Shot Hole Mech. Newest addition to the Power Miners tool chest.
About this creation
The Power Miners needed a tool that could independently drill and place explosives. Something big enough to handle its own workload without a whole support crew. That's when they brought in the Shot Hole Mech. With its dual lazer drill it can work more than twice as fast as traditional auger drills and with far greater accuracy. Because its uses a laser there is no need for cooling the auger and when it finishes drilling it doesn't have to worry about "backing out" the drill.
This build developed from a concept my brother was thinking about: a chicken walker Power Miner Mech. The Power Miners series has not been one of my favorites. The series has great names: THUNDER DRILLER, ROCK WRECKER, FIRE BLASTER, etc. but I wasn't a big fan of the color scheme. However, it has grown on me as I've seen how much my nephews LOVE it! Power Miners does have to mech's already in its line-up, but they lack a bit of "punch" (especially the first one). As they say (whoever "they" are): See a need, fill a need.
The build began with the feet and legs. Both were built farely quickly, and with a general shape and design in mind, and without much difficulty. Then began work on the cockpit/torso and that required a bit more consideration. A design element consistent with Power Miners is the rollbar cage protecting the miners. We considered the roll cage but decided to design our own. Also, It needed the Power Miner lights and color scheme.
Once we settled on a shape for cockpit/torso it was simply a matter of polishing the details and making it mini-fig compliant. It was the arms that really made things tricky for us. Our first attempt was going to be armless and instead have simple shoulder packs of tools (lasers, dynamite throwers, etc), but no working arms. We also played with something more assymetric. That didn't work either, it gave it more of a hunch backed look. Which led us to a more traditional mech look with two arms. This looked better balanced but something wasn't quite right with it either.
Then it occured to me that the design for the arms was to similar to the design of the legs. So we scratched the arms as they were and did a complete rebuild and redesign. That's when we started to play around with the shoulder pads and the dual laser. Eventually we settled on the design to what is now a completed project.
This mech stays true to the color scheme of Power Miners and other marque elements ie. lights, cheese grater slopes, ubiquitous chain and tools. It also stays true to my personal interest of a playworthy model (not too fragile and utilizes some non traditional building techniques.