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Final Heroica: Custom Rules
Here are my custom rules, which are referred to as Final Heroica.
About this creation
Final Heroica: The Last Battle
Final Heroica: The first city of Ninjago

-Battle-
(Note_ Attacker rolls the die. Either party may retreat after the first conflict)
Sword: Attacker deals their normal damage.
Skull: Defender deals their normal damage.
Sword&Skull: Attacker and defender deal one less than their normal damage.
Shield: Attacker deals one more than their normal damage.

-Heroes-
Strength: Heroes have a normal damage of 2.
Health: Heroes start with a maximum of 4 health
Healing: Heroes may restore 1 health for the cost of two moves.

-Powers-
(Note_ You do not have to roll shield to use your hero's power)
(Note_ All the heroes powers are the same except for the druid, who can heal 1 on skull and 2 on everything else)
Ranged: Use instead of moving.
Melee: Use in battle.
(Example_ The Wizard begins his turn 4 spaces from a monster, and instead of moving he decides to use his power by rolling the die. If Skull or sword&skull is rolled he misses, damage is otherwise executed as in a usual battle. After he shoots his turn is over)

-Monsters-
(Note_Each kind of monster acts on predetermined behaviors, stats, and powers. Monsters move at the end of each phase)
Awareness: The number of spaces within which a monster can detect a hero.
Strength: A monster's normal damage.
Health: The amount of damage needed to defeat a monster.
Speed: The number of spaces a monster can move.

-Monster Specialty Skills-
Retreat: Some monsters will retreat if they lose the first and/or second conflict.
Hunt: If a hero moves through, or shoots into a hunting monster's field of awareness, the monster will case the hero until one of them is killed.
Scout: If a hero moves through, or shoots into a scouting monster's field of awareness, the monster will move toward the hero. If the hero is still out of the monster's awareness, the monster will stop.
Communicate: If a hero moves into a communicating monster's awareness, the monster call all other monsters of the same kind within its field of awareness. In other words, communicating monsters 'share' each other's awareness.


Snake
Awareness: 3
Strength: 3
Health: 2
Speed: 2
Retreat: First conflict
Location,The first city of Ninjago


Spider
Awareness: 2
Strength: 1
Health: 1
Speed: 1
Location,The first city of Ninjago


Scorpion
Awareness: 2
Strength: 2
Health: 2
Speed: 1
Location,The first city of Ninjago


Goblin Warrior
Awareness: 3
Strength: 1
Health: 3
Speed: 2
Communicate: Goblin Warrior
Scout: +
Location,The Last Battle ,The first city of Ninjago


Goblin archer
Awareness: 6
Strength: 2
Health: 3
Speed: 2
Ranged: 5
Retreat: First conflict
Location,The first city of Ninjago


Goblin Guardian
Awareness: 5
Strength: 2
Health: 5
Speed: 2
Ranged: 3 spaces
Communicate: Goblin Warrior, Goblin Guardian
Scout: +
Retreat: Second conflict
Location,The Last Battle ,The first city of Ninjago


Ware-wolf
Awareness: 5
Strength: 2
Health: 3
Speed: 3
Retreat: First conflict
Hunt: +
Location,The Last Battle ,The first city of Ninjago


Skeleton
Awareness: 5
Strength: 2
Health: 4
Speed: 3
Retreat: Second conflict
Scout: +
Communicate: Spider, Skeleton
Location,The first city of Ninjago


Skeleton General, Nuckel
Awareness: 7
Strength: 3
Health: 6
Speed: 3
Retreat: Second conflict
Hunt: +
Communicate: All monsters
Location,The first city of Ninjago







Comments

 I like it 
  September 8, 2014
nice i just buy the fortaan set and gona use the rulles here 100/5
 I made it 
  April 25, 2012
Quoting Tom Eriksen I like the rules! But I don't get this thing about not having to roll shield to use powers. Why remove the critical from gameplay? But maybe I misunderstood something.
You can use your powers whenever you wish. If a hero buys a bow- for example- why can't he start shooting arrows, why would he have to wait for some magical moment? I changed it to make the game more realistically, and to make each hero more distinct, which allows for a more strategic game-play. Read the example below the Powers area.
  April 24, 2012
I like the rules! But I don't get this thing about not having to roll shield to use powers. Why remove the critical from gameplay? But maybe I misunderstood something.
 I like it 
  March 14, 2012
nice :)
 
By The Object of Legend
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Added March 8, 2012
 


LEGO models my own creation MOCpages toys shop Final Heroica: Custom Rules


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