This is the updated version of my original "Rhino Mech". Most of the improvements were due to my friend "Super-Sniper" from SSLF. I have successfully completed all of the updates he suggested... That I remember. That is to say: Cockpit is sleaker, has a new top, and the missile Payload was doubled.
I suppose the Trinity Background story for the MkII would be something like this:
The original Rhino proved to be a good, solid mech, but lacked an extra punch. In low gravity situations, the joints would become unbalenced also. The manufacturers collected all these complaints, and fielded the MkII a breathtaking 5 years after MkI was released.
Very solid. I can see this filling a similar role as the AT-ST, except that it would actually be able to destroy things, actually be able to stand up and walk, and actually be able to take some damage from such things as falling logs without falling to pieces. Ha!
This is really cool. Great legs and feet, and a nice, tight color scheme. I don't mind the oversized missile pods, but they seem a little out of balance with the smaller laser on the other side. I think this mech is the best of the lot--if you apply the same degree of color blocking to other designs, I think you'll like the results.
Nice improvements all around, Danny (or, should I say, Mandalore). The legs are excellent, and I share your feelings about that gun. The missle rack seems to droop alittle, though. Try centering it for better effect. Oh, and, check out my site if you get the chance.