A gritty, light capacity power plant to provide power for up to 24 other modules.
The "Bantha" locomotive that hauls transblueite from the Mining Module, so named because it sorta looks like one. It's powered by the reaction of hydrogen and oxygen, so the atmosphere won't be polluted before it's even finished. The locomotive also has a databook socket to program its route schedule.
Top view of the module, I believe I've finally succeeded in abandoning the blocky regularity of some of my other modules. It's busy, but not crowded.
The generator dynamo is mounted on top of the module, the drive shaft extends down into the pump room. It's playable, too... With real spinning action!
Rear view. Notice the handle on the top cover of the furnace for the crane to lift it, and the socket on the roof to hold it. That's how the furnace is filled by the crane.
The furnace open. Also notice the safety cage between the monorail track and crane's work area.
Top view into the furnace. Burning the transblueite doesn't cause pollution either, the only products of the reaction are gray and dark gray gases, which can be recycled as building materials. :)
Part of the roof is removable. Notice the directory and working doors. The return pipe is also visible on the lower left.
Inside the foreman's office, with suit hanger; databook shelf; air conditioner (it has to be at least warm right next to that thing all day, right?); and desk with computer and phone. This is the only room in the building that isn't "industrially" furnished.
The crane, in all its splendor. All the rigging was done with parts made in Philo's Rubber Belt Generator. The crane is really playable, it can roll back and forth, rotate 360 degrees, the boom is extensible, and the hook and boom can be raised and lowered separately.
The pump room. On the right, the pump forces water from the storage tank through the pipes that run over the furnace's surface, and back into the turbines. The superheated steam spins the dynamo, and then moves through the return pipe back to the tank. (It's really just a big hamster tube farm/ sweatshop, but the public doesn't like to hear about that).
View of the large, insulated pipes under the furnace. Notice the big ceramic insulators on top of the supports, there are three on the left and one on the right. There is also a small door for removing ash and waste products. A similar door on the opposite side provides access from the technician's room.
The technician's room, with large fire extinguisher, first aid kit and fire-proof suit. On the opposite wall is the double door leading into the furnace.
Inside the furnace is a blaze of transblueite. You can see the technician's door on the left.
You've pulled off a really industrial MOC with lots of great details (e.g., the cage, the foreman's room, the pump room) and I love how it could be incorporated with your mining module! Nice coloring on the train car too. I hope you have more moon structures on the way!
wow that's great. i like how you actually went into the effort of putting in all the details that we might not even see by just glancing at it. great job. but i did feel that the outside was a bit lacking. but that's probably because the program you were using was great at putting in the finishing detail touches. great job nonetheless.
It looks great quite frankly, love the monorail and train station intersection. However the one nitch I have, and why I took one smiley away is if you look at the support under the crane in the main picture, it looks much, much to low for many conventional trains to pass under.
Great otherwise, nice work.