or islands in. They need more story. Or be scrapped
Permalink
| August 31, 2013, 5:39 pm
Well, once Drazard dies, (not for a while, I assure you) I'll make an introduction moc, the next time of Ivo. Just a spoiler, eventually, he becomes a pirate. The death of Drazard made him want to get away from anything that reminded him of Drazard, and that meant Nerogue, that meant most mainlands, and that meant a lot of people. Only his scurvy crew would cheer him now. :D I don't really know, but I understand about wanting to eliminate the faction. :/
Permalink
| September 1, 2013, 12:19 am
 Group admin 
I think the problem with the pirate faction is that no one wants to build ships. I'm being completely honest here. There are VERY few people who enjoy building ships, and almost none of them would be the type to play LOM. I think if you took the focus off ships and pirates and shifted it to something easier to build, such as a sorcery guild, or perhaps an orc guild or even a guild that roams the lands in large groups slaughtering people, such as the Uruk-Hai. This, I think, would dramatically increase the Faction's enrollment.
Permalink
| September 2, 2013, 10:16 am
 Group admin 
Thanks to everyone who has taken the time to put forth observations and suggestions! The pirate situation has changed slightly, as the faction leader seems to have returned to MOCpages, so we'll see what happens next.
Permalink
| September 2, 2013, 2:52 pm
 Group admin 
Second Question Set:

1. If we open sign-ups for the tournament in December, how many people will be able to have guilds ready to accept competitors? (The tournament is going to be a multi-bracketed, modified-single-elimination medieval/fantasy competition with a strong element of teamwork)

2. The standardized ranking system includes a spy rank (typically at the 50-point level) and a diplomat/ambassador rank higher up. However, the definitions of these ranks are somewhat vague. What would you add to the definitions to make these gameplay roles clearer and less controversial?

3. On an unrelated note, what ideas do you have for religions and beliefs in the Lands of Mythron? Should paganism dominate, should there be some institutionalized religions or should we avoid the entire issue?
Permalink
| November 2, 2013, 4:55 pm
 Group moderator 
Quoting Gilbert Despathens
Second Question Set:

1. If we open sign-ups for the tournament in December, how many people will be able to have guilds ready to accept competitors? (The tournament is going to be a multi-bracketed, modified-single-elimination medieval/fantasy competition with a strong element of teamwork)

2. The standardized ranking system includes a spy rank (typically at the 59-point level) and a diplomat/ambassador rank higher up. However, the definitions of these ranks are somewhat vague. What would you add to the definitions to make these gameplay roles clearer and less controversial?

3. On an unrelated note, what ideas do you have for religions and beliefs in the Lands of Mythron? Should paganism dominate, should there be some institutionalized religions or should we avoid the entire issue?
I do not think religions would be a good addition.

Permalink
| November 2, 2013, 4:59 pm
Quoting Gilbert Despathens
Second Question Set:

1. If we open sign-ups for the tournament in December, how many people will be able to have guilds ready to accept competitors? (The tournament is going to be a multi-bracketed, modified-single-elimination medieval/fantasy competition with a strong element of teamwork)

2. The standardized ranking system includes a spy rank (typically at the 59-point level) and a diplomat/ambassador rank higher up. However, the definitions of these ranks are somewhat vague. What would you add to the definitions to make these gameplay roles clearer and less controversial?

3. On an unrelated note, what ideas do you have for religions and beliefs in the Lands of Mythron? Should paganism dominate, should there be some institutionalized religions or should we avoid the entire issue?

1. My guild build is coming up next, so yeah, I'll be ready for that.

2. I'm fine with what is already written. It makes sense to me. :)

3. I say we avoid the issue altogether. I feel like if we do religions that everyone will be separated by that rather than factions.
Permalink
| November 3, 2013, 8:35 am
1: I'll try to make a guild soon. Might get a little hectic with the GoH challenge at the same time. Do I just make a build introducing my guild? I definitely want to make one.

2: Sure. A little more defined would be great!

3: Eh, honestly I don't think it would add anything to the game.
Permalink
| November 3, 2013, 8:54 am
1. I don't know how many guilds there are right now, but there might be one or two more than that in December.

2. I'm not sure about other factions, but In the Outlaws, Spy Rank, and only Spy Rank, allows you to become a spy, so you can "Spy" on one other faction, but you have to do their side of the challenges. However, that goes from 25 to 50 points, not starting at 59…

3. My character believes in magic and his own skill. :P I don't know what should dominate, though I would say paganism.
Permalink
| November 3, 2013, 9:29 am
Quoting Mr. Cab
However, that goes from 25 to 50 points

Don't you mean it starts at 50 points? The spy rank can only be unlocked at fifty points.
Permalink
| November 3, 2013, 10:13 am
 Group admin 
Quoting Mr. Cab
2. I'm not sure about other factions, but In the Outlaws, Spy Rank, and only Spy Rank, allows you to become a spy, so you can "Spy" on one other faction, but you have to do their side of the challenges. However, that goes from 25 to 50 points, not starting at 59…

Even more of a reason to standardize the ranks.
Permalink
| November 3, 2013, 11:20 am
Quoting Toa Infernum
Don't you mean it starts at 50 points? The spy rank can only be unlocked at fifty points.

You are outlaw, are you? Look it up in the outlaw group in the Ranks-Level up thread. Assassin Rank is 50 points. you can get Spy rank at 25.
Permalink
| November 3, 2013, 7:23 pm
 Group admin 
1. Guild will be ready... POSSIBLY by December, although I cannot guarantee this.

2. I'm not really sure...

3. Although must people seem to want to avoid this (for whatever reason), I think it would be good to put in some cults in throughout the LoM universe that have crazy beliefs that drive them to attack people and what not. Could be interesting.
Permalink
| November 3, 2013, 10:33 pm
 Group admin 
1. Although I have some LOM builds in the pipeline, I don't think I'll have enough points by December for a guild.

2. Give the ambassador rank more power- say, allow him to sign a personal treaty with one faction and incorporate soldiers form that faction as allies in his builds.

3. LOM would definitely benefit from some religions. My suggestion is to hold a competition, like the group banner challenge, and have entrants build, say, a 16x16 scene and write a backstory for their religion. The minifigures for the priests would have to be easily reproducible, but the winner(s) could have their religion(s) be an official establishment in LOM. That would be more fun for everyone than the admins deciding the religions themselves.
Permalink
| November 3, 2013, 10:42 pm
 Group admin 
Quoting Sam French
3. If you put a religion, I think it should be for Mythron, Rainos, and Nerogue, mostly Roman Catholic, With some paganism, protestant. Enalica should mostly be Norse mythology, With some paganism, protestant, and Catholic.
And Outlaws should be a mixes.


LOM is a fantasy world- real-world religions don't exist there. Taking inspiration from real-world religions is fine, but the final product is fictional.
Permalink
| November 4, 2013, 12:56 pm
Quoting Sam French
But in fantasy books there real-world religions, Besides as a christian We should shine a light in the dark.

Not everyone here is a Christian.

It would be odd to suddenly introduce those religions. Making them up is also much more fun.

That said...

3. I'd prefer to avoid any religions.
Permalink
| November 4, 2013, 2:22 pm
 Group admin 
Quoting Sam French
But in fantasy books there Are real-world religions, Besides as a christian We should shine a light in the dark.

No real religions. That is definite; I opened the question only to explore fictional beliefs.
Permalink
| November 4, 2013, 7:05 pm
 Group admin 
Quoting Gilbert Despathens
No real religions. That is definite; I opened the question only to explore fictional beliefs.

I agree...despite my beliefs in God...I try to avoid it when writing for LOM.
And past such common phrases as "I said my last preyers!" I think I've done a good job keeping it on the low. Because it reality...we aren't here for the story that much, or for the build
~Brik
Permalink
| November 4, 2013, 7:08 pm
 Group admin 
Thanks for the feedback, everyone! I think we have a consensus:

1. There WILL be some guilds ready for the tournament.
2. The spy and ambassador ranks are a mess.
3. Religion stays as is - if it isn't broken, don't fix it.
Permalink
| November 4, 2013, 11:02 pm
 Group admin 
New survey for you! This is just a general one, so its results might not decide anything important... but then again, maybe they will. Enjoy and answer whatever you feel like!

1. How many other people's LOM MOCs do you read/view, and how do you decide to view them?
2. How often do you check the LOM group page?
3. How often do you check your (or another) faction group?
4. How often do you build non-LOM MOCs?
5. How much do points matter to you?
6. If you could change anything about the LOM, what would it be?
7. Pirates or Vikings - which are better for the LOM?
8. If you had to join another faction, what would it be and why?
9. Do you brush your teeth at least twice a day?
10. Who is your favorite LOM staff member?
Permalink
| December 18, 2013, 9:40 pm
 Group admin 
1. How many other people's LOM MOCs do you read/view, and how do you decide to view them? Answer: It depends on the builder, titled picture, and title of the post it self.
2. How often do you check the LOM group page? Answer: At least 2 times a day.
3. How often do you check your (or another) faction group? Answer: About once a week.
4. How often do you build non-LOM MOCs? Answer: About every 3rd MOC is non LOM related.
5. How much do points matter to you? Answer: I strive for supremacy;)
6. If you could change anything about the LOM, what would it be? Somehow get the rights to our old map.
7. Pirates or Vikings - which are better for the LOM? Vikings.
8. If you had to join another faction, what would it be and why? Nerouge, because I prefer to represent justice and respect.
9. Do you brush your teeth at least twice a day? No comment.
10. Who is your favorite LOM staff member? David FNJ.
Permalink
| December 18, 2013, 9:46 pm
1. If i see a LoM MOC, then i look at it,
2. Depends on what day it is
3. Same as above
4. Not that often
5. I at least want 30 points
6. Centaurs, i want centaurs
7.Vikings
8. Rainos, case it has Gilbert ;)
9. Do you?
10. Gilbert Despathens

Hope that was helpfoly
Permalink
| December 18, 2013, 10:18 pm
 Group admin 
1. Generally at least half, but it depends on the quality and builder.
2. 1-2 times per day
3. 1-3 times per week (it's not very active in there...)
4. Usually most of my MOCs are non-LOM, but in the future I'll be building mostly LOM MOCs.
5. They definitely matter, I like being able to feel like I'm helping my faction.
6. More emphasis on your character's personal story (maybe having regional challenges for that occasionally)
7. Pirates. Definitely. (the first time I almost joined I was going to join Pirates.... I think Vikings are better for people with smaller collections though - not everyone has over 38000 pieces)
8. Nerogue. I would have joined it instead of Mythron, except that everyone's been joining it, and over-recruiting.
9. Yes
10. FNJ (Gilbert comes at a close second, Freeling is last :P)
Permalink
| December 18, 2013, 10:19 pm
 Group admin 
1. How many other people's LOM MOCs do you read/view, and how do you decide to view them? Answer: About 3/4, and it depends on the cover picture and if it's blurry, as well as the builder.
2. How often do you check the LOM group page? Answer: At least once a day, usually more.
3. How often do you check your (or another) faction group? Answer: About once a week.
4. How often do you build non-LOM MOCs? Answer: Almost all are LOM.
5. How much do points matter to you? Answer: Ditto what Brick said: 2nd place is 1st place loser!
6. If you could change anything about the LOM, what would it be? throw out the restrictions on fairy-tale/mythological creatures
7. Pirates or Vikings - which are better for the LOM? Ans: A combination, which we have now. If I had to pick one- Pirates.
8. If you had to join another faction, what would it be and why? Ans: Mythron, because they have the strongest government.
9. Do you brush your teeth at least twice a day? Ans: Hourly.
10. Who is your favorite LOM staff member? Ans: What do you hope to accomplish by this question, Gilbert? (No comment ;)


Permalink
| December 18, 2013, 10:20 pm
1. How many other people's LOM MOCs do you read/view, and how do you decide to view them?
I view almost all the LOM Mocs, rate most of them, and comment on about two thirds. The ones I don't click on generally just don't look too special.
2. How often do you check the LOM group page?
Daily. :P
3. How often do you check your (or another) faction group?
Once every two days or so. Or in other words, more often than my email. :P
4. How often do you build non-LOM MOCs?
About two thirds of my mocs are LOM, the rest is not.
5. How much do points matter to you?
Not a lot, that is until I reached the top ten list. Now, I am rather focused on them, but it's not that bad.
6. If you could change anything about the LOM, what would it be?
The Black Lotus should be a faction, and I would allow centaurs. No pegasuses, unicorns, or anything like that, but I do think that centaurs can be counted as a LOM-fitting race, if you take one of the fiercer versions.
7. Pirates or Vikings - which are better for the LOM?
Vikings. Pirates have more of a 1200's to 1700's feel. Not right for LOM.
8. If you had to join another faction, what would it be and why?
Rainos or Enalica. They are the most like the Outlaws. It's just way more fun to be somebody bad and evil. :P
9. Do you brush your teeth at least twice a day?
I Germany, where I come from, the policy is to brush your teeth 3 minutes, 3 times a day, so I have no trouble with that.
10. Who is your favorite LOM staff member?
I wouldn't want to be biased, now, would I? :P Do moderators count? Because if so, probably Thomas of Tortuga, just because he isn't an admin. :P He did found the LOM wiki, afterall (I think... is that right?), so yeah. :P
Permalink
| December 18, 2013, 11:20 pm
Quoting Halhi 141
not everyone has over 38000 pieces

Dat how many you have? :P I'm brimming 20000 right now, but I plan to extend my collection by a lot in the near future...
Permalink
| December 18, 2013, 11:24 pm
 Group admin 
Quoting Mr. Cab
...10. Who is your favorite LOM staff member?
I wouldn't want to be biased, now, would I? :P Do moderators count? Because if so, probably Thomas of Tortuga, just because he isn't an admin. :P He did found the LOM wiki, afterall (I think... is that right?), so yeah. :P

Yes, I started the wiki...then Freeling threw a fit because he hadn't read the thread where I asked for permission and got the approval of four admins...so now it's all buried in one of the old convos and everyone's forgotten about it except me, and apparently you. Google search "Lands of Mythron" if you're still curious about the wiki, even though it's still pretty small and outdated :P
Permalink
| December 18, 2013, 11:25 pm
 Group admin 
Quoting Mr. Cab
Dat how many you have? :P I'm brimming 20000 right now, but I plan to extend my collection by a lot in the near future...

Yep. About 10000 is technic/Bionicle and 3000ish is system still in the original set's box, so "only" about 25000 is sorted System.
Permalink
| December 18, 2013, 11:35 pm
 Group admin 
Quoting Thomas of Tortuga
Yes, I started the wiki...then Freeling threw a fit because he hadn't read the thread where I asked for permission and got the approval of four admins...so now it's all buried in one of the old convos and everyone's forgotten about it except me, and apparently you. Google search "Lands of Mythron" if you're still curious about the wiki, even though it's still pretty small and outdated :P

Freeling is pretty bad at reading :P
Permalink
| December 18, 2013, 11:38 pm
 Group admin 
Quoting Thomas of Tortuga
Yes, I started the wiki...then Freeling threw a fit because he hadn't read the thread where I asked for permission and got the approval of four admins...so now it's all buried in one of the old convos and everyone's forgotten about it except me, and apparently you. Google search "Lands of Mythron" if you're still curious about the wiki, even though it's still pretty small and outdated :P

What was I trying to accomplish with question 10? Nothing, really - I was just curious. You might as well ask why I added question nine.
Permalink
| December 18, 2013, 11:38 pm
 Group admin 
Also, the comment about centaurs... Disagree. They seem too Narnia-ish to me, LOM is supposed to be more like Middle Earth, kinda.
Permalink
| December 18, 2013, 11:42 pm
1. How many other people's LOM MOCs do you read/view, and how do you decide to view them? I try to do as many LOM mocs as I can, (and I do it whenever I see them) And I usually read the whole post. (though it's harder to keep up now there's so many)
2. How often do you check the LOM group page? Pretty often.
3. How often do you check your (or another) faction group?
Not so often.
4. How often do you build non-LOM MOCs?
Pretty often.
5. How much do points matter to you?
I like points a lot, if that's your question. :P
6. If you could change anything about the LOM, what would it be?
Allow CANNONS ONLY. (for the ships)
7. Pirates or Vikings - which are better for the LOM?
Vikings. Since we aren't aloud guns, it's only sensible.
8. If you had to join another faction, what would it be and why?
Pirates or Mythron. Because you can do whatever you want and Mythronian outfits are cool. :P
9. Do you brush your teeth at least twice a day?
Usually.
10. Who is your favorite LOM staff member? Umm... David FNJ or Freeling. :P
Permalink
| December 19, 2013, 12:25 am
 Group admin 
1. I read about 1/3, view about 2/3
2. At least 2 times a day.
3. Once every 2 days or so.
4. Rarely on MOCpages. I do that more on Flickr
5. A lot. I need that top 10 ;)
6. More members
7. Ehhh. This one is old.
8. Rainos, old loyalties.
9. Do you brush your teeth at least twice a day? Um.
10. ME :D JK, probably Gilbert


Permalink
| December 19, 2013, 12:40 am
 Group admin 
Quoting Gilbert Despathens
7. Pirates or Vikings - which are better for the LOM?

