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Danger Is Lurking...
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My first Atlantis Moc, built as a midnette. Also, my first try at texturing with sutdless.
About this creation
After recovering the Key of Squid from the Shark-Men, Robert Fantago dove into the water, but hit a rock and sunk to the bottom, landing with a dull thud. The Shark Warrior quickly pursued, but Robert wipped out his gun as the creature broke the water's surface.


The intrepid diver Robert Fantago uses a stun-gun to ward off a blood-thirsty Shark-Man.


Various articles are scattered about Robert, a barrel with an old telescope, and the Key of Squid he just recently snatched from the clutches of the dreaded Sharkians.


The stun rifle. It has four appendages meant to electrocute unwanted visitors, or Sharks. It's unique design allows it to send a single bolt of electricity throught the victim's cranium, rendering them limp. In every respect. Take that as you will.


The Shark-Man's feet are above the water. So far as I know, the water surface-and-ocean-floor-beneath technique has not been used before. But, my horizons are rather narrow.


Here you can see how I textured it.


For some reason, I liked making all these little bumps and hills the most.


Another shot.

Fourth Wall: Well, I saw a bunch of funny, slightly under-appreciated AFOLs had made the Devil's Triangle group, and thought I'd jump right in! This is my rite of passage I guess. It was a fun build, experimenting with some new-to-me techniques. Hope you enjoyed it!




Comments

 I made it 
  February 7, 2010
Quoting Hans Dendauw The Good: Nice scene, with good action and some decent detailing. The fish help give the feel of being underwater, despite the lack of plants. The sea floor texturing came out nicely. The Bad: Obviously the pics. Bones covered most of it, but I'll throw in the use of a tri-pod or stacked books to place the camera on, to immobilize it. Also, use the timer setting on the camera, this way you're not touching the camera when it snaps the shot. Lastly, while clever, the water technique looks like it could use some refining. That being said, it is a technique that I plan to explore further myself. Overall, it's a cool little scene that just needs some fine tuning. Glad you posted and look forward to future stuff from you. By the way, I happen to be a VERY under-appreciated MOCer! Hahahaha! I'm kidding, of course, but thanks for the kind words. That is, if I'm one of the AFOLs you spoke of...LOL~H
Yeah, again with the photos. Actually, you were one of the under appreciated AFOLs. Thanks for the tips, I'm going to try to pick up a blacklight later this week.
 I like it 
  February 7, 2010
The Good: Nice scene, with good action and some decent detailing. The fish help give the feel of being underwater, despite the lack of plants. The sea floor texturing came out nicely. The Bad: Obviously the pics. Bones covered most of it, but I'll throw in the use of a tri-pod or stacked books to place the camera on, to immobilize it. Also, use the timer setting on the camera, this way you're not touching the camera when it snaps the shot. Lastly, while clever, the water technique looks like it could use some refining. That being said, it is a technique that I plan to explore further myself. Overall, it's a cool little scene that just needs some fine tuning. Glad you posted and look forward to future stuff from you. By the way, I happen to be a VERY under-appreciated MOCer! Hahahaha! I'm kidding, of course, but thanks for the kind words. That is, if I'm one of the AFOLs you spoke of...LOL~H
 I made it 
  February 6, 2010
Thanks guys! I'll try to improve my camera skills. This was kind of rushed, because the Lego set arrived late in the day.
 I like it 
  February 6, 2010
nice, I like how you used the two shades of grey for the floor, it looks very well textured!
 I like it 
  February 5, 2010
I was thinking of using that technique, and you beat me to it! Nice work.
 I like it 
  February 5, 2010
Nice start Rusty, as Heath said the camera work is not great, but the MOC looks pretty good. Try your shots in daylight or a well lit room. If you were going for an undersea darkness, try UV light or a dark backdrop with regular light. I do like how you did the sharkdude coming through the water, very nice. Cheers.
 I like it 
  February 4, 2010
Good work Rusty, this looks great!
 I like it 
  February 4, 2010
Excellent job Rusty! Thanks for jumping right in and giving us a spectacular build to add to the collection! My only criticism would be the pics are a bit blurry....but I don't have very much room to talk in that regard! HA! Looking forward to seeing more builds for the Devil's Triangle from you in the future!
 I made it 
  February 4, 2010
Quoting Juan C. Very nice, you have a lot of 1x1 tiles... /sets jealousy aside I really like the texture you were able to achieve on the seafloor, although a couple of plants or fish would definetely enhance the underwater feel.
Well, I wanted it to seem rocky and barren. Not the kinda place you vacation too, something more sinister. Like an Atlantian desert.
 I like it 
  February 4, 2010
Very nice, you have a lot of 1x1 tiles... /sets jealousy aside I really like the texture you were able to achieve on the seafloor, although a couple of plants or fish would definetely enhance the underwater feel.
 I made it 
  February 4, 2010
Thanks guys.
 I like it 
  February 4, 2010
You have a lot of 1x1 flat pieces! Great creation. The water technique was prodigious.
 I like it 
  February 4, 2010
Nice job, this is really good, dude! =D
 
By Rusty S.
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