The first three days of play have gone very well, and because several of our collegues were obviously paying attention, several difficinecies in the rules have been identified and corrected.
There has been a change in the ATTACK RANGE post on the RULES thread. Previously, if you started on any island, you would never have been able to get off (you need three territories to cross 1 sea zone). There is an addendum that addresses this oversight. Read this because it defines what is legal... and what aint.
There are now 9 types of military power. I have added LOGISTICAL POWER to the list. This is not really a change to the rules, but it does make the rules for SEA TRANSPORTS more consistent. The need for a sea transport used to be tucked off by itself in the rules. Now, if your review the MOCs=Power thread, it will be right there. A change will be made to the ORBAT FORMAT to reflect the addition of this 9th type of military power.
These are good additions to the rules, and they were recommended by players who were trying to figure out how to play and how to win. I commend you for your attentive review of the rules, and I thank you for your recommendations.