Ummmm? A bit outdated?
Permalink
| December 19, 2013, 12:43 am
 Group admin 
Quoting ~ Brick
6. If you could change anything about the LOM, what would it be? Somehow get the rights to our old map.

Is the new one not good enough?
Permalink
| December 19, 2013, 12:43 am
 Group admin 
Quoting Thomas of Tortuga
Yes, I started the wiki...then Freeling threw a fit because he hadn't read the thread where I asked for permission and got the approval of four admins...so now it's all buried in one of the old convos and everyone's forgotten about it except me, and apparently you. Google search "Lands of Mythron" if you're still curious about the wiki, even though it's still pretty small and outdated :P

I actually checked it out not to long ago. If it get's updated we might have some use for it again!
Permalink
| December 19, 2013, 12:49 am
Quoting Gilbert Despathens
1. How many other people's LOM MOCs do you read/view, and how do you decide to view them?
2. How often do you check the LOM group page?
3. How often do you check your (or another) faction group?
4. How often do you build non-LOM MOCs?
5. How much do points matter to you?
6. If you could change anything about the LOM, what would it be?
7. Pirates or Vikings - which are better for the LOM?
8. If you had to join another faction, what would it be and why?
9. Do you brush your teeth at least twice a day?
10. Who is your favorite LOM staff member?

1. All the ones I see, and I read 1/5 of them.
2. 1 to 10 times a day.
3. I nod't in one.
4. all the time.
5. nod't all that much.
6. I'd make it in the 1700.
7. both.
8. Nerogue.
9. .....
10. Gilbert.
Permalink
| December 19, 2013, 12:56 am
 Group moderator 

1. How many other people's LOM MOCs do you read/view, and how do you decide to view them? I view almost all, but I only comment on really good ones.
2. How often do you check the LOM group page? At least twice a day.
3. How often do you check your (or another) faction group? Every time it says someone has written there in my activity bar.
4. How often do you build non-LOM MOCs? Not often.
5. How much do points matter to you? Must... Destroy... Outlaw... City...
6. If you could change anything about the LOM, what would it be? The weather.
7. Pirates or Vikings - which are better for the LOM? Vikings. Since when were guns in the LOM? Also, tell me where you find pirates fighting dragons.
8. If you had to join another faction, what would it be and why? Enalica. They have a cool peice of land, and Their in an alliance with the best faction!
9. Do you brush your teeth at least twice a day? Yes.
10. Who is your favorite LOM staff member? Gilbert, mainly because of the leadership in Rainos.

Permalink
| December 19, 2013, 6:49 am
 Group admin 
Quoting Caleb R.
Quoting ~ Brick
6. If you could change anything about the LOM, what would it be? Somehow get the rights to our old map.

Is the new one not good enough?

No, I love the new map! I just remember the good ol' days with the other map...
Permalink
| December 19, 2013, 6:57 am
 Group moderator 
Quoting Gilbert Despathens
1. How many other people's LOM MOCs do you read/view, and how do you decide to view them?
2. How often do you check the LOM group page?
3. How often do you check your (or another) faction group?
4. How often do you build non-LOM MOCs?
5. How much do points matter to you?
6. If you could change anything about the LOM, what would it be?
7. Pirates or Vikings - which are better for the LOM?
8. If you had to join another faction, what would it be and why?
9. Do you brush your teeth at least twice a day?
10. Who is your favorite LOM staff member?

1. Usually 1 out of 3 (I'm bad, I know)...and the main image is the one that either attracts me or turns me away.
2. Daily, usually.
3. More than a few, but less than several, times a week.
4. More often than I build LoM ones.
5. They don't, practically...but that's probably because I have none.
6. Tough one...I'll have to get back to you on that.
7. Pirates.
8. Any of them except Mythron. Rainos for the lack of organization, Enalica for...the same thing, I guess, and Nerogue for their altruism and independence.
9. Impertinent.
10. Gilbert. Devious demeanor and a deadly debater. Aren't you flattered? :P
Thomas of Tortuga and FNJ tie for second...and I concur with Halhi on the last bit.
Permalink
| December 19, 2013, 7:02 am
 Group admin 
Quoting Caleb R.
Quoting Gilbert Despathens
7. Pirates or Vikings - which are better for the LOM?

Ummmm? A bit outdated?

Only wondering...
Permalink
| December 19, 2013, 8:03 am
 Group admin 
1. How many other people's LOM MOCs do you read/view, and how do you decide to view them?
Every one of them, sometimes two or three times.
2. How often do you check the LOM group page?
Excessively - five times a day on most days.
3. How often do you check your (or another) faction group?
Once every two days, sometimes.
4. How often do you build non-LOM MOCs?
Almost never...
5. How much do points matter to you?
I definitely want those higher ranks.
6. If you could change anything about the LOM, what would it be?
No comment.
7. Pirates or Vikings - which are better for the LOM?
I think it depends on the region. In the north of Rainos, I think Vikings work best; farther south, I prefer the colors of pirates.
8. If you had to join another faction, what would it be and why?
At first I only joined Rainos because it had the least members (Mythron was my first choice), but now that each faction has its own character I think Enalica would be the most fun.
9. Do you brush your teeth at least twice a day?
I don't answer silly questions.
10. Who is your favorite LOM staff member?
Right now, that would have to be FNJ. Caleb and Thomas come in a very close second.

Permalink
| December 19, 2013, 8:11 am
 Group admin 
Quoting Gilbert Despathens

Why does it seem like Enalica is everyone's second choice? :S
Permalink
| December 19, 2013, 8:19 am
1. How many other people's LOM MOCs do you read/view, and how do you decide to view them?

I usually view them all, whenever they pop up.

2. How often do you check the LOM group page?

I usually check it daily.

3. How often do you check your (or another) faction group?

I check my faction group daily as well.

4. How often do you build non-LOM MOCs?

Now that I think about it, not too often.

5. How much do points matter to you?

I like to get them for my builds, so yeah, they matter to me.

6. If you could change anything about the LOM, what would it be?

Nothing, its actually one of the first games that I like just the way it is.

7. Pirates or Vikings - which are better for the LOM?

I prefer Vikings, but that's just me.

8. If you had to join another faction, what would it be and why?

I would join Rainos, mainly because they are my closest ally at this point and I like their style.

9. Do you brush your teeth at least twice a day?

Um, yeah.

10. Who is your favorite LOM staff member?

Is this a trick question?
Permalink
| December 19, 2013, 8:50 am
Quoting Thomas of Tortuga
Why does it seem like Enalica is everyone's second choice? :S

Is that a bad thing?
Permalink
| December 19, 2013, 10:39 am
 Group admin 
Quoting General Santa!
Is that a bad thing?

If it's not their first choice, yeah ;)
Permalink
| December 19, 2013, 12:20 pm
Quoting Gilbert Despathens
This is the place where the admins turn for advice on the difficult problems in life, like what to have for breakfast! New questions will be brought up from time to time, and we would like everyone to give us some feedback. Please don't get off-topic, though; this thread is for specific questions that require serious answers, and other comments can go to the General Conversation or Suggestions threads.

For those of you whoare devoted Christians(a little more devoted than me) why don't we say a few hundred years ago a couple of foreign sailors bring Christianity to LOM.
Permalink
| December 19, 2013, 1:56 pm
 Group moderator 
Quoting Ryan Kayton
For those of you whoare devoted Christians(a little more devoted than me) why don't we say a few hundred years ago a couple of foreign sailors bring Christianity to LOM.

I say no. Where are the sailors coming from? This world is made up. No religions are needed. If we had religions, I would answer "no religions" To the survey question from gilbert about changing anything in LOM. I am a christian, but the LOM world does not need to be that complicated.
Permalink
| December 19, 2013, 3:08 pm
 Group admin 
Quoting Ryan Kayton
For those of you whoare devoted Christians(a little more devoted than me) why don't we say a few hundred years ago a couple of foreign sailors bring Christianity to LOM.

No, we considered this, but everyone decided against it. We want faction against faction, not Christians against the world. Even fake religions were voted down,
Permalink
| December 19, 2013, 3:45 pm
 Group admin 
Quoting Gilbert Despathens
No, we considered this, but everyone decided against it. We want faction against faction, not Christians against the world. Even fake religions were voted down,

Indeed. Although we want things to spice things up at times, this is something we DON'T need.
Permalink
| December 19, 2013, 8:37 pm
Quoting Halhi 141
Yep. About 10000 is technic/Bionicle and 3000ish is system still in the original set's box, so "only" about 25000 is sorted System.

I have a most meticulous sorting system. Every piece is sorted by size, type and use into compartments of larger drawers. It is really quite impressive how much less time you spend searching if it is all sorted...
This isn't really in the right conversation, is it? :P
Permalink
| December 20, 2013, 12:40 am
 Group moderator 
Quoting Mr. Cab
I have a most meticulous sorting system. Every piece is sorted by size, type and use into compartments of larger drawers. It is really quite impressive how much less time you spend searching if it is all sorted...
This isn't really in the right conversation, is it? :P

My system is a bunch of plastic bags, each with a different peice in them. Then I just chuck the bags in a box.
Permalink
| December 20, 2013, 6:42 am
 Group admin 
Quoting Mr. Cab
I have a most meticulous sorting system. Every piece is sorted by size, type and use into compartments of larger drawers. It is really quite impressive how much less time you spend searching if it is all sorted...
This isn't really in the right conversation, is it? :P

I only sort mine by color- I couldn't think of a logical sorting-by-function system. And, no it isn't.
Permalink
| December 20, 2013, 8:21 am
 Group admin 
Quoting Thomas of Tortuga
I only sort mine by color- I couldn't think of a logical sorting-by-function system. And, no it isn't.

You are mad. MAD, I TELL YOU! MAD!
Permalink
| December 20, 2013, 8:54 am
 Group admin 
I have a new survey - one that (is supposed) to find the best faction for you! I'll post the answer key in a couple of days, but in the mean time, why not fill it out for your LOM character (or even your own personality)? The results may surprise you.

1. What do you live for? (Choose one)
-For King and Country!
-For friends/family/siblings-in-arms
-For personal benefit

2.What else do you live for? (Choose one)
-REVENGE!
-Glory!
-Honor and justice

3.How would you best like to retire? (Choose one)
-On your estate, where everyone knows, loves and maybe serves you.
-As a respected clan elder with stories to tell.
-You want to settle down and live on your profits.
-As a farmer, lawmaker or something else respectable.
-You can live wherever they don't have your face on reward posters.

4.How do you feel about "the system?" (choose one)
-You naturally fight the system.
-You want to improve the system.
-You don't really care about the system.

5.Which is nearest to your political identity, even if you do not identify yourself that way? (choose one)
-Royalist
-Anarchist
-Socialist
-Minimalist
-Capitalist

6.Are you a team player?
-Yes; you like a good army/battalion to lead every now and then.
-You and your mates can take on anyone.
-You are a lone wolf... but you have some "connections"...
-We are of one mind! We are _____!

7.What is your take on gadgetry and equipment?
-Only the best is good enough.
-Standard issue is all you need.
-Traditional is best.
-You use what you can "find".
-One can never have enough toys.

8.Which group would you want to share a faction with?
-Knights and soldiers
-Barbarians
-Pirates and merchants
-Bandits and misfits

9.Which Lord of the Rings demographic best matches your personality?
-Elves
-Men
-Dwarves
-Trolls (clever ones)

10.What environment do you call home?
-Islands and ships
-Cities and Towns
-Camps
-Castleries and Towns
-Villages and Towns
Permalink
| December 23, 2013, 9:35 pm
1. What do you live for? (Choose one)
-For personal benefit

2.What else do you live for? (Choose one)
-REVENGE!

3.How would you best like to retire? (Choose one)
-On your estate, where everyone knows, loves and maybe serves you.

4.How do you feel about "the system?" (choose one)
-You want to improve the system.

5.Which is nearest to your political identity, even if you do not identify yourself that way? (choose one)
-Anarchist

6.Are you a team player?
-You are a lone wolf... but you have some contacts...

7.What is your take on gadgetry and equipment?
-Standard issue is all you need.

8.Which group would you want on your side?
-Barbarians(The Celtics beat the English, some Germanian barbarian tribes wrecked three Roman legions in an ambush. That's why.)

9.Which Lord of the Rings demographic best matches your personality?
-Elves

10.What environment do you call home?
-Cities and Towns
Permalink
| December 23, 2013, 9:45 pm
 Group admin 
Going by my test results, it works - I as a person tested high for Mythron followed by Rainos and my character tested high for Rainos, followed by Outlaws.
Permalink
| December 23, 2013, 9:53 pm
 Group admin 
Quoting Harry Wilkinson

You tested 36.6% for the Outlaws, 31.8% for Nerogue, 18.2% for Mythron, 9% for Rainos and 4.5% for Enalica. Was this for you or your character?
Permalink
| December 23, 2013, 10:02 pm
 Group admin 
1. C
2. C
3. B
4. B
5. A
6. A (I can guess which answer identifies one as a Nerogue...)
7. A
8. A
9. A
10. A

Whoa, 6 A's...

Permalink
| December 23, 2013, 10:03 pm
 Group admin 
(and my answers were for both myself and my character, we're pretty identical)
Permalink
| December 23, 2013, 10:04 pm
 Group admin 
Quoting Halhi 141
2o, 3e, 10m, 3r, 7n
Whoa, 6 A's...

The letter doesn't matter - I scrambled the order and even combined some factions on the same trait. Anyway, this makes you (and your character) 97% Rainosian!
...
Okay, you were eight percent Outlaw, twelve percent Enalican, twelve percent Rainosian, twenty-eight percent Nerogue and forty percent Mythronian. You are certainly in the right faction, sir (if this test is at all valid).
Permalink
| December 23, 2013, 10:20 pm
 Group admin 
Quoting Gilbert Despathens
The letter doesn't matter - I scrambled the order and even combined some factions on the same trait. Anyway, this makes you (and your character) 97% Rainosian!
...
Okay, you were eight percent Outlaw, twelve percent Enalican, twelve percent Rainosian, twenty-eight percent Nerogue and forty percent Mythronian. You are certainly in the right faction, sir (if this test is at all valid).

Like I expected...
Permalink
| December 23, 2013, 10:22 pm
 Group admin 
1. What do you live for? (Choose one)
-For friends/family/siblings-in-arms

2.What else do you live for? (Choose one)
-Glory!

3.How would you best like to retire? (Choose one)
-On your estate, where everyone knows, loves and maybe serves you.

