I'll probably add some more of the story to this later, but I just wanted to add a few breaking the forth wall type stuff first.
These are the four principle types of invading alien mecha in the cyberagent2.0 continuity.
First is the Worm type. Like actual worms they burrow through the earth, but due to their scale they can cause tremors and quakes as they do so. They syphon off liquid resources such as oil and water by sucking it through their head. Their principle attack method is to crush their opponents like a boa constrictor, though they also possess what is described by Niels Morris as "Red Lightning" an energy weapon they project from their head that can strike explosively against any target.
This was the first, and at that time, only design that I purposely created to match a pre-existing description. I created it to emulate the description as given by Niels in the story, and was conceived while I was out shopping.
The function and appearance do bear similarities to the worms featured in the films Tremors and Dune, while there could be comparisons to the drilling creature featured in the latest Transformers movie.
The colour scheme was partly based on the original aliens from my 2008 CyberAgents V Aliens series (see CyberAgent's Aliens gallery). But where they were blue and white, this time I decided to work in more red. I like the combination.
Second is the Spider type. So called, because of their eight legs, though their bodies are structured more like an ant or centipede. Like the Worm they absorb material by ingesting it through their head. They are used mostly for demolition missions as their mandibles and bladed legs can slice through brick walls and concrete pillars like toffee. Also like the Worm type they can direct the "red Lightning" from their heads as an energy weapon.
Again it was partly inspired by the description. Though my original intention was to create something more like an actual spider, I decided "hey these are aliens, why would they have spiders on their home planet? surely it would be something more "spider-like"".
I don't like using too many Hero Factory elements, but the description called for "battling against swords with its blade like limbs" and this seemed the simplest way to give it sword blades for legs.
The spinnerets at the back were an in-joke.
Third is the Cyclops type. These tripod machines are roughly the same height as CyberAgents basic units. They use their clawed forelimbs to attack the enemy and can project the "Red Lightning" via their "eye". They're slower than the multi-limbed Spider type, but faster over land than the worm type. They seemed to have been developed for combat rather than scavenging like the previous two designs.
This one was more of a doodle. I had no description to work from and just wanted something hulking that would tower over the cyberagents. However I didn't actually place a cyberagent in the scene till I'd started uploading images and by that point I realised they were roughly the same height. But since they are taller than the Spiders, it still worked I thought.
The eye thing I've seen done before, if I can track down by who I'll give them their credit. If anyone knows please add a comment below.
Finally there is the Doppelgänger type. Having observed the CyberAgents in battle for some time, the aliens have found the means to copy their capabilities. The hybrid technorganic body seems to actually mimic aspects of the CyberAgent design, while retaining elements of the other creature designs. Its weapon is a large mace like staff, which can open up to reveal a "Red Lightning" generator and can be directed to "blast" the enemy from a distance. Like the Cyclops, the Doppelgänger is principally designed to battle CyberAgents and does not collect fuel and water.
A meme in most of these "power ranger" like shows is an evil ranger, so it seemed only fitting to create the anti-agent. My original concept was for something more like the actual CyberAgent 2.0 body type but with spikes sticking out of it, but it seemed too messy so I started from scratch, creating a slightly taller but thinner design which could be dressed more easily. The weapon was something I thought up while creating the Cyclops, and was tempted to use it for the medieval universe mecha as a wizard's staff. But it works here too.
My second idea was to create a team of these anti-agents, while they would all be white and red principally, they would also have accent colours to match the main cyberagent units they were cloned from. But I had a problem with that idea, how was I going to do the white and red units? So I nixed that idea.
I also toyed with the idea of the cyberagents being "possessed" by the alien technology (which I originally did back in 2008) with elements of the original design hybridised with the red over white colour scheme for the "infected" parts. I may do this later if I can create a parasite entity in the right scale.
The aliens tactics seem to fall into a number of patterns.
1. Scavenging - taking natural resources like fuel, water and metals for unknown purposes.
2. Demolition - the strategic destruction of factories, political centres, transport hubs and military instillations, intended to disrupt the capacity of humanity to retaliate.
3. Drawing out and destroying defences - initially focused on engaging police and military units to reduce their numbers and effectiveness to counter the scavenging missions, it has since escalated to tit for tat engagements with the CyberAgents.
What is known about the aliens themselves?
The "pilots" of the alien craft have never been seen, and it is speculated that the technorganic machines are actually independent self-aware creatures without a pilot. Certainly they seem to operate in terms we might associate with animals rather than humans.
They possess energy based weapons, categorised by a red lightning effect. They appear to be directed and usually travel in straight lines from the source to a target. The energy explodes on contact with solid matter.
The bodies of their machines are technorganic in nature, this means they are machines that have characteristics of living cells. Some components of fallen machines have been studied, resulting in this realisation. However it has been impossible to capture one in functioning condition (so far).
They normally reach their targets via teleportation. This is usually noted at a "flickering" effect seconds before they materialise. The range appears to be several hundred miles as their landing sites are often on a different continent from their targets. To date they have been found in many deserts notably North Africa, Arizona and the Australian outback.
The bodies demonstrate self-repair characteristics, which only the complete severing of a limb or the head can prevent. The head in most designs appears to be the control centre. Whether this is manned or an artificial intelligence housed in a "brain" is as yet unknown and the source of much speculation.
They also appear to possess a type of laser blade technology similar to that of the CyberAgents. Rumours in the intelligence community are that the CyberAgents acquired this technology from studying alien technology. This raises the question whether the CyberAgents themselves may be alien in origin?
Known weaknesses - the laser sword technology favoured by the CyberAgents has been, to date, the best means of dispatching these creations. Their armoured skin cannot resist the blades which are often used to separate their heads from their bodies, or remove their limbs. The Cyclops and Spider types are particularly vulnerable if their limbs are damaged.