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LOM UC: Fear Rises
For the April UC; I decided to defend Meids...like all the other Mythronians...
About this creation





Sometimes, positive change can be a new way of life. Other times, it can merely be the resurrection of an old state.
It was the latter type that the two men welcomed warmly as they walked through the forest village, pleased to be back on solid ground after the ages spent on that rocking ship.




The happiness, however, was not to last. Voyages at sea have issues associated with them; one such is the lack of news distribution. Interested to hear what was going on in the war and why everyone seemed so worried, Reghof tried to listen in on a nearby couple's conversation.





"Dem Black Lotus gots nerves, they does," said the girl, who appeared and sounded to be from rural areas.

The man was definitely from the city, though; from the looks of his clothing, he appeared to be a noble, or at least a wealthy individual. "That was frightening, wasn't it? I'm afraid to see who they'll murder next!"

Reghof started. Kill? He didn't like this talk about killing.

"With da king done gone, who knows what'll happen next? Seem like th' ole country is fallin' apart!"

The king! Reghof's good mood faded away instantly. His mind, like the couple's, was filled with anxiety.




"Well, Jan, I expect they'll find someone to replace him fairly quickly. Mythron's thrived this long; we're not going to fall apart yet. After all, this isn't the first assassination we've experienced."

"Maybe. But dis be th' scariest one, that it be. Dem Black Lotus'll kill our children! Dey'll burn down our homes!"




The couple was still arguing, the woman getting increasingly more dramatic, as Inigo slipped away, lost in thought. How extreme were the Black Lotus willing to go in order to cripple the previously thriving country?




Reghof, however, continued to listen as the couple changed the subject.

"What be worse is dat talk of dem Rainosians come attackin' ol' Meids!"

The man looked shocked. "What do you mean?"

"I done heard some other cattle farmer complainin' 'bout some pig farmers bringin' in competition. Obviously, I was confused: since when'd we have many pig farmers here? I dids some askin' and learned that Rainos be sendin' in a big ol' army toward Meids, and dey even got da pig farmers to come in and help their economy!"

"But can't somebody stop them in some way?"

"I heard tell that if anyone can beat some warrior they send out in some dern place, dey'll stop da attack altogether. Ain't no use though - ain't nobody want to risk their life for something that they assume "somebody else" will do. Doesn't they realize they's all "somebody else" to someone else?"




Reghof walked away, pondering Jan's words. He was so lost in thought, in fact, that it took him a few moments to realize that Inigo was no longer next to him. Reghof had trusted the outlaw more than he had before the voyage, but that was before he heard the news. With the Black Lotus at large, it was now impossible to fully trust any outlaw, no matter how he might seem.

Where was Inigo?

* * *





Inigo was less disturbed by the news than Reghof, perhaps because he, unlike the Mythronian, did not suspect his friend to be involved in the tragedy. Nevertheless, though he was not Mythronian himself, Inigo was horrified by the news.

His lesser display of shock had enabled him to be more watchful. Such watchfulness was advantageous as he noticed a man in black lurking in the shadows near a doorway. Was it...?

No, it couldn't be. Inigo'd never seen that man wearing this black clothing. And why would he be here? All the same, regardless of the group the stranger belonged to or who he was, it was clear that he was an enemy.




Drawing his sword, Inigo silently crept away from Reghof. The Mythronian noticed him no more than the Black Lotus member did, so focused was Reghofin his confusion and so stealthy was Inigo.




Before the man in black could react, Inigo grabbed him around the throat. "Who are you, and what are you doing here?"

The man was stubborn and silent. He gasped for breath as Inigo tightened his hold. Some nearby men began to hurry away in fright.

"Tell me, are you the Black Lotus? Are there others here?"

"Inigo..."




It was him. But how? Why would a man Inigo trusted be lurking beside doorways, looking to kill innocents?

"Edgar, I may have once been your friend, but that was before you joined an organization of monsters! What are you trying to do, and where do your loyalties lie?!"

"Inigo...you don't understand," Edgar gasped, panicked.

"I think I understand you a whole lot more than you do. You think you're bringing justice to the land by murdering others, don't you?"

"The man in there is a greedy man. He stole from us...deprived us of much of our money when we were younger. Surely you remember his crimes."

