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LEGO models my own creation MOCpages toys shop Clonetard City: Turn NineSpace and science fiction
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Clonetard City: Turn Nine
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About this creation
Yes, it's late. I've had connection issues lately, including half of today.



First up: the Hood Archer and Marauder Malefactor exchange fire, with the Archer pelting the Malefactor with missiles, blasting away armour over the left breast and cockpit: this damage worsens that taken before, and takes the Malefactor to the point where two firm blasts from a main gun to any single location would breach the armour. The Archer, however, is considerably worse off: the two lasers and one of two missile racks fired by the Malefactor rip into its right side, laying waste to its entire flank. The crew begin to bail out, and the Malefactor's pilot manages to override the automated reactor shutdown attempt that was a consequence of his barrage.



The Hood Caracal, currently overheating, elects to make the best of a bad situation and kick his enemy while he's down. The blow strikes the target's left arm, leaving it in decidedly shabby condition.



Elsewhere: movement. The Hood Chimera struggles to its feet, fortuitously avoiding the serial falls that so plagued its smaller brother in damaged gyrohood. Also climbing up is the Banshee D2 on the left.

The Archer crew begin to make their way to friendly territory.



The Banshee, however, isn't as lucky: the pilot overbalances and smashes into the ground, managing to knock himself out in the process.
(Yes, there's rules for being knocked unconscious. Every time the pilot is injured, there's a chance he'll be knocked out. I completely forgot about this earlier. Along with the PSRs for running/jumping with a damaged Gyro. Finn, take note: running isn't exactly safe anymore. Spin yourself around on an office chair while looking at the ceiling for 5 minutes, then try to run from one end of the house to the other. That's what your machine is currently trying to do.)









Other than that, not much happened.

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Map of starting positions:


Map of ending positions:


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Who has line of sight to whom:

I'm trying a new system. Just do the order forms like normal, and when I see what you're planning to fire I'll give you the to-hits for them.
This should reduce my workload significantly.

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Here's the main group:


Private subgroups:

Moffatt's Marauders



The 217th Varion Invaders


And it'd be preferable if you wouldn't neglect to post your order form in your respective subgroups.

Okay, you've got most of the week. Next phototaking will be on Friday or Saturday, depending on events.


Available for people who may want to participate, due to insufficient activity on the parts of their owners:

One (1) Moffatt's Marauders T5 scout car, undamaged.



First come, first served.



Comments

 I like it 
  April 6, 2011
Great micros!
 I made it 
  March 19, 2011
Clones are just scenery. The building itself is rated as a four square Heavy building, so it'd probably take ~8 turns to demolish the whole thing.
  March 19, 2011
Or blow up the building?
 I like it 
  March 19, 2011
Can I crush the clone?
Areetsa C
 I like it 
Gondabuggan Hicburry
  March 16, 2011
I dont know what happened to my comment, but what happens when I'm unconscious?
Areetsa C
 I like it 
Gondabuggan Hicburry
  March 16, 2011
Oh, and Sgt. Will Smith, Deus is referring to the Victory of the great Marauders. after all, he is ours. oh, and areesta is it possible for me to have hit some controls randomly during my fall to fire something? ;) just kidding, burt whatever.
Areetsa C
 I like it 
Spaztastic the Diabolical
  March 16, 2011
I might decide to jump back in if those slots remain empty.
 I made it 
  March 16, 2011
Quoting Gondabuggan Hicburry I dont know what happened to my comment, but what happens when I'm unconscious?
Nothing, other than that you can't do anything. You get a chance to wake up at the end of each turn that's fairly proportional to the state of the pilot; the more he's hurt, the less likely he'll wake up.
Areetsa C
Dominick S
  March 15, 2011
The first mistake. I wanted to go to B4 after A3.
 I made it 
  March 15, 2011
Quoting ThunderT0D :) Where is my buddy icon on there? Anyway, there was alot of moving and not as much attacks any more, I hope action takes place!
I haven't had time to include it. Don't worry, it'll get added in eventually.
 I like it 
  March 15, 2011
Dang...well, all good things must come to an end. Thanks for the loads of fun Areetsa. Keep em coming.
 I like it 
  March 15, 2011
I agree with Dues the 217th will go down in the history books for this victory.
 I like it 
  March 15, 2011
I belive victory is at hand.
 I like it 
  March 15, 2011
Right then, turn around, check ammo, if I have missles, FIRE! at the station on the mountain.
 I like it 
  March 15, 2011
Where is my buddy icon on there? Anyway, there was alot of moving and not as much attacks any more, I hope action takes place!
 I made it 
  March 15, 2011
Quoting Dominick S The first mistake. I wanted to go to B4 after A3.
Damaged leg, remember? You can't move that far now.
Quoting Robert Novarock Can i take the position of the car?
Done.
 I like it 
  March 15, 2011
Can i take the position of the car?
 
By Areetsa C
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LEGO models my own creation MOCpages toys shop Clonetard City: Turn NineSpace and science fiction


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