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LEGO models my own creation MOCpages toys shop Contest Entry #2 Team GB "RoadRunner" LDDMecha
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Contest Entry #2 Team GB "RoadRunner" LDD
INTRODUCTION: This is a contest entry for the Mecha Contests Group. This particular contest is to design a racer mecha. It must be under 21 bricks tall. It can not fly or hover, and wheels are mandatory. Weapons, if any, can not be lethal.
About this creation




























































The RoadRunner is a variform racer class mecha, designed to function as a drag racing style wheeled quad racer for street and track racing. However when obstacles, such as walls, other vehicles and buildings make it impossible to wheel through, the RoadRunner converts to bipedal sprinter mode.

The RoadRunner has no arms, but utilises two independently directed side jet engine / wing combinations for steering. These make it possible to perform seemingly impossible turns.

Notes:

I've demonstrated that in both modes the mech stands at under 21 bricks (actually exactly 20 in biped mode and exactly 15 in quad mode). The colours are the formula one Great Britain colours (yeah I'm originally from England). I did do a team Espaņa version in red and yellow, but I seem to have misplaced some picture files in the transfer from the old to the new laptop. May redo them later.

No fancy photoshopping for me, didn't really have the time (or the energy).

As always comments and ratings optional but very welcome.

to comply with the rules here is a link to the contest contest #2



Building instructions
Download building instructions (LEGO Digital Designer)