"'Crimes' that were for a good purpose, it seems, if he was stealing from a criminal from you. Got what you deserved, didn't you? But you're not giving him what he deserves. He takes away a bit of your money, and your take away his life? That's not what I'd call fairness."




"Wh-what has happened to you, my old friend? You used to curse these men with great enthusiasm! You swore revenge upon Mythronians!"

"That was before I met the husband of the woman you kidnapped last year."

Edgar's eyes widened.

Inigo continued, pleased by the effects his words were having. "What, you thought I didn't realize what you were doing, sneaking her into your home? I know more than you think I know. Do you know what else I know? I know that you lied to me about my father's death."

"No, I didn't...please, it was a mis-"

"A misunderstanding? You call trying to get me to kill an innocent man a misunderstanding? I want the truth from you right now. Why do you want Darden dead, and who really killed my father!?"

Edgar stubbornly remained silent. Inigo drew his sword near the outlaw's neck. "Answers, Edgar! You want to stay alive, I need answers!"

Edgar let out his final words of defiance. "I will never help you...and may you be executed for your treason."




Inigo killed the man he was interrogating with a quick swipe of his sword. Through ending one life, he had saved the life of another.

* * *




Reghof, meanwhile, had more lives to save. Initially, he had walked apart from the Mythronian couple, but as he watched them in the distance, something caught his eye. A flicker of movement by a tree by the path.




Alarmed, the soldier ran back toward the couple.

"Walk slower," he whispered out the corner of his mouth. "Do what I say. Don't respond, if you value your lives."




As the couple slowed to a sluggish stroll, Reghof quickened his pace. He relied on the shadows to hide his path slightly as he veered off the road and toward the side of a shop.




His suspicions were confirmed. A man with a black cape and turban, presumably from the Black Lotus, was waiting behind the tree, holding a sword. Reghof started to draw his sword before realizing that the glare would attract the attention of the assassin. Instead, he would have to use a more unorthodox weapon choice.




Reghof opted for a barrel.

Silently, Reghof hurried toward the assassin, looking back to see if the couple was approaching. They were, and at an alarming rate. He was still ahead of them, but they were no longer walking so slowly. He would have to go faster.




Speed, however, is not always the best way to travel stealthily. As Reghof stood but a few feet from the Black Lotus member, three things happened simultaneously. A branch broke beneath his feet. A bird squawked, disturbed by the noise.




And the two men in black saw Reghof.




Instinctively, Reghof threw the barrel toward the men. It knocked out one, but the other dodged it.

Reghof was just starting to reflect upon his poor decision to throw away his only weapon before he realized that the barrel wasn't his only weapon. He had a sword.




Before the man could react, Reghof drew his sword, jumped toward the Black Lotus member, and split the man's head in two.

He, too, had saved two innocents by killing the same number of the enemy.

Relieved, the Mythronian returned to Inigo.




Inigo was pleased by Regof's story. "You know what? We saved the village! Who knows how many more men would've been killed if we weren't here. C'mon, be happy, Reghof!"

But Reghof was not yet satisfied. "Why did you run off?"

Inigo hesitated. "I saw someone from the Black Lotus. He were about to kill innocents! I had to stop him!"

"Without bringing me with you? I feel like there's more than what you're telling me!"

"I saw..." The outlaw's voice trailed away. "C'mon, let's go find Darden."

"No!" exclaimed Reghof, beginning to get frustrated. "Who did you see? And why are you acting so secretive?"

Inigo sighed. Reghof was too insistent; Inigo would have to tell him. "I saw a member of my old band of outlaws. He was hiding in a doorway, apart from the ones you saw.
"I only realize now that the group is not what it once was. Once, it was a place to survive harmoniously and happily. Now, it is a place for midnight mischief and murder!
"But all I can wonder is...how? How did they change so?




"Have you ever considered that you were not as secure in that group as you thought you were?" Reghof asked harshly. "Have you ever considered that they didn't tell you everything that was going on? Have you ever considered that the group always was like this? Have you ever considered that they had taken you in, merely looking for the opportune moment to dispose of you!?"

Inigo, troubled, did not respond. Reghof continued. "Regardless of your hierarchy in the organization, I think it's clear that that man was trying to fight you and get you killed. If there's any suspicion that he was still a part of the old group, you need to be more careful - you have some powerful enemies."

