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AMS-002T Mk II Thunder (Upgrades)
The Thunder Mobile Suit receives its Mk II upgrades.
About this creation
Commander, the Mk II upgrades to your Thunder Mobile Suits are complete. Please read over this briefing packet and pass it along to the rest of your team.




The upgraded standard base model has now been designated as the "Multi-Threat" variant.



The SMG has been replaced by an Assault Rifle, giving increased accuracy at longer ranges. The fire rate has been toned down a little, despite using the same magazine and ammunition as the previous SMG. Also included is a bayonet attachment.



Rocket pods have been added on top of the shoulder armor. This will give additional offense against the more traditional military equipment. Do not waste your bullets on tanks. Use these instead.



The backpack unit has been outfitted with the Increased Mobility Thruster Unit. Although it is not capable of sustained flight, it will enable you to make short jumps and to reach that necessary higher ground.



A Heat Rod has been placed on the inside of the shield. When activated, the metal of the rod heats up, making it a more effective cutting weapon.



A standard Mk II upgrade across all variants is the inclusion of small daggers on the back of the legs. These are primarily to be used as a last resort weapon and are not intended as a primary weapon.



The Sniper variant received very few upgrades due to its highly successful capabilities in combat. Even with the increase of Mobile Suit warfare, It has performed superbly.



The Increased Mobility Thruster Unit has been added to the backpack unit.



The standard daggers have also been included.



There have been significant changes and additions to the Heavy Thunder variant.



The SMG has been included as a sidearm for the Heavy Thunder due to the previous version not having an alternate weapon. A bayonet has also been added.



Rocket pods have been added to each lower leg.



Rocket pods have also been added to the shoulder armor.



The shield has been upgraded to be larger and more resilient. The spikes on the bottom were added so that the pilot may thrust those into the ground and hold onto the shield for a more stable firing platform.



The Increased Mobility Thruster Unit has also been added to the backpack unit. An additional Artillery Cannon has also been included.



A Heat Rod has been placed within the shield, which is exactly the same as the one carried by the Multi-Threat Thunder.



The standard Mk II daggers have been added.



Leg stabilizers have been added to create a more stable platform when firing the Artillery Cannons. Field reports state that the only viable firing position for the Cannons was the kneeling position. Now the Heavy Thunder can fire while standing.



The stabilizers deploy by folding outwards and anchor into the ground.



Both Artillery Cannons are able to be fired simultaneously for greater effect, enhancing the Heavy Thunder's role as a heavy firepower and barrage-type Mobile Suit. Additional ammunition for the Cannons have also been included on the shield.



The new fire team formation will now include one Sniper, two Multi-Threats, two Heavies, and one Commander.



*Twitch's Remarks*
So I took some of the feedback and other ideas that I had and implemented them. The shield on the Heavy Thunder comes from the TMX-0001A A-Type mk 1A "Titan" by Mithryl Altaire, and the Artillery Cannons were inspired by the RGM-Ex06-C Avenger Cannon by Thomas Z. Many thanks for your inspiring designs!
So, let me explain my own Gundam universe for a moment so people will stop saying, "you should add this," or "why is this like that". The Thunder is THE FIRST full-production Mobile Suit to enter the battlefield. Like anything that is created, designed, and fielded for the first time, there will be flaws and improvements that need to be made. Especially since they had not encountered other Mobile Suits until later. Once reports came back about Mobile Suit versus Mobile Suit combat, improvements were implemented.
Let us look at the Sikorsky R-4 and the Bell 47 helicopters. I will use helicopters since I worked on the AH-64D for just over six years. The R-4 and 47 did not have laser-designated missiles, rockets, and a 30mm chain-gun like the Apache does. They are also not nearly as maneuverable. Why? For starters, the technology did not exist yet. Also, there was no need at the time.
Just like helicopters, Mobile Suits would first start off very basic (just like their Mobile Core predecessors) and get upgraded as needed, and new models will come out when required. If there was/is not much close-quarters combat, why make a CQC model? The RAH-66 Comanche was ultimately scrapped due to costs and other issues, and there ended up being no need for a helicopter like it.
I hope that all of this clears up why I design these the way that I do. I am looking at them from a military perspective and making my own Mobile Suits instead of just recreating already existing ones. I will make homages when I see fit, for example I may create my own version of the DOM since I like that overall design. The lack of hip armor on the Thunder is because at the time of designing and production the need for it was not seen nor expected. A small head makes a smaller target, and an advanced head unit with crazy contraptions is not needed at the time.
I apologize for the Wall of Text, but I wanted to clear some things up. Things are the way things are for a reason. Positive suggestions are always welcome, such as when Thomas Z suggested a Guncannon-like design for the Heavy Thunder. It was very useful and it was implemented because I liked it. Anyways, enjoy and please feel free to rate and comment.


Building instructions
Download building instructions (LEGO Digital Designer)

