After a years absence here is my latest creation it is called Dunkellin castle. The keep was built first and the curtain wall with four mural towers were built to protect the keep. The different colour greys on the keep are to emphasise it is older than the fresher looking curtain walls.
The keep was built on a rocky outcrop to protect from undermining, the king decided that the keep alone was vulnerable so he charged his master mason to construct a curtain wall with mural towers to add to the security. The mason has made use of the terrain, as you can see there are four mural towers each giving flanking fire to the neighbouring towers (leaving minimal blind spots). To protect the entrance the mighty constables gate was built. The constables gate has a turning bridge (which swings up to leave a pit in front of attackers), behind this is a heavy portcullis, and finally two heavy oak doors. The gatehouse is protected from above by machicolations enabling the defenders to drop missles vertically down the wall fronts on the heads of the enemy. Arrow loops cover the turning bridge, and more machicolations above the portcullis. There is also a removable panel in the constables room to drop missles upon attakers beneath. The gatehouse seperates the wallwalks which allows a garrison to seal off the gatehouse if the walls were taken. You will notice that on the gatehouse roof there are no crenallations at the rear, this is to prevent the enemy having cover from the keeps arrow loops.
The keep itself is over three floors, the entrance is protected by a portcullis and heavy door. The first floor is the gaurd room, the second is the great hall which houses the portcullis winding gear. The floor above houses the royal chamber and chapel. On the exterior you will notice horizontal as well as vertical slots, these are chimney vents from the fireplaces around the keep. Then of course we come to the battlements, there are four raised corner turrets and small spired roof in the center. The arrow loops also cover the wallwalks in case of enemy capture.
The king will be glad of these defences as he has recieved word of his allies defeat in battle, and he must now face the enemy that will surely march on his last stronghold. The king has sent word for his nobles to bring reinforcements and supplies in all hast to bolster the garrison. This you can see some of these reinforcments in this scene.
I would have liked to have put more scenery and detail into this creation but it is taking up space and i am improving my work area for future creations. I hope you like this creation, please like and comment and as always thanks for your time.
Welcome back ! And this is a great come back, such a no-messing castle, playable and substantial, with a perfect front entrance, great keep and I love the arch work all over in particular on the inside of the walls along the underside of the battlements, such a nice finishing touch. It is one of Mocs best Castles I think !>.....well done
that s a castle, big, massive, organised, it seems unfinished, so, it will get even better, I like that you kept the place for the horses, when you ll add props [barels and others] and more figs, it will look alive, I hope you can make a battle scene someday, now that I ve created meedass, the castle theme will forever be changed, lol, as I will make castles assaults, when I do my first, I ll make sure to check yours! great work!
Nice. i really like the towers, and the keep. good details.
I like it
February 19, 2013
This thing is huge! I think it is looking fantastic! Some nice complimentary landscape would go very well with this. Man that's a lot of grey! I would love to see what level you could take this type of building to. ~Thoy
That's pretty big... there's some nice architecture on the keep, so nice, in fact, that the walls look plain by comparison. That's just nit-picking, though a bit of texture in the walls would be nice. Great job though!