Inigo shrugged, considering Reghof's words. "Well then, are we done? Shall we continue on our search?"

"No," Reghof replied. "Not 'we'. 'You'."

Inigo stared at Reghof, puzzled. The Mythronian continued.

"I am afraid we must part ways. I overheard plans of an Rainosian attack on Meids. It is my duty as a soldier to stop the representative at all costs."



_________________________________________




I spent way too long on my freebuild for this month. I originally had huge plans for this UC, involving a whole city street with a long list of new techniques to be used...but I ran out of time. I did try to make that scene, but with only half of a building done and 2.5 left to go on Saturday, I realized that I'd never be able to finish it on time and scrapped the idea for this slightly simpler project.

That isn't to say, however, that I don't like this. In fact, I really love it - the architecture especially might be my favorite that I've done, the entire layout looks pretty appealing to me, and the trees are nice (and numerous). I guess, if need be, I have plans for a future challenge...

The main part of the MOC is obviously the shop. The stonework is a bit more complex than normal with some sand green minifigure heads included, but the really interesting part is the architecture. It's easy to stick with the typical, cliche layout for a medieval building - stone lower floor, wattle and daub upper floor with basic timber framing - but it's more interesting to mix things up a little. Here I opted for a 2 part design for the top floor - half is stone with a slightly more ornate (hence the darker color) separation between floors and window arch, whereas half is the typical wattle and daub construction, though with stone window arches. The booth at the bottom corner served as a nice way to break up the monotonous grey wall, as well as to add some color (dark blue).

The rest of the build is a simpler matter. It's mostly just a bunch of foliage with some studs on all sides trees and a path. However, one point of difficulty arose with the question of how to break up monotony there. The greenery was easy - add some foliage and more trees - but the path was harder; I eventually just added a few patches of higher ground and some assorted small rocks and pebbles.

Other than that, the only real thing of note is one of the tree designs, which is the first time I've done a bent studs on all sides tree. Looking back on it, the technique I used was probably overly complex and I could have used a much simpler, and maybe better, design...



Here's a few close up images of the shop:










You might notice the arch technique that I invented in last month's UC (on the upper window) as well as the half plate offset technique that I've been using a lot lately...

Now, here's a bunch of overall images, since I wasn't sure I'd be able to get a good one that showed the MOC well:












Thanks for viewing!



