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HAEA-3 (Contest entry MK III)
My entry for the Mecha Contests Contest #1.
About this creation
The Heavy Assault Experimental Assassin mech!

As you can see, I stayed within the size guidelines.

The HAEA-3 in comparison with a minifig.

The HAEA-3 in action. Equipped with a gatling gun, laser chainsaw, and 8 rockets. The HAEA is no stealthy assassin-- it attacks the target, does as much damage as possible, then hightails it out of the area.

A backview of the HAEA.

A sideview of the HAEA

Another sideview of the HAEA. notice the extra ammo for the Gatling gun.

My strong point is not in the presentation of, but the build of the mecha. In other words, I prefer that my mechs do the talking. With big guns. Please view the LDD file for more detail. DO NOT ASSUME JUST BECAUSE THIS MECH LOOKS HEAVIER AND NONE FLEXIBLE THAT IT IS.

Please take a look at the contest group, Mecha Contests

The other entrants are:
andros tempest and his C.H.I.M.P
arik lego and his MAU-1 Berserk
Bryce and his Scimitar Command Unit
Chris Maverick and his AK-34 Stalker
Jak the Mad and his CE Drone
Marcus Jackson and his Legionary
And last, but not least, Thomaz Z. and his BD-04 Viper

More entrants are to come, so check back to see more cool mechs!

To the people from Mecha Contests:
Let me know if anything on this page breaks the contest rules or guidelines, or if anything needs to be fixed, like a link.
LTE signing off!


Building instructions
Download building instructions (LEGO Digital Designer)

