The Unit Profile Card! This is the basis for the tactical combat system. It represents a particular unit's capabilities in battle, as well as any damage/effects on the unit.
About this creation
EDIT: The profile card has been modified a good bit. Stat symbols are now color coded, the order of stats has now changed, and the victory pins area is now missing. These havn't been removed, they will be featured on the Unit Battle Card. The profile card will no longer be used in combat, it is merely a reference for your unit to represent it's raw stat points and where they are allocated to. All other rules below still apply. The file has been changed to feature all that is shown above.
-There are 5 different symbols on the right side of the Profile Card, each representing a different stat. The Sword represents Attack, the Crossbow represents Range,the Helm represents Armor/Health, the running legs represent Speed and the Blue Flower thing represents CR (command resource) usage of that unit.
-To the right of the stat emblems is the stat bars. Each bar can hold up to 10 points, and each 1X2 plate represents 1 stat point. The gradient is there to give you a rough idea of the unit's stats at a glance.
-The correct initial is placed within the top left box to represent that unit. The initials are (from left to right) L for Light, H for Heavy, HA for Heavy Artillery, SH for Super Heavy, and S for Special (specs for Special units are currently unavailable on the TCS Unit Values Sheet).
-The Gold circles represent Victory pins and the sand blue circles represent Bonus pins. Victory pins are earned when a unit goes into battle and lives to tell the tale. Bonus Pins currently don't have a decided method of earning them as of yet, but will probably be something along the lines of faction bonuses or something. A max of 5
Victory pins can be earned, and there is technically no limit to the max amount of bonus pins you can have. The additional points gained from Pins can be found on the TCS Unit Values Sheet.
EDIT: CR (command resource) is a predestined value and does not count towards stat points. It merely expresses how much that unit costs to field. SO when you are creating your Profile Card for your unit, don't apply stat points to this. The CR value for that specific unit class can be found on the TCS unit values sheet.
EDIT: A new feature has been added to the Profile Card, the reference color box. The small box on the left under the bonus pins has a small 2X2 plate inside it. This will be better explained in the Battlegroup Sheet/combat demo post. Basically, it allows you to color code your units so you know which card represents which unit in combat.
EDIT: Due to some confusion about CR and stat points, CR is to be represented in solid blue, or some other color of your choosing separate from your stat point colors for your other 4 stats (attack, defense, range, move speed). And as such if you do choose another color to represent CR besides blue, you can also change the color of the CR emblem to match. Remember, Command Resource is a pre-determined value and doesn't count for/against your stat points. It is merely to represent the amount of CR needed to field that unit in a Battlegroup.
-You can customize your Profile Cards! As can be seen by this Liger Tank's Profile card, it's sporting the Terran Federation's national colors. The gradient colors may also be changed, but I stuck with the stock colors. The layout/shape of the card may not be changed, and the stat emblems and their colors cannot be changed.
-So what if a unit takes damage? How is that represented? All stat changes are noted on the Profile Card. As can be seen below, this Sabertooth Heavy tank has taken 3 damage, so on his card 3 points of armor have been whited out. All stat reductions are recorded in this manner, though no others yet exist besides damage. Stat increases will be represented in a different way from both this and bonus pins.
-What about when your working on a big unit like a Super Heavy? All those stat points won't fit on one bar!?? Well you can increase the size of your Profile cards to allocate more stat bars. As can be seen by this Mammoth Battle Walker's Profile Card, He's got a LOT of stat points! His profile card has been extended to fit these extra stat bars. Extra stat bars to the same stat should be spaced one stud apart, while stat bars between 2 different stats should be spaced 2 studs apart.
-And what about those victory pins and bonus pins? Whats the deal with them? Each unit has a certain amount of extra stat points it gains from a pin, and these values can be found on the TCS unit values sheet. As can be seen on this... wait how'd that get here!?? That's not supposed to be here!! And It's already got bonus pins!!??? We haven't even figured out how to get those yet!! WHAT A CHEATER! Oh well, guess I'll just use him for this example anyway... -.- Victory points should always be represented in gold and placed at the end of normal stat points, but before bonus points. Bonus points should always be represented in sand blue.
You can download the basic Unit Profile Card from the LDD file below. Now go make some units!
Quoting JakTheMad JTM
I don't exactly know what you mean by CR. Could you explain it please?
CR= Command Resource. Ever played Star Craft and you were limited by how many units you could have because they cost supplies/psi etc? its sorta like that.You can only bring so many units to a fight and each one has a certain command resource value applied to it which is directly proportional to the amount of stat points that unit has.
EDIT: I added a bullet to the description that explains a bit more about CR for future reference.