Doug's Space Invaders return to earth to battle the Pirates & Brickish Navy.
About this creation
Unfortunately, the photographic quality is not as high on this page as on the first BrikWar - since we were taking most of our photos on the floor as opposed to the table, we had less light and less support to compensate for camera shake. So, apologies for that.
This fort was built in celebration of finding my Lego collection, relatively undamaged since I boxed it up prior to a move several years ago. At that time, I'd just begun work on a ship-of-the-line, and thought it would be an easy conversion to a pirate fortress. I was rather pleased with how slap-dash the end result looked, especially all the crazy rigging, complete with zip lines for easy transit of the fighting tops. For Doug's part, he built a new artillery piece and I built him another spacecraft - a small fighter/bomber. To balance out the power of his 6" gun, I whipped up a ship in about 10 minutes, which nonetheless has a certain look I like about it. My laziness and the haphazard design will become evident somewhat in the pictures below.
The victory condition for this battle was the death of the enemy commander - Doug's was operating his speedy SPG (self-propelled gun) while mine kept his skeletal minions busy digging a bombproof shelter deep into the bedrock of the fort.
Three views of my fort, built by the Pirates of Myfort Island, and defended by the hasty alliance struck with the Brickish Navy, who kindly lent their new armored warship to the cause.
The cause of the aforementioned alliance - Doug's accursed Space Invaders. They're back with all the force they had last battle, with the addition of the new disintegrator ray artillery piece and the fighter-bomber. The flagship from last battle has also been slightly modified to ease its movement on land.
Doug's SPG and commander. He was pretty proud of this, and I have to say, I do like the general design of the gun, if not the overall vehicle.
A passing 18th-century helicopter gets an aerial view after the first turn.
As Doug's troops move in, the ship takes potshots at them both with its main gun and its twin rear turrets, taking out two full squads within minutes.
Unfortunately, within only a few more minutes, the ship's main gun is destroyed by Doug's flagship. Curse that wily and parsimonious Douglas J. Munroe!
The flagship begins pounding away at the ship's armored upper hull. You can see the rear turrets in this one, if you were wondering what I was talking about before.
To my shame, I had to start scotch-taping together a corner of my fort. I know - I don't really want to talk about it.
Up in the crow's nest that houses Quad Gun C, Gunner Dan levels his weapon at the flagship's Parboard gun pod, taking it out of commission with a pretty explosion (which bears a striking similarity to blood splatter, by the way.)
Sergeant Billingsworthingston congratulates Dan - "I say, ol' chap, a jolly good shot."
As the Invaders continue to advance, my two cannons open up, belching fire and knocking out another squad and a half. So far, this fight isn't looking too bad for our pirates!
But the first pirate is soon lost when the flagship's remaining gun pod opens up on Murderin' Bill's position. Poor Murderin' Bill, gettin' all 'sploded through the air like that.
More barrages from Doug's rocket Sled, Flagship, and Fighter/Bomber take out Quad Gun posts B and C. Luckily, Dan and the Sergeant are able to leap to safety.
An amateurish attempt at an action shot with motion blur. You get the idea.
Dan and the Sarge's luck is far from over! Thanks to the flagship's firing at point-blank range, the duo is able to get off some lucky shots at the pilot, effectively taking the ship out of commission.
The reverse shot of the previous shot. This might be one of my favorites.
An overview of the damage so far - the ship's turret and armor are gone, and the ship's surgeon rushes above decks to tend to the gun crew of Quad Gun B, who landed dead on top of the ship after the mast supporting their rowboat-sum-gun nest was destroyed.. Quad Gun C's nest lies fallen in front of the fort, affording Doug's squad some cover as they seek revenge for their seventeen dead comrades (and counting!)
This was taken from above the front-left corner of the fort, and shows the general position of Doug's vehicles - one of which, the Fighter/Bomber, has just been destroyed by the cannon just out of frame.
The ship's doctor, perhaps having gotten into the grog a bit too early in the day, inexplicably forgets that you don't perform surgery with a point-blank pistol shot to the head. (You gotta hate rolling snake-eyes on a revive attempt.)
Doug's rocket sled unleashes round after round into my crippled ship, sending it sinking into the sea, but not before the captain and a marine jump to safety on top of some of the ship's wreckage.
The captain soon falls to the Invaders' murderous fire, but the marine jumps aboard the front of the sled, only to be quickly dispatched by an alien with an affinity for neon-green weaponry.
Not to be outdone, the pirates' ninja friend (one of the advantages of running out of pirate-themed minifigs) leaps into the flagship's cockpit in an attempt to commandeer the craft. When Doug turns his disintegrator ray on the ship to deny his enemy the weapon, the ninja somersaults away from the explosion, while simultaneously stabbing the already-dead pilot in the gut just to show off!
Doug's rocket sled may be half-destroyed, but it apparently still has enough firepower to knock out one of my two cannons. I had just repaired that last turn, too.
After a few brief firefights, the remnants of Doug's infantry are mopped up just as they were within striking distance of the fort's defenders. The besieged pirates go on the offense, and begin moving a cannon towards the only things Doug has left - his rocket sled and his disintegrator ray. (Also note - the front-left corner of the fort's tape has failed for about the third time; I've given up on it unless it needs to come into play.)
Unfortunately, things aren't looking good for this pirate squad as the sled knocks out their cover, leaving them exposed...
...and directly in front of the deadly disintegrator ray, which is charged to fire!
Predictably, the ray soon leaves the squad as four pairs of charred legs trailing smoke.
The gun crew is undeterred, however, and having managed to get the gun down to ground level, they carefully take aim...
...and are lucky enough to replace the pilot's head with their cannonball.
Thanks to their expert gunnery, the sled is now clear for the ninja's latest commandeering attempt.
The ninja jumps into the cockpit as the enemy commander charges forward on foot, both readying their firearms. The ninja gets off a wild shot with his musket, which misses the enemy commander by a mile. Doug's commander returns fire as he quickly resumes his post at the ray's controls, and disintegrates the ninja's head off.
Meanwhile, while the carnage outside the gates progressed, the Pirate commander and his undead servants have completed their bunker into the fort's bedrock, leaving all inside effectively shielded from the disintegrator ray. The enemy commander, seeing this and all alone, withdraws from the battlefield to mourn the loss of his thirty-some men.
The pirate's fort had held, but the pirates lost any means of accomplishing their mission - the enemy commander's SPG was far too speedy to be caught by anything left moderately intact, and the pirates didn't have the technical expertise to repair any of Doug's vehicles, rendering this battle a stalemate.
Dude that was awesome. But whenever one of my medics rolls critical failure he either shocks himself with a defibrillator or injects himself with a lethal injection. Shooting someones head off is good too though