Maximum Armor Thickness: 120mm Steel Carbide Composite
Powerplant: 1 dual ducted Gas Turbine Producing 56,000lb. downward thrust
Combat Radius: 985km.
This isnít the first time Iíve built a hover tank, however all previous attempts were simpler, less detailed, and had far more exposed studs than this, they also had a much brighter color scheme taking away from their militaristic function.
Right away, a feature that makes this design stand out from most are the blades sticking out from the front. The appearance of the blades lend the tank a ferocity that, along with fairly small size lead to the nick name of Wolverine (not only that but it also shares the look of its comic book counterpart, I know Wolverine only has three).
The blades arenít just for looks, in a jungle or hedgerow situation these blades would oscillate back and forth in a sawing motion cutting through underbrush and the outer and inner most blades would rotate horizontally to be used against any infantry who get too close.
Unfortunately I donít have any hovercraft cushion skirt parts, but thankfully this being an armored vehicle would render those skirts a little fragile.
Those two tilted grey parts in the middle are exhaust pipes from the engine, which I actually included though I didnít think to take any pictures, at least you can see the intake behind the cockpit.
A big new thing for this build was engines that can actually rotate (See Pictures below).
The cockpit for this build is a two section ďoverbiteĒ design: the upper part overlaps the lower section. A lot of hover tanks I see (as well as those I have built) have some sort of glass canopy, my design keeps with the armored cockpit incorporating digi-eyes like some of the exoskeletons Iíve built.
Controls include dual stick and dual Heads-Up-Displays taking feeds from all eight digital eyes depending on which way the pilotís head is turned.
As a way to keep a low profile while still having moving thrusters I built in flaps which would stay flush with the surface of both the vehicle and engines and would move up and down keeping a tight seal depending on how the engines are angled.
This vehicle would actually steer a lot like a conventional tank, replacing treads with air currents made by angle the thrusters forward and backward.
A side benefit of incorporating air flaps/seals is an e-brake function: if going to fast or a crash stop is needed, open the flaps let all the air in the skirt out and the thing drops to the ground stopping in as little as a vehicle length (even at full speed).
This build was designed with versatility in mind so youíll notice a number of rails which would mount things like an extra radar dome, infrared gun sight, and extended range comm antennae. The machine gun is also detachable when necessary.
At first only the main guns were going to be included but then, an 88mm round for one enemy soldier seemed like overkill, so a 20mm Machine Gun was included as extra module.
The gun was initially supposed to be turret mounted but recoil from a turret mounted system would push a hovercraft around a good bit so now the guns can only track up and down but with the high spin rate a hovercraft is capable of it wouldnít really even slow down target tracking. The greebles on this gun are a ways above what I usually do. Details include equipment rails, the usual heat vents, an ammo drum, shell ejector ports (the angled parts); mounted modules include an infrared gun sight (binoculars) and a smoke grenade launcher.
This is the base vehicle without any of the modules attached.