This ship shape is inspired by old French heraldic symbol , "fleur-de-lis" . It is simplified picture of lily. Valarcar people do love irony. This flower - elesther - is in Valarcar homeland the symbol of fateful dedication to each other between couple. Flower - shape mothership is meant to be literally fatal for enemy behemothical flagships. Its main cannons complicated construction enables ships engineers to adjust deadly beam just to penetrate shields and walls of enemy ships. Beam serves as energetic knife that cuts parts of enemy ships , which earned nickname "ripper bouquet" to squadron of this motherships.
About this creation
Idea note – fleur de lis texture : My goal in this ship was use this shape in every way possible . I added this motive on wall elements , engine grids , cannon towers and, of course , on ship shape. I had to reduce ships size very much in favor of detail.
Wall element detail : cross – like structure can be seen , in fact it is flower with most of its uppermost leaf cut. It strenghtens wall a lot and can serve as energy shot absorber. I used these „bigger flowers“ in most exposed parts of ship to be easily seen as dominant motive.
Wall element detail : lesser type with leaf – like motive. Looks like branch with leaves when arranged in series. Also in real flowers , their rear parts are covered with little green structres known as „calix“.
Cannon element detail : flower – tail tips pieces represent „calix“ , slope bricks are flower itself. Diamond cases are situated in place of pistil , which is central part of flower bearing reproductive cells which would later become plant embryo. In this ship crystal works as computer. This device works as shield disruptor that weakens enemy ships shield and leech it energy to Elesther.
General view on ship – as in real flower , you see structure only when you are looking from above.
Looking just on main ship „ripper“ cannon. Whole front „leaf“ is dedicated into support of it. This is what enemy ships crew sees just moment before being cut by it deadly beam.
Bottom part detail – large gallery on end of back „leaf“ can be seen. It is „throne room“ for main officer , which commands both of most important functions of the ship – movement when shooting and warp out function.
Bottom part detail – large rocket and hyperspace engines are located here. Their function is simple move between large portions of space , all movements in battle is performed by another engines situated in all leaf and all directions. Because of its size , main cannon itself cannot move , so ship has to be move while cutting enemy ship in order to keep focused on target.
Ships as concept seen from ventral aspect. Big energy bulb on front leaf is here very apparent. It serves as „implode core“ that stores energy for main cannon shots.
Lateral aspect : Ventral inverted cannon towers are apparent. Their cannons are also adapted for sniping motherships , but are no match for main cannon in terms of damage dealt.
Cranial aspect: Bulbous motives atop of roof are analogy of „praying towers“ on Atritian ships , their purpose is to collect energy form stars. They can also provide shields as well as act as energy absorber from shots. Main bulb on biggest lateral leafs are protected by „flower“ shield generators , and is situated on most convex part to enhance its aestetics. Blue bulb is large computer that adjusts ripper beam to be most effective. On cross leaves, roof cockpits are also arranged in fleur de lis shape as well as most transparent parts on landing platforms
Anterior aspect : flower –shaped shield disruptors are very well shown. They are situated on every side of ship to work in all directions.
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Detail of cannon bulb. It is surrounded with thick wall that houses transparent orange pieces that modify bulbs function. On their sides there are computers cores that can be man by crew , all for of them are stretching on two etages . It is pity that I was not able to make photo of whole computer core. On landing platforms there are hatches that enables computers cores to be removed , since they are attahced to one long trans blue vertical beam.
Detail of cannon itself. It contains of central serie of cylindrical segments that forms beam itself , between them are parts that work as lens cristallina in human eye – they move focus of beam. Lateral place arrays with „claws“ are meant to further modify the beam. All structures contain crystal that work as energy deposits, computer cores or phantom vaults.
Semi archs on sides of cylinders are meant to prevent energy of beam in harming crew. On sides of leaf , you can see cannon grid that can rotate both in all planes, but mosty they work together in order to deplete enemies shields that enhances destructivity of central cannon.
Landing platform of anterior leaf , hathes house ventral parts of huge computer cores.