4.How do you feel about "the system?" (choose one)
-You want to improve the system.

5.Which is nearest to your political identity, even if you do not identify yourself that way? (choose one)
-Royalist

6.Are you a team player?
-Yes; you like a good army/battalion to lead every now and then.

7.What is your take on gadgetry and equipment?
-Only the best is good enough.

8.Which group would you want to share a faction with?
-Pirates and merchants

9.Which Lord of the Rings demographic best matches your personality?
-Dwarves

10.What environment do you call home?
-Camps

Permalink
| December 23, 2013, 10:27 pm
 Group moderator 
This is for me.

1: For friends/family/siblings-in-arms

2: REVENGE!

3: I want to settle down and live on my profits.

4: I want to improve the system.

5: Capitalist

6. My mates and I can take on anyone.

7: Standard issue is all I need.

8: Knights and soldiers

9: Men

10: Cities and Towns


Permalink
| December 23, 2013, 10:36 pm
 Group moderator 
1. What do you live for?
-For friends/family/siblings-in-arms

2.What else do you live for?
-Glory!
AND
-Honor and justice

3.How would you best like to retire?
-As a respected clan elder with stories to tell.

4.How do you feel about "the system?"
-You don't really care about the system.

5.Which is nearest to your political identity, even if you do not identify yourself that way?
-Capitalist

6.Are you a team player?
-Yes; you like a good army/battalion to lead every now and then.
AND
-You are a lone wolf... but you have some "connections"...

7.What is your take on gadgetry and equipment?
-Standard issue is all you need.
AND
-You use what you can "find".

8.Which group would you want to share a faction with?
-Knights and soldiers

9.Which Lord of the Rings demographic best matches your personality?
-Elves

10.What environment do you call home?
-Camps
AND
-Villages and Towns

Permalink
| December 24, 2013, 12:13 am
 Group admin 
I have a new survey - one that (is supposed) to find the best faction for you! I'll post the answer key in a couple of days, but in the mean time, why not fill it out for your LOM character (or even your own personality)? The results may surprise you.

1. What do you live for? (Choose one)
-For personal benefit

2.What else do you live for? (Choose one)
-REVENGE!

3.How would you best like to retire? (Choose one)
-Retire? Pshhhh

4.How do you feel about "the system?" (choose one)
-You want to improve the system.

5.Which is nearest to your political identity, even if you do not identify yourself that way? (choose one)
-Capitalist

6.Are you a team player?
-You are a lone wolf... but you have some "connections"...

7.What is your take on gadgetry and equipment?
-Only the best is good enough.

8.Which group would you want to share a faction with?
-Pirates and merchants

9.Which Lord of the Rings demographic best matches your personality?
-Elves

10.What environment do you call home?
-Islands, Villages and Towns


I realized the Masked acts like an Outlaw, but an outlaw who wants power. The best place for power was in Enalica, I guess. However, he is very loyal to his people, and also intends to do a good job ruling. After all, what's the glory in being a bad king/governor?
Permalink
| December 24, 2013, 1:22 am
Quoting Gilbert Despathens
I have a new survey - one that (is supposed) to find the best faction for you! I'll post the answer key in a couple of days, but in the mean time, why not fill it out for your LOM character (or even your own personality)? The results may surprise you.

1. What do you live for? (Choose one)
-For King and Country!
-For friends/family/siblings-in-arms
-For personal benefit

2.What else do you live for? (Choose one)
-REVENGE!
-Glory!
-Honor and justice

3.How would you best like to retire? (Choose one)
-On your estate, where everyone knows, loves and maybe serves you.
-As a respected clan elder with stories to tell.
-You want to settle down and live on your profits.
-As a farmer, lawmaker or something else respectable.
-You can live wherever they don't have your face on reward posters.

4.How do you feel about "the system?" (choose one)
-You naturally fight the system.
-You want to improve the system.
-You don't really care about the system.

5.Which is nearest to your political identity, even if you do not identify yourself that way? (choose one)
-Royalist
-Anarchist
-Socialist
-Minimalist
-Capitalist

6.Are you a team player?
-Yes; you like a good army/battalion to lead every now and then.
-You and your mates can take on anyone.
-You are a lone wolf... but you have some "connections"...
-We are of one mind! We are _____!

7.What is your take on gadgetry and equipment?
-Only the best is good enough.
-Standard issue is all you need.
-Traditional is best.
-You use what you can "find".
-One can never have enough toys.

8.Which group would you want to share a faction with?
-Knights and soldiers
-Barbarians
-Pirates and merchants
-Bandits and misfits

9.Which Lord of the Rings demographic best matches your personality?
-Elves
-Men
-Dwarves
-Trolls (clever ones)

10.What environment do you call home?
-Islands and ships
-Cities and Towns
-Camps
-Castleries and Towns
-Villages and Towns

1.B
2.A
3.E
4.A
5.B
6.C
7.D
8.B
9.C
10.E

Permalink
| December 24, 2013, 5:57 am
 Group moderator 


1. What do you live for?
-For personal benefit

2.What else do you live for?
-REVENGE!



3.How would you best like to retire?
-As a respected clan elder with stories to tell.


4.How do you feel about "the system?"
-You don't really care about the system.

5.Which is nearest to your political identity, even if you do not identify yourself that way? Ummmm..... Not sure.

6.Are you a team player?

-You and your mates can take on anyone.


7.What is your take on gadgetry and equipment?
-Traditional is best.
BUT
-You use what you can "find".


8.Which group would you want to share a faction with?
-Knights and soldiers


9.Which Lord of the Rings demographic best matches your personality?
-Elves


10.What environment do you call home?

-Camps
AND
-Villages and Towns

Permalink
| December 24, 2013, 6:45 am
1. What do you live for? (Choose one)
-For personal benefit

2.What else do you live for? (Choose one)
-Glory!

3.How would you best like to retire? (Choose one)
-On your estate, where everyone serves you.

4.How do you feel about "the system?" (choose one)
-You don't really care about the system.

5.Which is nearest to your political identity, even if you do not identify yourself that way? (choose one)
-Socialist (that doesn't mean my character is social, though, does it? :P)

6.Are you a team player?
-You are a lone wolf... but you have some "connections"...

7.What is your take on gadgetry and equipment?
-Only the best is good enough.

8.Which group would you want to share a faction with?
-Bandits and misfits

9.Which Lord of the Rings demographic best matches your personality?
-Men

...I read "test" instead of "best" the first time. :P So I was confused...

10.What environment do you call home?
-Villages and Towns

This was my character (who was, go figure, designed to be an outlaw). :P My personality would be pretty different...
Permalink
| December 24, 2013, 9:48 am
 Group admin 
Quoting Thomas of Tortuga

I'm sorry to say this, but you tested 40 percent MYTHRONIAN, 24 percent Enalican, 24 percent Rainosian and 12 percent Nerogue. Version 1.1 doesn't seem to be perfect yet.
Permalink
| December 24, 2013, 11:17 am
 Group admin 
Quoting Gilbert Despathens
I'm sorry to say this, but you tested 40 percent MYTHRONIAN, 24 percent Enalican, 24 percent Rainosian and 12 percent Nerogue. Version 1.1 doesn't seem to be perfect yet.

Yeah, I think more people would be Mythronian if it wasn't failing so much in the story. Then again, the only way we can really do better is if we had more members. Hmm...
Permalink
| December 24, 2013, 11:23 am
 Group admin 
Quoting Stephen Boe

You tested seven point seven percent Outlaw, eleven point five percent Rainosian, twenty-three point one percent Mythronian, twenty six point nine percent Enalican and thirty point eight percent Nerogue. Congratulations on picking the right faction!
Permalink
| December 24, 2013, 11:24 am
 Group moderator 
Quoting Gilbert Despathens


1)B
2)C
3)D
4)B
5)C
6)B
7)D
8)A
9)A
10)D

That's how I feel.
Permalink
| December 24, 2013, 11:30 am
 Group admin 
Quoting Kai Bernstein

I said "Choose one"! Ah, well, these were your overall scores:

14.3% Outlaw
17.1% Mythronian
20.0%Enalican
22.9% Nerogue
AND
25.7% Rainosian

Either the survey is totally wrong or your choice in faction is...
Permalink
| December 24, 2013, 11:34 am
 Group admin 
Quoting Gilbert Despathens
I said "Choose one"! Ah, well, these were your overall scores:

14.3% Outlaw
17.1% Mythronian
20.0%Enalican
22.9% Nerogue
AND
25.7% Rainosian

Either the survey is totally wrong or your choice in faction is...

I'd say the latter; he never really seemed much like an outlaw to me.
Either that or the fact that he didn't follow the rules of "choose one" proves him to be an outlaw.
Permalink
| December 24, 2013, 11:37 am
 Group admin 
Quoting Caleb R.
I realized the Masked acts like an Outlaw, but an outlaw who wants power. The best place for power was in Enalica, I guess. However, he is very loyal to his people, and also intends to do a good job ruling. After all, what's the glory in being a bad king/governor?

You were:
31.8% Enalican, 27.3% Outlaw, 18.2% Nerogue, 13.6% Mythronian and... 9.1% Rainosian. It's a good thing you switched factions, I guess.
Permalink
| December 24, 2013, 11:40 am
 Group admin 
Quoting Halhi 141
I'd say the latter; he never really seemed much like an outlaw to me.
Either that or the fact that he didn't follow the rules of "choose one" proves him to be an outlaw.

Ha ha ha. Or a Rainosian or Enalican, but certainly not a Mythronian or Nerogue.
Permalink
| December 24, 2013, 11:41 am
 Group admin 
Quoting Gilbert Despathens
Ha ha ha. Or a Rainosian or Enalican, but certainly not a Mythronian or Nerogue.
Actually Mythronian/Nerogue (why not Neroguian, btw, Nerogue just doesn't sound right) is the kind of vibe I've been getting from him in the Gnomes group, at least.

Edit: Comment #8450! If you can discover the significance of that number, you get a cookie.
Permalink
| December 24, 2013, 11:44 am
 Group admin 
Quoting Night Reaper
2r1e1n
2o
2o
2r2o
2o
2o
1o
2r
2r2e
2r

Congratulations! You are the first quizzer to test 0% for Mythron! Your other results are equally unique: 44% Outlaw, 40% Rainosian, 12% Enalican and 4% Nerogue.
Permalink
| December 24, 2013, 11:47 am
 Group admin 
Quoting Halhi 141
Quoting Gilbert Despathens
Ha ha ha. Or a Rainosian or Enalican, but certainly not a Mythronian or Nerogue.
Actually Mythronian/Nerogue (why not Neroguian, btw, Nerogue just doesn't sound right) is the kind of vibe I've been getting from him in the Gnomes group, at least.

Edit: Comment #8450! If you can discover the significance of that number, you get a cookie.

http://www.brickset.com/detail/?set=8450-1
Permalink
| December 24, 2013, 11:47 am
 Group admin 
Quoting Gilbert Despathens
http://www.brickset.com/detail/?set=8450-1

Yes, but the question is: What is the significance of that set?
Permalink
| December 24, 2013, 11:49 am
 Group admin 
Quoting Halhi 141


Edit: Comment #8450! If you can discover the significance of that number, you get a cookie.

First LEGO set?
Permalink
| December 24, 2013, 11:50 am
1. What do you live for? (Choose one)
-For friends/family/siblings-in-arms


2.What else do you live for? (Choose one)
-Glory!


3.How would you best like to retire? (Choose one)
-On your estate, where everyone knows, loves and maybe serves you.


4.How do you feel about "the system?" (choose one)
-You naturally fight the system.


5.Which is nearest to your political identity, even if you do not identify yourself that way? (choose one)
-Anarchist


6.Are you a team player?
-Yes; you like a good army/battalion to lead every now and then.


7.What is your take on gadgetry and equipment?
-Traditional is best.


8.Which group would you want to share a faction with?
-Knights and soldiers


9.Which Lord of the Rings demographic best matches your personality?
-Men


10.What environment do you call home?
-Villages and Towns

Oh my, I kind of sound like a Mythronian! NooooOOOOO!!!! DX
Permalink
| December 24, 2013, 11:50 am
 Group admin 
Quoting Caleb R.
First LEGO set?

Most definitely not.
Permalink
| December 24, 2013, 11:50 am
 Group admin 
Quoting Adam Brunsting

You tested 30.4% Outlaw, 26.1% Rainosian, 17.4% each for Enalica and Nerogue and 8.7% for Mythron.
Permalink
| December 24, 2013, 11:53 am
 Group admin 
Quoting Gilbert Despathens
You were:
31.8% Enalican, 27.3% Outlaw, 18.2% Nerogue, 13.6% Mythronian and... 9.1% Rainosian. It's a good thing you switched factions, I guess.

Surprisingly, I expected my Rainosian and Nergogian(?) percentages to be switched. Also, it's not like you HAVE to be the stereotype of that faction :P
Permalink
| December 24, 2013, 11:53 am
 Group admin 
Quoting Halhi 141
Most definitely not.

Well excuse me.
Permalink
| December 24, 2013, 11:59 am
 Group admin 
Quoting Mr. Cab
This was my character (who was, go figure, designed to be an outlaw). :P My personality would be pretty different...

You caught most of the bugs, I think, and for that reason your score was 26.1% each Outlaw and Mythronian, 21.2% Enalican, 17.4% Rainosian and 8.7% Nerogue.
Permalink
| December 24, 2013, 12:01 pm
 Group admin 
Quoting Jacob Pennington
Oh my, I kind of sound like a Mythronian! NooooOOOOO!!!! DX

You're Rainosian! Rainosian! Rainosian! You have to be... and yes, I was right! You scored 37.0% for Rainos, 25.9% for Mythron, 14.8% for Outlaws and 11.1% each for Nerogue and Enalica. Want to switch?
Permalink
| December 24, 2013, 12:08 pm
 Group admin 
Quoting Caleb R.
Surprisingly, I expected my Rainosian and Nergogian(?) percentages to be switched. Also, it's not like you HAVE to be the stereotype of that faction :P

No, it takes a different sort of mind to lead a faction - that's why my main character isn't the King of Rainos. King Bartok would score as...
Permalink
| December 24, 2013, 12:09 pm
 Group admin 
King Bartok of Rainos scored 46.1% for Mythron, 19.2% each for Rainos and Nerogue and 7.7% each for Enalica and Outlaws.

This is the answer key for Version 1.1. Version 1.2 is coming soon, so feel free to suggest improvements, additions and bug fixes.

