The A-32 is a Tongorian medium tank produced from 1942, first in Papigrad. The tank has got several advantages. Sloping armour increases protection, the V12 diesel engine uses a less flammable fuel, the Christie suspension is fast on rough terrain and wide tracks give low ground pressure for good mobility in mud and snow.
About this creation
There is only one man in the hull, the driver. He has got an unusual forward hatch instead of a top hatch.
There is three people int he turret, the loader, gunner and the commander. Everyone of them have their own hatches with 360 view with periscopes. Turret features a 85mm anti-tank gun with a coaxial 7,62mm MG and a 13mm heavy MG on top.
The A-32 can be equipped with four external fuel tanks for better range.
AV-152 The AV is a heavier variant of the A-32 with thicker armor and an AV turret with a 152mm M-10 gun.
The AV turret also features a back hatch for faster reloading and escaping.
The massive 152mm gun combined with the tank's 42 km/h maximum speed, this tank is really dangerous.
AS-100 The AS-100 is a Tongorian tank destroyer.
It has got a big radio antenna around the turret , it also features a hatch and a periscope.
The crew is four, a driver, a loader, a gunner and a commander.
It has got a really low profile.
It hasn’t got a turret, that way it can fit the 100mm D-8T gun.
I think every tank on earth would look better with external fuel cells. Maybe it's just because when I see them I think of how much longer they can operate between re-fueling stops. Regardless, these are great builds. Attack!
All of these are excellent works. Funny how you've made soviet designs in this group too. The only downside is no real tracks, but the great designs used here completely distract from that. Awesome work!
I like it
December 30, 2011
I want that tank destroyer O_O its awsome! great work Matthew btw nice work using the KV-1 turret
LDD doesn't allow for the tracks to be fully connected, or closed, so there will be a break in the tracks. This I easily hidden however. The most recent version of LDD may have fixed this problem, I haven't messed with tracks recently