Here's a bunch of weapons that I and other builders have designed. These are the assigned weapons for each faction, pending confirmation by Andrew, HCF and Matt the Admin. Don't worry, all credit goes to the original designers. There will also be gear such as armor, equipment and other accesories. As I discover more, the will be posted, so check back some time. Thanks!
About this creation
Standard sniper rifle. Used by all factions. SPECIAL: can be modified to fire all types of ammunition.
Standard sub-machine gun. Used by all factions except Atlanteans and USRG.
Standard pistol. Used by all factions except Atlanteans and USRG.
Long-range laser machine gun. Used by Traq Fed.
Standard Atlantean Shard gun. Used by Atlanteans.
Atlantean Shard pistol. Used by Atlanteans.
Starmark Union semi-auto/full-auto assault rifle. Used by Starmark. Design based on Nannan Z's Gun Museum Deluxe. SPECIAL: is upgradeable to house a scope for sniping abilities.
Instructions for above AR.
NOTE: the following USRG weapons are custom weapons by Brickarms. All of the USRG's official weapons are listed below, and are verified by High Commander Falcon. To visit the Brickarms website, click here.
Official USRG semi-auto/full-auto assault rifle. Used by USRG.
Official Multi-barrel grenade launcher. Used by USRG heavy weapons troops.
Has rotating barrel for easy reloading.
Official Standard field pistol. Used by USRG.
Official Standard shotgun. Used by USRG.
Official Spec Ops assault pistol. Used by USRG Special Operations division. NOTE: used mainly by covert ops and high ranking officers.
Steel Confederacy Biter. Used by SC. Backpack unit holds biohazardous ammunition. SPECIAL: can convert to poisonous acid sprayer.
Traq Federation heavy laser machine gun. Used by Traq Fed. Based on Nannan Z's Gun Museum Deluxe. SPECIAL: can power up to release large laser blast capable of penetrating medium armor and damaging PA-53b-class armor.