1. What do you live for? (Choose one)
-For King and Country!.....+2 for Mythron, +1 for Nerogue
-For friends/family/siblings-in-arms.....+2 for Rainos, +1 for Enalica, +1 for Nerogue
-For personal benefit.....+2 for Outlaws, +1 for Enalica
2.What else do you live for? (Choose one)
-REVENGE!.....+2 for Outlaws
-Glory!.....+2 for Rainos, +1 for Mythron, +2 for Enalica
-Honor and justice.....+2 for Nerogue, +1 for Mythron
3.How would you best like to retire? (Choose one)
-On your estate, where everyone knows, loves and maybe serves you...+2 for Mythron
-As a respected clan elder with stories to tell.....+2 for Rainos
-You want to settle down and live on your profits.....+2 for Enalica
-As a farmer, lawmaker or something else respectable.....+2 for Nerogue
-You can live wherever they don't have your face on reward posters.....+2 for Outlaws
4.How do you feel about "the system?" (choose one)
-You naturally fight the system.....+2 for Rainos, +2 for Outlaws
-You want to improve the system.....+2 for Nerogue, +2 for Mythron
-You don't really care about the system.....+2 for Enalica
5.Which is nearest to your political identity? (choose one)
-Royalist.....+2 for Mythron
-Anarchist....+2 for Outlaws
-Socialist.....+2 for Nerogue
-Minimalist...+2 for Rainos
-Capitalist....+2 for Enalica
6.Are you a team player?
-Yes; you like a good army/battalion to lead every now and then....+2 for Mythron, +1 for Rainos
-You and your mates can take on anyone.....+2 for Enalica, +1 for Rainos
-You are a lone wolf... but you have some contacts.....+2 for Outlaws
-We are of one mind! We are _____!.....+2 for Nerogue
7.What is your take on gadgetry and equipment?
-Only the best is good enough...+1 for Mythron
-Standard issue is all you need...+1 for Nerogue
-Traditional is best.....+1 for Rainos
-You use what you can "find".....+1 for Outlaws
-One can never have enough.....+1 for Enalica
8.Which group would you want on your side?
-Knights and soldiers.....+2 for Mythron, +2 for Neroge
-Barbarians.....+2 for Rainos
-Pirates and merchants.....+2 for Enalica
-Bandits and misfits.....+2 for Outlaws
9.Which Lord of the Rings demographic best matches your personality?
-Elves.....+2 for Nerogue
-Men.....+2 for Mythron
-Dwarves.....+2 for Rainos/Enalica
-Trolls (clever ones).....+2 for Outlaws
10.What environment do you call home?
-Islands.....+2 for Enalica
-Cities and Towns.....+2 for Nerogue
-Camps.....+2 for Outlaws
-Castleries and Towns....+2 for Mythron
-Villages and Towns.....+2 for Rainos
Permalink
| December 24, 2013, 12:21 pm
 Group admin 
Quoting Gilbert Despathens
No, it takes a different sort of mind to lead a faction - that's why my main character isn't the King of Rainos. King Bartok would score as...

Oh, I should have phrased that differently. Also, it's not like a character has to be the stereotype of that faction :P
Permalink
| December 24, 2013, 12:25 pm
 Group moderator 
Quoting Gilbert Despathens
I said "Choose one"! Ah, well, these were your overall scores:

14.3% Outlaw
17.1% Mythronian
20.0%Enalican
22.9% Nerogue
AND
25.7% Rainosian

Either the survey is totally wrong or your choice in faction is...

That's interesting, because I had actually intended to join either Nerogue or Rainos later, after the thing with Bandon had been "resolved".
Permalink
| December 24, 2013, 12:52 pm
 Group moderator 
Quoting Gilbert Despathens
This is the answer key for Version 1.1. Version 1.2 is coming soon, so feel free to suggest improvements, additions and bug fixes.

Maybe have it set up like this:
Question
Mythronian answer +1
Nerogue answer +2
Outlaw answer +3
Enalican answer +4
Rainosian answer +5

Then have them add it up at the end and if it is between This # and this, then you are Mythronian and if you are between this # and this you are Rainosian etc. etc.
Permalink
| December 24, 2013, 1:27 pm
 Group admin 
The new survey, same questions, with automated results!

http://www.helloquizzy.com/tests/which-faction-does-your-character-belong-in

I may add your suggestions to the new quiz
Permalink
| December 24, 2013, 1:54 pm
 Group admin 
Quoting Ian .....
Quoting Gilbert Despathens
This is the answer key for Version 1.1. Version 1.2 is coming soon, so feel free to suggest improvements, additions and bug fixes.

Maybe have it set up like this:
Question
Mythronian answer +1
Nerogue answer +2
Outlaw answer +3
Enalican answer +4
Rainosian answer +5

Then have them add it up at the end and if it is between This # and this, then you are Mythronian and if you are between this # and this you are Rainosian etc. etc.

New system with the automated one.
Permalink
| December 24, 2013, 1:55 pm
 Group moderator 
Quoting Caleb R.
New system with the automated one.

I saw.
Permalink
| December 24, 2013, 2:08 pm
I tested my own personality, not my character#s, on the automated test: Results are 7 percent Rainos, Mythron, and Nerogue, 9 percent Enalica, and 0 percent Outlaw. :P
Then I redid it with my character's personality, and got 4 on Mythron, 2 on Nerogue, 8 on outlaw, 5 on Rainos, and 7 on Enalica...
So, you see how different my character is from the real me?
Permalink
| December 24, 2013, 2:33 pm
 Group admin 
From the test it looks like I'm hovering between Nerogue and Mythron, like I suspected. (since I would have joined Nerogue if not for the overrecruiting.)
Permalink
| December 24, 2013, 2:36 pm
 Group admin 
Quoting Kai Bernstein
That's interesting, because I had actually intended to join either Nerogue or Rainos later, after the thing with Bandon had been "resolved".

I hope you make the right choice.
Permalink
| December 24, 2013, 2:44 pm
 Group admin 
Quoting Gilbert Despathens
I'm sorry to say this, but you tested 40 percent MYTHRONIAN, 24 percent Enalican, 24 percent Rainosian and 12 percent Nerogue. Version 1.1 doesn't seem to be perfect yet.

Knew I shouldn't have claimed to be a royalist!
Permalink
| December 24, 2013, 4:35 pm
 Group admin 
Quoting Thomas of Tortuga
Knew I shouldn't have claimed to be a royalist!

That would have helped.
Permalink
| December 24, 2013, 5:29 pm
16% Mythron, 9% Nerougue, 1% Rainos (Ew), and 0% Outlaw and Enalican.
Permalink
| December 25, 2013, 2:56 pm
Quoting George Marshall
16% Mythron, 9% Nerougue, 1% Rainos (Ew), and 0% Outlaw and Enalican.

Mhahahaha! Only 99 more percents to go! >:)
Permalink
| December 25, 2013, 4:04 pm
 Group admin 
Quoting George Marshall
16% Mythron, 9% Nerougue, 1% Rainos (Ew), and 0% Outlaw and Enalican.

When you take the quiz, it doesn't give you scores in percentages. You have to add up the total points and convert the fractions, I'm afraid. From the looks of your survey, you are only 26% anything.
Permalink
| December 26, 2013, 2:27 am
Quoting Gilbert Despathens
When you take the quiz, it doesn't give you scores in percentages. You have to add up the total points and convert the fractions, I'm afraid. From the looks of your survey, you are only 26% anything.

Actually, the other 74% is pure awesomeness, but I decided not to include that in the original comment.
Permalink
| December 26, 2013, 1:54 pm
Quoting Gilbert Despathens
You tested 36.6% for the Outlaws, 31.8% for Nerogue, 18.2% for Mythron, 9% for Rainos and 4.5% for Enalica. Was this for you or your character?

Oh, this was for me. Time for my character's choices!
Permalink
| December 26, 2013, 4:11 pm
This is Eros, my character.

1. What do you live for? (Choose one)
-For friends/family/siblings-in-arms

2.What else do you live for? (Choose one)
-Glory!

3.How would you best like to retire? (Choose one)
-You want to settle down and live on your profits.

4.How do you feel about "the system?" (choose one)
-You don't really care about the system.

5.Which is nearest to your political identity, even if you do not identify yourself that way? (choose one)
-Minimalist

6.Are you a team player?
-Yes; you like a good army/battalion to lead every now and then.

7.What is your take on gadgetry and equipment?
-One can never have enough toys.

8.Which group would you want to share a faction with?
Barbarians

9.Which Lord of the Rings demographic best matches your personality?
-Men

10.What environment do you call home?
-Islands and ships
Permalink
| December 26, 2013, 4:15 pm
 Group admin 
I have created a character quiz! Find out what type of character yours is!

http://www.helloquizzy.com/tests/the-character-personality-test
Permalink
| January 14, 2014, 1:12 am
 Group admin 
Quoting Halhi 141
Actually Mythronian/Nerogue (why not Neroguian, btw, Nerogue just doesn't sound right)
It is supposed to be Nerogueian, but you know how Rainosians are in their ways...


Permalink
| January 14, 2014, 12:12 pm
 Group moderator 
Quoting David FNJ
Quoting Halhi 141
Actually Mythronian/Nerogue (why not Neroguian, btw, Nerogue just doesn't sound right)
It is supposed to be Nerogueian, but you know how Rainosians are in their ways...


We're just that awesome.
Permalink
| January 14, 2014, 3:00 pm
 Group admin 
Quoting Caleb R.
I have created a character quiz! Find out what type of character yours is!

http://www.helloquizzy.com/tests/the-character-personality-test

I don't think it worked for my character. He ended up as "power-driven," but that's really not what he's after. Do you have an option for someone who feels no ambition or patriotism but only wants to keep his close friends/family out of trouble and get home, winding up as a reluctant soldier?
Permalink
| January 15, 2014, 7:49 am
 Group admin 
Quoting Gilbert Despathens
I don't think it worked for my character. He ended up as "power-driven," but that's really not what he's after. Do you have an option for someone who feels no ambition or patriotism but only wants to keep his close friends/family out of trouble and get home, winding up as a reluctant soldier?

Heh, that may be a bit too specific ;)

Permalink
| January 15, 2014, 8:01 am
 Group admin 
Quoting Caleb R.
Heh, that may be a bit too specific ;)

Maybe.
Permalink
| January 15, 2014, 8:16 am
Quoting Caleb R.
I have created a character quiz! Find out what type of character yours is!

http://www.helloquizzy.com/tests/the-character-personality-test

Rego is the Villian. Big surprise. :P
Permalink
| January 15, 2014, 9:08 am
Quoting Caleb R.
I have created a character quiz! Find out what type of character yours is!

http://www.helloquizzy.com/tests/the-character-personality-test

Yup, 81 percent survivor... 74 percent Power-Driven, 55 percent Villain... and 3 percent Hero. That makes me think, I need to get some back-story into my character...
Permalink
| January 16, 2014, 10:00 am
Quoting Mr. Cab
Yup, 81 percent survivor... 74 percent Power-Driven, 55 percent Villain... and 3 percent Hero. That makes me think, I need to get some back-story into my character...

Aaaaand that equals 213 percent total. Something is wrong with that site... :P
Permalink
| January 16, 2014, 10:35 am
 Group admin 
Quoting Mr. Cab
Aaaaand that equals 213 percent total. Something is wrong with that site... :P

That's not how it works. If you scored 100 percent on survivor, that means that of all the question that you answered, you answered them the way a survivor wood. Most answers count toward multiple result. As a result, it doesn't add up to 100%
Permalink
| January 16, 2014, 10:48 am
Quoting Caleb R.
That's not how it works. If you scored 100 percent on survivor, that means that of all the question that you answered, you answered them the way a survivor wood. Most answers count toward multiple result. As a result, it doesn't add up to 100%

Oh. :P I only got 81 on survivor, but that would explain the fact that it all equals more than a hundred...
Permalink
| January 16, 2014, 10:57 am
Why don't we do one as to who thinks which faction will win?
Permalink
| February 2, 2014, 1:07 pm
 Group admin 
Quoting Ryan Kayton
Why don't we do one as to who thinks which faction will win?

win? The only way a faction would ever win would be in the extremely rare case that LOM loses its popularity and no one builds for it anymore. If (again, VERY unlikely) that ever happens, the active admins left would come up with a challenge that would end LOM either by a final battle, or a 50 year peace treaty.
Permalink
| February 3, 2014, 1:07 pm
 Group moderator 
Quoting David FNJ
win? The only way a faction would ever win would be in the extremely rare case that LOM loses its popularity and no one builds for it anymore. If (again, VERY unlikely) that ever happens, the active admins left would come up with a challenge that would end LOM either by a final battle, or a 50 year peace treaty.

That sounds awesome, but I hope this group never dies.
Permalink
| February 3, 2014, 1:15 pm
 Group admin 
Quoting David FNJ
win? The only way a faction would ever win would be in the extremely rare case that LOM loses its popularity and no one builds for it anymore. If (again, VERY unlikely) that ever happens, the active admins left would come up with a challenge that would end LOM either by a final battle, or a 50 year peace treaty.

And then we would revive it in five years as adults (speaking for the TFOL admins) and make it two hundred percent better!
Permalink
| February 3, 2014, 6:11 pm
 Group admin 
Can we make this the official faction indicator and put it in the sign-up thread? It might help people consider factions other than the Outlaws.
Permalink
| February 3, 2014, 6:13 pm
 Group admin 
Quoting Gilbert Despathens
And then we would revive it in five years as adults (speaking for the TFOL admins) and make it two hundred percent better!

Exactly. By then MOCpages will hopefully have a better website and thus attract more people :)
Permalink
| February 3, 2014, 6:26 pm
 Group admin 
Quoting David FNJ
Exactly. By then MOCpages will hopefully have a better website and thus attract more people :)

Or we can make our own and rule the world! Muahahaha!
Permalink
| February 3, 2014, 6:32 pm
 Group admin 
Quoting Gilbert Despathens
Or we can make our own and rule the world! Muahahaha!

That too XD
Permalink
| February 4, 2014, 11:42 am
 Group admin 
Quick survey

When the new homepage is done, would you rather have links that always open up a new tab in your browser (doesn't matter if you click it or middle-click it)? Or would you rather choose if you want it to open a new tab (via middle-click) and just have the page redirect when you click links (via normal click)?
Permalink
| May 14, 2014, 2:23 pm
Quoting David FNJ
Quick survey

When the new homepage is done, would you rather have links that always open up a new tab in your browser (doesn't matter if you click it or middle-click it)? Or would you rather choose if you want it to open a new tab (via middle-click) and just have the page redirect when you click links (via normal click)?

I already open almost everything in a new tab so it doesn't really make a difference to me.
Permalink
| May 14, 2014, 3:09 pm
 Group admin 
Quoting David FNJ
Quick survey

When the new homepage is done, would you rather have links that always open up a new tab in your browser (doesn't matter if you click it or middle-click it)? Or would you rather choose if you want it to open a new tab (via middle-click) and just have the page redirect when you click links (via normal click)?

Have it open in a new tab automatically. It's much more convenient that way.
Permalink
| May 14, 2014, 3:11 pm
 Group moderator 
Quoting David FNJ
Quick survey

When the new homepage is done, would you rather have links that always open up a new tab in your browser (doesn't matter if you click it or middle-click it)? Or would you rather choose if you want it to open a new tab (via middle-click) and just have the page redirect when you click links (via normal click)?

I would rather choose if it opened a new tab.
Permalink
| May 14, 2014, 3:22 pm
Quoting David FNJ
Quick survey

When the new homepage is done, would you rather have links that always open up a new tab in your browser (doesn't matter if you click it or middle-click it)? Or would you rather choose if you want it to open a new tab (via middle-click) and just have the page redirect when you click links (via normal click)?

I didn't even know you could choose. So much for my computer skills. I would rather have the choice.
Permalink
| May 14, 2014, 5:16 pm
 Group admin 
Quoting Mr. Cab
I didn't even know you could choose. So much for my computer skills. I would rather have the choice.

The way you see links on the homepage now is set up so that you choose. Even posting links in these comments like https://www.google.com is set up so that you choose.
Permalink
| May 14, 2014, 6:13 pm
 Group admin 
Choice
Permalink
| May 15, 2014, 4:27 pm
Quoting David FNJ
The way you see links on the homepage now is set up so that you choose. Even posting links in these comments like https://www.google.com is set up so that you choose.

OK.
Permalink
| May 15, 2014, 6:25 pm
 Group admin 
Okay, what I did is that if a link goes to another website (i.e. not MOCpages) it opens a new tab (I've seen it done on other websites) but if it goes somewhere else on MOCpages, it is choice.
Permalink
| May 21, 2014, 1:14 pm
Quoting Thomas of Tortuga
Have it open in a new tab automatically. It's much more convenient that way.

What browser and OS do you use? That is a fun problem!
Permalink
| May 21, 2014, 4:22 pm
Quoting Benhamin Eukatah
What browser and OS do you use? That is a fun problem!

I use Internet Explorer 6.0!!!
Permalink
| May 21, 2014, 4:23 pm
Quoting Benhamin Eukatah
I use Internet Explorer 6.0!!!

