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Day Five: Unsicherwaffenfabrik "Seeharnisch"
This week: 7 variations on the Kleinpanzer frame. Number five is a deep sea military assault exoskeleton.
About this creation
Manufactured by Unsicherwaffenfabrik (GmbH) for the military of the Terran Concordat for deep ocean combat operations, including, but not limited to, the storming of secure ocean floor command posts and research facilities. It's also quite capable as a sub-hunter, assuming the submarine is for some reason forced to stay put in one place, since while the Seeharnisch's power supply is as long duration as its air supply (weeks to months) it's still pretty slow.



Deep sea fish: well, fish is probably the wrong word. Eldritch horror? Well, getting conservation funding for fish is hard enough as it is without names like that, although if they're going to be named after you you can hardly be blamed for wanting them to go extinct as soon as possible.



The Seeharnisch is by no means as stealthy as it looks: oh, sure, it's quiet enough when it's walking along the bottom, but once those little propellers spin up for a pursuit, just one suit sounds like a very large swarm of particularly irate killer hornets. A pack of seven sounds like a legion of the damned.

To be honest here, the sort of damage they can do is pretty proportional to their noise; give some a few minutes to perform surgery on your pressure hull, and you'll have a set of breached compartments before you can say "what the hell's that grinding noise?"
Now, at the depths these things operate.. if you've got one holed compartment, it won't be five minutes before the unbearable pressures widen the hole until you've got three. You've got maybe two minutes from the commencement of the assault to hit the "Emergency Surface" button, and if you don't or you can't, that's it. You'll be having lunch with the crew of the Kursk fairly quickly.
If it's any consolation, the Kursk's crew died of starvation and suffocation, you'll be dying of having your ribcage smashed into your spine; at those depths, the jet of water from a hull breach is fast enough to take your arm off without you noticing it.



They can do the exact same things to command posts and research facilities: the general timeline is 2 weeks to walk along the seabed from a carrier sub to the target, then 30 minutes to cut sensor cables and airlock controls, 2 hours to saw through support legs and 3 more to carve open a convenient room. After that, the weight shift from the flooding station quickly shove it off its supports, and from then the end comes quickly.

Alternately, they have a secondary plan which is similar up to the airlock control disabling, but instead of disabling the airlocks they hack their way in and enter the base itself with their armours. The pressure plating on a suit like this is made to stand up to the crushing force of the deep ocean, a force that can crush a poorly designed suit of armour like an empty beer can before you can say "there's nobody in that, right?". The design process involved fast computers coming up with designs, testing them, and selecting only the toughest for further alteration. The result is probably the perfect design for the specific task. The hullcutters slung under the arms can carve through similarly tough pressure hulls on deep sea submersibles. The result of this is a suit of armour resistant to anything safe to use in an undersea facility, carrying powered blades capable of cutting through those same armours. The result of that is most definitely not pretty to look at. Needless to say, it tends to be traumatising for the pilots involved, but really, if you're going to volunteer to walk around for months on end on the bottom of the ocean, an environment that can kill you much faster than hard vacuum, you have to have something wrong with you.



So, a few notes about the design; the light on the shoulder is also fitted with a camera. The idea is that, if the suit exceeds its specified limitations, the man inside won't be crushed as easily as if the helmet was a weaker, viewport fitted design. The red patch on the back of the helmet is an identifying mark: it's illuminated when under the surface, to allow other members of the pack to see each other. The propeller assemblies are designed to fold into the 'backpack' when not in use, to keep them from getting in the way. Very handy. The pack itself contains a proprietary algae mix capable of converting carbon dioxide back into oxygen with far greater efficiency than normal air scrubbers, allowing a small supply of air to be used for a long, long time. It also does other things with bodily wastes, but I won't go into that. Also in there is a high density fuel cell, which is known for doing interesting things when charged too quickly. Interesting things which include catching fire (underwater, and refusing to be extinguished) exploding (violently and enthusiastically) attracting predators (magnetic effects. Nobody knows why it happens yet.) and inflicting fatal radiation burns on the occupant of the suit (which is part of a set of well documented phenomenons which also made small scale fusion reactors viable.)


More in the Kleinpanzer Week series:
Day One: AQ-6J Security Exoskeleton
Day Two: The Cambridge Device
Day Three: Exoskelettkleinpanzer Ausf-G
Day Four: Type VII battledress
Day Five: you're currently reading it.
Day Six: Flashman
Day Seven: Harpy
Day Eight: Fenrisulfr
Day Nine: DCA medical exoskeleton
Day Ten: Model IID Murderbot
Day Eleven: Space Marine armour
Day Twelve: MRB-L Scythe
Day Thirteen: CP-C riot armour
Day Fourteen: Black Guard armour

There's also a desktop background available, if anyone wants it:
http://www.brickshelf.com/gallery/azazaza/Kleinpanzers/Dayfive/thursday.png



