This is the way the world starts...or, at least, the Halo section of my MOCpage.
The reason why I've called it "Halo: Combat Evolving" is because I'd like to consider it as a perpetual work in progress, something continuously changing and improving. I firmly believe than "perfection", as we often mean it, doesn't exist in reality; plus, I think that trying to improve what you do and make is much better than believing than something you've made is "perfect" or "ultimate", and just leaving it so. This is also why, if you decide to share your opinions about my Lego creations here, constructive criticism is essential: getting other people's objective and well-reasoned thoughts and tips about my creations can be the key to help me making them significantly better.
The first section of the Halo: Combat Evolving project is the armoury, or, more accurately, a part of it. Until now, I've made renditions of the Assault Rifle from the original Halo (and, judging from the E3 trailer, it'll be featured in Halo 3 as well), the Sniper Rifle from Halo 2 (it was in both the games, but there are differences between the two versions, and Shotgun. They all come from the UNSC (Earth military forces) arsenal, and they're classics among First Person Shooter games.
Ok, today we're going to see some weapons...with the precious help of Mr Ryan E. Feyerabend, currently attending a badly payed part-time job in some SPARTAN II project facility, and an incredibly sloppy and roughly made Master Chief!
MC: "Well, what can I say...it's compact, stores lots of ammo, but completely useless if you want to actually hit something that is further away than two metres..."
R: "Uh..yeah, but don't pose like that, trying to reproduce the Halo: CE cover...your arms have no joints!"
R: "You've recognized it at first sight, haven't you Chief? (no pun intended) Yes, it's the S2 AM Sniper Rifle...the pride and joy of every Halo player, as long as you are on the right side of the scope."
Awesome! You captured the shapes almost perfectly. Too bad they can't be held exactly right, but they still look good, and you actually made them about the right size (which is more than I can say for most people). The assault rifle looks okay, but it still isn't really recognizable as an AR by itself; the cone on the end makes one think it's some kind of RPG launcher at first. But it's probably better than any other AR I've seen. I've just about come to the conclusion that it's impossible to make a really good assault rifle in minifig size using currently existing pieces.
Wow. I never thought of trying to use binocular and other pieces to make one totally sweet MA5B.
You're Sniper rifle is phenomenal. But your M90 is a little too robust(meaning fat) I wasn't really impressed with that one but good job on everything else. Good luck trying to come up with a better Shotgun ;).
They are great ryan,your master cheif is coming along nicely.OK back to the weapons,the sniper was instintaniously reconisible.Although some of the other things look.........odd.All around good job but as you say there is always room for improvement.-Alex