The first practical Interactive Adventure in MOC form, and still the most popular. Continuing from last time's episode, we have...
About this creation
..."negotiations", of a sort. A stalemate.
"Come out, it won't hurt at all."
"What the hell is your problem?!"
"'What the hell is my problem?' What do you think is my problem, idiot?!
Could it possibly be the two dozen armed commandos running about the ship killing my mates? Nah, couldn't be! Or maybe it's the spy who's been breathing our air, eating our food and sabotaging our ship?! Maybe it's both! Now shut the frak up, come out, and die!"
"Eventually you're going to have to move, and when you do, I'll shoot you. You may as well get it over with now."
So, will you...
A: try to intimidate him, e.g. "you've only got half an hour of air left", "we've got a massive technology advantage", "how do you think we got aboard in the first place? Your precious captain's one of us", etc.?
B: try to stab him and hope his reflexes aren't too good?
Argh... the suspense here is made even worse by the knowledge that, unlike a real novel, here there's actually a real chance that the protagonist will lose (well, maybe not, although with past MOCIA experience I would say so). Hmm... I'm going with B.
Now, if it were me, I would attempt first D and then B (lure him into a false sense of security before striking). However, I can't do that. Yet. Let's go with the first part of the plan, D, and hope it works!