Comments

 I like it 
  August 17, 2014
The trees are great, so is the house.
 I like it 
  June 24, 2014
Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
 I like it 
  May 30, 2014
The use of minifigure heads in the wall is brilliant.
 I like it 
  May 15, 2014
Great build! The one thing that I see strange is how the dark green foliage/tree leaves are separated distinctly from the other green. Have a question, do you enjoy criticizing MOCs? I could probably use somebody's opinion on this: http://www.mocpages.com/moc.php/388370
 I like it 
  May 14, 2014
Not quiet like brick's LOP...lol...great build, and go criticize me! http://www.mocpages.com/moc.php/388198
  May 4, 2014
Nice house, and neat story... I guess it would be a UC.
 I like it 
  May 4, 2014
Sweet man! I really admire your work:)
  May 4, 2014
So, good moc. But frankly, a little below your standards.
Quoting The path, trees and foliage
The layout is indeed nice and the layering/foliage/rocks and such are pretty good. (But no village would be THAT overgrown, would it? :P) However, on the trees, the slopes as roots or trunk widening just don't look good. They're too big and they make the tree look squarer than ever. The trees are also all the same size, which is okay I guess, but can be a little boring. But as I said, the rest of it is pretty good. The rocks/pebbles and layering are very nice and the 1x1 square tile acceptable. :P
Quoting Tan Building
You wanted to do something unique, I get that, but it just doesn't work here. If you wanted a different material or look you shouldn't have added woody colors; I think I'm looking at wood and then realize it's stonework on top. "This tan part could be wood, as the part next to it is grey and more textured...but on the other side the tan has a masonry brick, so it must be stone...but then why is it colored exactly like wood buildings with the tan+dark tan placement...? And why is this...wait...waitwhat?" Just doesn't fit. :P The actual shop is nice, though.
Quoting Grey Building
The texturing on the this building is good, if the colors and styling are a little monotonous given that it's the same style on both stories. The texturing to the right of the doorway, though...again, the thing with being unique...the heads just don't look like masonry too much. The upside-down slope put at that angle and the round 1x1 brick sticking out - I know you think David Hensel's style is too dilapidated, but that bit really reminds me of his. The slope is interesting, but the round brick is just distracting. Put together, they look weird. And next to the sand green heads...eh.
Quoting Overall
Overall, the moc isn't a bad one. I complained about a lot, but it really isn't too bad; just unrealistic and a bit unappealing technique-wise. If you were going for unique, new techniques for doing standard houses as well as new roof designs would have been preferable to this. But these get the job done, barely. :P
  May 3, 2014
Cool... But Did you just see what Skelletor just did?
 I made it 
  May 3, 2014
Quoting Kai Bernstein
Quoting Halhi 141
Quoting Kai Bernstein Pardon? :P Does this mean you're at a loss for words, just don't feel like typing a long comment, or a long comment is in the making?
#2
Ah, that makes sense.
  May 3, 2014
Quoting Halhi 141 #1 (placeholder comment...?)
Quoting Halhi 141
Quoting Kai Bernstein
Quoting Halhi 141
Pardon? :P Does this mean you're at a loss for words, just don't feel like typing a long comment, or a long comment is in the making?
#2
 I made it 
  May 1, 2014
Quoting Zach Lucia Another 40! Sorry I missed this yesterday, oh well. Great build man! I'm loving the textures! ~Zach
Thanks! 8 in a row :) Now let's see if this can make 6 50s in a row (and my 10th 50 overall)...
 I like it 
  May 1, 2014
Another 40! Sorry I missed this yesterday, oh well. Great build man! I'm loving the textures! ~Zach
 I made it 
  May 1, 2014
Quoting The Timinater ! awesome build! The buidling is great, and my only compIaint about the trees is that they are too small
Thanks Tim, and maybe, but I was afraid that they'd hide the building.
 I made it 
  May 1, 2014
Quoting Kevin Moyer Nice work! The building is quite good. I like the textures, especially the stonework. But, the alternated black and dark blue 1x2 slopes don't really work as an awning for me. They look too much like the roof. Maybe if they were 1x3s... The trees and vegetation look very nice.
Thanks Kevin! I was originally planning to have the roof be steeper and a different color/texture...but I ran out of time, so I guess I can see how you'd think that. I don't have any 1x3s in dark blue though...
 I made it 
  May 1, 2014
Quoting David FNJ Excellent building and very nice landscaping! Great story as well, awesome job!
Thanks FNJ!
 I made it 
  May 1, 2014
Quoting Andrew the Jedi Ninja Nice work!
Thanks Andrew!
 I made it 
  May 1, 2014
Quoting Dr. Monster Really nice set. The shop looks terrific.
Thanks!
 I made it 
  May 1, 2014
Quoting Stormjay Rider #InigoStillHasAGirlShirt
#Idonthaveabettertorso
 I made it 
  May 1, 2014
Quoting A M Very nice architecture! I'm loving the stonework and variation on those buildings. Though in the first picture of the main post (and a tiny bit in a few others) the lower stone wall appears slightly gappy--perhaps adding a layer of dark or light bley behind it would help? Just a tiny nitpick, though. Great work!
