Part II of my journal depicting updates of my Force Unleashed dio, which is due by June. AT-CT finished.
About this creation
After nearly 2 months of on and off work I finally finished the AT-CT. All in all it was an engineering nightmare that took a lot of time- so much that I lost count of how many days/hours I've spent on building it. Things I worked on were building it to minifig scale, making it accurate, including detail, and the hardest- making it balanced and able to stand upright. Here are my WIP pictures along the way.
WIP head base structure.
...and a different angle.
The connection joint of the head, along with that wiring on the back underside.
Initial design of the back base and the outward bending legs.
WIP stage of the legs. The straight beam sloping upwards and back from the start of the heel is how the walker should have looked. However, this did not stabilize the feet what-so-ever and I had to make changes.
Front shot of the final product. Again if there seem to be wrong colored pieces in areas, just ignore them. They'll be replaced.
Front side angle.
Back side angle.
Full back shot.
The head is able to rotate around as long as the arms are shifted slightly forwards.
The wire leading up from the base towards the bottom of the head helps keep the head from rotating back in forth, and will actually rotate it back into centered position.
I faced numerous engineering problems when creating this walker, specifically making it to-scale, detailed, and accurate. The legs bend outwards like this in the game which allows the walker movement I suppose.
The ball joint located behind the 1x3 dish allows the leg to move upwards this far, and downwards (not photographed) a pretty far ways. This was also another engineering nightmare.
The ball joint I was talking about in the previous picture. Leg rotation inwards and outwards (along with up and down) can also be achieved with this baby.
The hinge joint in the middle of the leg also provides further movement to the leg.
The feet. This was hell, and the only part of the walker that is not completely accurate. Because of the odd angular shape of the walker, balance was nearly impossible. I had to incorporate that 135 degree technic beam, which also works as the middle toe, in order to shift weight coming down from the leg of the walker out from the heel, over pressing down and the top, and finishing through out in front. I'm not entirely pleased with the bulkiness here or the exposed technic holes, but it gets the job done and keeps my walker safe and upright.
Quoting Adam Samson
Does this have an interior? if so I would love pictures!
Thanks! Unfortunately it does not have an interior. Due to the build itself being minifig scale, game-accurate, and highly detailed, I had a lot of angles and techniques to tackle with creating the shape of the head while holding it in place. I'm going to do an exploded view of the head in a future journal.