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Mech Arena - Wargames - The Pit [TUTORIAL]
So you want to beat the snot out of your friends, enemies and neutral acquaintances? Well you've come to the right place...
About this creation
Welcome to the 74th Annual Hung- No wait, that's not right...

Welcome to the first ever battle test of the Mech Arena Alpha testing. The tutorial series that should hopeful introduce the concepts of the Mech Arena battle system is here, and it will be the Wargames Series. It will consist of five games, each in a more complex and tactical map. The first is to be set in this arena: The Pit.

Okay so here is the template for a game description:



Arena: The Pit
Series: Wargames I (I as in 1 as in the first game in Wargames)
Complexity: Grade 0 (The scale is 0,1,2,3,S 0 being simplest and S (super) being most complex)
Size: 32x32 (in studs)
Players: 4-8
Game Type: Team death match (Take out all of you opponents: win!)
Notes:
- All players are to get the same mech and weapons (see the rest of this MOC)
- No EP (energy points)
Story:
A group of companies have been working on some new prototype AIs, and they have come together to test them for bugs and make sure they know how to shoot straight.



This diagram shows some of the basic elements of the arena. Outside the arena are some measurement tiles (modifications of my old stud ruler from DbM) that can used to check the size of the arena. The black and grey squares within the arena are spawn points (ie; you spawn there). Team one gets one of them and team two the other. Within their teams players decide who starts where.

To make a move the person who's turn it is comments on the battle (will be a different MOC) with their move. Eg; Jak posts: "Move 1 space up, two left, shoot at Arik and use jetpack to move five down and three left."

Moving it is pretty simple. You can move as many studs as your 'movement' stat (I'll add all the stats to the end of this post when I get around to it). No diagonal movement.

For the purposes of the next three examples the mechs are on plates of their team's colour so you can tell which team they're on. This is not planned for actual games.



This where it gets more complex: fighting. In the above example the Pink mech can fire on either Red or Black, because they fill all of the attack criteria:
1. Has line of sight (the moderator (me for the moment) will make sure you have line of sight)
2. Has enough ammo/energy to make the shot (ammo and energy are replenished at the start of each turn so if you have a ten round clip you can attack ten times)
3. Is not affected by any debuffs that inhibit attacking ability
Say they attack black. Black is 5 studs away (the four with red on them + 1 for the enemy itself), so for every two studs (rounded up) the accuracy stat is tested. So it is tested six times. Say Pink's gun has accuracy of 80%, then the mod uses a random number generator to test if the bullet stays true. (Eg; give random 0-100, gets 72, stays true but if he gets 81 then it does not) If it stays true all three times Pink gets a hit, if it doesn't, even once, then Black takes no damage.

I get that it is complex, but most of it is done on the moderators end so you don't really have to understand it completely unless you want to host a game.



In this example Blue can fire on Dark Red, but not Orange or Black because they are behind other mechs. If Blue tells the mod he wants to fire on Black then Pink will take damage, so keep track of your enemies (the mod will update the image after each player's turn, so as long as you check that you'll be okay).

Speaking of Pink and Black, they are within melee range of each other (ie; adjacent NOT diagonal). That means on their turn they may slice up their enemy. The amount of attacks they can make is based on the weight of their weapon and the agility of their mech, if they use and enrrgy blade it is based on the EP they have. The agility of the target is used as a dodge chance.

I know that is complex too, but hopefully it will work out in the end.



Green team has killed all of their opposition, so they have won!



This is the mech you will be using. It is armed with a carbine and a sword. The light grey (on the mech) will be painted in your colour.


So c'mon guys, gimme some feedbacks!
And questions...
And please point out all the stuff I've missed, 'cause I'm sure there's a lot of it. =D

The LXF is the arena.


Building instructions
Download building instructions (LEGO Digital Designer)

Comments

 I made it 
  August 1, 2012
Quoting Doctor Couch I'm in. I will take 'Titanium Metallic'
Okay, you're in.
 I made it 
  August 1, 2012
Quoting Doctor Couch I'm in. I will take 'New Dark Red'
Sorry Couchie, I've already taken new dark red.
  August 1, 2012
I'm in. I will take 'Titanium Metallic'
  July 30, 2012
Sounds good.
 I made it 
  July 30, 2012
Okay guys, it's game on. Expect the battle to commence this week. Await further instructions.
 I like it 
  July 28, 2012
Aight, I will join. Sign me up for light green.
 I made it 
  June 8, 2012
Quoting Loldude117 (Sam-boy) "Not quite. =D Do you wanna sign up?" I'm not sure, I will think about it. Judging by the fact you put the THG reference in the post, I assume that you like the books, and I would have expected that you would've understood the joke I made.
That was the reason for the "=D".
 I like it 
  June 7, 2012
"Not quite. =D Do you wanna sign up?" I'm not sure, I will think about it. Judging by the fact you put the THG reference in the post, I assume that you like the books, and I would have expected that you would've understood the joke I made.
 I made it 
  May 4, 2012
Quoting Loldude117 (Sam-boy) "Welcome to the 74th Annual Hung- No wait, that's not right..." So there is lady robots with metal bows and arrows?
Not quite. =D Do you wanna sign up?
 I like it 
  May 4, 2012
"Welcome to the 74th Annual Hung- No wait, that's not right..." So there is lady robots with metal bows and arrows?
 I like it 
  April 14, 2012
Hi, you were removed from the TFOL Private Club because of inactivity. If you would like to be active again in our group then please feel free to come back and re-join the group! Thanks, see you around! Link to the TFOLPC - http://www.mocpages.com/group.php/13672
 I made it 
  April 6, 2012
Quoting Rabid Goldfish Interesting setup. About the same that I had in mind. I was working on a ravine demo map, until my comp died. I'd like to participate, if you've not started already. I'd like blue and white. ^Blub^
I'll put you down for blue, I'm only painting the grey bits on the mech. The list is in the new Mech Arena topic in the Mechaniers, ask there if you want to change it.
 I like it 
  April 3, 2012
Interesting setup. About the same that I had in mind. I was working on a ravine demo map, until my comp died. I'd like to participate, if you've not started already. I'd like blue and white. ^Blub^
 I made it 
  March 28, 2012
Quoting ariklego ...The Director! awesome! I can't wait to see this in action. :D kinda reminds me of The Nightfall Incident's game mechanics a little (which, for me, is a good thing). I think I'd enjoy a more complex level and possibly control over more than one unit, but this is fine for our first match.
Well the system is made of one mech per player but we could try that. As for control, eventually you'll be dealing with abilities, EP, knock-back, jet-packs, area-of-effect, magnetic shielding and the list goes on... And you caught me. =D Inspiration=Rabid's Idea+TCS+Nightfall
  March 27, 2012
Nice, I like it. A little too complicated, maybe. For some reason, it reminds me of the TCS.
 I like it 
  March 27, 2012
This is the part where the tiny Decepticon slams his fists on the keyboard and shouts "D'Oi!" in utter frustration because your mech just killed his!
 I like it 
  March 27, 2012
awesome! I can't wait to see this in action. :D kinda reminds me of The Nightfall Incident's game mechanics a little (which, for me, is a good thing). I think I'd enjoy a more complex level and possibly control over more than one unit, but this is fine for our first match.
 
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