Yeah, I remembered that and added it about halfway through the story. Thanks!
 I like it 
  May 1, 2014
Very nice architecture! I'm loving the stonework and variation on those buildings. Though in the first picture of the main post (and a tiny bit in a few others) the lower stone wall appears slightly gappy--perhaps adding a layer of dark or light bley behind it would help? Just a tiny nitpick, though. Great work!
 I like it 
  May 1, 2014
#InigoStillHasAGirlShirt
 I like it 
  May 1, 2014
Really nice set. The shop looks terrific.
 I like it 
  May 1, 2014
Nice work!
 I like it 
  May 1, 2014
Excellent building and very nice landscaping! Great story as well, awesome job!
 I like it 
  May 1, 2014
Nice work! The building is quite good. I like the textures, especially the stonework. But, the alternated black and dark blue 1x2 slopes don't really work as an awning for me. They look too much like the roof. Maybe if they were 1x3s... The trees and vegetation look very nice.
 I made it 
  May 1, 2014
Quoting Armon Russ You must forgive me for not commenting on your last post. I was busy . . . and, well, lazy. :P Anywho, this is great. The shop is obviously the main attraction. It's very nice, too. I like how you added the stonework to the upper floor. This new look really has me staring. Excellent! The landscaping is pretty good, and I like those trees. You really did another fantastic job on this build. Now, I'm afraid I must critique your story. . . . :P It started out fairly well. Jan's accent is a nice addition to her agitated descriptions of the Black Lotus attack. And Reghof's thoughts and reactions were nicely written. Though I have to say . . . Inigo's confrontation was a bit random. Plus, there were only three Black Lotus assaulting the village? Seems a bit careless to leave an invasion of even a village to just a trio. And Inigo suddenly appearing out of the blue when Reghof finishes them off is just . . . weird. Overall, the story could've been better. But nice work, anyway.
Thanks. And I agree with you about the new look; obviously not everyone likes it but it catches their attention. The story... The Inigo bit was actually my favorite part, although I think at this point I might need to provide a bit of a recap at the beginning of each post since the story's getting a bit confusing, perhaps. As to the Black Lotus, that's a good point, and I have no excuse other than that there's probably some in other places around the village that Inigo and Reghof just didn't notice. And it isn't that Inigo appears out of the blue, it's that they go and meet up...although I needed to show that better. Thanks for the advice!
 I made it 
  May 1, 2014
Quoting T. J. Pownell Nice job! I really liked the layout of this build, and the stone architecture under the wattle and daub really looks nice. However, the road is a bit too bland and I'm not real fond of the mixed colors on the cottage. There seems to be too much contrast between the two colors of trees also. But, I really like the black border, for it seems to line up well with the roof. Obviously, the rockwork isn't very good, but it was built too small to add any good techniques. Overall though, this build was very good for a last minute entry. Nice effort and good luck in the challenge!
Road=bland -true. Colors on cottage - not really sure I agree; I prefer it to the traditional bland design. Contrast between tree colors - exactly what I was going for. Simple rockwork - like you said, I didn't want to make anything larger, which would be out of place here. Thanks though!
 I made it 
  May 1, 2014
Quoting ~ Brick Good work Halhi! The ground is a bit messy compared to your usuall work....but I can understand that if you wanted more of an overgrowth. Speaking of the landscae though, I have a problem with the trees. They really obstruct the viewing experience. Yes, you could arugue that trees will grow where ever they want...but from the main image they really cover to much of the buildings' details up. Also, the buildings are quite good. I have to say though, despite the fact you wanted to break away from the typical building, the stone sections n top look pretty strange. Or maybe it's just because It's never been done before. What really throws it off though, is that there's stone on top of wood. The weight just doesn't add up. Even with the flaws though, good work! Glad you maid it on time!
Thanks Brick...although I wouldnt really call the ground messy, it's much more organized than my old foliage techniques. And the trees are one place where the pics don't do the build justice; in real life it's easy enough to see the entire building, but I just couldn't get a good angle. And like I showed on the middle building of the third picture in my reply to Stephen...it's not that unrealistic, just unusual in Lego.
 I made it 
  May 1, 2014
Quoting David . Dem Black Lotus, comin in ur lands, murderin yur peoples... Nice moc Halhi! I particularly noticed the ground texturing/layering this time around, as opposed to your excessive panel rock-work. I must say, well done! This is one of my favorite builds from you in a while. :) (and those trees are quite nice, too)
Thanks David...although one of my best...? I'd say that my two previous ones are still better.
 I made it 
  May 1, 2014
Quoting Mark McPeek Great work! Fantastic details everywhere!
Thanks Mark!
 I like it 
  May 1, 2014
