I like this "key hole" technique. It really enhances the effect of simulated distance. You have to be careful not to let the viewer see over the top of your foreground though. In this MOC, we can see over the wall with the big window and it weakens the effect slightly. Compare it to this key hole MOC. http://www.mocpages.com/moc.php/260756 Attack!
Oh...I suppose I should judge.
4 points for quality, 2 points for originality (this thing has been done before) and 3 points for interesting technique. 9 points total. It could use a bit more detail and such.
4 points for build quality
4 points for build originality
and 4 points for using interesting techniques
total of 12 points.
One of the few things I have a problem with is that the only object being used in the forced perspective part of the moc is the ship and landing pad. I would have liked to see some other things on the landing pad such as a small control tower or something like that.