CyberAgent VVhite is the product of an attempt to create a space capable variation on the CyberAgent2.0 frame. Designed for ground based combat (in Agent mode) and space based combat (in Vic Viper mode).
A major distinguishing feature of the robot/agent form is the helmet fin, which acts as a sensor in robot mode.
The robot mode features wrist mounted blasters, and is a rare addition to the CyberAgent2.0 team who is equipped for ranged combat. Ge is roughly the same height as the basic 2.0 frame (for example red, blue, white, black, gold. At this time he lacks the attachment points to convert to angel forms, unlike previous CyberAgent2.0 models.
To achieve flight he converts to Vic Viper form.
The Vic Viper mode is designed for speed and manoeuvrability outside of Earth's atmosphere, though thanks to an incredible thrust to weight ratio, he is capable of powered flight within an atmosphere for short periods (long enough to achieve escape velocity).
In Vic Viper mode, he employs missiles located in the twin nose cones (which in robot form are his feet), as well as having a beam projector housed in front of the cockpit (his crotch in robot mode).
This is a modification of my previous Transforming Vic Viper creation CyberAgent 2.0 VVhite. I've labelled this a side project because it doesn't form part of the main continuity and was only created for Novvember (Vic Viper month).
The only significant changes are the legs and the wings, however the latter I've only added a red racing stripe, they are basically the same design. The former, however, is an extensive redesign. I didn't feel the original legs blended into the vehicle form particularly well, (from a couple of angles) the new ones achieve this a little better.
I also felt the original foot design didn't fit in with the rest of the series, so I gave him something closer but still able to blend into the vehicle form.
The inspiration for this, along with a few ideas, came from my previous transforming Vic Viper designs, which are in micro scale. The unnamed V1 and the two Venom vanguard. The new design shares similar approaches to the transformation, but geared up a scale point.
What I'm not so happy with...?
I've attempted to hide the forearms at the back, by turning them into psudeo-engines, but the look is only partly what I was aiming for. There are still a lot of holes in the shape between the limbs and the wings, which are difficult to close up without adding more arm kibble or redesigning the main body.
The lack of weapons is a minor issue, but one that could easily be addressed in a version 3. It may also be possible to design weapons capable of disguising some of the issues.
Quoting David Roberts
I really like the way that you've handled the colours on this model and especially how the balck & white are divided by the red cheat line. The transformation works well too. Nice one!
When viewed from above the vehicle form annoys me still, but generally I think this design was a success. Not the best of this series, but certainly ticked a lot of boxes.