Tech note – floor and ceiling : they are not so complicated in terms of layers (as in Atritian ships) , but are identical as in all III.generation ships. In addition , its contures are not consistents , so making walls between them was quite difficult. As solution , I made up whole wall segments , which can act like bridge between non-consistent floor networks.
Morph note – figure-like weapon holders : they are used both in here – in cetral room or in posterior leaf. I made them in effort to find some brick that can be attahed to armor , and i found none except of upper mini-figure part. On their back, there are some mino swords that are often used by Valarcar as throwing weapon.
Morph note – ornaments on floor : I made them in all axial part od ship , they resemble either stars Alliance sigil or some kind of flower.
Nice picture showing atttachement of both anterolateral and posterolateral wings. In end of cross-wing , there is a teleportation place that is only way to leave or enter ships when being in space. It can be easily defended by crew when somebody try to infiltrate ship.
Posterolateral leaf and its containments – each houses toilet hidden behind white beams and bath covered by conical cockpit to provide some privacy. There are also main ship engines mounted on floor of this pari of leaves.
Anterolateral leaf and its containments – it works as command center. Main commander sits on ring of computers , lesser ones has lesser seats. Orange triangle enclosed with laser beams is floor door in fact. It serves as entrance point for ship when it is docked in some planet.
Gallery detail. Both its placement and its style is derived from galleries in medieval ships. I meant to look like cathedral with many side support walls and another gothique elements.
Chief officer sitting on her throne is only person that has its own room and own statis cockpit.
Posterior leaf : serves as accomodation department. Anterior four statis cylinders are attached to great blue beam that enables them to remove and since this they work as escape pods for weakened or injured crewsmen. Posterior ones have noses for water that works as shower as well as grills that provide heath.
Computer core on foremost part of leaf is „computer doctor“ that looks after crewsmen when real doctor cannot help. All in ship is arranged to allow ship to be manned perfectly, all position has two gyus as reserve.
Proportion of ships.
Morph note – engine design : It is similiar to main cannon , it also contain some cylindrical parts surrounded by semi archs.
Morph note – cannon tower : as for aesthetics , it looks better when cannon points downwards , because most of mass of ship is concentrated in one floor. Dome – like attachement serves as energy depot.
Tech note – battle engines – they are placed in every leaf , in general in all directions. Ship must move with ship that is targeted while shooting , with pointy end directed to target. This is achieved by these engines that can move ship rapidly in every direction. These engines are arranged in fleur-de-lis shape , and are meant to resemble small non-opened flowers that enables bouquet to endure much longer.
Posterior parts of escape pods and computer cores.
Picture showing shape of ship. Due to its shape , there is no much room inside , but this shape acts like medieval star shaped forts when it comes to ship defence. All ship defence can be conceertated on points of leafs , because there is point where enemy must attack first if he wants to reach center parts. Also , when he comes there, he would have to face corssfire from both leaves.
Quoting Commander Cold
I can tell that someday your grandkids will be all be gathered around you to listen to your excellent storytelling. :)
You dont know how you cheered me with this comment. For years has been my family telling me to write down these stories, but it was very difficult to do it. I had no confidence to do it, and those stories just keep coming and going, but I started to write them down recently :D
So, a little of lore ... :D
Valarcar are the most known nation of our Alliance. Their homeland is an semi-arctic achipelago in vast Northern ocean. Their ability is to magically control fire and air, and since that they are great constructers of both airship palaces where they live and also of spaceships. In space, they are charged of most of our offensive actions, because as a nation they were always offensive. I have many friends among them, so I know that besides their passion for warfare they are also highly loyal and brave. You can recognize them by their long wavy red hair, which they wear loose. Interesantly, their ships have very similliar color scheme to yours. More importatly, they often colonize planets with cold enviroment, because thanks to their Eternal Fire they can warm themselves and produce energy with minimal effort.
Again, details are spilling over the edge, but I think in general your ships need less transparent parts and more colour variety. In general, I can't make out many details from the picture because it's all a cluster of trans orange and white, but if you like that way, I can respect it... and it still looks awesome.