Comments

 I like it 
  March 31, 2012
i like the green
 I made it 
  March 19, 2012
Quoting Thomas Z. I like the idea of the "transformation", but the color scheme is too green for me. Not enough highlighted parts. The head is...strange. 4/5
I don't mind "strange" strange gets noticed, ordinary doesn't, so I can live with that. The idea of the uniform colour scheme was in line with the racing team colours for the British Formula one team, who race in Green with white accents. The number of accents was limited by the parts used or I would have placed them a lot more liberally.
 I like it 
  March 17, 2012
I like the idea of the "transformation", but the color scheme is too green for me. Not enough highlighted parts. The head is...strange. 4/5
  February 27, 2012
Well, links to the other entries was something I did on my own, it was not stated in the rules, so I doubt you will have to add them. Besides, if they change their mind on the matter, I will post the code with all the entries in the Group, as HTML is not interpreted in Group Comments, all you would have to is delete code related to your entry.
 I made it 
  February 27, 2012
Quoting Andrew AKA Hump-Free I only said something because it's stated in the contest description, second to last line. While I think it is unneeded, since the Group Tab is on the side of the page, I would hate to see anyone lose due to a non-design issue.
No I realise you were only trying to help. I have added a link to the comp, but I'm only going to add links to other entries if the judges ask me to, and then only when the competition is nearly closed (that way I guarantee catching all the entries). one of the major down sides of entering early is that you have to edit your entry repeatedly throughout the contest as each new entrant joins.
  February 27, 2012
I only said something because it's stated in the contest description, second to last line. While I think it is unneeded, since the Group Tab is on the side of the page, I would hate to see anyone lose due to a non-design issue.
 I made it 
  February 23, 2012
Quoting Chris D. Oh, and one more thing. You need to add a link to the contest group in your MOC discription and comment on the other contest entries if you want to avoid being disqualified. (Wasn't aware of it myself until Andrew pointed it out to me.)
I asked about the link to the other contestants rule and I didn't get an answer so I assumed it had been relaxed (especially since it's fairly redundant rule anyway).
  February 23, 2012
Oh, and one more thing. You need to add a link to the contest group in your MOC discription and comment on the other contest entries if you want to avoid being disqualified. (Wasn't aware of it myself until Andrew pointed it out to me.)
  February 23, 2012
I agree with some of the other comments that the lower legs look pretty scrawny, but that might be because of the huge contrast they have size-wise with the wheels near the ankles. Either the legs need to be a touch bulkier, or the wheel mounts need to be made smaller so that everything flows together more smoothly. However, I will admit that it's a very interesting concept. I may even try something along these lines myself some time. I really like the hips, and the dishes create a nice flow that makes the mecha look agile. Good luck in the contest!
 I like it 
  February 17, 2012
This thing is surprisingly novel. I like it, it's a fun little design with some neat playability.
  February 17, 2012
like the head
 I made it 
  February 16, 2012
Quoting BiO.Andrew (APMS-1 Series in progress!) Excellent work, andros, I'm really liking that form and secondary mode. Good luck in the judging!
thanks you.
 I like it 
  February 15, 2012
Excellent work, andros, I'm really liking that form and secondary mode. Good luck in the judging!
  February 14, 2012
It's okay without the arms, though the particular design you chose partically screams for them. I would recommend adjusting the torso foreward, more like a bird's. You could get away without the arms like that. But stand upright just begs for arms. ^Blub^
 I like it 
  February 13, 2012
Nicely done, good luck.
 I made it 
  February 12, 2012
Quoting Rabid Goldfish Neat design. The kneeling for a faster mode is a neat execution. I do think the lack of arms detracts from the design, but the head fits in nicely. Great work! And I realized, I kinda jumped the gun on the contest start date. Hope that doesn't lead to trouble. ^_^" ^Blub^
I'm quite proud of the head, I may have to recycle some ideas from it for my next generation of cyberagents. the kneeling stance was actually a blatant cheat to get the design under 16 bricks tall before the rules were changed. This is actually my second design, the first is probably a more traditional build (and strangely has many similarities to your entry) but I felt it was just "too traditional" and wouldn't stand out in the competition. The plan was basically to have something so unique it would stand out. I'm now wondering if that might be a negative rather than a positive.
 I made it 
  February 12, 2012
Quoting CEO Luiz Camargo I disagree. A racer mech doesnt need arms, it need wheels. And if you wont use weapons the arms have no use, maybe just to grapple or assist in the curves but then you can use some thrusters like you did here. Btw, your racer is awesome. The transformable design is brilliant and well built, although I think the mid section of the lower leg need some armor. The head is amazing. Great job!
Thanks, pretty much what my thought process was.
 I made it 
  February 12, 2012
Quoting ED Eroomdivad The legs could do with a little more armour, not beef, but I'd say the average eastern mech has more armour than this one's legs. Although the lack of arms wouldn't impede performance (as the usual balancing performed by them can be done by alternating thruster power) it does look a bit odd. Still a nice concept but needs evolving.
I was trying to keep the design as light as possible, extra armour would just add weight and therefore slow it down. Ok, extra padding on the legs, particularly the lower leg and knee could reduce drag and make it more streamlined, but it would also make them much heavier. It was a balance between looks and weight, I went for weight.
 I made it 
  February 12, 2012
Quoting JakTheMad . . . The Mechanic! Its a good design, and nice to see a transforming mech. However it seems to be missing something . . . the lack of arms looks rather odd, and the middle portion of the leg looks rather flimsy, like it wouldn't actually work very well if it were racing. However it is still a decent design, so I give it a 3.5/5.
my first thought was to add arms, but I thought "why?" what purpose would the seriously serve, the thing doesn't carry firearms, or blades, beyond balancing the thing out and giving it a more "humanoid" appearance they would just add extra drag. So I left them off and turned the shoulders into jets, figured since it gave it a sort of emu like appearance, that would be just unique enough to make it stand out in the competition.
 I like it 
  February 11, 2012
I disagree. A racer mech doesnt need arms, it need wheels. And if you wont use weapons the arms have no use, maybe just to grapple or assist in the curves but then you can use some thrusters like you did here. Btw, your racer is awesome. The transformable design is brilliant and well built, although I think the mid section of the lower leg need some armor. The head is amazing. Great job!
 I like it 
  February 11, 2012
The legs could do with a little more armour, not beef, but I'd say the average eastern mech has more armour than this one's legs. Although the lack of arms wouldn't impede performance (as the usual balancing performed by them can be done by alternating thruster power) it does look a bit odd. Still a nice concept but needs evolving.
 I like it 
  February 11, 2012
Neat design. The kneeling for a faster mode is a neat execution. I do think the lack of arms detracts from the design, but the head fits in nicely. Great work! And I realized, I kinda jumped the gun on the contest start date. Hope that doesn't lead to trouble. ^_^" ^Blub^
 I like it 
  February 11, 2012
Its a good design, and nice to see a transforming mech. However it seems to be missing something . . . the lack of arms looks rather odd, and the middle portion of the leg looks rather flimsy, like it wouldn't actually work very well if it were racing. However it is still a decent design, so I give it a 3.5/5.
 
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LEGO models my own creation MOCpages toys shop Contest Entry #2 Team GB "RoadRunner" LDDMecha


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