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Micro Brick War MBW
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About this creation
Micro Brick War is a board game invented by me.
It allows 2 - 4 players to play
Basic idea is :
[1] use "farm" as building army resource
[2] conquer the world by huge army built or capture the "Golden Goblet".




Micro Brick War is a game of strategy
"Farm" is the resource for building army
Thus faster the farm produced, faster and bigger the army built

There are two objects in the game:
[1] non-movable objects
[2] movable objects (we can call these objects : " Units " )




Non-movable objects include:
Capital
City
Farm
Block (Block cannot be destroyed)





Movable objects (we can call these objects : " Units " ) include:
Infantry
Cavalry
Catapult
Caravan (non-fighting unit)

Every single unit occupies one entire space on chess board
It is not allowed to have two or more units in one space (except troops staying inside "city" or "capital")






game starts
Every players has his/her own "Capital" cited on board as shown
"Capital" or "City" can do either one of the following actions every turn:
[1] Farming
[2] Building one "unit"

"Block" and "Golden Goblet" are located as shown as well
"Block" is a blocking where unit cannot enter, stay, pass through or destroy.
"Golden Goblet" is located at the [same distance] between all "capitals"
In 2 players game, the 2nd player decides where the "Golden Goblet" exactly is
but it must be more or less at the [same distance] between all "capitals"

"Golden Goblet" is the treasure that any "fighting unit" (infantry,cavalry or catapult) can capture
"Golden Goblet" doesn't move itself and has no special ability
Only its owner is the "Winner" when the game ends.





Farming
Simply put the "farm" one by one each turn around the city
Rule 1a: If there is a "unit", no "farm" can be put there.
Rule 1b: If there is a "farm", no "unit" can enter
Rule 2a: "unit" can pass through "farm" if that "farm" is ours.
Rule 2b: "unit" cannot pass through "farm" if that "farm" is belonged to enemy.
(I am very ..., I know... but these rules are very important...please be patient.)

Building one "unit"
Remove certain number of "farm" as paying resources charged for building army
(no matter those "farms" were put there by whom but those "farms" charged for building army must be around that particular "city" or "capital" going to build the "unit")
then build one "unit", the newly built "unit" appear in the "city" or "capital"
And the newly built "unit" can move immediately in the same turn !!!
e.g. remove 4 "farms" --> build a "cavalry" in the "capital", now the "cavalry" can move~





"unit" such as infantry, cavalry, and catapult are for fighting
they move to the enemy's location and declare to fight
then both players roll a six-sided dice
add the modification number (see below) to the dice results
The higher the number, win
remove the lost "unit"
if equal, the attack "unit" wins.

e.g.
a cavalry attacks an infantry
attack side: roll 4 + modification number (cavalry's attack 4) = 8
defend side: roll 2 + modification number (infantry's defend 2) = 4
8 vs 4, cavalry wins, remove the infantry

-----------------------------UNIT TABLE------------------------------------------
fighting units
INFANTRY = 2 "farm" (modification number: Attack=1, Defend=2), speed=1
CAVALRY = 4 "farm" (modification number: Attack=4, Defend=1), speed=2
CATAPULT = 6 "farm" (modification number: Attack=8, Defend=1), speed=1
(catapult can only attack the enemy located 2 spaces away, and when catapult attacks, it stays where it is, no need to move to enemy's location.)

non-fighting unit
CARAVAN = 4 "farm" (modification number: Attack=0, Defend=0), speed=1

army building resource
FARM = (modification number: Attack=0, Defend=0), speed=0 <--- farm can be destroyed if successfully attacked by "fighting unit"


Extra Defend Bonus of "city" or "capital"
"city" or "capital" provides extra defend bonus to any "unit" or "farm" inside or around it
inside"city" or "capital" = +3 defend bonus
around "city" or "capital" = +1 defend bonus
------------------------------------------------------------------------------------------





Attack "city"
When enemy "city" (blue) has one "unit" inside (fig.1)
Our (red) cavalry attacks the "city" and defeats the "infantry" (fig.2)
e.g.
attack side: roll 4 + modification number (cavalry's attack 4) = 8
defend side: roll 3 + modification number (infantry's defend 2) + extra defend bonus (+3) = 8
8 vs 8, attack side cavalry wins, remove the infantry, cavalry enter the "city" (fig.3)
Then the enemy's "city" will be under our control as long as our troops are there
which means if there is no more our troops, the control of that "city" will return to its original owner.

If the enemy's "city" is empty at the beginning, our troops can simply move in and gain control of the "city".
This situation, no need to roll any dice.










Building a "city" by "caravan"
"caravan" is obviously not a "fighting unit"
It is used for building "city".
e.g.
"caravan" moves to an appropriate location (at least 2 spaces between "city" to "city" or "capitals", see: above at lower-right hand fig.)
Next turn, it can transform to become a "city" and it can start to farm or build army (if possible) in the same turn instantly after it has transformed.

"city" and "capital" have same function, the only difference in between is
the maximum capacity of troops
"capital" has 4x4 = 16 slots (e.g. max capacity = 16x infantry or 8x cavalry or 8x catapult)
"city" has 2x2 = 4 slots (e.g. max capacity = 4x infantry or 2x cavalry or 2x catapult)

As time goes by, more and more "cities" will be built
But max. number of "cities" is fixed to be 5
Every player can have no more than 1 "capital" + 5 "cities"
(see: above at lower-right hand fig.)







To win this game, you have to fullfil either one of the following conditions:
[1] conquer all enemy's "capital" (once an enemy's "capital" is conquered, all "units" of that particular enemy disappear)
[2] at the end of the game, control the "Golden Goblet" (see: figure above, RED is the winner)

NOTE:
"Golden Goblet" must be held by "fighting unit"
The "unit" holding "Golden Goblet" can drop the goblet and move in the same turn.
Any "unit" move to the "Golden Goblet" location will automatically pick up the goblet.







Starting status for 3 players
"Golden Goblet" is located at the [same distance] between all "capitals"







Starting status for 4 players
"Golden Goblet" is located at the [same distance] between all "capitals"
The player move last decide where the "Golden Goblet" exactly is
but it must be more or less at the [same distance] between all "capitals"






Comments

 I made it 
  February 16, 2014
Quoting The Earthlord Grenthon Good game. But why is it in chinese?
Because I am from Hong Kong. This strategy game is very demanding on your "brain", just a friendly reminder ^_^.
hopeso 009
The Earthlord Grenthon
  February 9, 2014
Good game. But why is it in chinese?
 I made it 
  May 31, 2009
I have made the Demo Game more ... presentable http://www.brickshelf.com/gallery/hopeso009/MBW/demo_game_1.gif Enjoy~~
 I like it 
  May 28, 2009
Awesome!
 I made it 
  May 27, 2009
  May 23, 2009
Awsome addition! I'll try it later with my friends, thanx a lot. PD: I study japanese but I don't know thaaat much.
 I made it 
  May 22, 2009
Quoting Tom Ford I'd like to know how to play this, please send me the complete rules, or ask me my e-mail if you dont get it here, thx.
Thanks for your appreciation. I added English Subscript, and hope you understand what I wrote.
 I like it 
  May 21, 2009
I'd like to know how to play this, please send me the complete rules, or ask me my e-mail if you dont get it here, thx.
 
By hopeso 009
Add to my favorite builders

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Added May 5, 2009
 


LEGO models my own creation MOCpages toys shop Micro Brick War MBWMicro-scale


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