Masters of the Universe? Now that’s just crazy talk. Having grown up in the eighties, I vividly remember He-Man and thinking “Huh?” It was certainly one of those cartoons that you loved as a kid but seeing them now, you wonder what you were thinking, like the Superfriends. The comic book quality of the cartoon (Yes, I know that sounds oddly redundant, but hear me out.) was unique. It was reminiscent of someone that couldn’t really draw the human form well, so they fudged it and accentuated musculature in a Schwarzenegger-esque manner. They seemed to be drawing what they knew rather than what they saw. And, Arnold was quite popular at that specific time. I remember Tri-Klops and see a similar issue here as with Timothy Dillman’s Joker: In order to create the character, you must completely deconstruct him. Tri-Klops was a bad guy and as such needs to exude a quality of menace and power to give He-Man at least a bit of a challenge. I feel the part limitation got the best of this guy I’m afraid. It looks like Orko could actually take him. I think it is mainly in the part selection for the arms combined with the 2X4s for his upper legs. All Masters of the Universe characters were gargantuan in their upper bodies and arms. This guy seems to have atrophied over the years. I do however love the color blocking and find the part usage of the plant leaves on the shoulders and minifig legs for the breastplate to be quite clever. The sea grass for a hilt doesn’t quite work right and it may be the rounds for the blade that are giving me that impression. Still a noble effort and what my old Art teacher would call “a good start.” Well done!