After the successful battle of the Whatsit, the group proceeds to the City of Obbitiz to speak with the Prime Minister.
About this creation
After the long journey, the group arrives at the grand gates of Obbitiz.
A single guard blocks their Path.
Guard: "This city is on quarantine. None are allowed in the walls for the safety of the citizens."
This obviously was not working well, as almost ever second, more civilians left the city, leaving the city streets desolate out of fear.
Net: "No matter. Everyone gather close."
He Casts a teleportation spell, and they all enter the city, despite the infuriated guard.
Along the way to the Grand Library, the group passes a holy monastery.
Bishop: "Out I say! Out! There is no place for fighting in this holy guild!"
The bishop pushes a man out of the building, and throws a suit of armor and pike out as well.
Bishop: "To bring such instruments of war inside this temple. . . " He trails off mumbling curses.
The Man puts on his armor and walks towards the group. His name is Yarmaz, the Paladin. He Promptly joins them, as his entire life and home has been shattered by an angry bishop.
Soon the group arrives at the Library. Massive in size and riches, it only has one guard, dressed in odd pink clothing.
As they approach the guard, they find her a female guard. How peculiar. Hermits and beggars swarm the group, asking for gold and food.
Dorither: "We've come to speak with the Prime Minister milady."
She says nothing.
High up there is a balcony, were a cold man stands watching them. A candle staff in hand, he hollars down to the guard.
"Let them in Berkita."
The woman hesitates, and then swings her odd looking axe at the beggars. "Shoo." She says.
With that, she opens the gate and leads them inside.
The group enters the large hall of the library, slightly disappointed. The Place really wasn’t a library, but more of a sanctum for the many learners of magic in Obbitiz.
Close to the chandelier, the Minister appears on a balcony, with a glowing figure behind him.
He disappears once more, and then walks out a door at the base level of the building, the glowing revealing itself to be a large candle elemental, carrying some books for the prime.
Prime minister: “I certainly hope you haven’t come to beg for more troops.” He says in a cynical voice.
Cal looks downcast.
Dorither: “I beg your pardon but we won the last battle. “
Prime: “Won? HA! The Gnomeish mayor was killed. ‘Tis hardly to be considered a victory.”
Still, Dorither persists. “No matter, that’s not what we have come here for anyway. The Battle at the Great Whatsit was merely a platoon, and we still had trouble fighting them off. We’re searching for their weakness. We figured that with all your Sages-“ Dorither is cut off.
Prime: “Don’t you think that if we knew we wouldn’t already have implemented it? The only thing that can help us here are our protective spells. But . . .” He trails off in thought.
At a steady pace, The Prime walks away motioning for them to follow. The Elemental, walks another direction, to sort the books and tomes.
They come to a Cephali Elder wandering the halls.
Prime: “The sacred helm of the Kyree. Were is it now?” He says urgently to the elder.
In a moist voice, he says: “How should I know? Probably still at their ruined city.”
Prime: “Yes, yes, that is good and well, but could you reverse its enchantment? To null necromancy?”
Elder: “Yes, but how? The helm was destroyed ages ago, that’s why the Kryee were driven out of the city; no enchantment to protect their city from the dragons.”
Prime: “Good, we’ll send you with them.” He turns to the group. “If you want to stop them, this is they way. The Fae are almost completely defenseless without their undead minions. If you can retrieve the helm of the Kyree from the dragon lands, then this elder should be able to repair it and reverse the enchantment, from warding dragons, to undead.” The Prime looks satisfied with his plan, but the elder remains emotionless.
Elder: “I don’t have to fight, do I? In my old age I will have trouble traveling, let alone fighting.”
Cal: “We’ll protect you from harm, we’re well suited to protect.”
Prime: “You’ll need a vessel to go ashore the Offland, but I’m afraid I can’t supply one.”
He leads the group to another man. Upon closer inspection, the man has very odd facial hair, and speaks with a strong accent.
Prime: “A map to the shores of Sereg-lor.”
The Man, (obviously a cartographer) refers to a large map, and begins to copy down directions elaborately.
After a short time, the man prepares a map, which he gives to Dorither containing detailed instructions from Portland to Sereg-lor.
Prime: “You shouldn’t have any trouble finding a ship along the way, Portland is riddled with them.”
Net: “That and Orcs.” He mumbles, referring to the recent attacks on Portland.
Prime: “Now if I could be of anymore service to you all before you leave, we have a vast accumulation of spells and knowledge that you are welcome to learn."
Yarmaz the Paladin is first to accept the Offer. “I wish to learn more of the Holy Paladinal arts.” He says in a strong tone.
The Prime chuckles. “I’m afraid I cannot teach you much fighting, but our high priestess should be able to help with holy magic.”
A woman dressed in a beautiful gown enters the scene.
The High priestess leads him into a room lit with candles and holy artifacts lining the walls. He Hand begins to glow with a bright warm yellow light, and she starts his lesson.
Meanwhile, Burin approaches for his training. The Prime seems to connect with Burins thoughts, and promptly hands him a small blue book, obviously containing spells.
Net is the next to step forward.
Net: “I wish to learn some offensive magic.”
The prime leads him into a room.
From behind the door, a bright flash of blue is seen.
The Prime minister Staggers out the doorway.
Prime: “I want to keep net here for more training.” He says, out of breath and slightly shaking. “His power is raw and un-contained. It’s dangerous for him to learn offensive magic on his own. I will make him my apprentice.”
Dorither: “Hopefully now he’ll listen to us.” He mumbles to Cal.
The group exits the building, better prepared than ever before for the eminent battle.
The group exits Obbitiz, and heads South towards Portland.
Corhaven Comic 2!! About half-way through this production I got a tripod for my photos. You can really tell wich ones I used it on. :) (Mostly the inside scenes of the library.)
Corhaven is an Medieval RP based group, were your create your character and then play as him/her! After RP scenes, I create a comic to correspond with your actions. Remember, all players actions are their own, not mine. I only influence the plot.
Quoting Destiny of darkness (liam ross)
aw awsome work, did you forget me or just did it on purpos?
Just so you know, You're not included if you don't participate in the 'roleplay' section of the group. Otherwise I have no way of individualizing you character from the rest. If you want me to, I can fill in actions for him, I just need a better idea of who he is and what he stands for.