You must forgive me for not commenting on your last post. I was busy . . . and, well, lazy. :P Anywho, this is great. The shop is obviously the main attraction. It's very nice, too. I like how you added the stonework to the upper floor. This new look really has me staring. Excellent! The landscaping is pretty good, and I like those trees. You really did another fantastic job on this build. Now, I'm afraid I must critique your story. . . . :P It started out fairly well. Jan's accent is a nice addition to her agitated descriptions of the Black Lotus attack. And Reghof's thoughts and reactions were nicely written. Though I have to say . . . Inigo's confrontation was a bit random. Plus, there were only three Black Lotus assaulting the village? Seems a bit careless to leave an invasion of even a village to just a trio. And Inigo suddenly appearing out of the blue when Reghof finishes them off is just . . . weird. Overall, the story could've been better. But nice work, anyway.
 I like it 
  May 1, 2014
Nice job! I really liked the layout of this build, and the stone architecture under the wattle and daub really looks nice. However, the road is a bit too bland and I'm not real fond of the mixed colors on the cottage. There seems to be too much contrast between the two colors of trees also. But, I really like the black border, for it seems to line up well with the roof. Obviously, the rockwork isn't very good, but it was built too small to add any good techniques. Overall though, this build was very good for a last minute entry. Nice effort and good luck in the challenge!
 I like it 
  May 1, 2014
Good work Halhi! The ground is a bit messy compared to your usuall work....but I can understand that if you wanted more of an overgrowth. Speaking of the landscae though, I have a problem with the trees. They really obstruct the viewing experience. Yes, you could arugue that trees will grow where ever they want...but from the main image they really cover to much of the buildings' details up. Also, the buildings are quite good. I have to say though, despite the fact you wanted to break away from the typical building, the stone sections n top look pretty strange. Or maybe it's just because It's never been done before. What really throws it off though, is that there's stone on top of wood. The weight just doesn't add up. Even with the flaws though, good work! Glad you maid it on time!
 I like it 
  May 1, 2014
Dem Black Lotus, comin in ur lands, murderin yur peoples... Nice moc Halhi! I particularly noticed the ground texturing/layering this time around, as opposed to your excessive panel rock-work. I must say, well done! This is one of my favorite builds from you in a while. :) (and those trees are quite nice, too)
 I made it 
  May 1, 2014
Quoting Gilbert Despathens You thought your last one was bland? I love that one! Maybe there is some truth to the photography, though - the white really glowed on your inn's exterior. I think the reddish-brown and tan plates on the inn helped it with color, and it wasn't all studs-up. What really made the model, though, was the landscaping, which didn't exist here. Taking more time to look (I only got a glance before while waiting for some photos to upload), the corner with the vendor's area and the wooden (I think) upper section is fairly interesting. It would have helped if you had projected that out, though, or added some variation to the roof.
I think that part of the problem is that that one was too bright - I'm getting tired of white+brown. Brown+tan is dark enough to not be cartoony but not too dark either. I guess I see what you mean, although I still like this one better - that right side of the upper level of my last build is really bothering me. Yeah, the roof is an issue but I don't have enough black pieces to do a more piece intensive design like the one you used; I guess the one I used in my last build might be preferable though. As to the landscaping, maybe, although I didn't really like the curved design & rock shaping there. Eh, this comment is turning into more a critique of my last build rather than defending this build :P
 I like it 
  April 30, 2014
awesome build! The buidling is great, and my only complaint about the trees is that they are too small
 I like it 
  April 30, 2014
Great work! Fantastic details everywhere!
  April 30, 2014
Quoting Halhi 141
You thought your last one was bland? I love that one! Maybe there is some truth to the photography, though - the white really glowed on your inn's exterior. I think the reddish-brown and tan plates on the inn helped it with color, and it wasn't all studs-up. What really made the model, though, was the landscaping, which didn't exist here. Taking more time to look (I only got a glance before while waiting for some photos to upload), the corner with the vendor's area and the wooden (I think) upper section is fairly interesting. It would have helped if you had projected that out, though, or added some variation to the roof.
 I made it 
  April 30, 2014
Quoting Thomas of Tortuga I think the different materials in the house look very good together. The angles around the doorway, especially, are very nice. The trees look nice, but here, the focus isn't on them. The tree trunks never get the attention they deserve. The road still looks too flat. maybe you should try making it narrower or having it bend sooner. Very good job on the story, especially the interactions between Iniego and the other outlaw. I find it hilarious that everyone who's referenced the king's assassination has been trying to refute Freeling's moc of the actual assassination :P