Comments

 I like it 
  February 1, 2012
I think the legs would look nice (maybe with a few mods) on another upper body, but not this one. Sorry, LTE, but it's just not a good mech. I'd have more to say but I assume Arik covered it, and I don't want lag your page. =D Anyway, 1.5/5
  January 18, 2012
Being entirely honest, my leg design doesn't seem to work for big designs. SNOT techniques might be able to help a little but beefy ground pounders would be better off with unique legs. :o
  January 7, 2012
by the way, out of curiosity, what does HAEA stand for?
  January 7, 2012
oh suuuure, you read everybody's comments EXCEPT mine. I see how you are. -_- (I'm kidding, in case you can tell ;P)
  January 7, 2012
I'm gonna agree with pretty much everything everyone else said (i had to skim arik's comment but i read every word of everyone else's) and give it a 2/5
  January 7, 2012
XD ohh... if there was no character limit on the LMBs, the mods would ban me out of sheer annoyance.
 I made it 
  January 7, 2012
Quoting ariklego ...The Director! umm... ugh, well, I really don't mean to be rude, especially to a good friend like you, but... the rest of it is 813 words long... REALLY LONG.
Okay, so I put this into WORD and it turns out that you wrote an 813 word essay about how my mech was bad. I think I'm going to have to read this later.
 I like it 
  January 7, 2012
ok, firstly, as you point out, the design should speak for itself, so while I have let presentation sway me slightly on the previous entrants I'll try as much as I can restrict my review (if not my overall score) on what I see here (and in LDD). the design seems fairly well balanced, however I agree with the other comments below, the legs feel like too long for the mech. I know what you have done is brilliant in terms of posing (I can see a couple of tricks I've started using in my humanoid designs to give them a greater range of movement). But the body shape needed to be increased too to match. The rear is a little bland. no backpack or rear jets to speak of. The head design is nice, I like it, and the weapon choices as always are effective. Again I seem to be the slow kid at the back when it comes to weapons. Chest could seriously use some beefing up. colour choices work, though if you are going for an assassin theme I'd tend to go a little darker, black or dark blue perhaps. Though desert camo works too in the right environment. 3.5/5
 I like it 
  January 7, 2012
I kinda agree with Bio and Jak, the legs don't really fit the body. 2.5/5
  January 7, 2012
Well, to be honest, I don't really like the fact you have entered your own contest, but anyways . . . 1: Bit wide for an assasin, isn't it? 2: Torso is way out of proportion in comparison to the other limbs 3: Doesn't seem very original Final score: 1.5/5.
  January 7, 2012
umm... ugh, well, I really don't mean to be rude, especially to a good friend like you, but... well, I just don't like it. I really hate to say it, but I just honestly can't find a single thing I like about this. what's worse, I can't come up with a single idea on how to improve it. so, I don't think it even has potential. well, I suppose I should probably go into detail on what needs to be changing. {1.} probably the most important issue is balance. you really need to move the body forward more, or this thing is going to fall over if someone so much as breaths on it. also, you need to give it a lower center of gravity. the shoulders and body are VERY big, and the legs and feet are too slim. chunk up the legs as much as possible, and cut down on the shoulders and body. {2.} it needs some different detail. like Bio said, it has a bad combination of smooth, rounded sides and sharp, bulky sections. either get rid of most of the smoothness or try to shave off some of those jagged edges. I'll let you decide whether you want a more smooth, streamlined look or would rather have the machine-like chunky look (I'd go with chunky if I were building it, but that's just my own personal preference :P). if you prefer smooth, I'm not sure I can give you much advice. but if you're going with a more western, chunky look, try cutting down on arch/slope pieces, satellite dishes, and the pieces from the "windshield folder". {3.} the weapons need work. first of all, get rid of the missile launchers under the... armpits? I don't know what to call that area. but really, missiles are something you can't just mount anywhere. I'd advise either mounting them on the shoulders or on some kind of backpack. the gatling gun needs some redesigning. sorry, but binocular/stick-piece weapon combinations almost never work, usually only on really small Mechs. another thing, if it's gonna be a gatling gun, it's gotta spin. sorry, that's just a universal rule that EVERY rotary cannon, vulcan, and gatling gun has to follow. :P one more thing, add something onto the back of the arm/gatling gun section. it'll make it a whole lot better looking. the chainsaw... well, it doesn't look even slightly like a chainsaw. a futuristic energy-based conveyor belt, maybe? unfortunately I can't really give you advice on this. I'm pretty bad at melee weapons myself, and I'd probably do a LOT worse at making a chainsaw. one more thing, the shoulder-mounted missile launcher. it is pretty decent, but still needs a little work. try making it more square-ish, and then add the secret missile launcher touch, grille piece vents on the back (;P). {4.} the general form could use a little work, too. not much, but a little. I already mentioned bulking up the legs/cutting down on the body and shoulders, but there are a few other things that could use work as well. first of all, try making the body taller. the body, if you take away the back part and the missile launchers, looks VERY flat. I know this goes against the height limit, but make the main body section thinner and taller. the other thing that needs work is the feet. make them a bit bigger. a third would be the arms. they look pretty good as it is, but if you added a lower arm segment and a hand, it would be more functional (it's hard to grasp something with a chainsaw :P). one more thing that might help would be some kind of backpack unit, possibly carrying a jetpack or back-mounted weaponry. yes, this would mean you'd have to move the body even further forward to balance it, but it could help a lot. {5.} the color scheme is... kinda lacking. I can't really say what colors to do, seeing as I'm still trying to figure out a good desert color scheme of my own, but it just... needs something. also, try and get rid of the black. black just doesn't look good with most Mech color schemes, desert camo especially. I'd suggest dark and medium stone grey colors, even for the weapons (an exception to the black being jetpack thrusters. those always look best in black). anyway, that brief *cough*NOT*cough* lecture is about all my advice. what to do with this design, I don't really know. if it were my design, I'd probably just scrap it and start from scratch, but you might be able to find a good use for it. again, I'm not trying to be mean or rude. it just about killed me writing a comment like this to a good friend like you, and I REALLY hope you don't get too upset by it.
 I like it 
  January 7, 2012
Alright LTE, I have to disagree with Bio on this one. I honestly really like this mech. At first I was not very impressed, but after looking at it for a few minutes, I started to see the light. Although the chest is very short rather than tall (as is in most humanoid Mechs), the chest shape gives the Mech character and individuality. That's what I look for in a Mech, so I think you've pulled this off quite well. It could use some different colors and maybe some extra greebling on the lower arms (and MAYBE a few little things on the top of the chest) and you will have me sold. My rating: 4/5.
  January 7, 2012
1.5/5, and I'm not saying that to be mean. My main few issues are; 1. The shoulders and chest are too wide and look really awkward. 2. The weapons are simplistic and not terribly well done, as usual. The gatling gun could be most greatly improved. If you hadn't told me that it was a chainsaw, I wouldn't have known. 3. The armoring is a mix of two styles/techniques (rounded vs. chunky) that don't work well together in almost all circumstances. 4. The color scheme is kinda one note. Throw in some white, red, or green and I'll be sold with the paint. As Thomas said, it has potential, but it seems very out of proportion and unpolished.
 I made it 
  January 7, 2012
Quoting Thomas Z. Ok let's start: I like the shape, it's not an avarage style and has potential. The weapons are nice but I feel that the gatling is a bit too simple. What bugs me is that I looked at the model closely in LDD but I can't move the legs sideways too much, and I feel that poseability is limited somewhat, also the feet should be 1 or 2 studs longer backwards, it looks unstable this way and a bit back heavy. I'll give it a 3/5, but just as Marcus's mech, this HAS potential!
Move the legs sideways? they weren't built to be that poseable. And the backheaviness I think is a little unrealistic. there are pieces in the front weighing it that way.
  January 7, 2012
Ok let's start: I like the shape, it's not an avarage style and has potential. The weapons are nice but I feel that the gatling is a bit too simple. What bugs me is that I looked at the model closely in LDD but I can't move the legs sideways too much, and I feel that poseability is limited somewhat, also the feet should be 1 or 2 studs longer backwards, it looks unstable this way and a bit back heavy. I'll give it a 3/5, but just as Marcus's mech, this HAS potential!
 
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LEGO models my own creation MOCpages toys shop HAEA-3 (Contest entry MK III)Mecha


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