Comments

 I made it 
  January 23, 2013
Quoting Klushots (Formerly Me23456789) Definitely diggin' The Heavy unit. Dat oversized shield with dem spikes... Mmm. Tasty. One thing I noticed though is that certain things on the unit tend to be attached by seemingly undersized framework compared to the object it's supposed to support. For instance, the thrusters look a bit off having the joint pieces transfer directly into the 2X2 round bricks. The grip for the Heavy's shield also looks a bit slender to me. This could probably be corrected by simply having the shield mount directly to the unit's arm and forgoing the handhold altogether. Of course, it could also be explained away by saying it's made of some incredibly strong made-up material too. Your choice, really. Since you said these are supposed to be early versions, though, these could just be some of the wrinkles you decide to iron out later on (hopefully, anyway).
Thank you, and I am glad that you like the Heavy Thunder. I am pleased with how it came out as well. Concerning the thrusters, that was the solution that I came up with to keep with a "primitive" look and not be too bulky. Keeping things basic is key. For the Heavy Thunder's shield handle, I kept the original handle design from Mithryl so that the shield with the added artillery rounds would be able to clear the shoulder armor. And it needs to be hand-held so that the Mobile Suit can use it to grab a hold of and brace itself when it fires the Artillery Cannons. But I appreciate the feedback and I will definitely smooth out and streamline some of these designs in later models.
  January 23, 2013
Definitely diggin' The Heavy unit. Dat oversized shield with dem spikes... Mmm. Tasty. One thing I noticed though is that certain things on the unit tend to be attached by seemingly undersized framework compared to the object it's supposed to support. For instance, the thrusters look a bit off having the joint pieces transfer directly into the 2X2 round bricks. The grip for the Heavy's shield also looks a bit slender to me. This could probably be corrected by simply having the shield mount directly to the unit's arm and forgoing the handhold altogether. Of course, it could also be explained away by saying it's made of some incredibly strong made-up material too. Your choice, really. Since you said these are supposed to be early versions, though, these could just be some of the wrinkles you decide to iron out later on (hopefully, anyway).
 I like it 
  January 23, 2013
I will, but, I think I already did, I once owned the playstation game 'armored core' it used to be my fav mech game, somehow you captured it s feeling, so fascinating!
 I made it 
  January 23, 2013
Quoting cyberfrank 2010
If you think that this Mobile Suit is awesome, go take a look at my Gundam Serenity. She is still and probably will be my favorite mech that I have designed. And the most complex. as of right now.
 I made it 
  January 23, 2013
Quoting cyberfrank 2010 it all made sense to me, the gf has a mech, it s undisclosed, it s based on the superman kit mech with lex luthor, I only lightly customized it, for the same production reasons, but, mostly for stories, and keep the piece interesting for the future, as I can always add more, it has nothing else but hands, of course I will add more, but, since it s linked with CENTRAL, it s more than enough to cause disasters, lol, note; I written numbers on my posts that includes your fig, you can change text if you like, just note the pic number, and ask for the change in our group, I ll adjust, don t forget that these posts will be a refference for the building for my stories, they will never really die, as for this mod post, it s a fine refinements on a succesful mech I think, a demonstration in urban condition would be too much to ask I guess, but, it would look so cool!
If you want more customization options for the GF's mech, take a look at my Browning and Liquidator Mobile Core units (in my Mobile Core folder) since they are both based on the Lex Luthor Krypto-Bot thingy. Cybercity is your story, so I am fine with the text that you put. If I ever build this in real bricks (or any mechs/Mobile Suits) there will definitely be more action scenes. It is just very difficult to do in LDD. I appreciate the feedback!
 I like it 
  January 23, 2013
it all made sense to me, the gf has a mech, it s undisclosed, it s based on the superman kit mech with lex luthor, I only lightly customized it, for the same production reasons, but, mostly for stories, and keep the piece interesting for the future, as I can always add more, it has nothing else but hands, of course I will add more, but, since it s linked with CENTRAL, it s more than enough to cause disasters, lol, note; I written numbers on my posts that includes your fig, you can change text if you like, just note the pic number, and ask for the change in our group, I ll adjust, don t forget that these posts will be a refference for the building for my stories, they will never really die, as for this mod post, it s a fine refinements on a succesful mech I think, a demonstration in urban condition would be too much to ask I guess, but, it would look so cool!
 I made it 
  January 23, 2013
Quoting Timothy Wallace Wow awesome upgrades TF! The idea of including a heat rod for easier slicing was pretty smart.
Thank you! The science and technology behind beam weapons has not been created yet, at least so the majority of world thinks at this point. So a heat weapon made sense.
 I like it 
  January 22, 2013
Wow awesome upgrades TF! The idea of including a heat rod for easier slicing was pretty smart.
 I made it 
  January 22, 2013
Quoting Sylphion - Great work as usual, Twitch! Also, I take back my comment on the hip joints being too exposed, I realised upon a second inspection that it's a really small target, and chances are, it's not a target people would like aim for (mainly because the torse is a much large area). Also, comparing it with my ESIONE (Red Ivy being one of them) models, it turns out that the hip joints on MY mech is more exposed than yours (And I feel kinda silly now)! Now, for critique!: Anatomically, it looks like the arms are a little short, in proportion to the legs at least. As for the placement of mines, isn't it a little risky to place them on the legs? Out of curiousity, what would happen in the situation that someone shoots the mines while they're still mounted on the leg?
The arms looking a tad short may be due to the amount of leg armor. But then again, I did take the frame from Mithryl's Strike and make everything a tad shorter so that a regular Mobile Suit was not as tall as a Gundam. If that makes sense. I will probably make revisions with other Mobile Suits. It may be risky to place the mines on the legs, but but there really is no better spot. Since the Sniper is more of a support unit for the Multi-Threat (meant for direct engagement), it should but fine. But if they were shot, they would definitely explode.
 I like it 
  January 22, 2013
Great work as usual, Twitch! Also, I take back my comment on the hip joints being too exposed, I realised upon a second inspection that it's a really small target, and chances are, it's not a target people would like aim for (mainly because the torse is a much large area). Also, comparing it with my ESIONE (Red Ivy being one of them) models, it turns out that the hip joints on MY mech is more exposed than yours (And I feel kinda silly now)! Now, for critique!: Anatomically, it looks like the arms are a little short, in proportion to the legs at least. As for the placement of mines, isn't it a little risky to place them on the legs? Out of curiousity, what would happen in the situation that someone shoots the mines while they're still mounted on the leg?
 
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