Looks like there are pretty mixed opinions on this build :P I agree with you on evening, especially the road. Thanks!
 I made it 
  April 30, 2014
Quoting Gilbert Despathens Ouch, speed-building must not be your strong point. After the cottage you posted, I can barely give this a 4/5. Sorry, but that's the truth - there's no landscaping, very little SNOT, a quick building and some trees that I could have made. At least you'll have three weeks for your next MOC, eh?
Hm, I actually quite liked this one. It's possible that the pictures just don't do it justice, but I much prefer this shop to my previous cottage - no bland stonework, no bland colors, no random angles, no gappy roof... - and that was the focus of the MOC. Sure the landscape isn't great, but that was hardly a major part of the build. And the trees (aside from the one with the twisted/tilted trunk) are definitely not below my standards; you might want to revisit all of my previous trees :P I do agree, though, that it's not as good as some of my larger (time wise) projects, but I do quite like it, and it's definitely an improvement over my previous quick builds (TT R2 comes to mind)
 I made it 
  April 30, 2014
Quoting Justin Lego Brick Great setting. I like the style of the building.
Thanks Justin!
 I made it 
  April 30, 2014
Quoting Professor B. Personally, I think the building turned out great! As did the trees. Fantastic job! @Kai: Heh heh.
Thanks!
 I like it 
  April 30, 2014
I think the different materials in the house look very good together. The angles around the doorway, especially, are very nice. The trees look nice, but here, the focus isn't on them. The tree trunks never get the attention they deserve. The road still looks too flat. maybe you should try making it narrower or having it bend sooner. Very good job on the story, especially the interactions between Iniego and the other outlaw. I find it hilarious that everyone who's referenced the king's assassination has been trying to refute Freeling's moc of the actual assassination :P
 I like it 
  April 30, 2014
Ouch, speed-building must not be your strong point. After the cottage you posted, I can barely give this a 4/5. Sorry, but that's the truth - there's no landscaping, very little SNOT, a quick building and some trees that I could have made. At least you'll have three weeks for your next MOC, eh?
 I like it 
  April 30, 2014
Great setting. I like the style of the building.
 I made it 
  April 30, 2014
Quoting Kai Bernstein #2
#1 (placeholder comment...?)
 I made it 
  April 30, 2014
Quoting Lindel Baskin Looks great, Halhi! The texturing both in the landscape and the architecture is great as usual. Fantastic foliage and trees, and excellent story as well!
Thanks Lindel!
 I made it 
  April 30, 2014
Quoting Mr. Cab Nice! The inclusion of the sand green (is it sand green?) heads in the wall is interesting. I do have a few concerns though: First of all, the part with the door has lovely detailing, but then suddenly there is that totally flat arch piece. Perhaps another custom arch design would have helped with that, although how it would work would be up to you. Next, the dark bley stone sections in the wattle and daub wall look out of place. If they were irregular patches, they might look more included/interesting, but I think it might have been better without them. Another thing is the gable on the roof: Normal clip hinges instead of the ones you used would have aligned better with the rest of the roof. Then there might be a challenge of holding them up, but I think that would be worth the effort. Now, since I have been giving some criticism, let me also point out some really nice stuff. First, I love the architecture and the corner really does well to break it up. Second, the stonework is nice, especially the really crooked looking section to the right of the door. The foliage and stones spilling out over the border is nice, but talking of foliage, the dark section of the foliage might have seemed more natural if you had one of the trees in there with normal green and one of the trees not in the dark patch with dark green. The path is nice, and the pebbles work very effectively to break it up, but it still looks slightly bland... maybe a bit of brown or tan might have helped (probably brown... I doubt tan would work, actually). The overall layout of the Moc is nice, too. The things I listed might need a bit of tweaking, but you did a very good job on it.
Thanks! I agree about the arch, I really need to find a solution for that. As to the stone around the windows, I don't really agree there (I like the look) and it's based on the middle building from the third link in my reply to Stephen. I would have used 1x2 plates with bars to interlock with the 1x1 plates with clips, but I lack the former, and the 1x2 plates with click hinge interlock with the 1x1s fine (well, depending on the 1x1... It took me a bit of searching to find a clip with enough friction to hold the click hinges in place reasonably well...) I don't really agree about the foliage colors; the dark green corner is meant to look...dark...and adding in regular green plants would create a strange look IMO. I guess making the whole thing regular green might be better though; I've never liked dark green in largish quantities... And I personally don't like mixing either of those colors with dark tan, it doesn't look appealing to me unless integrated extremely well, but I didn't have enough time to do that. Thanks again!
