Chimera-Station: 4th floor and part of 3rd floor
Project in progress: You are looking at the 4th floor of the Chimera station
About this creation
Actually the main basis on the planet Chimera consists of 4 floors. The ground floor is the Mech-base for ultra-light, light and medium mechas. The 2nd floor is the fighter base that will be home base to several fighters. The third floor will host headquarters, some pilot’s rooms, the cantina and a recreational-deck. The last and 4th floor has sleeping rooms for some of the commanding officers, a conference room for the council members, a lecture room for mission explanations, a tower control and a small landing facility for shuttles. What I haven’t made up my mind yet is at which floor the space metro will arrive (either at the 2nd floor or at the 3rd floor. The space metro will connect to more buildings (still to come) of the Chimera city.
Obviously the whole Chimera basis is not ready yet. You are looking at the last and 4th floor of the station. It consists of some different modules. The main part (floor 1 to floor 2) will be rather “bulky” with many architectural features. So do not take into account the “feet” this basis you are looking at stands on, since they are provisional ones until 1st to 3rd floor is ready (will take me a year, I suppose).
In general, what is very important to me, is not only the looks, but also some functionality with features and most important of all stability and playability. The whole architecture needs to stay firm on “its feet” without falling apart. Playability means, that kids should be able to play with it: inside and outside. All this means: Opening up a lot of hatches and roofs in order to play also in the inside, without affecting negatively stability while the whole project shows a consistent architecture (meaning looks gooooood)!!!!!!!!!!!!!
Inner Access is important for playability, so the roof also of the lecture room opens up. At least I remember when I was a kid it was very important to also play in the inside of a model. Need more tiles!
Well, Goldman doesn't do anything this peaceful, and he puts more easter eggs in (hint, hint).
Really good functionality, lots of fun playables, but it really does need those easter eggs. Maybe some snow. Definitely some space hippy painting on the wall. The ground floor should have a recruiting office, with some protesters, some mechs cleaning up the "mess" and then a janitor bot cleaning up that mess.