Wow really? Or was that some kind of vague sarcasm... If not I suggest either updating or using Google Chrome
Permalink
| May 21, 2014, 4:53 pm
Quoting Joe McGill
Wow really? Or was that some kind of vague sarcasm... If not I suggest either updating or using Google Chrome

No silly... Firefox on Xubuntu!
Permalink
| May 21, 2014, 5:01 pm
 Group admin 
New poll for you! This is for everyone, but if any players want an opportunity to post their opinions on specific issues (hint, hint, campaigners), I guess this would be your chance.

1. We're thinking of revamping the city attack system. Right now, we have two ideas on the floor with some similarities. Both involve people building outposts, castles, houses or other buildings to claim a plot of land, then capturing those through one-on-one MOC-offs rather than brawling for an entire province all at once. However, they differ after that point.

One plan disengages the system from factional warfare - players use their holdings as wagering chips in MOC-offs against other landholders, and they build up their own networks of territories (or points supplies, if they sell the captured territories back) without disturbing the overall storyline. This plan may also incorporate resources and trading as a side-feature, sort of like in Catan or the Civilization games.

The other plan sort of breaks capturing a city down into a gradual process. Attackers have to work their way inland from their enemies' borders by capturing the defenders' holdings, and, if they capture enough holdings over a period of time, then they might be able to move on to the city.

These are both preliminary ideas. What are your thoughts on the future of the system and opinions on its current state?

2. In addition to the city attacks, several (or all) other ranks may be rearranged or reformed. What ideas do you have on this front?

3. The Tourney is still half a year away, but it may come up if the guild rank is changed. What are your opinions on the guild system?

4. Outlaws: Anarchy or syndicate? What state do you think the faction is in currently and what should change?

5. The Black Lotus Saga: Time to end or loving the action? (As if we staffers didn't have the rest of it planned out already - muahaha)

6. How's your day going?

7. What are the hardest parts about getting started in the Lands of Mythron?
Permalink
| May 27, 2014, 6:04 pm
Quoting Gilbert Despathens


That's a big poll!

1. Uh, how many "strongholds" (I think that's the best name for the city pieces) would there be? Sounds cool, I like the idea of strongholds constantly changing between owners/factions. Makes me think of Pokémon Conquest. :P

2. Hm, maybe no rank challenges. I dunno. More benefits?

ooh! Idea: maybe MOCoffs between faction members for certain titles?

3. Smaller guilds! 5 members max. 15 was way too many.

4. Too disorganized. I feel like nothing has happened to the Outlaws in forever...

5. Loving the action!

6. Uh... Fine?

7. Undetermined.
Permalink
| May 27, 2014, 6:24 pm
About the city systems... How do players get a city piece? Does the faction leader give them out?
Permalink
| May 27, 2014, 6:33 pm
I found something out about the Lotus, in the latest thing I made...
Permalink
| May 27, 2014, 6:46 pm
Freeling...
Permalink
| May 27, 2014, 6:50 pm
Quoting Gilbert Despathens
New poll for you! This is for everyone, but if any players want an opportunity to post their opinions on specific issues (hint, hint, campaigners), I guess this would be your chance.

1. We're thinking of revamping the city attack system. Right now, we have two ideas on the floor with some similarities. Both involve people building outposts, castles, houses or other buildings to claim a plot of land, then capturing those through one-on-one MOC-offs rather than brawling for an entire province all at once. However, they differ after that point.

One plan disengages the system from factional warfare - players use their holdings as wagering chips in MOC-offs against other landholders, and they build up their own networks of territories (or points supplies, if they sell the captured territories back) without disturbing the overall storyline. This plan may also incorporate resources and trading as a side-feature, sort of like in Catan or the Civilization games.

The other plan sort of breaks capturing a city down into a gradual process. Attackers have to work their way inland from their enemies' borders by capturing the defenders' holdings, and, if they capture enough holdings over a period of time, then they might be able to move on to the city.

These are both preliminary ideas. What are your thoughts on the future of the system and opinions on its current state?

2. In addition to the city attacks, several (or all) other ranks may be rearranged or reformed. What ideas do you have on this front?

3. The Tourney is still half a year away, but it may come up if the guild rank is changed. What are your opinions on the guild system?

4. Outlaws: Anarchy or syndicate? What state do you think the faction is in currently and what should change?

5. The Black Lotus Saga: Time to end or loving the action? (As if we staffers didn't have the rest of it planned out already - muahaha)

6. How's your day going?

7. What are the hardest parts about getting started in the Lands of Mythron?

1. I think the idea of trading and fighting for territories is really cool. Using them as wagering chips in MOC-offs sounds like a better idea though.

2. Ummm, not really sure. I think having the challenge is a good idea to show that the person actually wants the rank but it's always been kind of confusing to me.

3. I don't have any

4. The outlaws seem very much in an anarchy right now. Actually, I've been thinking of this for a while and it answers #5 as well:

What if we did away with the Outlaw faction alltogether as Rainos seems to be going more and more into the 'Do whatever you want' faction with no dress code and freedom being the biggest attracting factor to it. We would replace the Outlaws with the Black Lotus. Since there are supposed to be 'circles' within the BL, it could work with the ranking system currently in place. Of course many persons will more than likely disagree with me but it would help to thin the outlaws out some.

6. Just fine, except I'm very badly sunburned.

7. Ummm, hardest part is probably...ummmm...maybe the rank system? It's always kind of confused me.
Permalink
| May 27, 2014, 7:05 pm
Quoting Gilbert Despathens
New poll for you!

1. I think that the whole capturing cities thing is closely tied to factional warfare, and by changing it so that it is individual players instead of factions would definitely change it up a lot. The trading part of plan one, on the other hand, sounds interesting, and probably could be integrated into a variety of other solutions. Plan B makes the whole thing take a long time... but it sounds really cool. It makes it possible for many players to advance at a city on a time, and many players to defend it. The 100 points to battle for a city would no longer be necessary, in fact, I think you could take the points requirement out entirely. Perhaps this would work: you need 25 points to attack holdings, and 50 (or maybe 75) to help advance on the actual city. Capturing the smaller holdings (maybe ones that we construct in the Military Builder Challenges) would make it more like actual warfare, with the city being the grand prize. Trading holdings between city owners could be combined with that. It also gives a whole lot of chances for crossovers. The overall idea of a slower conquest instead of a quick strike, and the fact that lower-level players could participate, also gives players the opportunity to make changes to the overall storyline, something that I know newer players are often interested in.

2. If we go with either plan A or B, no matter, the Ranks could define how many holdings you are allowed to have, besides giving the added benefits they already have, like dual faction-ship or the ability to found guilds. That would give extra incentive to people to get the Ranks. No matter what though, the ranks will have to be standardized across all factions, which is one of my goals if I were to become a moderator.

3. The Guild system. A great idea, but besides for the tourney, they are not much use right now. If we can find a way to incorporate Guilds into the holdings idea for capturing cities, then they would probably gain more appeal.
Maybe they could be the means of trading holdings and troops.

4. Syndicate!!! We are an Organization. Definitely. A fairly loosely run one, granted, but an organization nonetheless. There should be a LOT more emphasis on that.

5. I personally hope that the big battle comes next month... I will be away from my bricks for five weeks after the 15th. Whether that happens or not, there MUST be a big battle eventually. There just has to be. I really love the storyline, but I think it is time for something new after June, maybe after July.

6. Fine. I had a field trip today at school, and we went bowling.

7.I don't remember anymore, but I think that the new homepage makes it a whole lot easier. The only thing that maybe should be explained more on the homepage is the tourney. I think new players that join usually are pretty puzzled about that until someone explains it.

Whew! What a long answer to a long question.
Permalink
| May 27, 2014, 7:09 pm
I am always showing Skelletor fighting the Outlaws and Lotus... Time to merge them!!!
Permalink
| May 27, 2014, 7:11 pm
Quoting Benhamin Eukatah
I am always showing Skelletor fighting the Outlaws and Lotus... Time to merge them!!!

The Outlaws are actually battling the Black Lotus with guerrilla warfare. They are pretty strictly against each other.
Permalink
| May 27, 2014, 7:17 pm
Quoting Mr. Cab
The Outlaws are actually battling the Black Lotus with guerrilla warfare. They are pretty strictly against each other.

Well, thats nice... But where is other activity other than the Tourney and the UC? Been looking for it still!!!
Permalink
| May 27, 2014, 7:19 pm
Quoting Benhamin Eukatah
Well, thats nice... But where is other activity other than the Tourney and the UC? Been looking for it still!!!

You can make freebuilds, attack cities (although you need a lot of points for that) and do rank challenges, or Military Builder Challenges...
Permalink
| May 27, 2014, 7:34 pm
 Group moderator 
Quoting Gilbert Despathens
New poll for you! This is for everyone, but if any players want an opportunity to post their opinions on specific issues (hint, hint, campaigners), I guess this would be your chance.

1. We're thinking of revamping the city attack system. Right now, we have two ideas on the floor with some similarities. Both involve people building outposts, castles, houses or other buildings to claim a plot of land, then capturing those through one-on-one MOC-offs rather than brawling for an entire province all at once. However, they differ after that point.

One plan disengages the system from factional warfare - players use their holdings as wagering chips in MOC-offs against other landholders, and they build up their own networks of territories (or points supplies, if they sell the captured territories back) without disturbing the overall storyline. This plan may also incorporate resources and trading as a side-feature, sort of like in Catan or the Civilization games.

The other plan sort of breaks capturing a city down into a gradual process. Attackers have to work their way inland from their enemies' borders by capturing the defenders' holdings, and, if they capture enough holdings over a period of time, then they might be able to move on to the city.

These are both preliminary ideas. What are your thoughts on the future of the system and opinions on its current state?

2. In addition to the city attacks, several (or all) other ranks may be rearranged or reformed. What ideas do you have on this front?

3. The Tourney is still half a year away, but it may come up if the guild rank is changed. What are your opinions on the guild system?

4. Outlaws: Anarchy or syndicate? What state do you think the faction is in currently and what should change?

5. The Black Lotus Saga: Time to end or loving the action? (As if we staffers didn't have the rest of it planned out already - muahaha)

6. How's your day going?

7. What are the hardest parts about getting started in the Lands of Mythron?
1. I vote plan one.
2. I like the rank system.
3. Guild rank challenge, or guild details for TT?
4. IDk I what the faction is currently, but I think as outlaws, they should have no central form of cooperation.
5. END IT.
6. great, until you posted this survey.
7. Reading the homepage and remembering all you need to know to sign up. Really just the deluge of info you need to get going.
Permalink
| May 27, 2014, 8:09 pm
 Group admin 
1. I like the first idea you mentioned. From the defender's point of view, the current system is a bit stressful, not to mention that it distracts from the overall storyline. Now the storyline is "Rainos's members have reached 100 points and they're trying (and failing) to attack random cities!"

2. Make sure all the ranks are standardized (outlaws) and maybe take out the bottom rank for some factions (outlaws and Mythron, I think). That second part is iffier though.

3. Make creating tourney guilds easier (no rank or guild charter), allow recruiting in advance, and make tourney guilds have a max of maybe 5 members. Basically kinda like the mocathalon. That way, the competition is more competitive.

4. It's in a state of anarchy right now. I think it should be more unified to make it less appealing, to be honest.

5. END IT FINALLY

6. Pretty good, aside from Brick's complaining.

7. Trying to get to the point where you feel like you understand everything. There's a difference between reading everything and knowing the info vs understanding it. It took about a day of reading over it and looking at some MOCs before I finally felt like I understood it.
Permalink
| May 27, 2014, 8:18 pm
 Group moderator 
Quoting Gilbert Despathens
New poll for you!

1: Great idea! I say that the first is best imo.
2:No ideas, just wait til I do my spy rank!
3: It's good as it is.
4: Syndicate, and I want it to go back to easily crushed anarchy,
5:ENDENDENDENDENDENDENDEND!!! NOWNOWNOWNOWNOW!!!!!
6:Ok I guess :P
7:Finding the pieces.
Permalink
| May 27, 2014, 8:20 pm
Quoting Asad .
6. great, until you posted this survey.

I was going to say that but then I decided against it... :P
Permalink
| May 27, 2014, 8:27 pm
 Group admin 
Quoting Toa Infernum
About the city systems... How do players get a city piece? Does the faction leader give them out?

We aren't sure yet. People will be able to add their own at a certain rank, but option two might need some unclaimed ones to get started - maybe ten per city?
Permalink
| May 27, 2014, 9:46 pm
 Group admin 
Quoting Mr. Cab
Quoting Asad .
6. great, until you posted this survey.

I was going to say that but then I decided against it... :P

Noooo! Everyone must love the survey!
Permalink
| May 27, 2014, 10:05 pm
 Group admin 
Quoting Toa Infernum
About the city systems... How do players get a city piece? Does the faction leader give them out?

What is a city piece?
Permalink
| May 27, 2014, 10:10 pm
 Group moderator 
Quoting Gilbert Despathens

1) Sounds interesting. I say go for it, though I'm still a bit confused.

2) More rogue challenges, maybe? Never seen one in my time, and I've been in LOM ever since June last year.

3) I quite like it, but I think we should have a limit on how many guilds you can join.

4) So anarchy. They're the outlaws? If it was a syndicate, wouldn't they have a name for theirselves?

5) ˇMe gusta!

6) Your mom.

7) Nuthin', unless you're bad at reading homepages.
Permalink
| May 27, 2014, 10:12 pm
 Group admin 
Quoting David FNJ
What is a city piece?

A holding
Permalink
| May 27, 2014, 10:12 pm
Quoting Gilbert Despathens
Noooo! Everyone must love the survey!

I decided not to because I liked the survey. :P
Permalink
| May 27, 2014, 10:34 pm
 Group admin 
Quoting Mr. Cab
I decided not to because I liked the survey. :P

Oh, good. My feeling of guilt is gone.
Permalink
| May 28, 2014, 1:30 am
 Group admin 
1. I think we should have one rank, at 75 points, which allows you to start attacking or defending castles. No one can attack or be attacked without a castle (manor, keep, etc.) built, and everyone should have the opportunity to decline. I don't think these attacks should be able to have any effect on the overall story, or on major cities; also, I don't think we should require you to fight battles in order to get to your opponent. These should be just a fun way to compete against some of the other players.

2. Replace the Ambassador rank with Castle Attacks/Baron, and for the ranks further on, maybe think of some perks after the castle attacks get sorted out.

3. The overall structure of the Tourney was good, but guilds were too big. I say 5-8 members, max, but don't imitate the MA too closely. Also, don't require the 25-point rank to be completed to start a competition guild.

4. I think OoL is running a syndicate, but every other outlaw in the Lands thinks they're an anarchy. To me, the whole idea of an all-powerful warlord calling himself "the Coordinator" just doesn't seem intimidating. :P

5. We've spent too many months planning to end it abruptly, but it's time to give the BL a proper funeral.

6. Htghfblicksdifbruyp.

7. After I read the disorganized homepage and the incoherent and repetitious "IMPORTANT Information" threads, I was fine. :P
Permalink
| May 28, 2014, 9:37 am
 Group admin 
1. Remove the old system completely with a non-influential attacking system of small territory/castles/fortresses/maybe towns. If a faction does well, then maybe it gets incorporated into the storyline. A side thing of making side merchant characters who's goal is to get wealthy and create safe havens of sorts by expanding into other faction's markets.

2. Revamp the spy and diplomat ranks - soon enough all of the active members will be in two other faction groups that aren't their own so it doesn't even make sense to have faction groups if everything is in the open anyway. Maybe something more like you say that in one month from now, you will join ____ faction group for 1 week. After that you may choose another faction group to spy on for 1 week (with a month's notice of course). Even there I'm a bit iffy - but it is still an improvement from now.

3. My view is that guilds in LOM should different than guilds in The Tourney.

4. I think it should have some form of organization but at the same time people aren't obliged to join in (even though it would be more fun). Maybe come up with a name that sort of separates the 1-man survivor and the group that is at least somewhat organized and can thus do more things.