 I like it 
  April 30, 2014
Personally, I think the building turned out great! As did the trees. Fantastic job! @Kai: Heh heh.
 I like it 
  April 30, 2014
#2
 I like it 
  April 30, 2014
Looks great, Halhi! The texturing both in the landscape and the architecture is great as usual. Fantastic foliage and trees, and excellent story as well!
 I like it 
  April 30, 2014
Nice! The inclusion of the sand green (is it sand green?) heads in the wall is interesting. I do have a few concerns though: First of all, the part with the door has lovely detailing, but then suddenly there is that totally flat arch piece. Perhaps another custom arch design would have helped with that, although how it would work would be up to you. Next, the dark bley stone sections in the wattle and daub wall look out of place. If they were irregular patches, they might look more included/interesting, but I think it might have been better without them. Another thing is the gable on the roof: Normal clip hinges instead of the ones you used would have aligned better with the rest of the roof. Then there might be a challenge of holding them up, but I think that would be worth the effort. Now, since I have been giving some criticism, let me also point out some really nice stuff. First, I love the architecture and the corner really does well to break it up. Second, the stonework is nice, especially the really crooked looking section to the right of the door. The foliage and stones spilling out over the border is nice, but talking of foliage, the dark section of the foliage might have seemed more natural if you had one of the trees in there with normal green and one of the trees not in the dark patch with dark green. The path is nice, and the pebbles work very effectively to break it up, but it still looks slightly bland... maybe a bit of brown or tan might have helped (probably brown... I doubt tan would work, actually). The overall layout of the Moc is nice, too. The things I listed might need a bit of tweaking, but you did a very good job on it.
 I made it 
  April 30, 2014
Quoting sinan bitiik Very nice looking..
Thanks!
 I like it 
  April 30, 2014
Very nice looking..
 I made it 
  April 30, 2014
Quoting Alex Rode Great looking build - the only part that looks below what you could have done is the roof which appears a little dull compared to the rest of the details - but that speaks well for the rest of the details! Really nice build!
Yeah, I need to work on my roofing...thanks Alex!
 I like it 
  April 30, 2014
Great looking build - the only part that looks below what you could have done is the roof which appears a little dull compared to the rest of the details - but that speaks well for the rest of the details! Really nice build!
 I made it 
  April 30, 2014
Quoting Stephen Boe Great textures, as usual! The house design and color combos seems rather unorthodox. The mix of plaster, stone, and wood looks a bit odd, I think you should've kept the stone section on the lower level instead of also the top, but it's still a really cool building! The foliage is as usual, top notch! Overall, really great work!
Thanks! Like I mentioned, I wanted to do something different for this house rather than just the b0ring usual methods. It's not exactly unrealistic either: http://images.frpgames.org/products/product_42526.jpg http://www.daz3d.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/m/e/medieval-inn-0.jpg http://i884.photobucket.com/albums/ac49/dwarf_friend/Empire/medievalvillage008.jpg (middle building)
 I like it 
  April 30, 2014
Great textures, as usual! The house design and color combos seems rather unorthodox. The mix of plaster, stone, and wood looks a bit odd, I think you should've kept the stone section on the lower level instead of also the top, but it's still a really cool building! The foliage is as usual, top notch! Overall, really great work!
 I made it 
  April 30, 2014
Quoting Fraser Robinson Nice build! I love the path, stonework, landscape, house design and the way the trees bend are particularly good. My one critique would be the house's color scheme, it seems that the combination of a lot of dark grey in parts with lots of light grey in others doesn't really fit together nicely. Other than that excellent build, especially considering you started it so late.
Thanks! I see what you mean about the color scheme; I used the dark grey to create an architecture detail surrounding the windows and separating the floors on the left (stone) half). I did it to show slightly different materials/ levels of refinement used for the different parts of the building (less refined, lighter stone for the plain parts) to add some separation/ break up the monotony. Still, you have a good point.
 I like it 
  April 30, 2014
Nice build! I love the path, stonework, landscape, house design and the way the trees bend are particularly good. My one critique would be the house's color scheme, it seems that the combination of a lot of dark grey in parts with lots of light grey in others doesn't really fit together nicely. Other than that excellent build, especially considering you started it so late.
 
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