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hi COP dudes, i honestly sympathize more with the COP people then UNE (not everyone) but thats not what here to discuss, i have problem when im constructing mechs. i have simply no problem buildin up arms, main chassis, weapons, etc...but the ankles and legs are always a problem...can any of you mech builders from the COP give me some advice??? (hope you dont consider this espionage from the MAOX xD, just a friendly request for help...) Permalink | December 1, 2009, 6:03 pm |
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dont ask me. ive tried to build mechs before, and they dont look pretty. Permalink | December 1, 2009, 6:06 pm |
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For me, too, ankles are an occasional problem.
Exafarce ball-joints do the trick for smaller things, though, and those Knight's-Kingdom clickjoints work for larger ones; of course, if you don't mind the loss of rotational agility, those AT-AT click-joints are very sturdy, as are worm gears. Permalink | December 1, 2009, 6:08 pm |
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Quoting Bernardo BLITZ Silva
hi COP dudes, i honestly sympathize more with the COP people then UNE (not everyone) but thats not what here to discuss, i have problem when im constructing mechs. i have simply no problem buildin up arms, main chassis, weapons, etc...but the ankles and legs are always a problem...can any of you mech builders from the COP give me some advice??? (hope you dont consider this espionage from the MAOX xD, just a friendly request for help...)
Well, stability is a huge problem in mechs, however if you have any Exo-Force sets, those joints they have are very stable, and posable; however if what you want to build is a "small" mech, you'll need lot's of "illegal" conections, which are usually unstable. Permalink | December 1, 2009, 6:48 pm |
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My problem has been with the legs to, so I can't really help you there. Permalink | December 1, 2009, 6:49 pm |
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Personally, I find a combination of clicky-bendy and flippy-bendy joints works quite nicely. Permalink | December 1, 2009, 9:03 pm |
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Quoting John Moffatt
Personally, I find a combination of clicky-bendy and flippy-bendy joints works quite nicely.
Ewww to all suggestions above.
If you're going for a greebly look, use [Exo-Force]Robot Arms and 1x1x4s, along with some various dark gray or other color greebly goodness.
For a sleek feel, use Pneumatic T-Bars, along with clips and curved slopes.
Those other joints are too simple and plain. Permalink | December 1, 2009, 10:46 pm |
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I like how they worked on my Road Runner, but to each his own I suppose. Permalink | December 1, 2009, 10:48 pm |
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Quoting Areetsa C
For me, too, ankles are an occasional problem.
Exafarce ball-joints do the trick for smaller things, though, and those Knight's-Kingdom clickjoints work for larger ones; of course, if you don't mind the loss of rotational agility, those AT-AT click-joints are very sturdy, as are worm gears.
I prefers Phong style myself, meaning use of little "T" joints. They work well
EDIT- @ Phaze, agreed! Permalink | December 2, 2009, 12:31 pm |
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Quoting Gus Indo
I prefers Phong style myself, meaning use of little "T" joints. They work well
EDIT- @ Phaze, agreed!
Ah, but you're relying on clip parts. Which tend to vary in 'clutch power'.
In my experience, they only work for smaller things. Using them as joints on larger models is just tempting fate. Permalink | December 2, 2009, 3:20 pm |
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Quoting Areetsa C
Ah, but you're relying on clip parts. Which tend to vary in 'clutch power'.
In my experience, they only work for smaller things. Using them as joints on larger models is just tempting fate. If you want more clutch, take the two tips and squeeze them, it tightens the grip.
Permalink | December 2, 2009, 6:00 pm |
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Quoting Phazezorz .
If you want more clutch, take the two tips and squeeze them, it tightens the grip.
And then, when they loosen up, they're even weaker. Permalink | December 2, 2009, 6:26 pm |
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Quoting Areetsa C
And then, when they loosen up, they're even weaker.
One or the other.
Oh dark grey exo-force robot arm #20, you will be missed!
Rest in two pieces!
:'(! Permalink | December 2, 2009, 6:28 pm |
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Quoting Master of Epicness
Sux when a Lego piece breaks...
Hate that, you try to make 'em work, and they snap. Permalink | December 3, 2009, 8:21 am |
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Quoting Bernardo BLITZ Silva
hi COP dudes, i honestly sympathize more with the COP people then UNE (not everyone) but thats not what here to discuss, i have problem when im constructing mechs. i have simply no problem buildin up arms, main chassis, weapons, etc...but the ankles and legs are always a problem...can any of you mech builders from the COP give me some advice??? (hope you dont consider this espionage from the MAOX xD, just a friendly request for help...)
um, my mechs don't really have ankles.... At least not distinct ones..... Permalink | December 3, 2009, 8:31 pm | |
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