5. ____

6. Good - though I was actually having fun when learning about programming...this finance stuff isn't my thing.

7. Knowing what the story is and how you rank up.

Permalink
| May 28, 2014, 11:48 am
Quoting Thomas of Tortuga
4. I think OoL is running a syndicate, but every other outlaw in the Lands thinks they're an anarchy. To me, the whole idea of an all-powerful warlord calling himself "the Coordinator" just doesn't seem intimidating. :P

Not every other outlaw thinks they are an anarchy. It's been a while since the last one, but my character used to receive letters every now and then from the coordinator telling him loosely what to do...
Permalink
| May 28, 2014, 9:24 pm
Quoting David FNJ

By the way, have the Tourney prizes been sent yet? Just wondering. :)

Permalink
| May 29, 2014, 12:21 pm
 Group admin 
Quoting Toa Infernum
By the way, have the Tourney prizes been sent yet? Just wondering. :)

I replied to your comment in the prizes group :)
Permalink
| May 29, 2014, 12:46 pm
 Group admin 
Quoting David FNJ
4. I think it should have some form of organization but at the same time people aren't obliged to join in (even though it would be more fun). Maybe come up with a name that sort of separates the 1-man survivor and the group that is at least somewhat organized and can thus do more things.

The second one is Rainos, right? :P
Permalink
| May 29, 2014, 2:59 pm
Quoting Thomas of Tortuga
The second one is Rainos, right? :P

Nah, Rainos is too organized for that. The outlaw syndicate is in between an anarchy and the state that Rainos is in, mostly in that they aren't an official country, just a region.
Permalink
| May 29, 2014, 9:10 pm
1. Plan 1 sounds very cool. Are you saying that people have certain holdings/ provinces that protect a CERTAIN city, or just need to be cleared in general?

2. Keep it as it is with the exception of increasing the reward points for ranking up. If you do a build with very tight requirements you should get more points for it, otherwise you could post 2 freebuilds doing anything you like and get more points than doing a rank up with strict rules.

3. Only 5 members per guild, people can only join 1 guild and there should be some use for guilds other than TT.

4. DEFINITELY a syndicate. Otherwise Outlaws don't really make a lot of sense. If one outlaw decides to attack a city who are they taking instructions from? Who's giving them troops? I think OoL has a good idea with the Co-coordinator. Outlaws need a bit of a leash. maybe the freedom is the reason Outlaws are so overpopulated.

5. I'm new, don't really care.

6. HOW'S YOUR DAY, HUH? Didn't think of that, did you?

7. The Tourney made no sense to me at first. I had no idea who the Average Gnomes were. Enalica didn't make much sense to me and neither did the ranks or RC/UCs

Phew, that took a while to write!
Permalink
| May 30, 2014, 11:43 am
Quoting Toa Infernum
By the way, have the Tourney prizes been sent yet? Just wondering. :)

The winner IS his brother who he lives with. Won't be too hard to send...
Permalink
| May 30, 2014, 11:45 am
 Group admin 
Quoting Joe McGill
1. Plan 1 sounds very cool. Are you saying that people have certain holdings/ provinces that protect a CERTAIN city, or just need to be cleared in general?
More like attack wherever you want and maybe it will be introduced in a UC if it seems fitting.


Permalink
| May 30, 2014, 12:43 pm
Quoting David FNJ
Quoting Joe McGill
1. Plan 1 sounds very cool. Are you saying that people have certain holdings/ provinces that protect a CERTAIN city, or just need to be cleared in general?
More like attack wherever you want and maybe it will be introduced in a UC if it seems fitting.


Um... Can you explain a bit further, please? I don't really understand...
Permalink
| May 30, 2014, 2:31 pm
 Group admin 
Quoting Joe McGill
Um... Can you explain a bit further, please? I don't really understand...

Plan 1 means that cities and provinces aren't taken over by other factions. Individual players (even from the same faction) duel each other for small towns and the like, which may be developed into trade networks or personal merchant empires.

Plan 2 calls for each province (the area controlled by each city on the map) to contain a number of players-built locations. Players can try to capture these locations from other factions, and, if enough are captured, the staff might write it into the storyline as an attack on the province itself.
Permalink
| May 30, 2014, 3:12 pm
 Group admin 
Quoting Mr. Cab
Nah, Rainos is too organized for that. The outlaw syndicate is in between an anarchy and the state that Rainos is in, mostly in that they aren't an official country, just a region.

Rainos might be about as organized as the Outlaws, but that's because Rainosians have the freedom to be organized if they find it convenient. The Outlaws' coordinator seems to take a harder line.
Permalink
| May 30, 2014, 3:15 pm
 Group admin 
Quoting Gilbert Despathens
Plan 1 means that cities and provinces aren't taken over by other factions. Individual players (even from the same faction) duel each other for small towns and the like, which may be developed into trade networks or personal merchant empires.

Plan 2 calls for each province (the area controlled by each city on the map) to contain a number of players-built locations. Players can try to capture these locations from other factions, and, if enough are captured, the staff might write it into the storyline as an attack on the province itself.

This is the correct explanation (Sorry, I got the two plans mixed up)
Permalink
| May 30, 2014, 4:54 pm
Quoting Gilbert Despathens
Rainos might be about as organized as the Outlaws, but that's because Rainosians have the freedom to be organized if they find it convenient. The Outlaws' coordinator seems to take a harder line.

His control is strongest in Bodus Minor. The farther away you get from the capital, the looser it's run. That's the way I perceive it, but I think that is largely, if not completely opinionated...
Permalink
| May 30, 2014, 6:36 pm
Quoting Gilbert Despathens
Plan 1 means that cities and provinces aren't taken over by other factions. Individual players (even from the same faction) duel each other for small towns and the like, which may be developed into trade networks or personal merchant empires.

Plan 2 calls for each province (the area controlled by each city on the map) to contain a number of players-built locations. Players can try to capture these locations from other factions, and, if enough are captured, the staff might write it into the storyline as an attack on the province itself.

Hmm, they both sound pretty interesting... I think I prefer Plan 1 and I also have a suggestion to massively overcomplicate this...
What if the 'personal merchant empires' could earn people points depending on how many towns people owned and to HUGELY complicate it, the amount of points you gain from each settlement depends on what other settlements you own.
EXAMPLE: A town near Rogath, a large producer of wood, gains more points if you own and trade with an area that has high demand for wood, such as Zorthan (Plains with not many trees). This would encourage settlement trading between players so they could 'synergise' their settlements to gain more points.

Actually, that's way too complex, forget it.
Permalink
| May 31, 2014, 9:11 am
Quoting Joe McGill
Hmm, they both sound pretty interesting... I think I prefer Plan 1 and I also have a suggestion to massively overcomplicate this...
What if the 'personal merchant empires' could earn people points depending on how many towns people owned and to HUGELY complicate it, the amount of points you gain from each settlement depends on what other settlements you own.
EXAMPLE: A town near Rogath, a large producer of wood, gains more points if you own and trade with an area that has high demand for wood, such as Zorthan (Plains with not many trees). This would encourage settlement trading between players so they could 'synergise' their settlements to gain more points.

Actually, that's way too complex, forget it.

Sounds like catan

Permalink
| May 31, 2014, 9:15 am
Quoting Joseph Tyer
Sounds like catan

My favorite game...

EDIT: Besides Munchkin, maybe.
Permalink
| May 31, 2014, 10:19 am
Quoting Joe McGill
Hmm, they both sound pretty interesting... I think I prefer Plan 1 and I also have a suggestion to massively overcomplicate this...
What if the 'personal merchant empires' could earn people points depending on how many towns people owned and to HUGELY complicate it, the amount of points you gain from each settlement depends on what other settlements you own.
EXAMPLE: A town near Rogath, a large producer of wood, gains more points if you own and trade with an area that has high demand for wood, such as Zorthan (Plains with not many trees). This would encourage settlement trading between players so they could 'synergise' their settlements to gain more points.

Actually, that's way too complex, forget it.

Well, it sounds a lot like the board game settlers of catan, as Joseph Tyler pointed out, and if people notice that, then they might think, why participate in LOM when I can just play catan? The whole point of LOM is to gain points depending on how many builds you have, but maybe a simplified version of your plan would work.
Permalink
| May 31, 2014, 10:21 am
Quoting Joseph Tyer
Sounds like catan

Actually, I was think more like the total war games
Permalink
| May 31, 2014, 10:24 am
Quoting Mr. Cab
Well, it sounds a lot like the board game settlers of catan, as Joseph Tyler pointed out, and if people notice that, then they might think, why participate in LOM when I can just play catan? The whole point of LOM is to gain points depending on how many builds you have, but maybe a simplified version of your plan would work.

I thought that if my plan was implemented you wouldn't get many points from owning settlements and it gain you more points by just being active and posting plenty of builds, but I thought that otherwise trading settlements would be pointless. It was just a suggestion, I don't expect it to be used.
Permalink
| May 31, 2014, 10:30 am
 Group admin 
Quoting Joe McGill
Hmm, they both sound pretty interesting... I think I prefer Plan 1 and I also have a suggestion to massively overcomplicate this...
What if the 'personal merchant empires' could earn people points depending on how many towns people owned and to HUGELY complicate it, the amount of points you gain from each settlement depends on what other settlements you own.
EXAMPLE: A town near Rogath, a large producer of wood, gains more points if you own and trade with an area that has high demand for wood, such as Zorthan (Plains with not many trees). This would encourage settlement trading between players so they could 'synergise' their settlements to gain more points.

Actually, that's way too complex, forget it.

I was thinking of something like that, actually. Each settlement could produce one resource or guard a trade route, but different combinations of resources could allow the creation of more resources and, at some point, resources could be traded for character points.
Permalink
| May 31, 2014, 1:13 pm
Quoting Gilbert Despathens
I was thinking of something like that, actually. Each settlement could produce one resource or guard a trade route, but different combinations of resources could allow the creation of more resources and, at some point, resources could be traded for character points.

Good to see that someone could make sense of that massive block of text. I like the idea of guarding trade routes but would this mean we would have to introduce some sort of currency to LOM?
Permalink
| May 31, 2014, 1:20 pm
Quoting Gilbert Despathens
I was thinking of something like that, actually. Each settlement could produce one resource or guard a trade route, but different combinations of resources could allow the creation of more resources and, at some point, resources could be traded for character points.



The problem with this would be that you almost have to get a town to have any points and the people with a lot of points would get bored because they have too many points. I'd suggest if you did that you would have to change the challenge system so that there is more challenges for people with higher points.
Permalink
| May 31, 2014, 1:20 pm
 Group admin 
Quoting White Hawk
The problem with this would be that you almost have to get a town to have any points and the people with a lot of points would get bored because they have too many points. I'd suggest if you did that you would have to change the challenge system so that there is more challenges for people with higher points.

Fear not, we can make up as many ranks as we need to. Also, I don't think trading would generate a huge amount of points - maybe three or for per month from a good-sized network.
Permalink
| May 31, 2014, 2:52 pm
Quoting White Hawk


The problem with this would be that you almost have to get a town to have any points and the people with a lot of points would get bored because they have too many points. I'd suggest if you did that you would have to change the challenge system so that there is more challenges for people with higher points.

OR as I said before, people get very few points from this system
Permalink
| May 31, 2014, 3:31 pm
Quoting Mr. Cab
as Joseph Tyler pointed out

Joseph Tyler???
Permalink
| May 31, 2014, 4:11 pm
Quoting Joseph Tyer
Quoting Mr. Cab
as Joseph Tyler pointed out

Joseph Tyler???

Whoops. Sorry about that. I meant you. :P
Permalink
| May 31, 2014, 4:29 pm
Quoting Gilbert Despathens


1. I like the first idea, plus if you do the first one you could Totally mix the ranks in , but I think you should have three deferent rank options ( WARNING! WARNING! Complatation ahead! This person has NEVER written anything this long before or this complicated before! You have been warned! P.s. Pleas read this) ok here we go, every new player should star as a peasant, or the peasant rank, and then from there you have three deferent rank categories, one should be civilian ranks, one solider ranks, and the last one, Freelancer ranks, each one should give you deferent things, the Civilian one should give more resources then land holdings, while the solider should give more land then resources, but the Freelancer ranks should only give you coin resource( or just money) and see then you would want to rank up, because you get more stuff,
As for the names for each rank, I have know ideas on that

2.ok, maybe I have couple ideas, first spy rank should ONLY be for the Freelancer ranks... Ok ok, I need to step back and explain this, the freelancer rank categories are special, you get no new land or resources, but you can keep the land and any resources you had when you were a peasant, you can get more land or resources by working for other players, yes you heard me right, working for other players would be the only whay to get new land or resources. Ok are you still with me? Here are my ideas for the Freelancer ranks,
Freelancer. You work for the good of all people! Let no evil doer get in your whay in your source for truth and justices!
Freelancer can be hired, or they can do things just because it's the right thing to do.
Mercenary. You work for the highes bidder, no matter the job your do it, for the right pries.
Mercenarys can and want to be hired, they can do any thing really.
Spy. Go higher up on this conversation and find what David the FNJ said, but there getting paid for it.
Assain. I would hope that I wouldn't need to explain this.

Ok that done, and I would answer all of the other stuff but I think I used to much space already, so let's just do this quickly.
3. Guilds should be smaller, and I don't really car for the Tourney so...
4. Outlaws need a commander of some type.
5. Kill the leaders and then turn them into a guild.
6. It was a lot better before I had write this 1 hour and 48 Minuit thing, so please appreciate it :P
7. Deciding on a character... But I think that's just me.
Permalink
| May 31, 2014, 5:49 pm
Quoting Gabe French
4. Outlaws need a commander of some type.

The outlaws have a commander: The Coordinator.
Permalink
| May 31, 2014, 8:49 pm
Quoting Mr. Cab
Whoops. Sorry about that. I meant you. :P

People do it all the time
Permalink
| May 31, 2014, 9:42 pm
Quoting Gabe French
Quoting Gilbert Despathens


Come on guys! This took me 1 hour and 48 minutes to write, pppllleeaasss read it!
Permalink
| June 1, 2014, 12:10 am
Quoting Mr. Cab
Quoting Gabe French
4. Outlaws need a commander of some type.

The outlaws have a commander: The Coordinator.

But do any outlaws, bar Ool, acknowledge that?
Permalink
| June 1, 2014, 4:55 am
Quoting Gabe French
Come on guys! This took me 1 hour and 48 minutes to write, pppllleeaasss read it!

Your points on 1 and 2 are so complex and rethink everything so much I'm not sure anyone will want to go for that. The system in place works with a couple of flaws but we don't need to totally re-do it.
Permalink
| June 1, 2014, 4:58 am
 Group admin 
Quoting Gabe French
Come on guys! This took me 1 hour and 48 minutes to write, pppllleeaasss read it!

I just saw it. So, there are three different rank pathways in this plan - interesting.
Permalink
| June 1, 2014, 2:58 pm
 Group moderator 
Quoting Gilbert Despathens
I just saw it. So, there are three different rank pathways in this plan - interesting.

Confusing.
Permalink
| June 1, 2014, 2:59 pm
Quoting Asad .
Confusing.

I agree
Permalink
| June 1, 2014, 3:10 pm
Quoting Gilbert Despathens
I just saw it. So, there are three different rank pathways in this plan - interesting.

Do you like it?
Permalink
| June 1, 2014, 10:55 pm
Quoting Asad .
Confusing.

Well I think that's my fault, I'm not used to writing things out like that.
Permalink
| June 1, 2014, 10:57 pm
 Group admin 
Quoting Gabe French
Do you like it?

Honestly, I feel like dividing it three ways is over the top. Ranking is already the hardest part of the LOM to understand.
Permalink
| June 1, 2014, 11:23 pm
Quoting Gilbert Despathens
Honestly, I feel like dividing it three ways is over the top. Ranking is already the hardest part of the LOM to understand.

