This is the 4th edition of my halo rocket launcher. This time around it's in a halo reach theme. I was going to just redo my halo 3 rocket launcher, but I decided I have 2 already and I shouldn't make a 3rd. The changes are: 1). the removal of the SPNKR symbol on the side and is replaced with curved elements, 2). the massive muzzle brakes that appear on both the reach and Combat evolved (remastered) rocket launchers, 3). the 2x optical scope on top of the reloading box, 4). the addition of hazard decals and yellow elements, 5). a redesigned hand hold 6). a shorter left hand hold bar 7). the barrels now feature a Titanium metallic color. Features include the reload-able barrel (The entire barrels don't come out, but a part of them do), a flip up reloading chamber and the rotating left hand hold. I will also include a new feature in my posts. If I can find the photos I will find the general profile and FPS photos for the weapon.
About this creation
The FPS view
The reloading chamber (closed)
The reloading chamber (opened). Here you have a good view of the rocket barrel.
The brand new curved sides, for extra detail.
Unlike the halo 2,3 or Combat evolved rocket launchers, the Reach version has the 2x optical scope on top of the weapon, not just smart linked for spartan-IIs.
The SPNKR emblem. This used to be on the side, but I moved it to the top to make way for the curved side panel.
The brand new halo reach style hand hold. This took some work, but I think I did pretty well.
The test button, which if you look closely I believe it is on the reach Rocks, if not it's definitely on the CEA rocks.
The muzzle brakes
The view of the rocket being launched from the barrel, courtesy of LDD