Comments

Areetsa C
 I like it 
karsten Rees
  April 2, 2011
THANK YOU if i post a picture i will have it in it!
Areetsa C
karsten Rees
  March 17, 2011
permission to copycat animal?
 I made it 
  March 17, 2011
Quoting karsten Rees permission to copycat animal?
Help yourself.
 I like it 
  March 15, 2011
Quoting Areetsa C No, no, common misconception. You'd actually get about 15 seconds of useful activity, and if they pulled you back in before a few minutes had gone by, you'd probably recover. You wouldn't be very happy about it, and it definitely wouldn't be healthy, but it wouldn't kill you instantly. Deep sea, however.. if you fall out the airlock down there, you're dead instantly from being squished.
Ah, my bad. Apparently skin is tougher stuff than I thought. Still, I prefer to stay in an environment as close to 14.7 psi as possible.
 I like it 
  March 13, 2011
Cool!
 I made it 
  March 13, 2011
Quoting W. Mark Nice build, it looks pretty cool and quite dangerous. Your remark about the pressure in deap sea environments being more deadly than hard vacuum isn't quite accurate, however... hard vacuum also kills instantly. It's true that a human can survive without oxygen for several minutes, but the total lack of pressure would cause them to pop in a very gruesome manner the moment they were exposed.
No, no, common misconception. You'd actually get about 15 seconds of useful activity, and if they pulled you back in before a few minutes had gone by, you'd probably recover. You wouldn't be very happy about it, and it definitely wouldn't be healthy, but it wouldn't kill you instantly. Deep sea, however.. if you fall out the airlock down there, you're dead instantly from being squished.
 I like it 
  March 13, 2011
Nice build, it looks pretty cool and quite dangerous. Your remark about the pressure in deap sea environments being more deadly than hard vacuum isn't quite accurate, however... hard vacuum also kills instantly. It's true that a human can survive without oxygen for several minutes, but the total lack of pressure would cause them to pop in a very gruesome manner the moment they were exposed.
 I made it 
  March 10, 2011
Quoting Deus _ Did you build all of these before and upload a better one every day so it goes into better and better so more people see it?
Nope, I'm making them about a day ahead.
 I like it 
  March 10, 2011
I love it you got all the bases covered for everything an under water mech would need. Very nice job.
 I like it 
  March 10, 2011
I like those hull cutters on the arms! They make it look like it can actually do something. It's funny to view it the right way when the Rebel Helmet on the head is backwards, but this hardsuit is awesome!
 I like it 
  March 10, 2011
Did you build all of these before and upload a better one every day so it goes into better and better so more people see it?
Areetsa C
 I like it 
Paperweight .
  March 9, 2011
Nice job!
  March 9, 2011
thank you for taking the time to answer!
 I made it 
  March 9, 2011
Quoting cyberfrank 2010 i am realizing HOW good, you are at mech building, i almost red all your writing, as i did, my mind wondered as how you could moc all this great strategic scenario, and such cool stories could get out of those, that s when i decided to ask; with this good a script, why don t you build it? is it too tough for you to do it? this is GREAT STUFF! but, in simple writing, it looses the 'juice!' your armor builds are very nice, but, i d have to be quite young to imagine all the rest of the scenario, when on moc pages, most stories aren t told in writing, it s so much easier to just see! i hope you ll give me your vision of that, as i admire what you do, and you re quite interesting as a person!
Well, partly it's a matter of time: currently I'm in the middle of a number of projects, of which this is only the most pressing, needing to be updated every night (I post them in the mornings, but I like to have all the picture editing done beforehand in case I wake up late), and partly it's a matter of parts (most of them are tied up in sets like that for the MOCIA at any given moment) and partly it's a matter of not having the skill; deep sea anything has a lot of curves, and I don't think I could manage it. I'd like to, and I'll probably have a go at it anyway one of these days, but right at this moment it's a little unlikely
 I like it 
  March 9, 2011
I think of all the designs you have put forth so far, number five is the best. I like the overall appearance of this one, and you got to love having an industrial strength can-opener mounted under you arms. And now for an oh so appropriate... ^Blub^
 I like it 
  March 9, 2011
i am realizing HOW good, you are at mech building, i almost red all your writing, as i did, my mind wondered as how you could moc all this great strategic scenario, and such cool stories could get out of those, that s when i decided to ask; with this good a script, why don t you build it? is it too tough for you to do it? this is GREAT STUFF! but, in simple writing, it looses the 'juice!' your armor builds are very nice, but, i d have to be quite young to imagine all the rest of the scenario, when on moc pages, most stories aren t told in writing, it s so much easier to just see! i hope you ll give me your vision of that, as i admire what you do, and you re quite interesting as a person!
 I made it 
  March 9, 2011
Quoting Jeffrey Donlon That's odd. . .I just built an underground exploration hardsuit last night. Coincidence, maybe? Great use of the rebel helmet. I found that it can also be used for shoulders. Your shoulder connection is a very interesting design. Much more advanced than mine. Keep 'em coming!
It can't be that advanced, I've been doing it for years. In fact... http://mocpages.com/moc.php/124231 http://mocpages.com/moc.php/127444 http://mocpages.com/moc.php/109472
 I like it 
  March 9, 2011
That's odd. . .I just built an underground exploration hardsuit last night. Coincidence, maybe? Great use of the rebel helmet. I found that it can also be used for shoulders. Your shoulder connection is a very interesting design. Much more advanced than mine. Keep 'em coming!
 I like it 
  March 9, 2011
Cool!
 
By Areetsa C
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LEGO models my own creation MOCpages toys shop Day Five: Unsicherwaffenfabrik "Seeharnisch"Mecha


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