But what do you think of the Freelancer idea?
Permalink
| June 2, 2014, 12:29 am
 Group moderator 
Quoting Gilbert Despathens
Honestly, I feel like dividing it three ways is over the top. Ranking is already the hardest part of the LOM to understand.

I have a much simpler way to do this. And why does everyone think ranking is hard? Build a build at a certain amount of points.
Permalink
| June 2, 2014, 6:56 am
 Group admin 
Quoting Asad .
I have a much simpler way to do this. And why does everyone think ranking is hard? Build a build at a certain amount of points.

Yep, simple as eating a warm pie in a heated cabin in Alaska on a cold winter's day.
Permalink
| June 2, 2014, 8:05 am
 Group admin 
Quoting Gabe French
But what do you think of the Freelancer idea?

Persuading other players to give you land in exchange for services? I can't see it working out - coordinating with other players can be tricky.
Permalink
| June 2, 2014, 4:20 pm
 Group admin 
New survey.

The staff is thinking about extending the deadlines for RC and UC challenges to an average of 2 months.
This will allow you:
1. More time to complete your entry, and also more time for more people to complete an entry - even during other contests around MOCpages.
2. Opportunity to post more freebuilds, Military Builder Challenge MOCs, coordinate crossovers, and have time to build for other types of challenges that we are working on in the staff group.
3. Better able to introduce a more in-depth storyline in your builds because things don't have to be finished in a month.

It would also allow the staff the flexibility to determine the impact level of a challenge and adjust its deadline accordingly. 1 month would be the shortest, 2 the average, and 3 months for those more important/impacting challenges.


What are your thoughts on the 2-month average RC/UC challenges? Yes? No? Concerns?
Permalink
| June 17, 2014, 1:24 pm
Quoting David FNJ
New survey.

The staff is thinking about extending the deadlines for RC and UC challenges to an average of 2 months.
This will allow you:
1. More time to complete your entry, and also more time for more people to complete an entry - even during other contests around MOCpages.
2. Opportunity to post more freebuilds, Military Builder Challenge MOCs, coordinate crossovers, and have time to build for other types of challenges that we are working on in the staff group.
3. Better able to introduce a more in-depth storyline in your builds because things don't have to be finished in a month.

It would also allow the staff the flexibility to determine the impact level of a challenge and adjust its deadline accordingly. 1 month would be the shortest, 2 the average, and 3 months for those more important/impacting challenges.


What are your thoughts on the 2-month average RC/UC challenges? Yes? No? Concerns?

Definitely not. The UC is used to progress the story and if you do less UCs you'll slow down the story. The rouge challenges, however, definitely need a larger deadline.
Permalink
| June 17, 2014, 1:40 pm
Quoting David FNJ
New survey.

The staff is thinking about extending the deadlines for RC and UC challenges to an average of 2 months.
This will allow you:
1. More time to complete your entry, and also more time for more people to complete an entry - even during other contests around MOCpages.
2. Opportunity to post more freebuilds, Military Builder Challenge MOCs, coordinate crossovers, and have time to build for other types of challenges that we are working on in the staff group.
3. Better able to introduce a more in-depth storyline in your builds because things don't have to be finished in a month.

It would also allow the staff the flexibility to determine the impact level of a challenge and adjust its deadline accordingly. 1 month would be the shortest, 2 the average, and 3 months for those more important/impacting challenges.


What are your thoughts on the 2-month average RC/UC challenges? Yes? No? Concerns?

GoH does the same thing, it's mostly for more experienced builders but, considering my own timetable, it would be a good idea and a valuable addition to the LoM
Permalink
| June 17, 2014, 1:41 pm
 Group admin 
Quoting Joe McGill
Definitely not. The UC is used to progress the story and if you do less UCs you'll slow down the story. The rouge challenges, however, definitely need a larger deadline.
Not necessarily because twice as much information could be given at the start of the challenge. Slowing down the story could actually make it more realistic as well as provide opportunities for people to pursue their own stories and allow those stories to tie into UC/RC better.

Permalink
| June 17, 2014, 2:23 pm
Quoting David FNJ
Quoting Joe McGill
Definitely not. The UC is used to progress the story and if you do less UCs you'll slow down the story. The rouge challenges, however, definitely need a larger deadline.
Not necessarily because twice as much information could be given at the start of the challenge. Slowing down the story could actually make it more realistic as well as provide opportunities for people to pursue their own stories and allow those stories to tie into UC/RC better.

I think it would be better to have a detailed and exciting story for the whole world than for people to just develop their personal stories.
Permalink
| June 17, 2014, 2:45 pm
 Group admin 
Quoting Joe McGill
I think it would be better to have a detailed and exciting story for the whole world than for people to just develop their personal stories.
I don't think that will go away just because UCs are longer.
Permalink
| June 17, 2014, 3:26 pm
Quoting David FNJ
New survey.

The staff is thinking about extending the deadlines for RC and UC challenges to an average of 2 months.

What are your thoughts on the 2-month average RC/UC challenges? Yes? No? Concerns?

I think it sounds good, since that way you guys (admins) have more time to think up more story progressions and also aren't crushed for time with all the judging, creating new UCs, etc.
Permalink
| June 17, 2014, 3:29 pm
Quoting Andrew the Jedi Ninja
I think it sounds good, since that way you guys (admins) have more time to think up more story progressions and also aren't crushed for time with all the judging, creating new UCs, etc.

That is a good point, I think I might change my opinion.
Permalink
| June 17, 2014, 5:18 pm
 Group admin 
Quoting David FNJ
New survey.

The staff is thinking about extending the deadlines for RC and UC challenges to an average of 2 months.
This will allow you:
1. More time to complete your entry, and also more time for more people to complete an entry - even during other contests around MOCpages.
2. Opportunity to post more freebuilds, Military Builder Challenge MOCs, coordinate crossovers, and have time to build for other types of challenges that we are working on in the staff group.
3. Better able to introduce a more in-depth storyline in your builds because things don't have to be finished in a month.

It would also allow the staff the flexibility to determine the impact level of a challenge and adjust its deadline accordingly. 1 month would be the shortest, 2 the average, and 3 months for those more important/impacting challenges.


What are your thoughts on the 2-month average RC/UC challenges? Yes? No? Concerns?

Personally, I like the current system. It's nice to have more builds that are judged on quality - sure there are MBCs, but those don't feel as important as UCs/RCs because of the point values. UCs/RCs are great because they give feedback on how you're doing, if you're improving, etc, and placing well in them gives more personal satisfaction than just getting points by posting a lot of freebuilds. Long contests, from my experience, tend to lose people's interest as well.

However, I do think that Rogue Challenges should be longer - maybe a month long. For the Mythronian one, I think that nobody entered because the deadline for that was too short...
Permalink
| June 17, 2014, 5:53 pm
 Group moderator 
Quoting Halhi 141
Personally, I like the current system. It's nice to have more builds that are judged on quality - sure there are MBCs, but those don't feel as important as UCs/RCs because of the point values. UCs/RCs are great because they give feedback on how you're doing, if you're improving, etc, and placing well in them gives more personal satisfaction than just getting points by posting a lot of freebuilds. Long contests, from my experience, tend to lose people's interest as well.

However, I do think that Rogue Challenges should be longer - maybe a month long. For the Mythronian one, I think that nobody entered because the deadline for that was too short...

Agreed.
Permalink
| June 17, 2014, 6:11 pm
 Group admin 
These are my thoughts.

There are a few bonuses to extending UCs. First, a longer deadline will mean more and better entries and more time for the admins to judge carefully. As FNJ said, it will also give more opportunities to focus on one's individual storyline and some other builds as well. For example, the economics system is coming along well and we're also working on adding quests to the game.

On the other side, I like the fast pace of the story when there is a UC every month, and adding more information at the beginning won't make up for the fun. I'd rather throw in the occasional RC or write flexible descriptions for UCs (thus allowing for people to work on them while pursuing their characters' goals) than have longer UCs.
Permalink
| June 17, 2014, 7:52 pm
I personally like the UC system the way it is.Having a longer deadline for one UC would mean that the group wouldn't be able to progress the story as much as if there was a challenge one month,then another the next one.
Permalink
| June 17, 2014, 8:42 pm
I'd rather have one month, with longer deadlines I procrastinate too much. :P
Permalink
| June 17, 2014, 8:53 pm
Quoting Gilbert Despathens
These are my thoughts.

There are a few bonuses to extending UCs. First, a longer deadline will mean more and better entries and more time for the admins to judge carefully. As FNJ said, it will also give more opportunities to focus on one's individual storyline and some other builds as well. For example, the economics system is coming along well and we're also working on adding quests to the game.

On the other side, I like the fast pace of the story when there is a UC every month, and adding more information at the beginning won't make up for the fun. I'd rather throw in the occasional RC or write flexible descriptions for UCs (thus allowing for people to work on them while pursuing their characters' goals) than have longer UCs.

I agree We don't need longer UC i like having The Challenge go by quickly. Even then a Month is long enough.
Permalink
| June 17, 2014, 8:57 pm
 Group admin 
I would like some responses from you on a few of the staff group's projects:
1. The rank system is not linear this time - that is, you don't do ranks in a specific order. Instead, you can choose which rank you would like to unlock at each 25-point level, starting with a choice between the landholder and guild-founder ranks and carrying on until you have gained more than 250 points and earned all ten ranks. In addition to this new option, more privileges can be unlocked as 'perks' connected to certain ranks - for example, if your guild contains two or more people with the guild-founder rank, you can increase the membership limit and introduce more types of forces for your guild. What are your thoughts on this more-complex system?
2. On the subject of complexity, here is a preview of the all-new landholding system:
- Players can start to build and collect holdings with the landholder rank and can increase their number of holdings by winning friendly competitions with other players.
- Holdings come in different types and many produce different goods, which may be sold for coins that may be tradable for actual character points.
- Ranks and perks for ranks give landholders more abilities, such as the ability to form a trading guild that can share resources, holdings and even fleets and troops.
- Basic resources can be combined into many levels of more complex resources, simulating a functional economy and increasing selling prices
3. Can you think of anyone who would be a good faction leader for Rainos? Also, what events do you think would be cool for the future of Rainos? By all means, speculate and brainstorm here!
Permalink
| June 29, 2014, 9:20 pm
 Group admin 
1. The rank system is already too complex for some members, if you can keep it easy to understand then that sounds amazing

2. There's some good parts and some bad parts. Point 1 is good and point 2 is okay, but I don't like the idea of "growing" character points rather than getting them through building. The other two sound a bit too complex and I think they'd interfere with the other gameplay mechanics. I like that they're not violence-based, but...

3. You already know my thoughts on both matters from the boot camp group :P
Permalink
| June 29, 2014, 11:14 pm
Quoting Gilbert Despathens

I love these quizzes. :P No, really! :P

Now...

1)Awesome! I like it. My only question is, if we already have the 25 point rank, do we get to choose what we use it for when the update comes, or do we have to do any rank challenges over? I also like the more complicated guilds, they are better than the current ones, to say the least.

2) Again, awesome. This new course will take a while to master, but it sounds cool (me being a fan of Settlers might be part of that). My only concern is that such a complicated system could discourage new players from joining, and create a kind of hierarchy in the LOM based on how much land you are holding (not between existing players, but between newcoming ones). I would definitely do it, but it needs some way to integrate new players into the game.
EDIT: I missed the point about growing character points until I read through Halhi's answer... that is not good. You need to get them through actual building.

3) Rainos' future, eh? That kind of depends on what is going to happen with Nerogue. I think that Rainos should become a bit more unified, following the model of Cedric's new-model army. Other than that, I think it might be interesting to introduce a plague or flood or other kind of disaster to LOM like what they did in Historica.
EDIT: with the switch in admin-ship, there should also be a new King (or other) of Rainos to replace Bartok.
Permalink
| June 30, 2014, 12:59 am
 Group moderator 
You would only get about 2 or 3 points a month guys.
Permalink
| June 30, 2014, 6:28 am
Quoting Asad .
You would only get about 2 or 3 points a month guys.

If what?
Permalink
| June 30, 2014, 6:59 am
Personally,the landholding and increased ranks seem way to confusing to me(although I do have some land already).As for Rainos' future,I don't know.
Permalink
| June 30, 2014, 7:30 am
Quoting Gilbert Despathens


1. I'm really liking this new system! I like that you can choose your character's career path. Would ranks that players have now carry over in any way?

2. This system seems complex, but pretty cool. I like the landholdings idea. Not sure about the "growing points" aspect. Seems to contradict the other ways players gain points.

Maybe there could be a connection between the ranks and landholding? Like at *whatever* rank you can have *whichever* more holdings or maybe your holdings gain an additional ability at certain ranks.

3. You. :P. I really don't know who would be a good leader for Rainos. Halhi has lots of ideas...

Do you guys ever think LoM is adding too much too quick? I mean, what if players just don't have enough time to use all the different aspects of the gameplay? Maybe the complexity of these additions could turn off new players too...

Permalink
| June 30, 2014, 11:20 am
1) Genius, a brilliant way to make Tourneys more interesting and competitive!

2) Once again, a more strategic addition. I've always felt the LOM needed more strategy than skill. You should also count castles like cities, and need to be conquered to defeat another faction.

3) Despite Thomas, who I believe is more than capable yet is needed more in Enalica, I can't think of ant one.

I think a large scale civil war between Bartok in Iremore and a rebel leader in Guaire should "decide" the leadership and capital of Rainos in the story line. Like what GoH did in Nocturnus. I could elaborate on this, but my allotted time on the iPad is coming to an end. If you want to here more, I'll be available.
Permalink
| June 30, 2014, 11:43 am
Quoting Toa Jaton
Personally,the landholding and increased ranks seem way to confusing to me(although I do have some land already).As for Rainos' future,I don't know.


Actually,the rank changes are growing on me,so now I approve :P But the landholding still seems complicated to me.
Permalink
| June 30, 2014, 12:01 pm
Quoting Aranethon .
I think a large scale civil war between Bartok in Iremore and a rebel leader in Guaire should "decide" the leadership and capital of Rainos in the story line. Like what GoH did in Nocturnus. I could elaborate on this, but my allotted time on the iPad is coming to an end. If you want to here more, I'll be available.


Ooh, this is a cool idea...

Permalink
| June 30, 2014, 12:05 pm
 Group admin 
Quoting Asad .
You would only get about 2 or 3 points a month guys.

That's equal to a rank challenge or freebuild...
Permalink
| June 30, 2014, 2:04 pm
 Group moderator 
Quoting Toa Jaton

Actually,the rank changes are growing on me,so now I approve :P But the landholding still seems complicated to me.

Believe me, the staff (mainly Gilbert and FNJ) are trying to make it as least complicated as possible.
Permalink
| June 30, 2014, 2:10 pm
Quoting Toa Infernum

Ooh, this is a cool idea...

XD

But seriously, Iremore is like a memory of Mythron, since it was only made the capital because of the reigning Mythronian overlord. Whereas Guaire, being the greater, more ancient and true centre of Rainos should be the new capital city.

However, until such a time I am (not likely) entrusted with such decision-making power, I respect Gilbert's decisions.
Permalink
| June 30, 2014, 3:02 pm
 Group admin 
Quoting Aranethon .
But seriously, Iremore is like a memory of Mythron, since it was only made the capital because of the reigning Mythronian overlord. Whereas Guaire, being the greater, more ancient and true centre of Rainos should be the new capital city.
What? Where did you get that info from?

Permalink
| June 30, 2014, 3:43 pm
 Group admin 
Quoting David FNJ
Quoting Aranethon .
But seriously, Iremore is like a memory of Mythron, since it was only made the capital because of the reigning Mythronian overlord. Whereas Guaire, being the greater, more ancient and true centre of Rainos should be the new capital city.
What? Where did you get that info from?

