I am the first! ITS OVER 9000!!!
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June 9, 2011 |
In response to your question, my Freedom Gundam suffered from a lot of stability issues, mainly due to the weight of the backpack, and from overworked click joints. If you are making the Force Impulse Gundam, then you might find it tipping over backwards from the weight. Some solutions to this are to redistribute the weight more towards the front of the model (i.e. make the front more solid than the back) or to lessen the overall weight of the model. You can also try making the feet a bit bigger to better distribute the weight of the model. You can also try to use stronger joints, but this might not always be possible. Another simple solution is to build a display stand using some technic girders and a baseplate. http://www.mocpages.com/moc.php/252612 this fellow made a good display stand. This way the weight is off your Gundam's legs, eliminating the stability issue and allowing for some cool aerial poses. Finally, if all else fails, you can consider using some clear nail polish on your ball joints and sockets, or click joints or exo-force joints to reinforce them. But be warned, that you can damage your lego this way, and also it eventually flakes off if you play with the joints a lot, requiring you to re-apply the polish. If you do this, also make sure you give the stuff at least an hour to dry before using the joint. |
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February 27, 2011 |
Quoting Mithryl Dlarix
How's it coming with your new builds? Anything new in the works? Lets first say wow I have been gone long. Sorry for that. Still no new camera so I will just have to deal with it. Nothing much now. My brother keeps taking my pieces. But this week I shall post my Savior Gundam. It has been made and corrected many times. I just cant build correctly now! I get major head aches. But I shall try. Any requests? just tell me in the reply. That or a stage. Well, in particular, this = http://www.youtube.com/watch?v=mpKqMgYdLis just the stage. |
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February 12, 2011 |
How's it coming with your new builds? Anything new in the works? |
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November 26, 2010 |
Quoting Mithryl Dlarix
1. In order to make the ball joints and hinges turn, you need to use the hinge tool (its located on the tool bar at the bottom of your screen). 2. However, there will be times where because of parts conflicts (they both want to occupy the same space at the same time, which the program will not allow), that the hinge cannot turn in a particular direction. This can be frustrating, and involves a lot of fiddling with parts to get things how you want them. 3. The next thing is that sometimes when you are using the hinge tool, you will click on a hinge, but sometimes the hinge will have more than one way it can move. Keep clicking on the hinge until the direction you want to move in comes up. 4. If you are using T-Bone joints (and you probably are), make sure that you line them up exactly in the middle of the clips you are attaching them to. Also, make sure that you do not push them too far into the hole on the opposite end. If you do, the program will register it as a parts conflict and not let you pivot the joint. 5. Finally, there are certain parts that do not work the way they would in real life. A good example of this is the part that I use for my knee joints on my models. It has a hinge at either end that should be able to fold 90 degrees, but for some reason will not. I hope this helps. If you are still having trouble, you can download the instructions for my gundam frame in LDD. http://www.mocpages.com/moc.php/231309 is the link. I got it now. i clicked the wrong tool. I use LDD a lot easier now!!! Not being frustrated anymore.
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November 26, 2010 |
1. In order to make the ball joints and hinges turn, you need to use the hinge tool (its located on the tool bar at the bottom of your screen). 2. However, there will be times where because of parts conflicts (they both want to occupy the same space at the same time, which the program will not allow), that the hinge cannot turn in a particular direction. This can be frustrating, and involves a lot of fiddling with parts to get things how you want them. 3. The next thing is that sometimes when you are using the hinge tool, you will click on a hinge, but sometimes the hinge will have more than one way it can move. Keep clicking on the hinge until the direction you want to move in comes up. 4. If you are using T-Bone joints (and you probably are), make sure that you line them up exactly in the middle of the clips you are attaching them to. Also, make sure that you do not push them too far into the hole on the opposite end. If you do, the program will register it as a parts conflict and not let you pivot the joint. 5. Finally, there are certain parts that do not work the way they would in real life. A good example of this is the part that I use for my knee joints on my models. It has a hinge at either end that should be able to fold 90 degrees, but for some reason will not. I hope this helps. If you are still having trouble, you can download the instructions for my gundam frame in LDD. http://www.mocpages.com/moc.php/231309 is the link. |
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