The first practical Interactive Adventure in MOC form, and still the most popular. Continuing from last time's episode, we have...
About this creation
"You're in bigger trouble than you think. You're running out of air, matey. You've got maybe half an hour left, then it's curtains."
"What? All over the ship?
"Riight. I've been on this class of ship for longer than you've been out of nappies, and I happen to know that it hasn't been possible to change atmosphere settings across all decks from a single location since the T-184.7 refits."
"Maybe.. but we've still got better equipment."
"What, those I.R. beating stealthsuits? Security's been using sound signature detection for years."
"Well, how the hell do you think we got aboard in the first place? It's not like you can just waltz aboard a warship."
"You knocking the bloody sensor conduits out of alignment, that's how. Now, just come out of there and I'll show you how much I appreciate that...
...you've got no idea how lucky you are I'm not ambidextrous."
So, will you...
A: try to quietly sneak back down the corridor?
B: try to calm him down and then suddenly stab him?
D: try to learn more details about the troops now assaulting the Aquila?
By the way... from now on, rather than make it up off the top of my head, I'm going to be resolving combat with a modified RPG system. So if the dice say he gets shot in the lungs and starts drowning in his own blood, he starts drowning in his own blood.
So no more opportunities for me to "adjust" events to keep this chap from getting injured.
Anyway: you have until the 31st. Or 1st. Depending on how many days this month has.
Well, I've got an idea for something, but it isn't exactly a traditional MOCIA. The system evolves with every iteration, you see. First round had no provision for, well, anything really. Second one has exploration, computer access, personal combat, communication with other beings and quite a few "Space Horror" elements. Third one, we'll get to when the time comes.