It's on the wiki. Iremore was built to secure the side of Rainos that was farthest from Mythron's rule, trapping any rebels between the king in the east and the duke in the west. Unfortunately, the distance from civilization meant that Iremore never developed into a metropolis, whereas Guaire benefited from trade and became as strong and polished as any provincial capital in Mythron.
Permalink
| June 30, 2014, 6:09 pm
 Group admin 
Concerning ranks and landholdings:

1. The two systems are closely tied. At least half of the ten ranks have direct bonuses for landholders.

2. Ranks will carry over after the change. For example, I can trade my four ranks in for the same number of new ones.

3. /If/ points farming is instituted, it will have relatively little impact. It won't be easy to capture or build new holdings, and each one will earn at most an average of half a point per month. We can also change the exchange rate if need be or find some other resource for farming.

4. Landholding is going to be a complicated system whatever we do, but players can choose how involved they want to get. Most people probably won't go crazy with the farming, but there are other uses for the system for people to pick and choose from:
- Having towns and landmarks become recognized for the whole group to see
- Collecting territory for story purposes
- Competing with other players
- Amassing guild power outside of the Tourney
Permalink
| June 30, 2014, 6:24 pm
Quoting Aranethon .
XD

But seriously, Iremore is like a memory of Mythron, since it was only made the capital because of the reigning Mythronian overlord. Whereas Guaire, being the greater, more ancient and true centre of Rainos should be the new capital city.

However, until such a time I am (not likely) entrusted with such decision-making power, I respect Gilbert's decisions.


Ooh, the irony. When I wrote my last comment I actually forgot I was the leader of Guaire. XD

Permalink
| June 30, 2014, 7:01 pm
 Group admin 
Quoting Gilbert Despathens
It's on the wiki.

Thanks!
Permalink
| June 30, 2014, 8:47 pm
Quoting Gilbert Despathens

1. Sounds good to me, just wish there was a freelancer rank, or something like that.
2. Wow, that's a lot to take in... Random question, could you be a Merchent? Someone who just buys and sells goods?
(Like I said, random unimportant question)
3. Sorry, got no ideas there.
Permalink
| July 1, 2014, 12:53 am
Quoting Gilbert Despathens

1. Ok

2. I don't have any ranks, so... Cool!

3. I think there should be more to farming then getting points, maybe something about feeding army's? But then that would just make things harder :P

4. I for one would be very happy with just ONE landholding, maybe with a town in it, or a forest( did I spell that right?)
Permalink
| July 1, 2014, 1:05 am
Ok that's done, I'm off to bed.
See ya all tomorrow!
Permalink
| July 1, 2014, 1:08 am
Quoting Gilbert Despathens
Concerning ranks and landholdings:
4. Landholding is going to be a complicated system whatever we do, but players can choose how involved they want to get. Most people probably won't go crazy with the farming, but there are other uses for the system for people to pick and choose from:
- Having towns and landmarks become recognized for the whole group to see
- Collecting territory for story purposes
- Competing with other players
- Amassing guild power outside of the Tourney

If a player currently owns a city, do they keep it when the change comes?
Permalink
| July 1, 2014, 2:19 am
 Group admin 
Quoting Gabe French
Quoting Gilbert Despathens

1. Sounds good to me, just wish there was a freelancer rank, or something like that.
2. Wow, that's a lot to take in... Random question, could you be a Merchent? Someone who just buys and sells goods?
(Like I said, random unimportant question)
3. Sorry, got no ideas there.

1. Maybe you could find some sort of arrangement in a guild like that.
2. You can set up your holdings as stops along a merchant's trade route, certainly, but you won't be able to buy resources and sell them for a profit - it's all about production.
Permalink
| July 1, 2014, 3:02 am
 Group admin 
Quoting Gabe French
3. I think there should be more to farming then getting points, maybe something about feeding army's? But then that would just make things harder :P

As it happens, that's accounted for in the system. We've made it so that people can have as complex (and hard) a system as they want.
Permalink
| July 1, 2014, 3:04 am
 Group admin 
Quoting Mr. Cab
If a player currently owns a city, do they keep it when the change comes?

Yes; cities are not part of the holdings system, so they're more like honors bestowed by a faction leader.
Permalink
| July 1, 2014, 3:05 am
Quoting Gilbert Despathens
As it happens, that's accounted for in the system. We've made it so that people can have as complex (and hard) a system as they want.

Oh, cool!
Permalink
| July 1, 2014, 11:40 am
Quoting Gilbert Despathens
1. Maybe you could find some sort of arrangement in a guild like that.
2. You can set up your holdings as stops along a merchant's trade route, certainly, but you won't be able to buy resources and sell them for a profit - it's all about production.

1. Yeah maybe.
2, ok, it was just a question.

Can't wait to see the new updates!
Permalink
| July 1, 2014, 11:42 am
I've been too lazy (and busy) in the past to give my opinion, but since this is a big one...

1) Oh, definitely yes-- this is a really good idea. But a question here-- could/will what one has to do to get a rank for the rank challenges (that are already in use, such as the spy rank) be changed at all when the rank challenges are changed?

2)Somewhat complicated, but I am in favor of this. However, I do really dislike the point farming aspect of landholding, though, even if it wouldn't be used to any great extent.

3)Since (I think) the current moderators can't run, I'd probably say Halhi-- although, if Halhi moved to Rainos, I think that would empower Rainos with too many talented builders and strategists.

One last thing related to these potential changes-- an idea has been in my head for a bit to suggest an alphabetical guide for the LOM, sort of like the almanac in Settlers of Catan. Since the LOM hasn't been complicated enough so far to really need one, I didn't suggest it, but now since the LOM is probably going to get nice and complicated, one might be helpful as people go along, and also for new members. It could include most of the information on the homepage and the faction threads (factions, history, geography and cities, ranks, types of builds and contests, etc.), as well as these potential landholding and rank systems. Just a thought to make life easier...

EDIT: Also, it could include some of the other rules that not everyone knows until they break them, such as you can't kill royalty without permission, etc.

Another EDIT: My idea of this would be off site, on something such as Google Docs which everyone could look at, and ask questions about, whenever they needed to.
Permalink
| July 1, 2014, 4:29 pm
 Group admin 
Quoting Julia LeeP

1) Oh, definitely yes-- this is a really good idea. But a question here-- could/will what one has to do to get a rank for the rank challenges (that are already in use, such as the spy rank) be changed at all when the rank challenges are changed?
Probably not. I think it will remain the same that you reach a certain number of points, make a certain MOC as described in your faction group, and then you get the rank.
Quoting Julia LeeP
2)Somewhat complicated, but I am in favor of this. However, I do really dislike the point farming aspect of landholding, though, even if it wouldn't be used to any great extent.
What do you mean by farming? The gathering of resources?

Basically the holdings you build will in a sense farm resources for you. Depending on what kind of influence you have, it could very well come into play in the overall story.

Quoting Julia LeeP
One last thing related to these potential changes-- an idea has been in my head for a bit to suggest a alphabetical guide for the LOM, sort of like the almanac in Settlers of Catan. Since the LOM hasn't been complicated enough so far to really need one, I didn't suggest it, but now since the LOM is probably going to get nice and complicated, one might be helpful as people go along, and also for new members. It could include most of the information on the homepage and the faction threads (factions, history, geography and cities, ranks, types of builds and contests, etc.), as well as these potential landholding and rank systems. Just a thought to make life easier...

As it is on MOCpages, that would be extremely difficult as we are limited to a small homepage that could easily get too long and conversation threads where no formatting except for quote blocks are possible. But with our own website that would be able to be implemented - which is our current plan to have version 1.1 ready by the end of this year.
Permalink
| July 1, 2014, 4:36 pm
Quoting David FNJ


1) Oh, too bad.

2) No, sorry, I wasn't clear. What I meant was being able to sell holdings for coins for character points. I'm definitely in favor for being able to gather resources.

3)I forgot to include this, but the LOM reference guide that I was thinking of would be off the site-- probably on Google Docs, or something else that everyone could look at as needed.

Permalink
| July 1, 2014, 4:47 pm
 Group admin 
Quoting Julia LeeP

1) Oh, too bad.
But what did you have in mind?
Quoting Julia LeeP
2) No, sorry, I wasn't clear. What I meant was being able to sell holdings for coins for character points. I'm definitely in favor for being able to gather resources.
Oh, okay.
Quoting Julia LeeP
3)I forgot to include this, but the LOM reference guide that I was thinking of would be off the site-- probably on Google Docs, or something else that everyone could look at as needed.
Ah. But it would look a lot nicer and would be less tedious to read if it were on a custom website :)

Permalink
| July 1, 2014, 5:02 pm
Quoting David FNJ
Quoting Julia LeeP

1) Oh, too bad.
But what did you have in mind?

Uh... actually nothing, it's just that I wish a few of them could be changed to something else, or be given some more freedom. Right now I'm stuck on how to work the rank challenges into my overall plotline.

Quoting David FNJ
Quoting Julia LeeP
3)I forgot to include this, but the LOM reference guide that I was thinking of would be off the site-- probably on Google Docs, or something else that everyone could look at as needed.
Ah. But it would look a lot nicer and would be less tedious to read if it were on a custom website :)


Yes, but there would be some benefits to having it on Google Docs, at least for now-- no need to wait six months (and by then the new changes will be old, anyways), people would be able to comment on specific text if they have questions (or if they wanted to suggest an entry), and most importantly, you can use search on Docs if you are searching with a keyword, which, IMO, is easier than looking for a word alphabetically when it's online. And, I do hope that (either way) people wouldn't be reading the entire thing-- they would just use it as needed-- so I don't think that reading one or two entries would be very tedious, if you know what I mean :P

Permalink
| July 1, 2014, 5:14 pm
 Group admin 
Quoting Julia LeeP

Yes, but there would be some benefits to having it on Google Docs, at least for now-- no need to wait six months (and by then the new changes will be old, anyways), people would be able to comment on specific text if they have questions (or if they wanted to suggest an entry), and most importantly, you can use search on Docs if you are searching with a keyword, which, IMO, is easier than looking for a word alphabetically when it's online. And, I do hope that (either way) people wouldn't be reading the entire thing-- they would just use it as needed-- so I don't think that reading one or two entries would be very tedious, if you know what I mean :P

Definitely. Though I doubt anyone from the staff has the time for that now considering current events and needing to have a challenge ready each month. But it is definitely something that could be considered. Thanks!
Permalink
| July 1, 2014, 6:20 pm
Quoting David FNJ
Definitely. Though I doubt anyone from the staff has the time for that now considering current events and needing to have a challenge ready each month. But it is definitely something that could be considered. Thanks!


Just saying, I would be more than willing to help out with the tedious part of it—the basic copying/pasting and editing of information such as factions, geography, etc. (because on a Google Doc more than one person can write/edit it), as I was planning on doing a smaller version of a guide anyways (for myself and my cousins, who are thinking of joining the LOM, but think it's a little complicated and asked me for a basic guide), but that’s totally the staff group’s decision. Anyways, thanks a lot for considering, and sorry for the cluttering; I realize now I probably should have brought this up in the suggestions thread.

Permalink
| July 1, 2014, 7:52 pm
 Group admin 
Quoting Julia LeeP

Rank challenges will possibly be changed to a generic set for all players, but I can't promise that (honestly, FNJ and I have been so busy with the landholding economics and whatnot, neither of us brought the challenges up).

I've considered writing a guide to the LOM, so this index sounds great. Unfortunately, I don't have the time to do it... at least, not without my own computer to write on. I've never used Google Docs, being a hillbilly (I actually do live on a hill in Kansas), but it sounds like a really good resource for overall rules, guidelines and even charts for the ranks and landholding system.

You seem to have an organized mind, a love for storytelling and an interest in the LOM - I don't suppose you'd like to join the race for faction leader, even if only to go through the training program and give us another person for our simulation? Just thought I'd ask.
Permalink
| July 2, 2014, 2:09 am
Quoting Julia LeeP

1) Oh, too bad.

2) No, sorry, I wasn't clear. What I meant was being able to sell holdings for coins for character points. I'm definitely in favor for being able to gather resources.

3)I forgot to include this, but the LOM reference guide that I was thinking of would be off the site-- probably on Google Docs, or something else that everyone could look at as needed.

LOM already has a wiki. Pretty much everything that you would want to know is in there, I think.
Permalink
| July 2, 2014, 3:15 am
 Group admin 
Quoting Mr. Cab
LOM already has a wiki. Pretty much everything that you would want to know is in there, I think.

If only that were so...

Have I invited you to run for faction leader yet? I think (hope) I have, but I'd like to make sure.
Permalink
| July 2, 2014, 3:17 am
Quoting Mr. Cab
LOM already has a wiki. Pretty much everything that you would want to know is in there, I think.


I took a look in there, and while it does have some useful information, what I was thinking of would be more of a handbook. While the wiki includes information only, this would include rules also, such as attacking cities, points, landholding, ranks, killing rules, etc., and also some other information such as prominent characters (King Bartok, for one) that are often referenced that are not in the wiki.
Permalink
| July 2, 2014, 12:50 pm
Quoting Gilbert Despathens
I've considered writing a guide to the LOM, so this index sounds great. Unfortunately, I don't have the time to do it... at least, not without my own computer to write on. I've never used Google Docs, being a hillbilly (I actually do live on a hill in Kansas), but it sounds like a really good resource for overall rules, guidelines and even charts for the ranks and landholding system.

You seem to have an organized mind, a love for storytelling and an interest in the LOM - I don't suppose you'd like to join the race for faction leader, even if only to go through the training program and give us another person for our simulation? Just thought I'd ask.


Actually, you might want to check out Google Docs then for other matters-- since the data is stored online, you can access it from any laptop or computer, so you could use it at, say, the library, on the public computers. And, best of all, it's free, and since you have a gmail account already, you don't have to make another account for Docs (the program that runs/stores the Docs is called Google Drive, BTW). But time... time is hard. If I have permission, I can start it up online, make it public, post the link, and any available staff could write a little, edit and comment as I go along. Is that okay?

And about the faction leader race, I'm glad you asked. I'd wanted to join the simulation, but since I didn't want to run, I didn't ask. However, if I can join just for the experience, I would really like to.

Permalink
| July 2, 2014, 1:06 pm
 Group admin 
Quoting Mr. Cab
LOM already has a wiki. Pretty much everything that you would want to know is in there, I think.

Maybe it's just because my iPad's old, but the wiki (and other wikia sites) doesn't seem to load very well on mobile devices.
Permalink
| July 2, 2014, 1:11 pm
 Group admin 
Quoting Julia LeeP
Quoting Gilbert Despathens


Actually, you might want to check out Google Docs then for other matters-- since the data is stored online, you can access it from any laptop or computer, so you could use it at, say, the library, on the public computers. And, best of all, it's free, and since you have a gmail account already, you don't have to make another account for Docs (the program that runs/stores the Docs is called Google Drive, BTW). But time... time is hard. If I have permission, I can start it up online, make it public, post the link, and any available staff could write a little, edit and comment as I go along. Is that okay?

And about the faction leader race, I'm glad you asked. I'd wanted to join the simulation, but since I didn't want to run, I didn't ask. However, if I can join just for the experience, I would really like to.

I'll give the handbook an all-clear and send you an invite to the recruiting group.
Permalink
| July 2, 2014, 1:23 pm
Quoting Gilbert Despathens
I'll give the handbook an all-clear and send you an invite to the recruiting group.


Okay, thanks a lot, and I'll post a link in the general convo once I write the intro of it.
Permalink
| July 2, 2014, 2:02 pm
Other topics
Conversation #23 Updated today
Rank System 2.0 Updated today
Landholding System Updated today
Military-Builder Challenges Updated Wednesday
Creatures/History Updated Wednesday
Signing Up II Updated Tuesday
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